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  • The Daily Grind: What constitutes a grind in an MMO?

    by 
    Bree Royce
    Bree Royce
    07.29.2014

    I can't remember when I first heard the term grind, but I imagine it might have been Ultima Online, when you could grind your way to Glorious Lady status killing a mongbat a minute (or was it five?). Then there was grinding mobs for levels in EverQuest, grinding missions for skill and money in Star Wars Galaxies, and then, finally, deliverance in the form of World of Warcraft, in which we'd level by completing quests! No more grinding! Right? Well, not really. After a while, quests became grinds. Daily quest grinds. Achievement grinds. Faction grinds. Crafting grinds. Guild grinds. Pretty much everything can be made into a grind if studios infuse enough repetition into a game. We don't know what grind is, but we know it when we see it! Let's try to define it once and for all. What constitutes a grind in an MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Should old MMOs retire gracefully while they still can?

    by 
    Justin Olivetti
    Justin Olivetti
    07.19.2014

    You can't deny that certain MMOs from the dawn of the genre are getting a bit long in the tooth. Heck, some of them lost their teeth a while ago and replaced them with wooden dentures of power. Take EverQuest, for example. Even with a free-to-play transition, numerous updates, and a dev team that's pushed that game engine as far as it can go, it's still an old title with a high-water mark that peaked before most current players started on their first MMO. So here's a contentious question for the day: Should games like EverQuest retire? Should they go out with some dignity right now rather than face future humiliation by becoming increasingly obsolete? Wouldn't studios be better off focusing resources on new additions to their franchises? What do you think? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What's the ideal death penalty for an MMO?

    by 
    Bree Royce
    Bree Royce
    07.18.2014

    If your first MMO was a modern themepark MMO, you might not realize that a corpse run and a small repair bill are fairly light penalties for death. In Ultima Online, if you couldn't make it back to your body in time, a devious player (or mob) might come along and relieve your corpse of its loot. If you were a murderer, you'd even lose stats! Your gear was safer in EverQuest, but you'd lose experience, and you'd still have to run from your bind spot back to your body, assuming it wasn't in such a dangerous place that you needed a Necromancer to summon it. And games like Asheron's Call and City of Heroes once had experience penalties so harsh that it was possible to cripple a character so much that you might as well just reroll. MMOs are torn between wanting to make death feel meaningful enough that people are careful but not so punitive that players would rather log out than recover. What do you think is the ideal death penalty for an MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Norrathian Notebook: The ups and downs of Landmark's open development

    by 
    MJ Guthrie
    MJ Guthrie
    07.17.2014

    Open development: It definitely has its ups and downs. And Landmark players are getting plenty of first-hand experience with this fact. Back in the early stone ages of MMOdom (think baby Ultima Online and EverQuest first crawling on the scene), massively multiplayer online games were more like boxed single-player games: You waited and pined for it until it shipped out (in yes, an actual box!) and then you ran to the local games shop to nab your copy on the launch date. If you even knew about the existence of the game before, you still had to wait until that box was in your physical possession and the game loaded on your PC to find out what it was actually like. Before that moment, only the devs and reviewers at gaming magazines really knew. Boy, have things changed!

  • SOE Live player panels include support for military gamers

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2014

    SOE Live posted its list of player panels today for its convention, with topics ranging from supporting military gamers to fansite management. The full list is as follows: Friday, August 15 11:00 am - 12:00 pm -– EQ2U & Dragon's Armory 12:00 pm - 1:00 pm –- Live Together, Die Alone: Surviving H1Z1 as a Group 1:00 pm - 2:00 pm –- Inter-Outfit Operations in PS2 3:00 pm - 4:00 pm –- Become Your Character: Tricks and Tips for Cosplay 5:00 pm - 6:00 pm –- Military Gamers: Taking Care of Each Other Saturday, August 16 10:00 am - 11:00 am -– Social Media/Steaming & Fansites 12:00 pm - 1:00 pm -– Effective Guild and League Management 1:00 pm - 2:00 pm –- Improving Your EverQuest 2:00 pm - 3:00 pm –- DCUO – Advanced Raid Tactics 2:00 pm - 3:00 pm –- The New Conglomerate 3:00 pm - 4:00 pm -– Hardcore Decorating in EQII 4:00 pm - 5:00 pm –- EQII Game Macros, ACT Triggers, and You!

