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  • LittleBigPlanet beta begins tomorrow, codes available on Eurogamer

    by 
    Jem Alexander
    Jem Alexander
    09.23.2008

    So it turns out the LittleBigPlanet beta begins pretty soon. Like, tomorrow. Want to be involved? Eurogamer are giving away 5800 beta codes on a first-come first-serve basis. These are obviously dwindling rapidly, so get your skates on. We're not sure what the beta entails, exactly, but it begins tomorrow and ends on the 12th or October. You'll be able to make your own levels which, we suspect, will be populating the servers once the game releases at the end of next month. We suspect these beta codes will only work in Europe, but we should be hearing about the American method of entry any day now.

  • Life With PlayStation was downloadable, but not for long

    by 
    Jem Alexander
    Jem Alexander
    09.17.2008

    Whoops! Looks like Sony might have accidentally let Life With PlayStation slip out into the public domain. Not for long, though, the service is now unavailable again. Though a few Americans managed to get their hands on it, Sony has told Eurogamer that "while testing the application, Life with PlayStation was available for download temporarily, by mistake." No doubt we'll be seeing a release date announcement pretty soon, which is good because the worldwide weather and news service has been delayed numerous times since July. Not that we can get too excited about it -- we already have that functionality on our TVs and laptops (not to mention our Wiis).Update: Video proof, after the break.

  • The political machinations of EVE Online

    by 
    James Egan
    James Egan
    09.05.2008

    Game journalist and EVE Online player Jim Rossignol has been coming to grips with the idea of conflict in EVE, in a series of articles written for Eurogamer. Rossignol began by looking at "the basic principles of killing people" and progressing to the large scale conflicts between alliances. This week, Rossignol goes a step further by looking at the politics at the heart of much of the large-scale conflict in EVE Online, and how despite all the freedom the developers give players, it was inevitable that power blocs of players would be at each other's throats. "Players plus resources, plus more players, equals conflict. That's the basic mathematics that powers EVE Online. And it's been working for over five years now," Rossignol says.

  • Eurogamer Expo hitting London Oct. 28-29

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.03.2008

    The Eurogamer Network announced today that its first Eurogamer Expo will be held at Old Truman Brewery in London this Oct. 28-29. More details about the show will be announced shortly, but we already know that the event will be split into two sessions each day: 11AM-4PM and 5PM-10PM.The games announced to be playable at the event are Street Fighter IV, Prince of Persia, Mirror's Edge, LittleBigPlanet, Tomb Raider Underworld, Far Cry 2, Fallout 3, Saints Row 2 "and many more." Looks like Europe is just piling on the gaming conventions at this point.

  • Blizzard interview focuses on Wrath and the changing player experience

    by 
    James Egan
    James Egan
    08.24.2008

    As the Wrath of the Lich King expansion gets closer to release, World of Warcraft players have a number of questions about how the game experience is going to change for them as the title moves forward. Co-lead designer Tom Chilton and producer J. Allen Brack spoke with Oli Welsh from Eurogamer at the Games Convention in Leipzig, about where the Blizzard title is now, and where it's heading. The interview touched on how Blizzard will handle instances in the Death Knight starting zone in Wrath of the Lich King, with Brack stating that instances won't actually be used. Rather, a player's environment will shift between different world states dependent upon quest progression. Other highlights of their talk include the design aspects of the hero class, faster leveling, and whether new players can really have the same experience that drew so many gamers to World of Warcraft years ago. Be sure to check out the Eurogamer interview for the full story on Wrath of the Lich King, particularly the Achievement system and how Blizzard feels about its growing competition. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Free Realms video walkthrough shows off unique casual play

    by 
    James Egan
    James Egan
    08.22.2008

    People are getting excited about Sony Online Entertainment's (SOE) upcoming Free Realms. Some think it's going to be 'the next big thing' while others remain skeptical that Free Realms will appeal to gamer demographics outside of parents and young children. It's way too soon to judge how well Free Realms will catch on, but the video previews being released of late show off what looks to be a very polished game experience. The latest Free Realms footage comes from Eurogamer, who've gotten their hands on 10 minutes of walkthrough video. The walkthrough shows how you can change classes at will, either because you simply feel like it or to better suit the task you're trying to complete. The video shows the system of leveling up wearables, and how combat isn't needed to level at all; there are always other options available to suit different ages and playstyles. If you've been looking for a different kind of casual MMO, you may want to have a look at Eurogamer's walkthrough of Free Realms.

