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  • SOE Live 2012: EverQuest's Rain of Fear includes offline selling and item progression

    by 
    MJ Guthrie
    MJ Guthrie
    10.21.2012

    If you think that after 13 years and 18 expansions there is nothing new left to do for EverQuest, you don't know Sony Online Entertainment very well! In fact, developers at SOE Live 2012 announced a bunch of new features and content for the game's upcoming 19th expansion, Rain of Fear. Due out on November 28th, this expansion has plenty of things for players to enjoy. And by plenty, we mean more than you can shake a dragon at. And trust us, there are lots of dragons, too! Besides an enormous tree (that's like its own zone), an aggro meter, tons of dragons, a slayer system, and a collection system, EverQuest players will find a more robust and flexible broker system, over 3000 new tradeskill recipes, more than 1800 new spells, and a new item progression system. And that's really just the tip of the iceberg.

  • SOE Live 2012: Friday keynote highlights DCUO, EQ, and EQII

    by 
    Karen Bryan
    Karen Bryan
    10.20.2012

    Day two of SOE Live wrapped up with yet another keynote, this one focused on DC Universe Online, EverQuest, and EverQuest II. Creative Director Jens Andersen of DCUO, Executive Producer Thom Terrazas from EQ, Executive Producer Holly Longdale from EQII, and Dave Georgeson, the EQ Franchise head, all took a turn on stage to give a rundown of what each game had launched over the past year, and more importantly, where each is headed for the future. But before that, SOE paid tribute to the military veterans in attendance (pictured above) and gave two of the longest-serving military members NVIDIA cards to thank them for their service. Read on for the highlights!

  • EverQuest and EverQuest II offer expansion pre-order bonuses

    by 
    Justin Olivetti
    Justin Olivetti
    10.16.2012

    Whether you're on board the EverQuest: Rain of Fear train or flying high with EverQuest II: Chains of Eternity, your conductor/captain would like you to know that you can score extra bonuses and discounts for pre-ordering before these expansions release next month. While you can pick up the standard edition of either expansion for $39.99, SOE is lowering the price for both collector's editions from $89.99 to $59.99. The Rain of Fear CE includes a special quest, rucksack, house pet, and more. The Chains of Eternity CE comes equipped with plenty of extra potions, a tapestry, and a werewolf mercenary. As added incentive to pre-order, EverQuest is doling out a Harbinger's Staff and something called a "Fear Corrupted Phase Spider Metamorph Totem." You know all the cool kids will have one of those come Christmas. For EverQuest II's part, that expansion pre-order comes with the Cloak of Mourning. Click past the cut to see cover art for both expansions.

  • SOE's Smedley responds to ProSiebenSat.1 concerns

    by 
    MJ Guthrie
    MJ Guthrie
    10.16.2012

    Earlier in the year when Sony Online Entertainment announced the move of European EverQuest II player accounts to ProSiebenSat.1, many players voiced concerns. Since then, the deal changed to include more games and then was delayed for EverQuest II. Today, SOE President John Smedley took to Twitter to explain that the company was listening to and addressing fans' concerns. He stated: "We've found a way to let existing players of our current games that are migrating over to Prosieben (EQ, EQ II, Planetside 2) keep their SOE accounts and stay with SOE. Down the road we may offer an option to move over to Prosieben. Just to be clear after these games launch on Prosieben's service new accounts will be created on their sites. However all US and EU players can still play together no matter which service they are on." He continued by emphasizing that the partnership with ProSiebenSat.1 is still on, and that he feels that the company will provide better customer service and payment options to the EU community.

  • The Perfect Ten: Worst expansion names of all time

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2012

    When SOE announced that EverQuest's 19th expansion would be titled Rain of Fear, I instantly found myself tripping over the name. I shouldn't have -- it's a few simple words that are first round picks for spelling contests -- but it defied the traditional naming conventions for MMO expansions. Many people I talked to kept wanting to write "reign" instead because "rain" seemed like a deliberate misspelling by some intern in Smedley's empire. Homophones aside, Rain of Fear is hardly the worst expansion title I've ever seen. The industry has had its share of bad names, from the confusing to the downright unpronounceable. Sure, we get used to these titles, and perhaps it's nit-picky to lug them out at such a late point in many of their lifespans, but petty is my middle name. My first name is Tom. And these are 10 poorly named expansions. Deal with it.