  • The Daily Grind: Are MMO class consumables due for a revival?

    by 
    Bree Royce
    Bree Royce
    07.08.2014

    While most MMO players are probably familiar with consumables in MMOs like food and drinks or even enchantments and gems, class consumables like spell reagents and ammo are now fairly rare but used to be a lot more common. Ultima Online, EverQuest, and Asheron's Call, for example, all included a reagent mechanic. For many years, Ultima Online's mages carried sacks of such reagents required and consumed by each spell they hoped to cast. High-end raid-related spells in EQ ate expensive gems, and AC1's reagents had a chance to go up in a puff of smoke each time your cast fizzled. Themeparks like Guild Wars 2 and World of Warcraft have veered away from this design path. In fact, WoW itself started life requiring reagents for special spells and ammunition for bow- and gun-wielding classes, but Blizzard removed them several years ago in the pursuit of both simplicity and class balance. After all, it wasn't very fair to require only some classes to spend extra gold and take up weight or inventory space on consumables. Still, such mechanics added a level of immersion as well as annoyance. What do you think -- do class consumables deserve to make a comeback in MMORPGs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Norrathian Notebook: Building EverQuest Next in Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    07.03.2014

    From the first surprise announcement of Landmark at SOE Live last year, fans have been interested to know how exactly that sandbox would tie into the much anticipated EverQuest Next. In big bold letters on the main site, the devs declare, "EverQuest Next is still in development... and you can help us build it!" So how exactly is that going to come to pass? Through Landmark. Landmark might be a separate game in and of itself, but players can actually build structures there that might one day be gracing the landscape of EQN. At first, we knew only that those structures would be judged and picked through contests. However, with May's racial Round Table vote and the recent implementation of The Workshop, the actual process has begun. And you can get in on it right now!

  • SOE Live schedule has been posted

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.30.2014

    Today's the last day for SOE Live 2014 early bird registration. Still on the fence about attending? Not sure if there will be enough awesome events there to justify your presence? Good news, then; the official schedule has been posted, so you can figure out exactly what's going down and when. Fan site EQ2Wire has highlighted the general events as well as the material specific to EverQuest Next, EverQuest II, and Landmark. Landmark players will enjoy the largest number of events, including a special mega-build event on Thursday and a panel explaining how the game will interact with EverQuest Next. There will also be details about the next EverQuest II expansion, previews of combat for EQN and Landmark, and plenty of community Q&A sessions. Take a gander at the full schedule if you need a little more information to justify your attendance.

  • The Daily Grind: Have you ever volunteered for an MMO?

    by 
    Bree Royce
    Bree Royce
    06.24.2014

    A few weeks ago in my Working As Intended column, I brought up the role gamemasters and officially appointed player helpers had in fostering communities, directing roleplaying, and aiding newbies and event organizers in early MMOs. We're not talking about just floating a HELPER tag over your head (though most modern MMOs lack even that); old-school games literally ran programs that traded game time (or just a hearty thanks!) to players who would log into special accounts or robed characters and lend a hand, officiate a wedding, or help a clueless nooblet find the bank. While I was focusing primarily on Ultima Online in that article, just a few days later, SOE tweeted a post about the EverQuest franchise's alive-and-kicking volunteer Guide program. Participating player Guides are now expected to run dynamic events and quests rather than interact in chat, but the concept is the same, even in 2014, however strange it must seem to newcomers to the genre. Today I'm wondering how many of our readers have ever volunteered in a semi-official or official capacity within their MMO of choice. How did it treat you, and do you want to see programs like these become more widespread? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • One Shots: Child's play

    by 
    Justin Olivetti
    Justin Olivetti
    06.22.2014

    Today, my friends, you are going to be disturbed by this column -- disturbed and delighted, puzzled and tantalized. But I'm afraid that we're going to have to begin with a sight that is quite unsettling, so if there are any small children in the room, get them to hold your hand because there's no way you are brave enough to witness this. "I recently returned to The Secret World and have been having a blast, but I think this is the scariest scene I have come across whilst playing," reader Balsbigbrother. "OK, so it's a little gory with the meat cleaver in the head but those dolls and the shadows they make on the walls, eeek! The game atmosphere kind of builds up to a point where your own imagination takes over. So while I was in that room, I kept thinking if all those dolls suddenly turned around to face me, I would seriously lose it and maybe need psychiatric counseling for several months afterwards." You're not alone, man. The Nursery was one of the most terrifying places I've ever visited in a video game. Let's see who dares to see the whole tableau after the break!

