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  • Reid on Reddit: SWTOR fans ask him anything and everything

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2011

    "Ask me anything." That's a dangerous command for anyone to issue, nevermind the community manager of the hottest new MMO on the block. Yet that's just what Stephen Reid said today to the Star Wars: The Old Republic community on Reddit, and the length of questions and answers would make for a mini-novel if packaged as such. While Reid certainly hedges on issues that BioWare is not quite ready to address, he doesn't shy away from direct answers when applicable. The compiled Reddit thread lists dozens and dozens of Q&As, including the much-asked-for guild housing ("on the list for future development"), the ability delay issue ("we'll talk about it publicly soon"), and an upgraded Galactic Trade Network ("improvements will come to the GTN in time, definitely"). In response to the request for non-mechanical (read: animal) mounts, Reid said, "Maybe -- it's a technical challenge, I've been told." He's most excited about the upcoming legacy system reveals, but he's not allowed to talk on it just yet. Amidst the probing questions of the newly launched title is a personal query about what it's like for him to be at the helm of SWTOR community management. "What's it like?" Reid responded. "Bewildering and overwhelming and exciting and demanding, all at once, all day long (and often into the night). I had some idea what I was getting into, but it was bigger than expected. I'll stay as long as I'm wanted."

  • BioWare's docs: Free-to-play can't invest and create at our level

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2011

    If BioWare's not in a war against the free-to-play business model, it certainly is skirmishing with the notion that F2P is the only way to go. In speaking with our sister site Joystiq, BioWare co-founders Ray Muzyka and Greg Zeschuk defended the traditional subscription model by saying that it not only works but allows dev teams to achieve games on a larger scale. Zeschuk mentioned that it was simply a case of the right business model for the right game: "I'm not saying it's better or worse. It just doesn't supplant the other things. 'Cause we can do some things no one else can. The free-to-play people can't invest to the level we can invest, and can't create something of the size and scale of something we can create." Even with its love of the subscription model for Star Wars: The Old Republic, BioWare is open to free-to-play where it sees fit. Muzyka dropped a tantalizing hint as to the company's F2P aspirations: "We have some other stuff we haven't announced yet coming from our play-for-free team that I'm really excited about. It's gonna bring back some IP that people have a lot of fond memories around."

  • BioWare's Erickson talks about creating MMO story

    by 
    Jef Reahard
    Jef Reahard
    12.28.2011

    Story is on everyone's mind when it comes to discussing Star Wars: The Old Republic, and who better to talk to than one of the devs primarily responsible for creating it. PC Gamer does just that in a new interview with BioWare writer Daniel Erickson. The development process is quite complex, and it's also one that takes some time given the hundreds of hours of dialogue required, not to mention the interplay between quest NPCs and players. Erickson says that the world-building team uses "greybox" placeholders to connect story quests together while the technical and narrative details are ironed out, and there's a lot less room for error than there is in a typical single-player RPG. "You can teleport people around in a normal RPG, you can fake things, you can make it look like you went from one place to another because there's a secret room hidden in the wall – you can do all sorts of chicanery that, if you tried to do in an MMO somebody's gonna find that room, somebody's gonna teleport out. We have to cheat a lot less, and that takes more time," Erickson explains.

  • BioWare docs defend subscription model, tease free-to-play iteration of classic IP

