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  • E308: DS Fanboy summons Gods in Age of Mythologies

    by 
    David Hinkle
    David Hinkle
    07.22.2008

    I was always a big fan of the first Age of Empires game on the DS (remember when we did these?). When a sequel was revealed, I nearly wet myself with excitement (luckily, nobody can confirm or deny the wetting). Then, E3 hit and my cohort in crime, JC, informed me the game was available for play at THQ's booth.I immediately called "dibs."

  • "Holiday" edition of AoC box in the works; 360 version on track for late 2009

    by 
    William Dobson
    William Dobson
    07.22.2008

    In another of Funcom's E3 interviews (this time with MMORPG.com) Erling Ellingsen and Senior Marketing Manager Rick Reynolds discussed a new edition of Age of Conan which they hope to release in time for the holidays. For now they could not say what else this version might entail besides a fancy box (Keaira with a big candy cane?), but it may be something along the lines of a unique piece of gear -- undoubtedly it won't have any must-have function after the Totem of Origins debacle.A lot of the rest of the interview runs similar to what we've seen already, but there is a brief mention of the Kingship system. We don't really find out anything that wasn't mentioned in the newsletter which announced the system back in June, although Ellingsen and Reynolds commented that graphics engine improvements currently being made should allow "hundreds" more players to participate in massive PvP without issues.The last section of the interview covers the Xbox 360 version of AoC, which is slated for a release at the end of 2009. These uber-latecomers will be able to choose between mixed platform servers, or a console-only affair.

  • What is Sony's mystery E3 game?

    by 
    Andrew Yoon
    Andrew Yoon
    07.21.2008

    The BBC is teasing that mystery Sony game yet again. When BBC's Darren Waters first described this mystery game, he noted that "we could be on the brink of a step change in what games consoles are capable of in terms of story-telling and immersion." However, Waters was surprised that they did not show this game. MAG was cool, yes, but it was not the game this BBC writer was teasing. "This was not the game I was referring to ... And so I still can't talk about it. Or even tell you what it's called."We can confirm that Sony did show a game behind closed doors. Unfortunately, that's about all we know. Its identity will be secret until, at the very least, Leipzig Games Convention, happening next month. We can only expect big things if Waters can't stop talking about this mystery game, and if Sony is enforcing strict confidentiality about the game's details. What do you think it will be?[Thanks, Jay!]

  • PS3 Fanboy hands-on: Ratchet & Clank: Quest For Booty

    by 
    Jem Alexander
    Jem Alexander
    07.21.2008

    "So the engine had to be cut back to make it work as a downloadable title, right?" I asked, seeing no evidence that this was the case, but assuming the worst. "Actually," the Sony rep replied, "Quest For Booty looks slightly better in places than Tools of Destruction. We've improved the lighting engine since then." My mind boggled, I continue playing the upcoming downloadable "sequel" to Ratchet & Clank Future: Tools of Destruction. It's clear from the start that the emphasis is placed more firmly on exploration in Quest For Booty. There are plenty of characters milling around with which you can chat and as you perform the necessary tasks, a larger and larger area will open up to you. After a Metroid-style "oh noes, I lost all my weapons!" opening, your wrench is your only friend. You'll collect a few weapons as you progress, but much of the game's emphasis is on using the wrench's new ability.Your wrench is infused with electromagnetic energy, which allows it to manipulate objects from afar. There are plenty of puzzles that utilize this in order to open your path as you try to find your pal Clank. It's not a huge addition, but it does the job of breaking up the usual rail-grinding, platforming and energy-tether swinging. %Gallery-27944%

  • Hands-on: Buzz! Master Quiz

    by 
    Andrew Yoon
    Andrew Yoon
    07.21.2008

    It's a rather difficult challenge to write hands-on impressions for a game like Buzz! Master Quiz. Sitting all lonesome on a table at Sony's E3 booth, it went by unnoticed by many that simply passed it by. Perhaps the lack of enthusiasm comes from this simple fact: Buzz! Master Quiz can be summed up rather succinctly -- a portable version of the popular quiz franchise, Buzz!Progression through the game is rather simple. Simply partake in a variety of themed challenges. Perform well on one, and you'll earn a medal which can help unlock other challenges. Considering the quiz select screen fits on one menu, we're a bit concerned that the amount of content on the disc will be on the light side. With thousands of questions programmed in, we're certain these concerns are unwarranted.Buzz! Master Quiz doesn't need to push the PSP hardware in any way, and that's exactly what we're getting with this simple, easy to look at game. At the very least, the presentation appears to have all the trimmings of its PS2 brethren.%Gallery-15139%