  • EverQuest Next's vampires will not sparkle

    by 
    Bree Royce
    Bree Royce
    06.21.2014

    In the latest EverQuest Next roundtable video, SOE Senior Brand Manager Omeed Dariani and Lead Content Designer Steve Danuser team up to offer a counterpart to the villain vote from earlier in June, when players voted Ambassador D'Vinn into the game. This week, the studio focuses on other iconic franchise characters. While Danuser and Dariani note that all the characters mentioned will be present in the game or at least its lore, some will find themselves in new roles since EverQuest Next is a reboot of the franchise, not a chronological continuation of past storytelling. Lucan D'Lere, for example, will still be associated with Freeport, but he might make different life choices this time around. But it was the Dark Elf vampire Leone who won the poll because, well, EverQuest players. Danuser promises that the rebooted version of Leone and his friends will not sparkle. Finally, this is apparently the last edition of these roundtable videos. Future episodes, SOE says, will be rolled into the team's Workshop Show livestreams.

  • Norrathian Notebook: SOE says bye-bye ProSiebenSat.1, hello Landmark Player Studio

    by 
    MJ Guthrie
    MJ Guthrie
    06.19.2014

    Double the pleasure, double the fun! SOE made two big announcements Wednesday that brought smiles to the faces of many fans. One said goodbye; the other said hello. But both were good news indeed, especially for Norrathians. Sometimes parting is just sweet, without the sorrow. Such is the case with the first bit of news: the departure of ProSiebenSat.1 from SOE. That's right, my European compadres, rejoice because SOE is bringing you back into the fold! The deal that quickly went sour for fans squished between the US company and the European partner is over, and SOE's titles are returning fully to its portfolio while region locks are being lifted. I can hear you all singing hallelujahs and dancing in the street! The second bit of news worthy of celebration was the launch of Player Studio in Landmark. Although it arrived later than anticipated thanks to the international tax registration processes, the wait was worthwhile because players from not only the U.S but also Canada, Sweden, France, the UK (yes, including Ireland), Germany, Norway, and Denmark can now submit items for sale to other players. That means that aspiring money-makers and non-builders who want to buy their cool items can finally find one another and do business. And that just paves the way for the system to work in EverQuest Next. As great as the announcements are, neither is without a few downs mixed in with the ups. Norrathian Notebook explores both bits of news to get you the necessary details.

  • E3 2014: Underground and underwater with Landmark's Terry Michaels

    by 
    MJ Guthrie
    MJ Guthrie
    06.13.2014

    You didn't need to be at E3 2014 to partake in Landmark's latest (literally) groundbbreaking patch. In fact, if you were at the con as I was, chances are you haven't been able to log in and experience it for yourself yet! Luckily, Senior Producer Terry Michaels was on hand to offer me a peek at the new features before I broke down in heap of deprivation-induced agony from my Landmark withdrawals. What was the big deal with this latest update? It included the first iteration of caves and the second phase of water. Players can now go spelunking deep in the earth to find large veins of minerals, explore uncharted biomes with new plants, and even find treasure chests filled with special items. On top of that, they can swim through the bright blue oceans that surround each island. As Michaels helped me get my Landmark fix, we talked about everything from the newest content to heroic movement to my pet topics: player books and theme-enforced islands. Oh, and did I mention that combat is planned to appear by SOE Live in August?

  • Player-driven development at 'core' of SOE's philosophy

    by 
    Justin Olivetti
    Justin Olivetti
    06.11.2014

    SOE President John Smedley is preaching the gospel of player-created content to any and all who will hear, saying, "Our player-driven development process is really at the core of who we are and who we've evolved into." In a new interview with Fortune, Smedley talked about the approach that SOE is taking with its open development, player-created content, and community monetization opportunities. "What we're trying to do is to expose the development process to our players and get them excited, let them see the stuff we're making as early as possible and get their opinions on shaping our games," he said. Smedley praised the "revolution" of Twitch streaming as a communication pathway, saying that it's helped players to truly understand what goes into making MMOs. He also pointed out how free-to-play has finally been embraced by the console crowd: "There's evidence now. It's fair to say that consoles took longer to get to free-to-play simply because the business model has been the same way for quite a while now. But they're seeing this amazing revenue generator from micro-transactions in free-to-play games."