  • EverQuest: Rain of Fear beta registration is open

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.09.2012

    Are you afraid of what lurks in the 19th EverQuest expansion? A title like Rain of Fear does not exactly imply a safe and welcoming environment. But there's no reason to be concerned without just cause, and now interested players can find out if there is in fact something to fear as registration for the expansion's beta on the official site is now live, giving everyone a chance to try out the new content before it goes live. And there's quite a bit of new content to be had therein. Aside from an increase of the level cap up to 100, players can enjoy an improved brokering system, the hunter system encouraging players to slay a wide variety of enemies, and the usual plethora of new skills and quests. Even if you don't want to take the full testing ride, you can still take a look at the official site for all of the upcoming features. [Source: Sony Online Entertainment press release]

  • SOE community webcast focuses on Player Studio

    by 
    Elisabeth
    Elisabeth
    10.04.2012

    User-generated content is an awesome way to breathe life into games (and cash into your wallet, if you don't mind stretching that metaphor to the breaking point). Sony Online Entertainment's Player Studio has been generating interest since its introduction as a way for EverQuest, EverQuest II, Free Realms, and (eventually) Vanguard players to create and sell their own in-game items. In response to that interest, SOE's most recent community webcast focuses the spotlight on the Player Studio, with input from Director of Artistic Development Joe Shoopack, Sr. Manager of E-Commerce Rick Reynolds, and Global Community Relations Director Linda Carlson. Together, they talk players through the idea of the Player Studio and its origins in the wealth of fanart and persistent excitement about the games involved, what sort of effort will go into making items, and the magical journey that a submission undertakes before it emerges as a full-fledged, purchasable asset. While some of the initial item possibilities are still being nailed down, players can expect to be able to submit housing items, weapons, and shields for EQ, cloaks and housing items for EQII, and similar items for the other games. Skip below the cut to let the pros speak for themselves.

  • SOE announces Live tournaments, schedule

    by 
    Jef Reahard
    Jef Reahard
    09.14.2012

    Sony Online Entertainment is gearing up for its annual Fan Faire SOE Live event in Las Vegas. The shindig starts on October 18th, and this year's edition features a load of tournament-style get-togethers as well as over $30,000 in prizes. Scavenger hunts, boot camps, PvP battles, live quests, and the renowned costume contest are all part of the fun. Most of SOE's game roster will be represented, so whether you're an EverQuest die-hard, a DC Universe Online or Free Realms fan, or you're curious about PlanetSide 2 or Vanguard, you'll want to keep your eyes on Massively for all the latest convention coverage as it happens.

  • EverQuest gets its 19th expansion: Rain of Fear

    by 
    Justin Olivetti
    Justin Olivetti
    09.06.2012

    Not to be outdone by the news of EverQuest II's new expansion and SOE's Player Studio, faithful ol' EverQuest is muscling its way back into the spotlight with its 19th expansion, titled Rain of Fear. Rain of Fear picks up the story from House of Thule, where nasty shards of power are falling from the sky and becoming ripe for the taking. Players will hop across the world to gather these shards and prevent their use by evil forces. Of course, if you're more into numbers than story, you'll be interested to hear that the expansion will raise the level cap to an even 100, add nine zones, 13 raids, 110 quests, and 1800 new spells. SOE also plans to institute an aggro meter, new collection and hunter tasks, fun titles, and an autonomous brokering system to boost the player economy. As with EverQuest II: Chains of Eternity, Rain of Fear is slated for a November release. Players who attend SOE Live this year will get a free copy of both expansions.

  • Jukebox Heroes Extra: An interview with Inon Zur

    by 
    Justin Olivetti
    Justin Olivetti
    08.28.2012

    Did you grow up watching Power Rangers? I didn't, but then again, I was slightly over the age demographic there. But it tickles me pink (ranger) that the guy who got his start doing background music for one of the cheesiest shows of all time ended up scoring many of the greatest video games of all time. Israeli-born Inon Zur was hard at work in the film, TV, and video game industry in the '90s, but it wasn't until 2002's Icewind Dale II that his music and fame started to climb to a whole different level. Zur started winning awards left and right for his work on Dragon Age, Fallout 3, Prince of Persia, and Men of Valor, among other titles. MMO players might not know it, Zur's deft hand is all over the place. He's composed several EverQuest and EverQuest II expansions, the now-defunct Exteel, last year's RIFT and most recently, TERA. As a driving force behind MMO music, Inon Zur has a unique perspective on what makes for a great audio experience. Want to hear more? Us too. We have a great interview with Zur as well as a few select pieces of his works after the jump.