  • Brack: Will Blizzard consider a graphical overhaul? "Yep, probably."

    by 
    Mike Schramm
    Mike Schramm
    08.21.2008

    Chilton and Brack are just all kinds of talkative at the Leipzig Games Convention this year -- in addition to chatting with the buffed.de folks, they also sat down with Jeff Kaplan and Eurogamer, and the results of that conversation are now up on their site.They start out by talking about the changes with 10 and 25 man raiding, and Kaplan says plainly that the Burning Crusade endgame was just too plain hard: "We just had: 'OK, welcome to level 70, here's a brick wall. Maybe you can climb it.'" There will still be a hardcore endgame in Wrath, but it'll be later on, near the very end of the raiding ladder. They also describe Wrath as a "coming home" moment -- after an "exploratory" period in Outland, Wrath will be a return to Warcraft's tradition and lore. And perhaps most surprising, Brack actually lends a lot of credence to a question about a graphical overhaul "from the ground up." He says that by the next expansion they'll "probably" have to look at updating the graphics system completely.And finally, Blizzard believes that yes, even though it doesn't seem like it now, eventually there'll be something bigger than World of Warcraft. Brack's last word is an interesting look at the future: "Something will come along and WoW will be like EverQuest: a great game I played back in the day."[via WorldofWar.net]

  • DC Universe Online interview with Executive Producer John Blakely

    by 
    James Egan
    James Egan
    08.18.2008

    Sony Online Entertainment's (SOE) upcoming MMO DC Universe Online (DCUO) was well-received at Comic-Con '08 and has the potential of connecting with gamers and comic fans on a whole new level -- allowing them to play alongside the heroes they grew up with in comic books and cartoons. Christian Donlan from Eurogamer has an interview with John Blakely, VP of Development at SOE Austin and Executive Producer of DCUO, from the 2008 Fan Faire in Las Vegas. Eurogamer spoke with Blakely about keeping underperforming titles alive, remaining flexible in terms of DC Universe Online's vision vs. its evolution over time, and the fan reception to DCUO at Comic-Con '08. The interview touches on the choice to bar gamers from playing established heroes in the DC Universe like Batman and DCUO's payment model as well.

  • A look at EVE Online's sweeping alliance warfare

    by 
    James Egan
    James Egan
    08.15.2008

    A few weeks ago, Jim Rossignol kicked off a series of EVE Online focused articles with his look at the basics of combat in the game. But small-scale PvP doesn't suit all players in EVE. Some get hungry for more power. They join up with like-minded pilots and form corporations. Those corporations band together in alliances and wage war with one another over territories and the riches the others hold. Rossignol's "Alliance War" is a look at the large scale fleet battles characteristic of the constant struggle between 0.0 alliances, as well as the struggle itself. Rossignol states what he views as the impetus for alliance warfare and how it's evolved over the years he's played. In the beginning, holding choice regions of space was important to players because of the high-bounty NPCs and choicest ores to be mined from the asteroid belts in claimed territories. Then, conquerable stations and outposts were the goals driving alliance machinations. Now, Rossignol says, it's mostly about controlling moons and the vast streams of revenue they represent.

  • PlayTV recorded content will not be transferable

    by 
    alan tsang
    alan tsang
    08.13.2008

    You just knew this was too good to be true, right? Eurogamer got in touch with Sony, who told them that PlayTV's saved video files will not be transferable to other devices, including the PSP, PC or memory cards. You will still be able to stream live or recorded content to your PSP via Remote Play. This completely contradicts what we were told earlier. No reason was stated for this aberration.Furthermore, PlayTV will be unable to record HD signals, at least at launch. However, Sony is looking to add the feature some time in the future. With these reductions in features, will you still be picking the £69.99 device up come September 19th?

  • PlayTV coming September 19th, reasonably priced

    by 
    Jem Alexander
    Jem Alexander
    08.12.2008

    Despite Mr. Sony Europe, David Reeves, telling the world that PlayTV would be with us as soon as September 10th, Eurogamer has been told by SCEE that the device will now not be available until the 19th. Reeves also stated a price of €99, which has also been confirmed false. PlayTV will now set you back £69.99. A much better price point than the originally rumored £100.In case you're not aware, PlayTV is an add-on for the PS3 which will allow you to watch and record SD and HD freeview channels. You will be able to watch and record separate channels at the same time and even play games while recording is taking place. This is a Europe-only device, however, thanks to something that involves a lot of very technical TV jargon.

