edge-of-space

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  • Terraria content coming to Edge of Space in cross-over event

    by 
    Mike Suszek
    Mike Suszek
    08.29.2013

    Terraria is a 2D sandbox survival adventure game. Edge of Space is a 2D sandbox exploration game. Like peanut butter and jelly, the two will now meet in a tasty cross-over event, bringing Terraria content to Edge of Space, developers Re-Logic and HandyMan Studios announced. Those attending PAX Prime in Seattle this weekend can get their hands on the Terraria-inspired content at Reverb Publishing's booth (#3436). Among the goodies arriving in Edge of Space is a "cybernetically-enhanced version of Terraria's skeletron boss," Omegatron. Edge of Space is available via Steam Early Access for $11.99. Terraria, meanwhile, launches on iOS today for $4.99.

  • Edge of Space available now, thanks to Steam Early Access

    by 
    Mike Schramm
    Mike Schramm
    06.28.2013

    After getting approved by both Kickstarter and the Steam Greenlight program, the indie sandbox survival game, Edge of Space, is playable by the public, thanks to Steam's Early Access program. The game can now be purchased for an early access price of $11.99, just a few bucks off from the eventual $14.99 launch price. Anyone buying the game for early access will also get a set of "First Responder Armor," with some extra bonuses as you leave your crashed spaceship and attempt to survive in an alien world. This release of the game is still in beta, and the developers promise there may be other early adopter rewards beyond encounters with "genetically-evolved polar bears."

  • Steam Greenlight gets a mini round: Edge of Space; Papers, Please

    by 
    Jessica Conditt
    Jessica Conditt
    05.01.2013

    Steam accepted a mini batch of games and software on Greenlight today, picking up four new, community-voted titles to eventually launch on Steam. The three games are Edge of Space, Venetica and Papers, Please, and the software title is Substance Designer 3, a texturing toolset. Edge of Space is a 2D terraforming experiment set on a distant, rogue planet; Venetica is an adventure set in historical Venice and starring Scarlett, the daughter of Death; and Papers, Please is an intense immigration checkpoint simulator. Steam will likely continue Greenlighting games in smaller batches so the entire process can move more quickly, this round's announcement reads. "These titles were selected on the same criteria we have been using in the past: Votes in Greenlight give us a hugely valuable point of data in gauging community interest along with external factors such as press reviews, crowd-funding successes, performance on other platforms, and awards and contests to help form a more complete picture of community interest in each title," the announcement says.

  • The Joystiq Indie Pitch: Edge of Space

    by 
    Jessica Conditt
    Jessica Conditt
    12.30.2012

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, lead game designer at Handyman Studios, Jacob Crane, talks Edge of Space, his space shark exploration game in beta and on Greenlight now. What's your game called and what's it about?The game we are working on is Edge of Space, and it is a 2D sandbox exploration game. You, one of the ArkCo Recruits, have been dropped into an area where terraforming should never have been attempted. Stranded in an unknown region of space on a busted-up planet where early terraforming protocols have gone horribly wrong, it's now up to you and whoever else you can find to overcome the obstacles ahead.How is the beta going?The beta is going very well. It has kept our feet on the ground and really helped us identify issues in the core system early on. Whenever you are developing multiplayer, we think it is key you get it out into the "wild" as soon as you can. We wanted to experiment with a different kind of development style to match our small team. After alpha, we pulled out all but the basic features for beta, and then started adding them back in layers as we found things were stable and the necessary iteration was put in place.This is very much a bottom-up approach. To ensure our foundations are rock solid is paramount. Even though mod development is not being released right at release day, everything has already been made to support it when we do. This has served us very well. It does come with the drawback of not being able to show everything we want to, but it allows us make the code infinitely more stable.

  • Reverb forced to clarify 'homeless kittens' press release

    by 
    Sinan Kubba
    Sinan Kubba
    10.02.2012

    Reverb Publishing was forced this morning to clarify a press release which implied the company would only donate $5000 towards care for homeless cats if Edge of Space was approved on Steam Greenlight. The press release, while jovial in language, clearly said the money would only be donated to The Humane Society, an animal protection organization, if the game was approved by October 15 for release on Steam. The press release quickly dominated the comments on the game's Greenlight page, with views swinging both against and in defense of the publisher. This led Reverb to issue a clarification: "Hey everyone! There has been a misunderstanding on the marketing side of Edge of Space. We do not support guilt voting in any way and our sincere apologies go out to anyone who felt that way. This was meant in fun, if anything, Reverb's intent was to add a bonus; if we can make it to the top 10 by the 15th, we will help out a worthy cause. Understand that there is some dark humor in the game and they wanted to play off of that. We love CATS!!! That's why we have them in our game to begin with! We have sugar bears too!!! So we like exotics."In the Greenlight page's comments section, Reverb's VP of business development Doug Kennedy claimed that "even before the promotion was approved" his company had agreed to make the donation to The Humane Society.Whichever side you fall on, this is by far not the first time a game's controversial PR campaign didn't go as planned, and certainly not the first one involving animals. We're, of course, talking about the debacle surrounding Sony and the dead goat at the God of War II event. Then there are the things that sound cool on paper when they're dangerous or awkwardly unethical. The inarguable good side of this story is some homeless kittens will be getting much needed care.