Enhancement

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  • The Daily Quest: Cata-what?

    by 
    Adam Holisky
    Adam Holisky
    07.07.2009

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Big Hit Box covers the Best In Slot Emblem Gear in Patch 3.2 for the Enhancement Shaman. Twisted Nether Blogcast episode 51 is up and ready for listening. Lorecrafted has a good bit of speculation on the possibility of WoW: Cataclysm. BlizzPlanet is getting in on the Cataclysm speculation, too. A new playable race? Click here to submit a link to TDQ

  • Ninja to be enhanced with Final Fantasy XI's July update, paladin screams already heard

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.06.2009

    The rivalry between ninjas and pirates is nothing compared to the rivalry between paladins and ninjas in Final Fantasy XI. The two classes have been dueling for years over the space of "best party tank," and have regularly traded the position back and forth thanks to Square-Enix intervention.However, it seems that with the new July update, the tank position may once again veering towards the hands of the ninja thanks to the job enhancement spotlight falling on the assassins from the east. July will be adding the new job ability "Yonin," which will increase a Ninja's enmity (hate gain, for other MMO players), critical strike rating, ninjutsu tool use and evasion, but lower their accuracy. Sounds like a tanking ability to us! (Except for perhaps that accuracy down part, but we'll look past that for now.)

  • Class Q&A: Shaman questions answered

    by 
    Eliah Hecht
    Eliah Hecht
    06.10.2009

    The first answer post from the class Q&A series is up! 6:30 PM on a Tuesday night is not exactly when I expected this to drop, but I'm not complaining, and neither are most shamans, I expect. 4,400 words from the devs answering the community's questions is always nice. I've summarized the major points below; my summary may seem long, but it is only 20% of the original post. As of Wrath, the goal is for all three Shaman trees to be viable in end-game raiding, and for Shaman DPS to be not necessarily quite as high as pure classes, but close; the goal is that "no raid worth its salt would turn down" any shaman out of concerns that the class is underpowered. They do think Shamans are a bit underpowered in PvP, especially smaller Arenas, and view that as a problem. They mention particularly wanting to improve Shaman performance on 2v2s.

  • Totem Talk: Ulduar non-set mail part 2

    by 
    Matthew Rossi
    Matthew Rossi
    06.05.2009

    This week, Totem Talk covers the mail options for 25 man Ulduar, and also presents reader screenshots! Since I'm not raiding Horde-side as much right now (Malfurion, I miss you, especially the fine folks in the Consummate Vees, one heck of a good group of people) I've been using my Draenei shammy for the screens, and after many comments demanding the return of horde shamans, I finally threw down the gauntlet and dared the readers to provide them if they missed them so much.Clearly, I had underestimaged your desire to see orcs, taurens and trolls back alongside this column. Well, far be it from me to stand in your way. Readers Chris Bell and Adam Brien both sent me good pictures of their orc shamans (this week we meet Adam's shaman) as did Claire Jones, whose tauren shaman will be featured after the cut just because I have a soft spot for tauren shamans. (Vishypants, you are remembered.) Now, don't take this to mean you'll never see a draenei screenshot here again, cause even if you don't like them I do. But if readers keep sending in those screenshots I guarantee some of them will make it to this column.Heck, it saves me having to remember to take a screenshot, after all.

  • WoW.com meets Michele Boyd of The Guild at E3

    by 
    Mike Schramm
    Mike Schramm
    06.04.2009

    World of Warcraft isn't actually at this year's E3 -- Activision Blizzard has a great big booth with lots of cool games in it, but none of them are Blizzard's. We guess they're saving everything for the big event at BlizzCon. But we still found someone cool to meet on the floor -- The Guild's Michele Boyd (you can see her here in the last Season 2 episode) was working on the show floor for THQ, and was kind enough to stop by and talk to me before she went off to actually, you know, see some videogames (we heard there's some here, but we've been too busy writing about all the cool stuff we're seeing on Joystiq and Massively).As you can see above, she's hosting a series on Discovery Channel (and she's got the science chops to do it), she's currently rocking an Enhancement Shaman (in Outland, not Northrend -- what can I say, I was confused by her awesomeness), and she's got some good thoughts on what's up in the next season of The Guild. Big thanks again to her for chatting with us, enjoy the video!