    by 
    Ben Gilbert
    Ben Gilbert
    12.28.2011

    Understandably, BioWare heads Ray Muzyka and Greg Zeschuk seem tired of beating the drum for Star Wars: The Old Republic's subscription-based business model. I didn't actually bother asking them about their thoughts on subscription vs free-to-play gaming during an interview early last week, but Zeschuk launched into a spirited defense nonetheless, perhaps conditioned by being asked over and over in the run up to SW: TOR's launch last Monday. "You look at the online space in general and it's fragmenting into all these different areas, but the core still works. The subscription model still works," Zeschuk said. "We know a lot of people say, 'Oh, everything's just going free-to-play.' But that's just one slice. There's one slice that's free-to-play, there's one slice that's social, there's traditional subscription still going." He was also quick to point out that, "it's obviously been the free-to-play guys trumpeting this," though his own company certainly isn't above working in the free-to-play space, as evidenced by Warhammer: Wrath of Heroes. "I'm not saying it's better or worse. It just doesn't supplant the other things. 'Cause we can do some things no one else can," Zeschuk added. In his eyes, a free-to-play dev isn't able to throw the same amount of resources and time at an MMO project, and that marks a big differentiation between the two business models. "The free-to-play people can't invest to the level we can invest, and can't create something of the size and scale of something we can create," he said. The idea that free-to-play will take over all other MMO business models, he said is, "from a business perspective, ridiculous."

  • SWTOR's Reid hosting Reddit AMA tomorrow

    by 
    Jef Reahard
    Jef Reahard
    12.27.2011

    Got a few burning questions for BioWare on the heels of Star Wars: The Old Republic's blockbuster launch? Get them ready, because community manager Stephen Reid is throwing himself to the wolves preparing a Reddit-based AMA event for this Wednesday. What's AMA? It stands for ask me anything, and it'll be interesting to see if Reid is able to answer the slew of questions sure to be forthcoming. The tomfoolery starts at 3:00 p.m. Eastern on December 28th, and the Reddit posting features a few preliminary notes. "The format is simple: ask Mr. Reid a question and he will do his best to respond to as many as possible within his area of expertise; he is not a game designer but still has many interesting things to share about the game," it explains.

  • The Soapbox: Adding story to SWTOR

    by 
    Jef Reahard
    Jef Reahard
    12.27.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I'd like to take a few moments this week to prognosticate about story in The Old Republic. I'm not talking about the story that's already there, mind you, as I've barely scratched the surface (a 20 Sage, a 15 Gunslinger, and a beta-flavored Trooper are the extent of my experience thus far). No, what I'm more interested in talking about is what's going to happen story-wise when I get to level 50 on one of these guys. The easy answer is, of course, roll an alt! There are seven other classes after all, each reportedly featuring 200 hours worth of single-player story content. What happens if I were to get to level 50 on all eight classes, though? Is The Old Republic's gameplay still going to revolve around the heavily hyped story angle at that point?

  • MV Guide: December 26, 2011-January 1, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    12.26.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) You'll notice a hefty lineup, some new faces, and some special events in this week's MV Guide. Joining us will be some brand-new members of the MV TV livestream team, so make sure you stop in while they're live and give them a welcome! Follow along after the jump to see what's on this week's schedule.

  • BioWare: SWTOR is 'one of the greatest and most ambitious achievements in video game history'

    by 
    Jef Reahard
    Jef Reahard
    12.23.2011

    Star Wars: The Old Republic is officially a hit according to the latest BioWare press release. The lengthy blurb trumpets impressive first-week numbers including some 28 million in-game hours logged, as well as over 3.8 million characters created (nearly 1.1 million of which are Jedi Knights or Sith Warriors). BioWare also highlights the fact that over one million players have registered to play TOR, and the company pats itself on the back by pointing to several glowing games media reviews and comparing the use of MMO voice-acting to the evolution experienced by the film industry with the transition from silent films to "talkies." "Star Wars: The Old Republic stands as one of the greatest and most ambitious achievements in video game history," BioWare says.