  • The Tattered Notebook: Celebrating the search for the perfect UI

    by 
    Karen Bryan
    Karen Bryan
    08.18.2012

    EQInterface and EQ2Interface have been stalwart sidekicks for me through the years, and it's great to see them expand into other games. They now have a library of UIs for several MMOs and have really helped put player-made UIs on the map. EverQuest II's site had a news article announcing that the collective UI site, now called MMOUI.com, is celebrating its 10th birthday this week, so I thought I'd get in the celebratory spirit by highlighting a few iconic favorites and taking a brief look at the state of the user interface in MMOs. I've included picks from three SOE MMOs: EverQuest, Vanguard, and of course, EverQuest II. In this week's Tattered Notebook, we'll put down our macros, take a break from resizing windows, and look at the quest for the perfect UI.

  • SOE alters ProSiebenSat.1 deal to include EQ, Vanguard, and Wizardry Online

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2012

    After months of insisting that the deal with ProSiebenSat.1 was locked in, SOE announced that it is expanding the library of titles that the European operator will take over and run for the region. In addition to the MMOs and other titles included with this past February's announcement, ProSiebenSat.1 looks to take over EverQuest, Vanguard, and Wizardry Online as well. All in all, it gives ProSiebenSat.1 the exclusive license to operate these titles in 40 European nations. SOE President John Smedley said that this is nothing but good news for European gamers: "ProSiebenSat.1 is the ideal partner for us to reach an even broader audience in Europe. We are confident that the combination of the media power provided by ProSiebenSat.1 and our expertise in developing high-quality online games will appeal to players in a new and captivating way, creating the perfect prerequisite for achieving great success with our games in Europe."

  • EverQuest's Hero's Forge cosmetic system goes live

    by 
    Matt Daniel
    Matt Daniel
    08.15.2012

    All you EverQuest players better put on your fiercest faces and get ready to hit the catwalk 'cause the game's cosmetic armor system is officially live. The new feature, known as the Hero's Forge, will provide players the means to craft and discover a number of new cosmetic armor pieces so that they can strut around Norrath in the finest fashions. But much like that Versace handbag you've had your eye on (don't deny it), haute couture in Norrath doesn't come cheap. The Hero's Forge will have to be unlocked separately for each individual character on a player's account, and the only way of doing this is via a real-money transaction in the SOE Marketplace at the slightly ridiculous price of 1200 Station Cash ($12 US) per character. Looks like you can put a price on beauty. Nonetheless, players eager to get a fashionista fix can head on over to the Marketplace to get hooked up. [Source: Sony Online Entertainment press release]

  • SOE to stop offering expansions for Station Cash, offers 50% off this weekend

    by 
    MJ Guthrie
    MJ Guthrie
    08.11.2012

    In the wake of the initial removal of subscriptions from the Station Cash store, Sony Online Entertainment is giving players a heads-up about the impending removal of expansions and DLC packs. Starting on Monday the 27th, players will no longer be able to purchase any expansions for EverQuest or EverQuest II or DLC packs for DC Universe Online using Station Cash. The company explains that the change is due to the substantial cost of the content development, the need to protect revenue, and the competing desire to continue running player-loved Station Cash promotions. Along with the notification, SOE is offering a 50% off sale on expansions and DLC packs from now through 2:59 a.m. EDT on Monday, August 13th. Players can take advantage of this offer with either cash or their saved SC, but only for this limited time. After that, all purchases will be cash-only. [Thanks to Paul for the tip!]

  • SOE defends EverQuest appearance system cost

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2012

    If you've been a heady mix of excited and confused over EverQuest's upcoming Hero's Forge appearance system, then it's time to take confusion out of the equation. SOE's posted a nine-point FAQ on the system, explaining its various features and specifics. The Hero's Forge will not be free but instead purchased for each character you'd like to dress up. SOE defended this separate cost by stating that "because of the very intensive nature of developing features such as Hero's Forge, by selling this feature in the Marketplace [SOE] can make it immediately available to players who desire such content much more quickly and without tying it to an expansion." The studio says that there are over 10,000 items created for this system and that even those who don't buy the system can benefit by selling pieces they find or make. SOE has plans to expand the Hero's Forge in the future, including the possible addition of wizard hats and holiday-related outfits.

