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  • EQ Next, Landmark to share combat systems

    by 
    MJ Guthrie
    MJ Guthrie
    10.02.2013

    Although we knew that combat was going to be present in EverQuest Next Landmark in some capacity (Franchise Director Dave Georgeson mentioned getting leather for crafting way back at SOE Live), no actual details were known. Now, thanks to a Forbes interview with Georgeson we know that the combat system will have the same mechanics as EverQuest Next. The two games will also share the same emergent AI system, although Georgeson said that Landmark may not use it in the exact same way. So if the two games are sharing so many things, what is the point of having two separate full-fledged MMORPGs? Georgeson answered by stating, "EverQuest Next is more of a focused narrative with story arcs and rallying calls, [and] emergent AI pushing things around. Landmark is very much an exploration in creativity and making things that are cool to show off to other players." While combat won't be in Landmark right at launch, it will be implemented very soon afterwards. We guess the big question now is will you be playing EQ Next, Landmark, or both?

  • EverQuest Next devs punt the question of guns and ninjas

    by 
    Justin Olivetti
    Justin Olivetti
    09.24.2013

    Should "modern" concepts like guns and ninjas be included in EverQuest Next? At the risk of editorializing, we think guns and ninjas should be in every MMO, even the pacifistic ones. SOE took the question to the community, which was divided on the answer, and the studio tackled the topic internally as well... ending up with the team divided in a similar fashion. In a new roundtable video, the devs talk about the pros and cons of including a fantasy twist of these familiar concepts in Norrath. The main concern the team had for anything being put into EQN was that it pass through a lore filter to make sure that it wasn't going to be out of place. The devs aren't committing to a "yes" or "no" on these concepts wholesale but will be examining them on a case-by-case basis to see if there's a precedent -- and to keep their options open for now. You can check out the full discussion after the break. Don't forget to check out our EQN roundtable wrap-up while you're at it!

  • EverQuest Next devs decide against class/race restrictions

    by 
    Justin Olivetti
    Justin Olivetti
    09.23.2013

    Should EverQuest Next have class/race combo restrictions? This controversial question was at the forefront of the latest developer roundtable discussion following a player poll that showed 40% of fans were in favor of the game limiting combinations based on lore. Interestingly enough, the developers have decided against the plurality of the playerbase on this issue. The devs said that they never wanted to put players in the position where they'd make decisions they'd later regret. With over 40 classes, multi-classing, and all of the items in the world, the team felt that players would not be able to be informed enough to pick a race in the beginning if it would be restricted, class-wise, down the road. Another issue is if the team added new races and classes in the future, they'd be forced to arbitrarily restrict some people from playing them due to information the players didn't have up front. You can watch the full explanation from the team after the jump!

  • EverQuest Next's producer letter asks for more community feedback

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.16.2013

    The development of EverQuest Next isn't meant to be sterile. Just as the game is meant to draw in players with a hankering for creative play patterns and original ideas, the development team wants to draw upon community involvement to help shape the path of both Landmark and the core game. So the first video producer's letter from senior producer Terry Michaels is as much about asking for more community interaction as it is talking up plans for development. Michaels states that the team will be discussing two major parts of Landmark in the near future: globetrotting and item creation (which he refers to as "break it, take it, make it"). The core game will also be expanded with the addition of a new lore story homing in on one of the new areas found in EverQuest Next. On both points, the need for community input and feedback is stressed. But you don't need to take our word for it -- view the full video just past the break. [Thanks to Tony for the tip!]

  • The Daily Grind: What future MMO trends would you like to see?

    by 
    Jef Reahard
    Jef Reahard
    09.16.2013

    MMO design trends are curious things. For a while there, it seemed like every new title was hyping its story angle. Recent years have also seen a rash of action combat games as well as plenty of, ahem, "dynamic" events. Today though, we'd like to hear your thoughts on possible future trends. Will EverQuest Next start a voxel revolution? Will WildStar show everyone how housing's done and spawn a bunch of imitators? Let us know! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Tattered Notebook: EverQuest Next Round Table roundup