  • Will Wright not opposed to Spore MMO

    by 
    Kyle Horner
    Kyle Horner
    08.11.2008

    For all the fun and interesting games we get to talk about here at Massively, we do have to own up to some jealousy when it comes to the subject of Spore. The biggest reason being the title's ubiquitous appeal to anyone with a remote interest in games which allow creative customization and creation of, well, just about everything. So we're happy to hear that Will Wright -- while not currently pursuing the it -- is open and responsive to the idea of doing a Spore MMO when the technology and timing is right. Or in other words: When Mr. Wright is feeling interested in the concept.It's pretty minimal news, we know, but it does make the mind wonder what kind of MMO Spore could become. Whatever it may someday be, it certainly doesn't sound like something that's hitting shelves -- or previews, for that matter -- anytime soon.

  • An eye-opening Aion preview

    by 
    Kyle Horner
    Kyle Horner
    08.04.2008

    It's very likely that you've either only heard whisperings of the game Aion or haven't heard anything at all. We honestly couldn't blame you with the huge amount of hype currently gushing out every which-way for Warhammer Online. The human mind, while able to absorb hype like a dry sponge to water can only contain so much of it at a given time. Our hope is that with the release of Warhammer Online just around the bend, you can eek out a little room for NCsoft's upcoming Aion, which was just given a wonderfully entertaining preview over at Eurogamer.The gist of Aion is that it's a game being developed with the best of breed concepts from Eastern and Western MMO developers. User-friendly, PvE and PvP content coming out its nose, highly customizable characters, gorgeous graphics and uh, wings. To be fair, the wings thing is a lot cooler than it sounds when you just say 'wings' like us. You get the idea, however. Currently, Aion is looking at an early 2009 release date.

  • A look at EVE Online's combat basics

    by 
    James Egan
    James Egan
    08.01.2008

    Jim Rossignol has become well-known in the game journalism scene, more recently as a regular contributor at RockPaperShotgun and the author of This Gaming Life. Along the way, he's become a veteran EVE Online player, and he's passing along some of that combat know-how to readers in a series of articles at Eurogamer. Rossignol is starting out slow with the first installment, easing readers into "the basic principles of killing people," but he'll progress to more advanced aspects of combat and conflict in EVE. Ultimately, he hopes to introduce players to the ambitions and tactics of New Eden's alliances, which can number well into the thousands of players.In 'combat basics', Rossignol relates the basic principles of combat in EVE Online to the standard groupings of damage, tank, crowd-control, and healer that most MMO gamers are familiar with from other titles. He notes that these combat roles are quite different in EVE, as a given ship's module fittings give players a great deal of flexibility, but of course makes for a more complex PvP system. Rossignol touches on the idea that speed is king in EVE, and he's correct. Just keep in mind that the nano-era's days are numbered, a fact which Rossignol stresses as well. Have a look at Rossignol's combat basics, and his take on the ever-changing state of PvP in EVE Online. [Via CrazyKinux]

  • AoC is to WoW as steak is to McDonalds, says AoC director

    by 
    Chris Chester
    Chris Chester
    06.26.2008

    Gaute Godager, game director for Age of Conan at Funcom, has been on top of the world this past month. They successfully delivered the biggest MMO to hit that market since World of Warcraft, with over a million units shipped inside of a month. You could probably understand then if he comes off a bit smug when talking about the quality of his undeniably blockbuster title. Rounding up a recent interview with Eurogamer, Godager cheekily likens the difference between Age of Conan and World of Warcraft to the gastronomical disparity between steak and McDonalds.Now, we know that Godager was just having a bit of a friendly jab at Blizzard, having prefaced the comment as such. Although having seen the surprising backlash against the game for its prodigious bugs, thin quest content in some areas, and unfinished crafting system, we think there are perhaps more apt analogies out there. How about a steak that you ordered medium-well, but came out rare?