  • Totem Talk: Ulduar non-set mail

    by 
    Matthew Rossi
    Matthew Rossi
    05.30.2009

    And we're back to looking at Ulduar's gear drops for shamans. This week, I figured it was long past time to look at the various non-set mail drops from the instance, since we've covered rings, shields, weapons and emblem of conquest purchases already. I'm sure we'll need to take at least a couple of weeks to fit all the mail in the place, so we should get started right away.Again I remind horde shaman enthusiasts that I'm not raiding Ulduar on my orc, and if you want to see screenshots of an horde shaman up here, my email is matthew.rossi@wow.com - I'd be happy to use one or even many of them.I'm just simply not going to be able to raid Ulduar more than I already am.Onward to gear. As always, the usual disclaimers (not all gear has been found yet, things get changed, moved, etc etc) apply. We'll talk about Ulduar - 10 gear first and then Ulduar - 25 either after or in the next post.

  • Totem Talk: Is Enhancement too squishy?

    by 
    Matthew Rossi
    Matthew Rossi
    05.22.2009

    Yes, that's Thoralius the Wise from the Howling Fjord starting quests. When I saw him get up and start zoning out to his smoke brazier, the look on his face just meshed too well with today's subject matter, which is the health of shamans in melee. We talked about shaman health in PvP a while back, now it's PvE's turn.I don't play my shaman in a melee role in raids right now, because I basically don't have the gear for it. My resto set's a lot better so that's what I go as, but that only means I often notice how difficult it is to keep enhancement shamans on their feet. There are several possible culprits for the disparity, although in most cases I believe the killer to be aoe damage, so wearing mail really isn't the issue: rogues aren't nearly as hard to keep up as shamans, for instance, because rogues have cooldowns and abilities that allow them to avoid or escape damage. (If you've ever seen a rogue go sprinting through several mines on a Mimiron kill you'll know what I mean.) No, excepting those giant whirlwinding maniacs in Razorscale and Thorim, what's generally killing shamans in melee is AoE damage, and the problem here is twofold in my experience. Most enhancement shamans who are not in Tier gear are wearing hunter mail, which is not tuned to higher stamina values. Even shaman tier gear lacks in stamina, however. In order to take talents that would reduce incoming damage, shamans are asked to not take talents that would allow them to produce meaningful DPS.

  • Totem Talk: Patch 3.1 Shaman Gear Part 4

    by 
    Matthew Rossi
    Matthew Rossi
    05.07.2009

    One of the interesting things about new content is the transitional period as you clear the new bosses and start gearing up. Pictured alongside today's column is an illustration of that process, as Tier 7 blends into Tier 8 and Calamity's Grasp is paired with Vulmir. Myself, I've mostly been screaming "Why won't you drop" again, as I so often do (I have terrible loot luck) at various healing rings, trinkets, necks, and shields. Having recently healed my first 25 man since I switched from resto to elemental in SSC, I've also found that I hate spirit with a passion. Why there has been no effort to make spirit more useful for shamans as casters or healers, I can't tell you, because it's on every freaking thing. Yes, it helps on mana regeneration out of combat and if you can take five seconds in combat, but otherwise it's totally useless for shamans. Doesn't increase spell power or crit or do anything, really, just sits there like a less effective version of MP5. (And at least at my current gear and comfort level for healing, I don't spend a lot of time standing around not casting healing spells unless I'm forced to by the dreaded OOM.) Every time I see a healing weapon with spirit on it I want to go back in time and stab myself. I don't know what that would accomplish, exactly, but that's how much I hate spirit. I'd really like to see a talent in either mid-level elemental or restoration (resto would be better, and if it was fairly low in the tier elemental could pick it up too) that made spirit actually useful for shamans, but I'm not holding my breath.This is why I almost always wait for a shield instead of picking up a spell offhand.And now, on to our show, looking at the items that as of now we know about in Ulduar.