  • BioWare hints at new SWTOR content, tops one million players

    by 
    Jef Reahard
    Jef Reahard
    12.23.2011

    Star Wars: The Old Republic is less than a week old, and many players are already wondering if and when BioWare is going to add new content. Yes, there are some 50s on the servers already, and James Ohlen has penned a post on the game's official website that should excite those who have already rushed through the game's content. For starters, January will bring a new flashpoint to the game as well as an expanded operation instance. The former "takes place on a brand new world and involves some pretty epic battles." The latter "takes the existing Karagga's palace scenario and more than triples it in size." Ohlen says that's just the beginning, too, and BioWare plans on releasing similar new content with regularity. Finally, players concerned over the company's ability to add new story (and voiceover content) will want to check out writer Alexander Freed's post on the official forums. In a nutshell, he says not to worry, as BioWare does have voice actors under contract and can proceed with development without adding much time to the content creation process. Finally, our sister site reports that TOR has topped one million registered players and over 28 million hours played! [Thanks to Scratches for the tip!]

  • The Emperor is stuck in a queue? BioWare shall redouble its efforts!

    by 
    Justin Olivetti
    Justin Olivetti
    12.23.2011

    Is it a wonderful problem to have when your MMO is so popular that everyone trying to crush through the door at the same time is causing painful queues? Or is it a problematic wonder? Either way, the BioWare live team has been struggling to keep up with demand for Star Wars: The Old Republic access -- but the team may be getting closer to winning the war on wait time. BioWare's Greg Zeschuk stopped by the forums to assure players that the company is "redoubling its efforts" in tackling the issue. As a result, players should already be seeing quicker access to SWTOR: We've also being doing our best to get every little bit of possible performance on our servers to increase capacity: We've "turned them up to 11" to do our very best to get you in and playing as quickly as possible. As a result - you should now be seeing significant improvement versus waiting times at the end of last week. The team is also working on a way to hold players' places in the wait queue in the event of a disconnect.

  • BioWare stages SWTOR freeze mob event in New York City's Times Square

    by 
    Jef Reahard
    Jef Reahard
    12.23.2011

    If you happened to be walking around Times Square on the night of December 20th, you may have witnessed one of the more unique MMO launch day promotions in recent memory. BioWare enlisted the help of Darth Malgus and a cadre of heavily armored Jedi (or at least, their cosplay equivalents) to stage a Star Wars: The Old Republic freeze mob event complete with lightsabers and bewildered onlookers. What's a freeze mob? Well, it's just what it sounds like, and fortunately for those of you who didn't get to see it live, there's a video of the shenanigans after the cut.

  • BioWare docs explain how to stay true to your roots while expanding massively

    by 
    Ben Gilbert
    Ben Gilbert
    12.21.2011

    With eight (eight!) studios around the globe as of the end of 2011, BioWare label heads Dr. Ray Muzyka and Dr. Greg Zeschuk have kind of a lot going on at any given time. When I spoke with them earlier this week at Times Square's NASDAQ building, though, they were remarkably calm after ringing the financial institution's opening bell (surrounded by and emblazoned in Star Wars accoutrement), and launching the six-years-in-development Star Wars: The Old Republic. Beyond the aforementioned accomplishments, the doctors' division of EA has been rapidly expanding -- over just the last six months, BioWare has added a Sacramento office, a San Francisco office, and an Ireland office, to say nothing of "BioWare Victory," the studio heading up Command & Conquer: Generals 2. That's a whole lot of people (501 - 1000, approximately, according to LinkedIn)! How do two guys that started out with eight people in a studio apartment manage that kind of expansion without diluting the original values they began with? BioWare co-founder Ray Muzyka offered an explanation by way of example: "You're seeing how we're doing that in The Old Republic. We're merging story in in a really seamless way. It doesn't feel tacked on or added, it's actually there from the ground floor. It's actually adding to the experience and increasing that emotional engagement, which, you go back to our vision, that's what it's all about. Building that emotional engagement." The concept of "emotional engagement" was one that both Muzyka and his long-time business partner Dr. Greg Zeschuk touched on repeatedly during the interview. Muzyka called it a "pillar" of the label's vision, but also emphasized that story -- BioWare's traditional method for engaging players on an emotional level -- isn't the only way to evoke an emotional response from players.

