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  • Age of Conan pushed back until May 20

    by 
    Ross Miller
    Ross Miller
    01.21.2008

    The age of Conan will begin eight weeks late. Funcom has announced that its visceral MMO Age of Conan: Hyborian Adventures, originally due at the end of March, has a new release date of May 20. The company cites further polish as the reason for the delay, but we suspect they just wanted to keep up with a never-ending trend of "final" delays for the award-winning title that had an impressive showing at E3 ... 2006. The new release date could put the game against another highly-anticipated MMO, Electronic Arts' Warhammer Online, although our sister site Massively points out there are rumblings of a fall 2008 delay for Warhammer. Check out our impressions of Age of Conan from this month's Consumer Electronics Show. [Via Massively]

  • Age of Conan preview makes mention of women, animations

    by 
    Kyle Horner
    Kyle Horner
    01.21.2008

    Curse has a new write-up about their recent trip to FunCom where they go over some key issues fans of the upcoming Age of Conan might want to know about. One such thing is in regards to the severe lack of a female presence in the world of Hyboria up to this point. We're told that the main reason we haven't seen any female player characters is that FunCom wanted to do it up right. After all, you only get to make first impressions once. Well, apparently now that females are ready for the spotlight, beta testers can expect to see them as soon as the next patch even. This bodes well for the rest of us seeing the lovely ladies of Hyboria sooner rather than later.If FunCom takes their armor sets as seriously as they take their Hyborian women, then it sounds like we're in for some satisfying sets of equipment. We're told to expect over 500 unique armor pieces, which in terms of sets doesn't tell us too much. Although a very rough guess on our part would be somewhere in the ballpark of 70-90 armor sets, which would span over three races and twelve classes. If they keep their word then hopefully we won't have a bunch of clones running around.What really interested us the most, however, was that after hearing lots of concerned feedback on the run animations the developers are going back to the motion capture, uh -- board. Sure, you can expect all sorts of custom fatality animations for different classes, but FunCom continues to impress us with their ability to listen to the community. There's nothing worse than an unnatural looking run animation when you have to stare at it constantly for hours on end.

  • FunCom decides Age of Conan needs more time, aka delay

    by 
    Kyle Horner
    Kyle Horner
    01.21.2008

    Many massively game developers make mistakes during the development of a title; both minor and major. Sometimes they can be financial, while other times they can be launching with technical bugs -- like Anarchy Online back in the day -- and then sometimes it's launching too early. That's why even though it may seem like the most terrible thing in the world to people already tired of waiting, Age of Conan getting pushed back eight weeks to May 20th is probably for the greater good of the game and its future community.It's not like there's too much competition in terms of new massively games this half of the year. Some people have been speculating that we may end up seeing a fall release for Warhammer Online as opposed to one sometime in the spring. From what we can tell, FunCom is betting on the same prediction and taking more time to make sure players feel like they've purchased a well polished game at launch.[Thanks, QforQ]

  • CES 2008: Age of Conan converts at least one player

    by 
    Michael Zenke
    Michael Zenke
    01.09.2008

    Sitting down with Age of Conan: Hyborean Adventures today was something of a wakeup call for me. I've enjoyed my previous exposure to the game, but I've never had that 'I get it' moment. You know that moment, every MMO has it. In World of Warcraft it's the first time you start a quest; in Tabula Rasa it's the first time you fire your gun; and in Lord of the Rings Online that moment comes when you look up and behold the majesty that is the Shire. For me, Conan's moment was when I finally 'got' the combat. The CES build of the game, hopefully just a few months away from release, really hit home with the experience of slicing and dicing in real time. A raid on Conall's Valley (the birthplace of Conan) was the zone on display in the main exhibit hall. The big news for CES is what developer Funcom is calling 'Cheetah 2,' a brand new graphics engine. That project's goals include new rendering and weather systems, an improved framerate and other technical advances. There should be more to report on that advance before the end of the show. In the meantime, I have a few impressions for you as a newly converted Conan fan. %Gallery-6912%

  • Age of Conan beta surpasses 10,000 testers, more invites to come

    by 
    Jason Dobson
    Jason Dobson
    12.07.2007

    Age of Conan, Funcom and Eidos' perpetually delayed massively multiplayer romp through the magical world of Hyboria and its sea of rippling pecs, has surpassed 10,000 beta testers, which by itself would sound impressive had more than ten times this number of would-be warriors not signed up earlier this year. Given this, it seems that the powers-that-be have been particularly selective about who they let into their sandbox, a practice that we presume has Lord British chartreuse with envy. The devs state that Age of Conan is being patched and updated 'frequently,' and that Funcom plans to "continuously expand the beta efforts in the months to come, including adding tens of thousands of new testers," no doubt welcome news for the thousands of would-be players still waiting at the gate, shivering patiently in their loincloths for the chance to grind alongside fellow barbarians. The MMO, which was first announced way back in Ye Olde 2005, is currently scheduled to ship for the PC on March 25, 2008, though if you are like us you're holding off placing bets quite yet. [Via Massively]