  • Totem Talk: Patch 3.1 Shaman Gear Part 3

    by 
    Matthew Rossi
    Matthew Rossi
    04.23.2009

    Haven't gotten a chance to raid this week on the shaman, we've been pushing 25 man content pretty hard. Did manage to put 10 man Freya down (not on hard mode, holy heck that's going to be insane) which killed me when I didn't stand under a mushroom and was quite confused about being unable to cast spells while the raid leader yelled on vent about standing under the shrooms. Still, we got it done despite my total noobishness. As a healer, I've so far noticed that I somehow enjoy Kologarn for some reason. Something about the death rays and his screaming "OBLIVION!" all the time amuses me.Ulduar has quite a few weapon drops to consider for us shamans, especially as more and more gear is being discovered every week. So let's take a look, starting in 10 man and then moving up to 25 man, at the various staves, fist weapons, maces, daggers and axes of Ulduar. We'll probably end up having to come back to cover more, as I mentioned they're constantly discovering new gear in this raid.

  • Totem Talk: 3.1 Shaman Gear Part 2

    by 
    Matthew Rossi
    Matthew Rossi
    04.16.2009

    So it's been a heady week for us all. I was wrong about the patch dropping this week, and have since respecced my shaman resto in order to begin tackling Ulduar - 10 as a healer. Things I have learned healing in Ulduar - 10? I am not geared enough to heal in Ulduar yet. Razorscale likes to hit me with fireballs. Perhaps someone told him about my not being geared enough. Ignis likes to put me in his slag pot. See Razorscale. XT - 002 makes me the Gravity Bomb constantly. Overall it's been an interesting couple of days. Since I've been running the instance on two different toons and on two different levels (10 and 25 man) the whole thing seems to blur together in my head, but so far I'm enjoying Ulduar. XT - 002's voice alone was worth the price of admission. Sadly the instance has been very unstable (on Norgannon at least) so the four bosses in the entrance zone (the Colossal Forge, according to the teleporter) are the only ones I've gotten to see personally. I did get to float around for three hours with Chain Heal casting endlessly at one point, that was interesting in an extremely boring way. Last week we talked about 10 and 25 man tier gear in Ulduar. This week, we'll try and cover as much of everything else as we can. There's a lot to cover (and more all the time) so we'll just have to do the best we can, starting with the new Emblem of Conquest gear.

  • Totem Talk: 3.1 Shaman Gear Part 1

    by 
    Matthew Rossi
    Matthew Rossi
    04.09.2009

    I guess I'm gambling that the patch won't be next week. Because there's no way I can cover all the gear available for shamans in 3.1 (both set and otherwise) for three specs in anything like two weeks of this column. In addition to discussing sets for resto, elemental and enhancement there's quite a lot of non-set gear to discuss, rings, trinkets, and so on. We know that Flametongue Weapon will be changed to reassert the superiority of the slow/slow combo for enhancement, for instance, so there's also weapons to discuss. Since I know that's not possible for me to cover in one column and probably not in two, we'll just take it as it goes. This week, we'll discuss the Tier 8 sets from Ulduar 10 and 25, the Valorous and Conqueror's Worldbreaker sets. As is usual for shamans, it comes in Battlegear for Enhancement, Garb for Elemental and Regalia for Restoration. As was the case for Tier 7, the 10 and 25 man sets have the same set bonuses and will work with each other, so if you have two pieces of Tier 8 from 10 man raids and 2 pieces from 25, you'll get both set bonuses.First up, let's look at the Conqueror's and Valorous Worldbreaker Battlegear.