  • BioWare defends its decision to not have individual SWTOR server forums

    by 
    Justin Olivetti
    Justin Olivetti
    12.21.2011

    With the launch of Star Wars: The Old Republic came a new and improved forum system for the community, and everyone lived happily ever after. Right? Yeah... not so much. It turns out that BioWare neglected to include individual server forums for its many, many, many shards, and this omission has rankled some players who were looking forward to talking amongst their new communities on the site. TOR-Talk got in touch with BioWare to ask about why the individual server forums were cut down to four ruleset forums. Senior Community Coordinator Allison Berryman says the decision was a matter of practicality as there would be too many forums and not enough moderators to go around: "Generally speaking, server forums for many MMOs tend to be largely un-moderated and can become unpleasant to visit." Instead, BioWare hopes that server communities create and moderate their own server-specific sites and forums. "This is also a great opportunity for the community to come together in their own ways – on fan sites and through other resources," Barryman said. "Of course, we want people to visit the official forums, and will use them to provide information that's of specific interest to the community, but we also love to see the community coming up with cool stuff on their own."

  • BioWare documents the beginning of your SWTOR saga

    by 
    Justin Olivetti
    Justin Olivetti
    12.20.2011

    The launch day of Star Wars: The Old Republic is upon us, and while most any interested parties are fully immersed in BioWare's mega-MMO, there are always those who are still on the fence about the game or haven't heard about it yet. To give a proper nudge in the right direction, BioWare's released an eight-minute documentary titled Your Saga Begins to give a broad overview of SWTOR's strengths and direction. The team spends the time making a case for not only why the game is special but how it should appeal to the Star Wars fan in all of us. Covering the bases of story, voiceovers, companions, exploration, graphical style, and more, the developers hit on all of the selling points of the game while giving first-time viewers a good reason to give this title a shot. Even if you're a veteran of the Mandalorian War, there should be a tidbit or two in this documentary that's new to you, whether it be absorbing the behind-the-scenes voice recordings or seeing just how big and bushy some of the devs' beards have become. You can watch the full documentary after the jump -- and don't forget to check out our comprehensive guide to launch and beyond!

  • BioWare taking SWTOR queues 'seriously'

    by 
    Jef Reahard
    Jef Reahard
    12.19.2011

    Stop us if you've heard this one before: Hugely anticipated MMO struggles to balance lengthy launch queues with long-term server and community stability. Yes, BioWare is slogging down the same slippery supply and demand slope that many AAA MMOs have trod before, and a report at Eurogamer suggests that the lines have only just begun. There were 140 servers open for business this past weekend (a pre-launch period in which BioWare staggered waves of invites to legions of early release customers), and more are being added due to queue times approaching two hours. With Star Wars: The Old Republic's actual launch day looming tomorrow, BioWare's Jeff Hickman did his best to deflect criticism and soothe the impatient rumblings of disgruntled players. "While we can't promise that there won't ever be queues, we can promise you that we are taking this matter seriously and constantly reviewing them to make sure that they are manageable and reasonable," he said.

  • Amazon bumps up SWTOR shipping schedule

    by 
    Jef Reahard
    Jef Reahard
    12.15.2011

    If you pre-ordered your copy of Star Wars: The Old Republic from Amazon and are fretting over being locked out of the game until you receive your copy, fret no more. The online retailer has issued a statement saying that it's going to ship BioWare's new sci-fi MMO earlier than expected due to the change in the title's release schedule. Amazon says that customers need take no action, as order updates and shipping times will be handled internally and posted to your account order page. The company has also published a handy list of receiving dates that correspond to your selected shipping method, and you can find that and more on Amazon.com. [Thanks to Brady for the tip!]