    by 
    MJ Guthrie
    MJ Guthrie
    09.14.2013

    Back when EverQuest Next and EverQuest Landmark were announced, SOE President John Smedley made it clear that the two games were henceforth in "open development." That meant that the company would be soliciting feedback and opinions from players about myriad design decisions for the two games. Since then, EQ Next devs have thrown out new questions each week for players to vote on and discuss. Utilizing polls and forum discussions in a special section of the main site labeled Round Table, important topics like bearded female dwarves and armor appearance customization are delved into and player desires and feedback are gathered. After collecting the data, the devs respond, sometimes in video form. Today, The Tattered Notebook is going to round up all those roundtables, giving you a summary of which way the community is leaning on these different topics as well as the dev input. I'll even throw in snippets of their opinions as well! Of course, if you haven't added your thoughts to the mix and you'd like to, you still have time to do so as all the polls are still active.

  • EQ Next's third round table response focuses on Landmark tools

    by 
    MJ Guthrie
    MJ Guthrie
    09.04.2013

    Each week, EverQuest Next devs throw out a new question for players to weigh in on through voting and forum discussion. Then after gathering all the comments, devs put out a video to respond to the conversation. This past week's question focused on the desired complexity of EverQuest Landmark's design tools. Lead Building and UI designer Jake Sones and Senior Brand Manager Omeed Dariani got behind the camera to respond to player feedback. In a nutshell, players like powerful tools, but want them to be user-friendly. Complexity will come in the form of unlocking more advanced tools as a user becomes more skilled in using current ones. You can catch all the details in the clip after the cut.

  • PAX Prime 2013: EverQuest Landmark screens and video

    by 
    Mike Foster
    Mike Foster
    09.01.2013

    EverQuest Next Landmark is a prime (get it?!) focus for Sony Online Entertainment at this weekend's PAX Prime 2013 (now you get it) and the studio has released some new videos and screenshots showing off what players can expect from the title's sandbox of world-editing tools. On display is a time-lapse of player creation in a lava-filled cave, with a closer look at EverQuest Next's dwarf race. There's also a quick look at EverQuest Next's parkour-inspired free running in action. Check out both videos after the break and hit the gallery for the latest images. %Gallery-195288%

  • PAX Prime 2013: The strange case for EverQuest Next Landmark

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2013

    It's early on the first day of PAX Prime and I haven't had my coffee yet. The coffee is necessary to catch me up to the boundless enthusiasm of the ponytailed dev who sits across from me gesticulating wildly. With each wave of the hand a new image pops on the large monitor to the right of us, showing off another captivating snapshot of a fantasy world and its potential inhabitants. It's one thing to watch Dave Georgeson be giddy about EverQuest Next and its slightly-more-sandbox-than-thou EverQuest Next Landmark from afar. It's another thing to be close enough that his hand gestures threaten my full cup of joe. And either near or far, it's hard not to ride the wave of enthusiasm to the shores of hype, hopes, and dreams. Georgeson and company are strongly pushing EverQuest Next Landmark these days, possibly because it's coming out in a couple of months and possibly because it's a strange game to explain to players. Just what is it? Sandbox? MMO? Real estate simulator? Parkour paradise? Capitalistic haven for up-and-coming designers? According to him, it's all of the above and then some.

  • The Tattered Notebook: Will EQ Next bolster or break EQII?

    by 
    MJ Guthrie
    MJ Guthrie
    08.31.2013

    Doom! Gloom! Kaboom! As is wont to happen, the recent news about SOE's layoffs sparked a flurry of speculation about the fate of the various games in the studio's portfolio. In fact, it's not terribly unlike the the speculation after the unveiling of EverQuest Next. Will EQ Next/SOE layoffs kill off my beloved *insert game title here*? In the case of EverQuest II, I feel fairly confident that the answer is a resounding no. I've even said as much before. Unfortunately, I can't confidently say the same for other titles, even though I'm pulling for the success of them all. If anything, I get the impression that SOE is circling the wagons around its flagship IP, solidifying its attention on the franchise that started it all. Where do I get that idea? Well, keep reading to find out!