  • Tomb Raider: Anniversary now on Xbox Live Marketplace

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.23.2007

    Lara Croft's superb re-quel, Tomb Raider: Anniversary, has finally clambered onto the Xbox Live Marketplace after being unearthed in June and delayed from an initial September release. If you missed it on the PlayStation 2, the PSP, the PC or even the Xbox 360 (in ancient disc format), now's your chance to relive the iconic grave robber's best adventure in the form of two downloadable chunks. The catch, of course, is that it functions as Tomb Raider: Legend DLC and will require you to have that disc handy. Each half of the game will set you back roughly 1.5GB in bandwidth and 1,200 MS Points ($15) -- in combination, that puts it on par with the PS2 version and $10 beneath the disc-based Xbox 360 version. If this still isn't the opportune moment to explore Lara's treasure-laden crevices, you still have the hands-on Wii version to try out (it's out in the UK too this December).

  • Retailers list 360's Tomb Raider Anniversary for Oct. 23 release

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.16.2007

    If numerous online retailers are to be believed, the Xbox 360 version of Tomb Raider: Anniversary is set to arrive in the US next week on October 23rd. "But wait," you rudely interject, "wasn't there another version for that console?" Indeed, you quite clearly recall that Eidos announced its intention to digitally distribute Lara Croft assets -- that would be the game split into five separate episodes -- on the Xbox Live marketplace. The online chunks, functioning as add-ons to Tomb Raider: Legend, would amount to 2400 MS Points ($30) in total, a good $10 cheaper than the price retailers are currently appending to the standalone disc. As the online episodes were initially scheduled for release in September, it inescapably follows that they've been delayed. The question is, "Until when?" While Eidos assures us that they're still in the pipeline, it's "still confirming dates for both versions and will release information on this asap." We'll keep you informed if and when we receive this mysterious asap containing the information.

  • Rumor: Fear Effect 3 may exist after all

    by 
    Nick Doerr
    Nick Doerr
    10.09.2007

    If you remember the old PlayStation One Fear Effect games, you remember a pretty decent gaming experience, laced with some edgy lesbian main characters. They were probably a few years ahead of their time, but there was planned a third Fear Effect title but it was lost in production and canned. Now, with the advent of a movie adaptation (with the tremendous talent of Uwe Boll at the head ... learn to read sarcasm!) in 2008, rumors are resurfacing of a third Fear Effect title on the current generation of consoles.In some magazine talking about the movie, there's a quote somewhat along those lines. Eidos Interactive is bringing the series back from the grave. Still, this is no way an official announcement from Eidos, but rumors propagated by some sort of Hollywood movie magazine. We'll figure it out once Eidos tosses out an official statement, but there are bound to be some people excited by this prospect!

  • Joystiq hands-on: Tomb Raider Anniversary (Wii)

    by 
    Andrew Yoon
    Andrew Yoon
    10.03.2007

    Some things are obvious about Lara Croft. But Crystal Dynamics's Morgan Gray wants you to focus on Lara's more subtle assets, like her intelligence. The late-coming Wii version of Tomb Raider Anniversary focuses on Lara's actual career: babe, er, 'archaeologist'. There's "over three hours" of Wii-specific content promised, and the majority of it comes in the form of motion-sensitive mini-games. There's Lara with a pick axe unearthing clues; Lara digging for buried treasures; and Lara taking charcoal rubbings for her journal. All use the Wiimote's pointer, mimicking what you'd normally find in a DS game (think: psuedo-archeology game Spectrobes). It's gimmicky, yes -- but there are times where the physicality adds an appreciable amount of depth to the experience. In one segment of the game, we had to uncover symbols, hidden away under some dust. With those symbols in mind, we had to draw them in sand to unlock a door. Drawing with the Wiimote added a whole new layer to what was originally a very simple puzzle. Thankfully, the system is forgiving enough to recognize even the shakiest of gestures. Not only has Lara's "intelligence" been expanded upon for Wii, combat has received a major overhaul as well. For the first time in the franchise, players will aim and shoot freely while moving. Players will have to use the pointer to manually aim at the various enemies on the screen while performing Lara's signature dodges. It can be awkward at first, but Crystal Dynamics is so confident in their battle system that they won't give players the option to switch to more traditional controls. "All or nothing," as we were told by Gray. To ease away potential frustrations, there is an overly generous hit detection system that requires only a marginal amount of accuracy. Harder difficulties, we're told, will require a much steadier shot. %Gallery-8119%