  • [Updated] On the second day of giveaways, BioWare gave to me...

    by 
    Rubi Bayer
    Rubi Bayer
    12.14.2011

    [UPDATE: The winner has been selected and contacted. Thanks to all who entered!] On the second day of giveaways, BioWare gave to me... two warring factions! On the first day of giveaways, Turbine gave to me... a lifetime VIP! Welcome to day two! BioWare is joining the lineup today with... well, double-bladed sabers and dancing Twi'leks. It may not invoke the hilarity of the holiday machinima, but the Star Wars: The Old Republic crew is going to make one Massively reader very happy with a digital copy of SWTOR! Our winner will receive a retail code for the standard digital edition of the game, so if you're ready to jump into SWTOR for free, read on to see how to enter! Check out our contest rules below to make sure you're eligible, then leave a comment here telling us about your first TOR character. What kind of character will you make right away on launch day? The entry deadline is tomorrow, December 15th, at 10:00 a.m. EST. We'll choose and contact a winner as soon as the deadline arrives. Best of luck!

  • BioWare co-founder and live producer get SWTOR launch day tattoos

    by 
    Justin Olivetti
    Justin Olivetti
    12.13.2011

    How do you know if a game studio is committed to a title? What if the studio co-founder gets a big ol' tattoo inked on his bicep? Words are cheap, after all; tattoos show you mean business. This is exactly what BioWare's Greg Zeschuk did recently, and he hopped onto Twitter to show off his new Star Wars: The Old Republic "launch beard and tattoo" to the populace. The tattoo is the hybrid Republic-Empire logo, and was done in full color. Not to be outdone, Live Producer Cory Butler also took the plunge and got the tattoo as well. Star Wars: The Old Republic's early access begins today, with the game's official launch slated for December 20th. Don't forget to read up on the game with Massively's SWTOR Launch Guide! Star Wars: The Old Republic is finally here, and the Force is with Massively! We've prepared a Hutt-sized feast of class introductions, gameplay guides, lore roundups, and hands-on previews to help you navigate the launch period and beyond. And don't forget our weekly SWTOR column, the Hyperspace Beacon!

  • SWTOR: Ten things you need to know about companions

    by 
    Justin Olivetti
    Justin Olivetti
    12.12.2011

    For those of you who have never played a BioWare RPG before (or any single-player RPG, really), the concept of "companions" may initially strike you as strange. After all, in MMOs we're so used to jaunting off into the wilderness solo without some semi-intelligent NPC tagging along for the ride, so for a game to inform us that we not only will have them but will have to use them all the time may feel odd. If so, we're guessing you've never been into pet classes, either. Companions are one of the long-standing features of BioWare RPGs; they're both useful fighters who help keep you alive and persistent beings whom you get to know, develop relationships with, and affect in significant ways. In the past, BioWare companions have often been cited as the most memorable parts of the studio's games, from Baldur's Gate II's Minsc to Mass Effect 2's Mordin (to name two of my all-time favorites). Yet in MMOs, companion NPCs aren't that common, and if you're feeling a little bewildered at the thought of having one at your side at all times in Star Wars: The Old Republic, then we're here to lay out for you 10 reasons why companions are as useful as all get out -- and why you're going to love them like crazy before too long.

  • SWTOR: So you want to play a Bounty Hunter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2011

    So you're thinking of being a Star Wars: The Old Republic Bounty Hunter, are you? It's a fine choice of profession. Challenging work, definitely. Requires a lot of travel, a quick draw, and a willingness to take on impossible odds. Some Hunters might see themselves as the avenging hand of the law, some just want to get paid, and some of them genuinely care about the Sith cause. But at the end of the day, every Bounty Hunter lives according to the same code: Find the mark and get paid for the job. Of course, the in-game Bounty Hunter has all the tools needed to make that happen. With a plethora of tricks in his suit of armor, Hunters can do everything -- provide field medical support, keep targets occupied long enough for others to take them down, or even just waste everything with a plethora of missiles. There are a lot of options available to players who go down the route of the Bounty Hunter, and it doesn't hurt that the entire class oozes with style and intrigue from the start.