  • E308: Wii Fanboy flips burgers in Cooking Mama: World Kitchen

    by 
    David Hinkle
    David Hinkle
    07.21.2008

    Click to embiggen I should preface this by saying I'm not a huge Cooking Mama fan. Sure, she's great and all, but preparing fake food often held a spot in my heart next to making real food. I'm just no good at either activity. But, that isn't to say that Cooking Mama: World Kitchen isn't better by leaps and bounds than its predecessor. %Gallery-28210%

  • E308: DS Fanboy invites Princess Debut to the ball

    by 
    David Hinkle
    David Hinkle
    07.21.2008

    I don't have to tell you just how odd Princess Debut is. For one, it's not the sort of title one usually associates with Natsume. Second, it's developed by Cave, who are usually behind hardcore shooters, and not titles like this. So, as odd as this all sounds, I was dying to get my hands on it when I hit up Natsume's booth at E3 just to see what this game is all about.%Gallery-27282%

  • Confirmed: Resistance Retribution is awesome

    by 
    Andrew Yoon
    Andrew Yoon
    07.21.2008

    PSP may not have had an overwhelming amount of surprises at E3 this year, but one announcement can make up for an otherwise tame conference. Resistance Retribution is on its way to becoming one of the best games on PSP, bar none.Simply listing all of Resistance's features doesn't convey the simple fact that Resistance Retribution is a lot of fun. Being able to switch to an auto-target and manual aiming mode on the fly is what really makes Resistance as playable as it is. It may seem strange at first, but pressing the Left button on the D-Pad to toggle between manual and auto aim comes rather easily. The proximity of the Left button in relation to the L shoulder button makes it an intuitive change. We were able to take cover, pop out and take out a few enemies, and then aim at a few snipers afar without struggling at all. Once again, Bend has crafted a control scheme that takes PSP's limitations into consideration.%Gallery-27814%

  • PS3 Fanboy eyes-on: Sonic Unleashed

    by 
    Jem Alexander
    Jem Alexander
    07.21.2008

    Sonic has had a hard time since he discovered the third dimension. Not only is he now chubbier, but his adventures in 3D-land have been met with lukewarm reception. The general consensus is that the last great Sonic game was on the Mega Drive. With Sonic Unleashed Sega are hoping to reinvigorate the franchise with a focus on speed and platforming, as well as evolving the character (literally) into something unique.The first thing you notice about Unleashed is that it's very pretty. Even with rough shadows and unfinished lighting physics, the game looks gorgeous. It looks like it might also play quite nicely, depending on controls. There are two different styles of gameplay in Unleashed which, together, could satisfy most Sonic fans. For a lot of people the name Sonic is synonymous with "speed," and the day-time missions in Unleashed reflect this. The first level seemed simple enough -- hold the analogue stick in the right direction and watch Sonic go, making sure to jump in time. Obviously, this won't be true throughout the game, later levels will feature more precise platforming sections and less non-stop running. There are also different routes to take throughout the levels, which require a specific button combination press in order to reach. Gallery: Sonic Unleashed

  • E308: We can model X3F

    by 
    Dustin Burg
    Dustin Burg
    07.21.2008

    Towards the end of the Fable 2 / Banjo-Kazooie event during last week's E3 festivities, while we ninja-stalked Lionhead's Peter Molyneux, our own Richard Mitchell decided to pose for Gamerscore Blog's Dirty Diva. And, as you can see, Richard successfully posed an "X", "3" and an "F", though Dustin had to redirect his "3" seeing that Richard's first attempt to model the number was a bit backwards. X3F bloggers: We can spell, we can model and, darnit, we look good doing it too.

  • Hands-on: MotorStorm: Pacific Rift

    by 
    Andrew Yoon
    Andrew Yoon
    07.21.2008

    Click for high-resolution image. Unsurprisingly, MotorStorm: Pacific Rift plays much like its predecessor. The build running at Sony's E3 booth was incredibly stable, feeling nearly ready for release at any time. Simply watching the trailers should give you a good idea of what to expect: it's just like MotorStorm, with branching paths through each track. However, the new jungle environments offer a bit more detail than the PS3 launch title. While there will be a few other things to think about while driving through the lush green, such as how flora and water will affect the cars, Pacific Rift is still instantly accessible.Key to successful racing in Pacific Rift is to think about the environment and the vehicle you're in. Obviously, motorcycles will have great manueverability through the world, but it will be unable to break through dense clusters of green. Decisions must be made with split-second reflexes. Granted, had we more time with the game, we'd be able to start learning the tracks and the varied branches throughout. Choosing a random turn to be greeted with an unexpected jump certainly gave us a number of thrills.Boosting is an even more vital part of the game as environmental factors will now affect your boost meter. As you hold down the turbo, your engine will begin to overheat. However, if you go into shallow water, you'll be able to cool down your engine, giving you a few more seconds of precious boost. However, if you encounter lava, the engine will heat up almost instantly. Figuring out the balance between boosting and choosing shortcuts adds an appreciable amount of depth to the franchise.%Gallery-22308%