  • Dragon*Con impressions: Age of Conan: Hyborian Adventures

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.18.2007

    Funcom was at this year's Dragon*Con in force with demos of their upcoming MMO Age of Conan: Hyborian Adventures. While the game isn't slated for release until March 2008 (we hope), the game Funcom showed us looked pretty slick -- though they're still tight-lipped on the feat system (that would be "talent trees" for you World of Warcraft-ers) and the "spell weaving" system the magic users will have access to. We did, however, get a good look at the gameplay as well as a look at the game's female models. For those of you who have to see these things for yourself, Funcom is accepting applications for beta-testers, but for full details on what we saw at Funcom's demo, keep reading! %Gallery-6912%

  • See how Tomb Raider Anniversary uses Wiimote

    by 
    Justin McElroy
    Justin McElroy
    08.16.2007

    When imagining ways for the Wiimote to be incorporated into the Wii release of Tomb Raider Anniversary, you probably let your evil imagination wander to some ... unfortunate situations, and we want you to know that we're personally very disappointed in you. Lara Croft uses the Wiimote for science, mister, and don't you forget it. As you can see in the video, the Wii is incorporated into all sorts of archeological pursuits, from column turning to dust brushing and, lest you begin to flashback to 9th grade history class, shooting bears. Only about 25 percent of the activities shown here look tacked on or contrived, which, all things considered, is fairly impressive. [Via CVG]

  • The B[ack]log: Happy Anniversary, Miss Croft

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.04.2007

    Jacqueline Natla is quite obviously the villain in Tomb Raider: Anniversary. In the 1996 original, the only initial clues to her evil nature resided in a somewhat condescending tone of voice and a far too serious haircut. The opening moments of the Crystal Dynamics remake, however, show a more conniving woman with flowing blond hair, almost alien facial features and suspiciously long fingers. Still a bit of a condescending hag, though. "My company has recently turned its focus on the study of ancient artifacts, and I am lead to believe that with the right incentive, you are just the woman to find them for me," she says, addressing one of gaming's most iconic characters, Lara Croft. "I'm afraid you've been mistaken," comes the decorous reply. "I only play for sport." Ah, but Natla's done her research. "Which is precisely why I've come to you Miss Croft. This is a game you've played before..." Though trusting the words of a noticeably vile video game character is generally not advised, they're true in this case. Tomb Raider: Anniversary is indeed a game you've played before, at least if you had the good sense to play Tomb Raider at some point in your fulfilling life (replace "fulfilling" with "miserable" if you haven't). The reworked puzzles, contemporized controls and modern presentation may set Anniversary apart from the groundbreaking effort by Core Design, but beneath those layers lies the same game with the same ideals. Either Tomb Raider was nearly eleven years ahead of its time, or the games we play just haven't changed all that much.

  • Tomb Raider: Anniversary episodes hitting Xbox 360 in September

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.18.2007

    Eidos UK has officially announced Tomb Raider: Anniversary for the Xbox 360, confirming almost all of the theories originating from the ESRB listing we unearthed earlier this month. We say "almost," because one of said theories had the game being distributed via antiquated catapult. That's clearly and unfortunately not the case, as Anniversary will initially arrive on the Xbox 360 as a set of four downloadable episodes incorporated into Tomb Raider: Legend. The publisher notes that this marks the first occasion of a full game being serialized on the Xbox Live Marketplace. As suggested in the earlier article, the episodes should be split across the various locales Lara Croft explores and inevitably desecrates in the Crystal Dynamics remake of the 1996 original. Lady Croft's manor will be offered as a free download, while the complete set of episodes will cost 2400 MS Points -- $30 and on par with the cost of the already released PC and PS2 versions. Eidos promises to release Episode 1 and Episode 2 in September, with the final two episodes following "shortly afterwards." Those bemoaning the fact that they've since traded in Tomb Raider: Legend (understandable!) or never bothered to pick it up (unacceptable!) can wait for a retail version of Anniversary to be released on Xbox 360 "later in the year."

  • Kane & Lynch trailer terrorizes Marketplace

    by 
    Richard Mitchell
    Richard Mitchell
    06.08.2007

    You may recall the German Kane & Lynch: Dead Men trailer we posted yesterday. If you happen to speak English, then we have good news for you, the trailer has been released (in English) on Xbox Live Marketplace (it's also embedded at the top of this post, because we love you). Yes, now you can enjoy the trailer in both English and high definition goodness. The trailer focuses on Lynch, the long-haired, heavily medicated psycho. We've been intrigued by Kane & Lynch ever since we first laid eyes on it, so here's hoping there are more details coming our way.Note: This trailer contains loads of blood, guts, and foul language. Definitely NSFW.