  • EverQuest Next will feature Ambassador D'Vinn and Fippy Darkpaw

    by 
    Bree Royce
    Bree Royce
    06.10.2014

    EverQuest Next's 39th round table video is now live, and in it, SOE Senior Brand Manager Omeed Dariani and Senior Game Designer Bill Trost pair up to discuss the EverQuest franchise's nemesis characters and which ones players want to see in EverQuest Next. Ambassador D'Vinn, the Dark Elf NPC who terrorized newbs as the deadly caboose of pretty much every train to the Crushbone zone line in classic EverQuest, won the player poll and will be featured in the upcoming MMO. As to Fippy Darkpaw, Trost promises he, too, will be present in EQN. "I believe in his mission, and I hope someday he succeeds!" Trost joked. The devs also highlighted the alignment of the Dark Elves and the curious nature of NPCs who have agendas independent of the players. Enjoy the full video on YouTube.

  • The Daily Grind: Does an MMO need lore to foster roleplaying?

    by 
    Bree Royce
    Bree Royce
    06.06.2014

    Commenters in MJ Guthrie's recent Landmark vs. EverQuest Next article brought up an interesting question about lore and roleplay in the two games. EverQuest Next, of course, will be drenched in EverQuestian lore and backstory and high-fantasy building rules, but the player-driven Landmark will have no hardcoded lore at all save what the players create, meaning you're as likely to see a geodesic dome spaceship as an Arabian Nights palace. (In fact, I would like to see both of these, please!) But strict roleplayers going into Landmark might have a harder time immersing themselves in an unpredictable world where literally anything goes, at least in comparison to EQ Next's more formal storyline and concomitant expectations about the way the world works and how the characters got there. What do you think: Does an MMO need dev-guided lore and a common backstory for all characters to make it truly roleplay-friendly? How will you roleplay a serious character in a world like Landmark's? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • EverQuest video gives you the skinny on franchise news

    by 
    Justin Olivetti
    Justin Olivetti
    06.04.2014

    SOE released a new video today updating its playerbase with what's going on with each of its EverQuest titles. EverQuest just released its level 95+ Tower of Rot and the living legacy raids and has more content on deck for those who own the Call of the Forsaken expansion. EverQuest 2 is giving a helping hand to players so that they can level up for the new expansion later this year. As for Landmark, the team is pretty excited about its water tech, caves, Player Studio, and Landmarks of Landmark contest. Unfortunately, EverQuest Next did not make the cut and was voted off the island. You can watch the video after the jump.

  • Ask Massively: Misconceptions about jerk players, Kickstarters, and untrustworthy studios

    by 
    Bree Royce
    Bree Royce
    05.30.2014

    Continuing our miniseries theme from the last Ask Massively, today's edition will focus on a brand-new set of misconceptions commonly held by MMO gamers and participants in our comments section: jerk players in MMORPGs, the playerbase of one particular sci-fi sandbox, Kickstarters vs. investments, and learning to trust a studio that's done you wrong. As always, if there's a misconception you want me to add to my list, let me know in the comments!

  • Norrathian Notebook: So you aren't Landmark's greatest builder

    by 
    MJ Guthrie
    MJ Guthrie
    05.29.2014

    The walls are lumpy. The stairs are crooked. You couldn't make a statue of a blob if your virtual life depended on it, and everyone comments on your creative Koi pond that's actually a fireplace. So you aren't Landmark's greatest builder. Join the club! Despite how it may appear at times (especially when you see majestic jaw-dropping creations plastered all over Twitter and featured in livestream tours), there really are a number of us. So who cares if you can't build a voxel replica of the Taj Mahal with the Bronx Zoo on the side? Well, you do if your perceived lack of skills is keeping you from enjoying the game! It can be hard when you see such amazing builds springing up around you; it's easy to get discouraged if you are one of the skill-impaired. I already know of players who have lost hope and even some of their interest in the game because they feel their skills are not quite adequate. But I'm here to tell you that you -- yes, you -- are indeed a valuable member of Landmark's community and we need you. So for those without any leet building skills, here are some tips for avoiding creative frustration and ways to more fully enjoy the game.

  • Norrathian Notebook: The key differences between EverQuest Next and Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    05.22.2014

    What's the difference between EverQuest Next and Landmark? If we've heard that question once, we've heard it a thousand times, which is understandable, considering EQ Next has been totally scrapped and re-imagined more than once and Landmark came literally out of nowhere. Until recently, the two even shared a name; EverQuest Next was dropped from Landmark's moniker when closed beta started at the end of March of this year. We certainly haven't heard the last of the question, either. With new folks finding out about the games and getting interested in them, it's likely to come up a few more times. Those who haven't been following the development of the games from the beginning have a lot of material to plow through to find answers to their questions. For that reason, Norrathian Notebook is going to address the differences and similarities between the upcoming titles in one fell swoop. Hopefully, with a concise reference we can call on again and again, the confusion will dissipate. So what is the difference between EQN and Landmark?