  • E308: Matt Wilson briefs us on the state of The Agency

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.21.2008

    We had a fantastic chance to talk with Matt Wilson about The Agency during E3. While a great deal of the footage they showed was largely identical to the footage we'd previously seen, many of Matt's insights about the direction they're taking The Agency in were quite illuminating. From PvP to operatives to vehicular combat and the eventual beta, Matt was generous enough with both his time and knowledge, and let us in on lots of great news and background. If you've been hungry for more information on some of the different aspects of this upcoming game, be sure to join us after the break for a great overview on this hot upcoming SOE property.

  • Hands-on: Super Stardust Portable

    by 
    Andrew Yoon
    Andrew Yoon
    07.21.2008

    What is Super Stardust Portable? Well, it's exactly what it sounds like. It's a PSP version of Super Stardust HD, ready to play anywhere you go. The PSN download-exclusive title is making the big jump from PS3 to PSP, and Housemarque (developers of the original SSHD) have succeeded in creating an authentic Stardust experience for the handheld.There are obviously going to be two big questions on everyone's mind regarding SSHD. Firstly, the controls. PSP may not have a second analog stick, so how will this work? Well, you simply use the face buttons to shoot in the direction you'd like. It may take a little while to get accostmed to, but SSHD vets will be boosting, bombing and shooting in no time. (ProTip: To do a circular attack with the Gold Melter, press all the face buttons at once.) Secondly, the graphics. While the visuals are obviously toned down from the PS3, the PSP version is able to render a surprising amount of enemies on screen while maintaining a silky smooth framerate. It may not be PSP's best looking game, but for a quick pick-up-and-play title, SSP offers more than enough detail.%Gallery-27754%

  • Impressions: Bayonetta

    by 
    Andrew Yoon
    Andrew Yoon
    07.21.2008

    There's a lot of attention being placed on Sega's recent partnership with Platinum Games, and for good reason too. Platinum Games comes from the ashes of former Capcom devs Clover Studios, which met an untimely death after the lackluster sales of its critically acclaimed Okami. With a resume that includes games like Resident Evil and Devil May Cry, Platinum Games has a strong legacy to live up to. So what did we think about their first PS3 game, Bayonetta? It looked strangely familiar -- probably because it's from Hideki Kamiya, the creator of the original Devil May Cry. His new creation looks almost like a carbon copy of the recently released DMC4. In fact, the engine and textures look identical, especially with the way the game renders light and particle effects. (We wouldn't be surprised if Kamiya "borrowed" some tech and assets from Capcom before he left.) The gameplay looks rather similar too, as its focus is on kicking ass in the most stylish way possible. We have no complaints, but seeing angel-esque characters circle around the main character, as she dishes out combos had us recoiling in a bit of rather recent nostalgia (DMC4 released earlier this year. You also fought angel-like enemies in that game). %Gallery-28229%

  • E308: Warhammer's designers explain the career/city removal

    by 
    Michael Zenke
    Michael Zenke
    07.21.2008

    Careers lead Adam Gershowitz and Associate Producer Josh Drescher were instrumental in making our Massively goes to WAR series a success. Our lengthy discussion with the two Warhammer Online designers resulted in our in-depth analysis of (at that point) every class slated for the game. Last week at E3 our discussion with the two gentlemen turned to the removal of four of those classes, as well as four of the slated endgame capital cities.The announcement of that content removal has been a sore point for some members of the Warhammer community, but Drescher and Gershowitz were adamant that it was the best decision for the game. We talk in-depth with the two about why the content was removed, how the decision was made, and what the designers are going to do with the time they've freed up for themselves. Oh, and they're firm: EA had nothing to do with it. "EA has supported us this entire time, and it's really not EA pressure that led to this decision. What you've got to realize is that we're making a giant game. It's very expansive and it has a lot of features. We could easily fall into the trap of 'forever making the game'."