  • EverQuest gets a cosmetic system

    by 
    Justin Olivetti
    Justin Olivetti
    07.31.2012

    It may be late to the costume party, but EverQuest is finally dressing up in its finest duds. SOE announced that the title will be getting its very own cosmetic outfit system come August. Called Hero's Forge, this system allows players to change the appearance of their character's armor without altering the stats. Fashion comes with a price, however: SOE will be charging per character to access this system. Once purchased, players will receive their first set of armor for free. Additional pieces of cosmetic armor will become available as both loot drops and Marketplace goods.

  • SOE offers DCUO, EQII, and EQ sub discounts next week

    by 
    MJ Guthrie
    MJ Guthrie
    07.14.2012

    If you've been enjoying a free membership to either DC Universe Online, EverQuest, or EverQuest II, have you considered upgrading your membership or plunking the cash down for a longer-term sub? If so, the time to do so has never been better. Starting at 3:00 a.m. EDT on July 18th, Sony Online Entertainment is offering 25% off of upgraded subscriptions for all three games (for DCUO, it's the PC version only, though). To take advantage of this offer, players must actually upgrade their subscription tier. Free accounts must upgrade to a recurring membership, recurring memberships must upgrade to multi-month sub, and multi-month members must upgrade to a longer-term subscription. A single-game recurring membership can also upgrade to the All Access recurring membership. Of course, the longer you sign up for, the better the deal is as more months are covered under the 25% off. This limited-time offer ends at 2:59 a.m EDT on July 24th, so unless you are a night owl, make sure to make your purchase by the 23rd.

  • The Perfect Ten: Amazing amateur MMO cosplay

    by 
    Justin Olivetti
    Justin Olivetti
    07.05.2012

    I find the whole cosplay subculture at conventions to be both foreign and fascinating. On one hand, I deeply admire the dedication and time it takes to put together a complex outfit and then spend all day wearing this custom-made sweatsuit. On the other hand, it does tend to bring out some folks' narcissism and unnecessary cleavage. While many facets of geek and video game culture are adequately represented by those crazy cosplayers, I don't see as much when it comes to MMORPGs. Was it truly underrepresented, I wondered, or have I just never looked? Consider the following 10 costumes the result of an afternoon or two combing through so much amateur cosplay that it vastly exceeded the recommended amount as set by the American Medical Association. I'm glad to make the sacrifice for you, and besides, you just know those doctors are the ones in these outfits, anyway. (Please note that if you're looking for more skin than skill, this will not be the list for you!)

  • SOE on F2P philosophy and EverQuest Next silence

    by 
    Justin Olivetti
    Justin Olivetti
    06.28.2012

    It's no surprise at this point that Sony Online Entertainment has snuggled up to the free-to-play model and made it its love monkey. Even so, it's interesting to hear from the studio's president just how much SOE is committed to this business model for the future. Gamasutra caught up with John Smedley, who emphasized that the studio is confident that this model is right for the studio -- and the industry: "You're much more focused on the player themselves and listening to what they tell you. When you're at retail, there are two transactions. You are selling your game to the retailer and also selling to the public. Now it's just us putting our games out there and saying 'bring it on.'" When asked about it, Smedley indicated that EverQuest Next would hew to F2P as well. He also said players shouldn't worry that they haven't heard much about this new title because the secrecy is intentional. "We want to get it right," Smedley said. "That's the pillar of our company and we are going to get it right. We're also making the next generation of MMOs, not an evolution -- and everyone says that, but in this case, we're zigging every other company's zag. Everybody's making WoW 1.5. We're doing something else."

  • The Game Archaeologist: What if World of Warcraft had never happened?

    by 
    Justin Olivetti
    Justin Olivetti
    06.26.2012

    As you know well by now, I do love me some "what ifs?" from time to time. In an industry as volatile and unpredictable as this one, it's not hard to imagine a world where, say, Ultima X did launch or where Bill Roper is coming off his fourth straight successful game or where a different studio secured the rights to a popular IP over another one. Perhaps the king of all MMO "what ifs" deals with the former (yes, former) king of MMOs. What if World of Warcraft never happened? Putting aside our own personal reaction, which may range from heartfelt relief to severe heartburn, we should look at this question without bias or emotion. Today I'm going to step way, way out on a limb and talk about an alternate universe where one of the biggest MMOs of all time simply did not happen. In that universe, how did the MMO industry unfold from 2004 on, and what would we be looking at playing today? Maybe it's an impossible mind exercise, but I've been mulling it over for a while, so here are six outcomes that I think are quite likely.