  • SOE suffers a 'reduction in workforce' [Updated]

    by 
    Bree Royce
    Bree Royce
    08.28.2013

    SOE has just announced layoffs to an undetermined number of presumably MMO-related staff. Head of community management Brasse confirmed earlier rumors on the EverQuest II official forums: Today we announced a reduction in our workforce at SOE. As a company, our goal is to focus on our core expertise of MMO games and as part of these efforts, we had to make the difficult decision to eliminate positions to help reduce costs, streamline our employee base and strategically align resources towards our current portfolio of games and upcoming slate of MMOs, including EverQuest Next Landmark and EverQuest Next. We deeply value our employees and are grateful for all they've contributed to our company and games. They will be missed by colleagues and friends, and we wish them well in the future. We have contacted SOE for clarification on which MMOs are impacted by these layoffs and will update when we know more. [Thanks to Jeremy for the tip.] [Update: While SOE has declined to officially comment further, an unnamed Gamasutra source claims "the layoffs affect both its San Diego and Austin offices." SOE president John Smedley tweeted his condolences, posting, "Sorry to say that we did have layoffs. We're still moving forward with all our current games and games in development including EverQuest Next and other unannounced titles. The people who got laid off are very good people. Very sorry this happened. Layoffs suck. These are really, really good people who don't deserve this."]

  • SOE publishes panel schedule for PAX and Dragon Con

    by 
    Jef Reahard
    Jef Reahard
    08.27.2013

    Going to PAX or DragonCon this weekend? Excited for news about the EverQuest franchise or SOE's other MMORPGs? You should check out the firm's convention schedule, then, because there's a little something for everyone. Whether you're hungry for EverQuest Next tidbits, you're looking to break into the game industry, or you're wanting to brush up on your online gaming history, SOE has a developer panel with your name on it. And of course don't forget to check in with Massively through the weekend and on into next week as our on-site staffers bring you the best DragonCon and PAX scoops! Massively's on the ground in Seattle during the weekend of August 30th to September 2nd, bringing you all the best news from PAX Prime 2013. Whether you're dying to know more about WildStar, The Elder Scrolls Online, EverQuest Next, or any MMO in between, you can bet we'll have it covered!

  • The Daily Grind: What kind of death penalty do you want in EQ Next?

    by 
    Jef Reahard
    Jef Reahard
    08.26.2013

    SOE hasn't mentioned much about about what it has in mind for the death penalty mechanic in EverQuest Next. You might recall that the original EverQuest was famous for its unforgiving death penalty, which included corpse runs and XP loss. EverQuest II, on the other hand, did what most newer MMOs do and reduced the death penalty to an inconvenience, and in some cases, a preferred form of fast travel! So what'll it be for EQN? Inquiring minds want to know. A lot of inquiring minds, if an article and the resulting discussion on fan site EQ Nexus are any indication. What say you, Massively readers? What kind of death penalty do you want in EQN? [Thanks Maclypse!] Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • See EverQuest Next Landmark building in action

    by 
    Justin Olivetti
    Justin Olivetti
    08.22.2013

    Looking forward to getting a copy of EverQuest Next Landmark later this year so that you can start molding the world in your fashion? Yeah, you and a couple of million other folks, we imagine. While the wait is hard, SOE is easing our suffering with a trio of timelapse videos showing off a few of the possibilities for terrain manipulation and structure creation. Check them out after the break and let us know what you think! [Thanks to Leendert for the tip!]

  • Gamescom 2013: In-depth looks at EverQuest Next and EQ Next: Landmark

    by 
    Mike Foster
    Mike Foster
    08.21.2013

    SOE's David Georgeson walked Gamescom attendees through some of the finer points of both EverQuest Next and EverQuest Next: Landmark today, focusing on the emergent gameplay, destructible environments, and vast flexibility you'll potentially find in both halves of the game. Most of the information provided on EverQuest Next falls into the "things we already knew" category: The world is procedurally generated, destructible, tiered, and made of voxels. AI responds to your actions in lieu of sticking to specific spawn points; for example, Orcs will naturally search for areas with low guard patrols and high traffic so they can make the most of their thievery and will leave for greener pastures should you start making their work difficult by killing them or alerting guards. There were new details on Landmark, however (check out this great post from MJ to see what we knew before). You can choose between male and female heroes and will begin as an Adventurer class at one of the world's great landmarks. From there, you can adventure freely into the world, find a spot you like, and claim it as your own. Once your spot is claimed, you can build on it however you see fit or move on to claim other areas and link them all together.