  • E3 'headed for extinction,' says Pachter

    by 
    Chris Greenhough
    Chris Greenhough
    07.21.2008

    Watch out, E3! According to Wedbush Morgan analyst and man Michael Pachter, you could soon be heading the way of the Dodo, the Quagga, and decent Sonic games. In a note to investors titled "Entertainment Software: E3 2008 Review: The Bad, The Great, and the BORING!," the famously quotable analyst concluded that the latest E3 was a crushing disappointment, and described the event as "ill-timed," "boring," and "headed for extinction." Oh, Pachty, you sure know how to make a major industry event down on its luck feel special!The show, which has been criticized by other industry figures of late, isn't beyond saving itself, but Pachter thinks it should be pulled back to no later than early June, and that "the spectacle should be restored by increasing the size of the show space."To give this piece of news a Nintendo slant, we'll add that Pachter deemed Nintendo's presentation to be "just right", but did note the grumblings from core gamers that not enough announcements were made for them.

  • PS3 Fanboy eyes-on: Stormrise

    by 
    Jem Alexander
    Jem Alexander
    07.21.2008

    Real Time Strategies have never been a good fit for consoles, thanks to their over-reliance on a mouse and keyboard. The Creative Assembly are hoping to change that with Stormrise by creating a fully intuitive, pad-based control system. Unfortunately, we didn't get a chance to try the controls out for ourselves, but from what we saw it has some potential. Selecting units is as simple as flicking the right analogue stick. Holding it in any direction will bring up a radar screen, showing your troops throughout the level relative to your currently selected unit. Rotating the right stick will let you highlight your units and, letting go of the stick, select them. Quickly "whipping" the right stick in any given direction will select the nearest unit in that direction, allowing you to switch between units swiftly. Once selected, the game's viewpoint switches to above and behind the unit, allowing you to see what they see. They can then be moved to any visible ground using a 3D cursor. This seemed to work well, but there are also other methods of controlling units that seemed to work even better, depending on your play style.

  • E308: A glimpse into The Agency's guilds and classes

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.21.2008

    In our recent talk with Matt Wilson at E3, we were given a lot of really illuminating information about classes and guilds in the upcoming SOE title, The Agency. It would seem that the Agency crew is doing a very good job of listening to many of the frustrations of MMOG players, while taking the time to study popular games like Team Fortress 2. If you've been wondering about the different classes and abilities, as well as social structure in this upcoming MMOFPS, then you'll be interested to hear what's in the works.Massively: What are the classes or archetypal roles in The Agency?Matt Wilson: Our four primary classes are basically Combat, which is the ability to have weapons and have high defenses. Stealth, which is more of a high-DPS, sniper rifles and other things that you take into battle, [Undercover] Stealth which is very important, which is sneaking around and distractions. And finally, there's the Support classes like your Medics and Field Techs. Field Techs are about defense, turrets, other cool things like that. Medics are more about supporting the team, being able to support med stations while you're out in the field, heals, that kind of thing. Those are the general archetypes. Then we have specialties that fall out of those, allowing players to specialize further in each class.

  • Hands-on: Dark Void

    by 
    Andrew Yoon
    Andrew Yoon
    07.21.2008

    Disclaimer: This preview is based on the Xbox 360 version of the game. Developers have told us the PS3 version will be identical to the Xbox 360 version.In a room that featured Resident Evil 5, Mega Man 9 and Street Fighter IV, how is that Dark Void managed to become Capcom's greatest game at E3? Perhaps no other game at Capcom's already-stellar booth quite captures the intensity of combat quite like Dark Void. It's Gears of War meets Rogue Squadron meets a jetpack. It's the kind of game that makes PR catchphrases like "skyjacking" seem appropriate. It's not one single element that makes Dark Void so much fun. Rather, the game's ability to make all of the game's varied features feel so thorough and complete that makes the experience of playing Dark Void more than a simple meshing of its inspirations.Unfortunately for Will, the game's main character, his flight gets accidentally detoured through the Bermuda Triangle. Apparantly, that's not a very smart thing to do. He ends up in a parallel universe called "The Void" and must join the Survivors to stop an alien race's plan to invade and destroy Earth. Guess it's up to you, player, to save the universe -- again.%Gallery-28214%

  • E308: Wii Fanboy fights crime in LEGO Batman

    by 
    David Hinkle
    David Hinkle
    07.21.2008

    When I showed up at the Warner Bros. meeting room to demo LEGO Batman, I was excited, but also kind of reluctant. You see, the formula of these LEGO titles had started to show its age, as reviews of LEGO Indiana Jones weren't the most favorable. I was a tad bit worried that LEGO Batman would not be the game I was hoping it to be. Thankfully, my fears were never justified.%Gallery-13236%