  • Totem Talk: Patch 3.1 and Shamans - The PvP patch

    by 
    Matthew Rossi
    Matthew Rossi
    03.26.2009

    So far, if you look at every PTR round up for shamans we've done here at WoW insider, you'll note that the changes are primarily aimed at PvP balance. There have been a few tweaks to resto aimed at mana regen (like Mana Spring going exclusive with Blessing of Wisdom) but in general, it's safe to say that 3.1 will be the shaman's PvP patch.The most recent PTR build has a confusing bug fix to Totem of Wrath (Okay, so it's not changing to 30 yards, because it was 30 yards anyway and now it will be the 40 yards the tooltip reads) and a nice buff to Storm, Earth and Fire. Each new tank reduces the cooldown on Chain Lightning, meaning that at max rank the six second cooldown will be reduced by 2.5 seconds. Combined with Lightning Mastery, you will be able to cast a Chain Lightning every 3 seconds. While shorter cast times are always good for PvP, this change will affect PvE just as much by giving shamans more casts of chain lightning during AoE pulls. It doesn't really match true AoE, not even with the glyph on, but it's something to add to dropping Fire Nova or Magma Totem. And unlike those, it won't cost you Totem of Wrath to use. There was also this nice discussion of Totem Stomper macros, which I call a nice discussion because it's blatantly in favor of destroying them and scattering their virtual ashes across the wide and bitter plains. So then, if we're patching shamans to be better in PvP, what then is the current status of the class therein? We know that the arena isn't actually setting many people's hearts afire lately, where do shamans fit into this decline? Well, actually, better than some folks... if you're resto, anyway.

  • Totem Talk: PTR Build 9684 undocumented changes

    by 
    Matthew Rossi
    Matthew Rossi
    03.12.2009

    Well, I had a long rant about the Mana Spring change and some more about the leveling process and then Blizzard chose to drop a new PTR build on us, so we'll be talking about that instead. Some of these changes are holdovers from previous PTR builds and some are totally new. We'll be covering them step by step here and discussing them all as they are the state of the art for what's coming for the class, but to avoid deluging anyone with information they'd prefer not to see yet (since it is all of course subject to change before going live) we'll do so behind the jump.

  • Patch 3.1 PTR build 9658 Shaman changes

    by 
    Matthew Rossi
    Matthew Rossi
    03.07.2009

    Sorry for my absence from the website yesterday: I'd like to thank Zach for covering for me as he did. Since hopefully the issues that were preventing my posting have been worked out for the most part I'm here to take a look at the most recent changes to shamans for patch 3.1. So far they're all PvP oriented changes in the enhancement tree, based in part around the upcoming Frozen Power spell. Enhancement Frostbrand Weapon damage has been increased. (From 442 to 530 damage for Rank 9, from 386 to 463 for Rank 8, etc ...) Frozen Power now Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect Flurry now Increases your attack speed by 5/10/15/20/25% for your next 3 swings after dealing a critical strike. (Down from 10/15/20/25/30%) These aren't terribly complicated changes. The change to Frostbrand Weapon is purely aimed at making it more desirable in PvP (since some would forgo the snare if they felt the DPS increase from WF on the main hand makes it more worth their while) - by having Frostbrand do more damage and Frozen Power make your Maelstrom procs and Lava Lash offhand strikes hit harder, the Frostbrand/Frozen Power combination becomes more likely to be used in PvP, which is pretty clearly what is intended.

  • Totem Talk: And you will go forth with dual specs to conquer

    by 
    Matthew Rossi
    Matthew Rossi
    02.19.2009

    First up, bad news: the Glyph of Windfury Weapon now does not add the additional attack power. You can panic now. This is bad enough that I'll be devoting all of next week's column to it.Dual specs are coming at long last! What will this mean for shamans? Shamans come in slightly behind other hybrids but are still capable of fulfilling two different DPS roles (melee or caster) as well as healing. What spec combinations can we expect to see? Which will be the most popular or the most in-demand? It's fairly easy to expect that shamans who raid at either the 10 or 25 man level (especially the 25) will be expected to have restoration as their dedicated off spec, especially now that unified spellpower means that they may well be able to heal reasonably well in elemental gear with a few changes.While enhancement gear isn't even close to as good for either elemental or restoration play, it's still likely that enhancement shamans who raid will be expected to choose restoration as their offspec, since in either case (elemental or enhancement main specs) shamans 'switching to benefit the raid' would most likely be asked to backup heal. However, it is possible to imagine an enhancement/elemental offspec for specific boss fights that are more suited to melee or ranged DPS: the shaman simply switches over to whichever spec allows him or her to contribute the most damage. Gear will of course be an issue.Let's look at some possibilities.