  • Video: Das ist Kane und Lynch? Ja!

    by 
    Richard Mitchell
    Richard Mitchell
    06.06.2007

    It's been a while since we've heard anything about Eidos' Kane & Lynch: Dead Men, so we are all over this new trailer. There is one little caveat though: it's in German. It's okay though, because, as we all know, wanton destruction is the real universal language. Honestly, could there be anything better than a man with anger issues teaming up with a highly medicated psycho? Well, no, obviously the answer is no. We think that's perfectly clear. Give the trailer a watch and tell us what you think.

  • ESRB: Tomb Raider Anniversary bound for 360, possibly as DLC

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.06.2007

    The Entertainment Software Ratings Board is probably due for a shiny PETA trophy by now. The organization's online ratings database has let many a cat out of cruel prison bags, with today marking the release of gaming's most agile feline. The website currently lists not one, but five separate entries for an Xbox 360 version of Lara Croft's latest romp, Tomb Raider: Anniversary. More interestingly, each entry specifies a locale featured within the Crystal Dynamics remake. Peru, Lost City, Greece, Egypt and Croft Manor are all listed and rated, leading us to conclude that Anniversary could very well be making its way to Microsoft's system as downloadable content. Whether it would be offered as downloadable content for Tomb Raider: Legend (which utilizes the same graphics engine as Anniversary) or as episodic titles on the Xbox Live Marketplace is a matter of pure speculation. Certainly, a cost of $5 per level would compare well to the $30 PS2 and PC versions released yesterday.

  • New games this week: Tomb Raider Anniversary edition

    by 
    Justin McElroy
    Justin McElroy
    06.04.2007

    It's weird isn't it? It's like seeing an old flame that you heard got fat so you forget about them, only to find out that they're apparently hot again. Also we're not sure if we're talking about a Tomb Raider game being the top release or the fact that it's on PS2.The whole week is weird like that. Let's get to it. PlayStation 2: Tomb Raider Anniversary %Gallery-3623%

  • Tomb Raider and Anniversary comparison video

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.31.2007

    Next week sees the release of Tomb Raider: Anniversary, where Lady Croft goes to the salon and fixes her roots. The video above shows the transformation of the original Tomb Raider into Anniversary. Tomb Raider: Legend (now playable for free on GameTap) reawakened the joy for many in Tomb Raider and reinvigorated the franchise. We're hoping that Anniversary is a fitting tribute to the original but, and this was part of the design behind Anniversary, puts some modern concepts into the gameplay for gamers who are just joining the series post Legend. We're definitely looking forward to E3 and seeing how far along the Tomb Raider: Legend sequel is. Although not half as painful of a cliffhanger as Halo 2, the ending to Legend (which came about 8 hours too early) was excellent and we were ready to put down the cash for the sequel right there. If Anniversary continues the solid gameplay trend of the new Lara Croft, the future looks bright again for the series.

  • Croft's Anniversary gains Steam

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.29.2007

    Lara's throwing her big Anniversary bash and it looks like every conceivable outlet who can sell or run the game is invited to the party. We've got typical retail, GameTap and now Steam is in there too. Everyone into the pool on June 5 for Tomb Raider: Anniversary. Just make sure you take a buddy, because you might drown from all the people crowded in there. We can't help but wonder if this is the nature of things to come. This is the first explicit moment of a trifecta release. Retail, digital distribution (Steam) and subscription service distribution (GameTap). That's just for PC. The PS2 and PSP editions come in their standard box at retail format. We still find it strange that the game still hasn't been announced for the Xbox 360. If it gets announced for XBLA, that's it, we'll have officially entered a new era of game distribution. [Via Press Release]

  • Wii to celebrate Tomb Raider: Anniversary

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.14.2007

    In news that is sure to set tongues wagging and arms waggling, IGN reports that Lara Croft will soon raid a more modern tomb -- your Wii's game shelf. In a press release issued by an international Eidos branch, Tomb Raider: Anniversary is stated as being in development for Nintendo's popular console. Previously, the remake was only slated for release on the PC (including GameTap), PlayStation 2 and PSP. With Eidos holding out on costly PS3 releases until 2008 and with no Xbox 360 version of Anniversary in sight, it seems the Wii is benefiting for once by being lumped in a similar technological bracket as the PS2. It makes for a quick and financially sensible port, it's only challenge being the tacking on implementation of unique motion controls. We're hoping for an ice-cold virtual hand to poke Lara into position for those tricky jumps. No Anniversa-Wii date has been set, but other platforms begin festivities on June 5th.