  • The Tattered Notebook: Quips, quotes, and EQ Next tidbits from SOE Live

    by 
    MJ Guthrie
    MJ Guthrie
    08.17.2013

    It's official: I survived SOE Live! (I'd have included "with my sanity intact," but we all know I didn't have any going into it.) It's not that I seriously doubted this conclusion; I did successfully survive my inaugural visit after all. But with so much to see and hear and do, there was bound to be a casualty of some sort. In this case, it was sleep. Even sacrificing that, there was still no way to experience it all -- and I tried! If you haven't been to SOE's annual "family reunion" in a while, you might not realize just how big it has grown. And adding EverQuest Next and EverQuest Next Landmark to the already expanded portfolio of games represented made for more news than could reasonably be condensed into nice little packages. That's where The Tattered Notebook comes in! I'm going to share an assortment of hidden gems and hilarious moments from the convention, including plenty of EQ Next intel from various developer interviews.

  • SOE Live 2013 recapped in just two minutes

    by 
    Mike Foster
    Mike Foster
    08.13.2013

    SOE Live 2013 was a blur of tournaments, panels, announcements, and keynotes. It brought news for games like PlanetSide 2, Vanguard, Free Realms, Dragon's Prophet, and DC Universe Online, along with the industry-shaking reveal of EverQuest Next. In other words, it was kind of a big deal. And you can see what it was like to be there in person by watching the two-minute recap video just released by SOE. Check it out after the break, and feel free to browse back through our coverage for in-depth looks at everything that was on display.

  • The Daily Grind: Have you returned to EQ or EQII thanks to EQN?

    by 
    Jef Reahard
    Jef Reahard
    08.12.2013

    I'm pretty excited for EverQuest Next even though I've never been a huge fan of the franchise. I do enjoy EverQuest II to the point where I have a max-level character and dozens of houses, but I was never smitten with the original game due to its lack of features in comparison to Ultima Online and later, Star Wars: Galaxies. EQN looks to be channeling at least a few parts of those two titles, though, and since Landmark is several months away, I've returned to EQII in order to get my Norrath fix. What about you, Massively readers? Are you an expatriate returning to EQ or EQII thanks to EQN? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Tattered Notebook: It's OK if EverQuest Next is a niche game

    by 
    Jef Reahard
    Jef Reahard
    08.10.2013

    I'd like to open today's column with my favorite quote from SOE's EverQuest Next reveal: "Enough is enough. Enough of the same game already. It's time to get some new ideas into the genre." Now, you would think that this sort of unambiguous mission statement would be picked up on and understood by everyone who has even a passing interest in EverQuest Next. After all, the quote rolled off franchise director Dave Georgeson's tongue during the first two minutes of the EQN reveal speech. And if it wasn't clear from that opening monologue that EQN isn't going to be your daddy's combat lobby, the rest of the reveals that focused largely on the game world, the building tools, and a wee bit of the ol' ultraviolence should have been the second clue.

  • Tamriel Infinium: Audience expectations, Elder Scrolls Online, and EverQuest Next

    by 
    Larry Everett
    Larry Everett
    08.09.2013

    Last week was a huge week for MMO fans. We were expecting some cool news from Sony Online Entertainment about EverQuest Next from SOE Live. Despite not being a huge EQ follower, I was enormously interested in what SOE (one of my personal favorite game developers and publishers) planned on doing with its staple franchise. Then Bethesda announced that for the first time ever the ZeniMax team would show in-game footage of the Elder Scrolls Online on Twitch TV. Specifically, players wanted to see the first-person view not seen at previous conventions. ZeniMax delivered, and the crowd went wild. I believe both presentations were wonderful, and I would be lying if I said that both presentations didn't pique my interest. I would also be lying if I said that I had no concerns about how each of the games will be received. I talked about it with my guild, Nefarious Intent. We have some hardcore Elder Scrolls fans and some MMOers who have been playing EQ games since the '90s. During the course of the debate, we came to the conclusion that the audience of each game expects something completely different and that pitting these two titles together is completely unfair. So of course that's why I have to do just that in today's column. Why are there different expectations between ESO and EQN? How is it going to be completely possible for both games to be highly successful?