  • Totem Talk: 3.1 shocks and awes Shamans

    by 
    Matthew Rossi
    Matthew Rossi
    02.05.2009

    Don't believe me? Behold! And if for some reason you can't behold the official forums, I'll give you the pertinent details right here, right now. There is no other place you want to be. SHAMAN Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear. Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage. Spirit Weapons – now reduces all threat, not just melee threat. Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%. Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined. We are also working on giving Enhancement and Elemental more PvP utility. Oh my, you might be saying. Perhaps even oh my. And let me just be the first to congratulate you for the ability to speak in italics. Just at first glance the changes to Unleashed Rage and Spirit Weapons are major and, considering the way Enhancement plays now, long overdue.

  • Is Shaman health too low in PvP?

    by 
    Matthew Rossi
    Matthew Rossi
    02.04.2009

    "It's possible health in general is low for shamans" comes the response in a thread about Shamans in PvP. The dev's, we are told, are looking at elemental and enhancement shamans in 3.1, specifically in the area of their survivability in PvP. Is the culprit too much burst? Are shamans simply too squishy? We're not given any real specifics, but the fact that health is specifically mentioned as possibly the culprit is very interesting. To be honest, I'm not sure how you'd fix it. Putting more stam on Enhamcement mail would mean that Hunters would also go up in health, which to be honest I don't have a clue about. It seems more likely to me that shamans will simply get more benefit from the stamina already on their gear.At any rate, PvP shamans, something is coming for 3.1, although we have no idea what as yet.

  • Totem Talk: Back to Enhancement

    by 
    Matthew Rossi
    Matthew Rossi
    01.30.2009

    Before last week, I had assumed that folks were tired of hearing me talk about enhancement as a spec. I've been focusing more on elemental because in the past I've seen a lot of comments complaining that elemental was getting short shrift from me, and also because I found the way it had been released with Wrath to be worth discussing. Frankly, elemental now is a lot more fun and pushes more DPS than it had pre-3.0.8 and I was enjoying playing with the spec.Well, in the comments to last weeks post you informed me that, in fact, I haven't been talking about enhancement enough. At this point I put my head down and I began silently to weep. Then great, wracking sobs, followed by a scream to the heavens. Enhancement, enhancement, why have you forsaken me!?I didn't, dumbass, I'm still right over here, you even have all the gear in your bags, just respec and we can go stormstrike things to death.So yeah, I've respecced enhancement on my draenei. Never fear, orc boosters, I've started leveling my orc again and I'm aiming him at resto/elemental when dual specs come out. Since that bloody fist weapon in CoT won't drop for me, I had my warrior make up a Titansteel Bonecrusher for the MH and we're off to the races. Well, okay, these particular races involve hitting things in the back and setting them on fire a lot.

  • Why you should be playing Final Fantasy XI: Level sync

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.30.2008

    "Why you should be playing ..." is a free form column from Massively.com intended to inform you about our favorite parts of our favorite games. We want you to know why we play what we do!This should be a story that any MMO player is intimately acquainted with. You've just picked up an awesome new MMO and have been flying through the levels. It's gripping you and you really want to share it with your friends. Then you realize the fatal problem that occurs with most MMOs -- you're too high level and you don't want to wait for your friends to catch up.With Final Fantasy XI, this was the brutal nature of the game. Being one or two levels away from your party resulted in decreased exp for everyone involved. Being three levels or more meant the party just didn't work at all and experience was ruined for everyone. It was unbearably hard to get parties, because everyone had to be within 2 levels of one another. With the recent advent of level sync, however, those days are long gone.

  • Totem Talk: Utgarde Pinnacle, the Oculus, and heroic Utgarde Keep/The Nexus

    by 
    Matthew Rossi
    Matthew Rossi
    12.25.2008

    And we come at last to the conclusion of our big loot rounup for the five mans and heroic five man instances that debuted with Wrath of the Lich King. How appropriate that this shopping list should conclude on Christmas Day. Loot luck bless us, every one!Since it is the holidays, I hope you'll forgive me if I dispense with my usual verbosity and move right into the instances and their loot tables. I will be mentioning leather or even cloth drops if they seem really superior to mail for a specific talent spec, so you'll just have to bear with it. (Believe me, I'd rather focus on mail.)Let's go bust open some piñatas.