  • Funcom: WoW is McDonald's, AoC is steak

    by 
    Mike Schramm
    Mike Schramm
    06.26.2008

    It's just in the nature of game developers to talk a little trash -- whenever you work on something for so long, you'll pretty much say whatever you can when someone asks you to compare your game to someone else's. So we'll forgive Funcom's Gaute Godager (game director of Age of Conan) for what he says about World of Warcraft in this Eurogamer interview.WoW comes up first at the beginning of the interview, and Godager gracefully accepts props for AoC having the biggest launch since World of Warcraft. Which is true -- AoC has shipped over a million copies since launch (though Warcraft has gone on to sell nine million more, and AoC hasn't quite gotten there yet). But at the end of the interview, Godager really brings out the big guns -- he says that playing WoW is fun and all, but "if you've been to McDonald's for four or five years, and had your burger and your coke, sometimes it's great to just have a great steak and a glass of good wine."Apparently Age of Conan is supposed to be that steak, and our little critically acclaimed and history-making game is supposed to be the culinary equivalent of McDonald's. Which isn't a bad comparison -- we can definitely see Age of Conan being called "steak." Especially since it was served so undercooked.

  • Mythos wins over another fan in new hands-on

    by 
    Chris Chester
    Chris Chester
    06.25.2008

    We have to concede, we were probably won over by Mythos, Flagship's free-to-play hack and slashers, months ago. We're not sure whether it happened before our interview with Max Schaefer or after they implemented the fairly ambitious Overworld, it's hard to say exactly. In any case, we're aware that not everybody is as excited about the title as we are, which is why we recommend taking a look at Eurogamer's new glowing hands-on report of the game.Among Mythos' many design choices, the author seems most impressed with the way Flagship has managed to make even the simplest of level one fireballs feel both satisfying and significant. For our part, we're still baffled that they plan to offer this as a free title, because the spit shine and polish they've been putting on this thing is more typically befitting of a full retail release. Then again, World of Warcraft was planned as a free title once upon a time...

  • The Agency under the scope, RMT not a part

    by 
    Chris Chester
    Chris Chester
    06.13.2008

    Genres are a sticky thing when it comes to gaming. On the one hand, they help us categorize and succinctly describe a hitherto unknown game. Simply referring to a game as an MMO, for instance, instantly conjures up a number of elements like a persistent world, large sharded player base, and character progression. While that sort of pigeon-holing is effective for most games out there, occasionally a game comes along that really defies our best efforts at categorization. In this blogger's mind, The Agency is a perfect example of that.In a recent preview of the game, we're treated to details of the ways in which The Agency is both more than and less than a traditional MMO. A lot of the usual elements like persistence and character progression are there, but they're twisted in interesting new ways. None of this is especially new information per say (we spoke with the lead designer ourselves not long ago), but it's another new perspective on the game, and we can't help but gobble it up. Also out of the Eurogamer camp is a reiteration of the point made last month at ION that The Agency will not be using an RMT system for weapons, operatives, or anything else that would give one player an edge on another, which we're happy to see as well.

  • MMOs may not inherit the Earth after all

    by 
    Chris Chester
    Chris Chester
    06.01.2008

    A lot of attention has been paid in recent months to the notion, espoused openly by Phil Harrison and quietly acquiesced to in much of the rest of the MMO industry, that single player games as we know them are going the way of the dodo. With technology connecting people to each other in greater numbers than ever before, many people see the logical end of this being the complete co-option of the traditional single player experience that has prevailed in games for so long.In a recent interview with Ben Mattes, producer for the new Prince of Persia game over at Ubisoft, Mattes rejects this notion, insisting there are experiences in a single player game that you can't reliably replicate in a multiplayer context. Players still crave these distilled bouts of fun, and will continue to flock to them in the future as long as companies keep making them. Obviously, being the producer on a big budget single player title doesn't make Mattes the most unbiased source in the world, but we have to agree with him. While the greater trend is towards connectivity and multiplayer, there's always going to be a market for a well-told single player story.

  • City of Heroes re-review for Issue 12

    by 
    Shawn Schuster
    Shawn Schuster
    05.31.2008

    If you haven't noticed, recently Eurogamer has been doing a series of re-reviews for the most popular MMOs, especially older ones. The City of Heroes/City of Villains games are a perfect candidate for this re-review, since they're a little over four years old now, and have just released an update. So in this re-review, Eurogamer takes a look at a few major points of the game, including the state of the server population, the most recent update entitled Issue 12: Midnight Hour, and their general view of how the game held up over all these years and where it could be headed.Their consensus for the server population is grim, stating that the game seemed empty in the lower-level areas. This is quite common in MMOs of this age, as high level "end-game" content is usually first priority on the developers' agendas. But perhaps the underlying point that Eurogamer reiterates to us here at the end of the article is the fact that Champions Online "will inevitably take its throne". That's a whole new blog post in itself.