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  • Path of Exile interview reveals plans for player-generated races

    by 
    MJ Guthrie
    MJ Guthrie
    04.08.2013

    Although there is no Some Assembly Required in the title, don't let that fool you; today's focus is on one of the founding precepts of this column, player-generated content. It's just not sandboxy player-generated content like we've covered before. Today's special edition explores the PGC proposed for the decidedly non-sandbox action RPG Path of Exile. At GDC I sat down with managing director Chris Wilson and technical director Jonathan Rogers to discuss Path of Exile and their idea of adding player-run races to the game. A fan favorite, these timed gaming experiences are currently only officially sponsored events grouped into seasons, the first of which just concluded. However, devs would like to give players the opportunity to create and host unofficial events (meaning results won't have any bearing on the seasons) to allow players to enjoy this wildly popular facet of the game in a place where they can practice skills, test themselves against friends, or just enjoy a unique challenge.

  • Wings Over Atreia Exclusive: Aion 4.0 launches in June!

    by 
    MJ Guthrie
    MJ Guthrie
    04.06.2013

    Good news! (Well, at least for my police record.) As it turns out, I didn't have to resort to kidnapping to convince someone from NCsoft to talk to me about Aion at this year's GDC. I swear, Sean Orlikowski, the game's associate producer, came willingly. It does, however, appear that in the fine print of the meeting proposal, I agreed to be outfitted with a special electronic device that would send massive jolts of electricity through my system if I tried to speak about something I shouldn't. So let's see how much I can share with you before this apparatus leaves me unconscious. Can I tell you that Aion has a special celebration planned for the first anniversary of the Truly Free conversion? So far, so good, folks. Hmm... can I add that the next big expansion has a North American launch date planned without going unconscious... oh, appears so! OK, let's push this a little further: How about if I happened to mention that 4.0 will hit servers in June 2013 -- would I be zapped? Nope! So there you have it, folks: 4.0 is indeed going live in just two short months!

  • GDC 2013: City of Steam demo showcases crafting and other streamlined features

    by 
    MJ Guthrie
    MJ Guthrie
    04.05.2013

    It may seem like a while has passed since we last experienced City of Steam, the fantasy steampunk MMORPG that fits in your browser. That's because it has! The game's last closed beta testing round was back in December, and fans have been eagerly waiting to get back into the city-state of Nexus. Of course there has been some news to tide us over in the meantime while developers have been turning all of that beta feedback into fixes and updates, but that's not the same; people want to play. Luckily, it's GDC to the rescue! While the rest of the world won't actually get to access City of Steam until it launches open beta (which is anticipated to be within the next two months!), I was able to dive in and explore the fruits of the devs' winter labors. And let me tell you, they've put their time to good use! I met with Communications Manager Gabriel Laforge and Operations Director Andrew Woodruff from Mechanist Games who showed off all the work that has gone into the game since the beta closed, from graphics to crafting to airships. They also highlighted the game's cash shop and revealed numerous rewards players can earn simply by playing the game.

  • GDC 2013: Activision's pursuit of photorealism

    by 
    Pierre Bienaimé
    Pierre Bienaimé
    04.04.2013

    At a GDC panel titled "Next Generation Character Rendering" last week, research and development staffers at Activision-Blizzard showed off some stunning computer-generated portraits. The catch? They don't represent in-game assets; instead, they showcase the tech behind the graphics. So while these we won't be seeing the lady above as the protagonist of Titan, it's reasonable to expect that the characters of Blizzard's future games could look just as convincing and real. As I looked on from the audience, my iPhone's camera focused on the projected slides as if they beheld actual faces.

  • GDC 2013: Hands-on with Vendetta Online on the iPad

    by 
    MJ Guthrie
    MJ Guthrie
    04.03.2013

    When we talk about getting our hands on a game at GDC for a little playtime, we don't usually get to literally grasp said game in our fingers. But that's exactly what happened when I tested out Vendetta Online on an iPad 3; instead of just relating to the space-based sandbox through the standard accessories like mouse, keyboard, or joystick, I held the entirety of the game universe in the palms of my hands. My own 10 digits were the only accessories. And the experience impressed me! I had the opportunity to sit down with John Bergman, Founder and CEO of Guild Software, to talk about the new iOS platform for Vendetta Online while doing my best Goose impersonation (he's way better than Maverick) playing it.

  • GDC 2013: The MMO impact of the Webzen and Gala-Net merge

    by 
    MJ Guthrie
    MJ Guthrie
    04.03.2013

    Acquisition. Though it sounds pretty benign on its own, when used in reference to one developer taking over another, the word can inspire fear in the hearts of gamers. Questions quickly arise about the future of titles that fall on the acquired side of the equation. How will the games and players be affected by the change? Will there even still be a game? I sat down with Claas Wolter (European PR Manager) and Deanna Peter (Marketing/PR Associate) to discuss just this topic regarding the recent purchase of Gala-Net (the parent company of gPotato) by Webzen and how that acquisition will affect Allods Online, Age of Wulin, Terras Militaris, and the company's other MMORPGs.

  • MMO Family: The consequences of kids at conventions

    by 
    Karen Bryan
    Karen Bryan
    04.03.2013

    As I wound down my time at PAX East recently, I couldn't help but notice how different this convention was compared to when I went a couple of years ago. Yes, the exhibition floor was bigger, and there were many more in attendance, but the overall feel was different as well, and part of that was the increased presence of children. We normally don't think of a video game convention as a family activity, and yet the fact that so many adults brought their children is telling. And whether you agree with it or not, there's something to be learned from the presence of kids at game conventions.

  • GDC 2013: World of Warplanes keeps flying toward the horizon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.01.2013

    World of Warplanes is still in testing, but it's been playable at a few events now and has staked its claim as a distinct entity from World of Tanks. Wargaming.net's CEO Victor Kislyi and global operations director Vlad Beloserov were at GDC recently showing off more highlights from the game, which promises to deliver exactly the sort of high-energy dogfights you would hope for. As it stands now, the game has about 10 maps and 100 planes. Each of the planes can be fully customized, while each map is meant to play differently rather than just being different background scenery -- some maps are foggy, some have skyscrapers or mountains, some are set at different times of day, and so forth. Actual gameplay has continued to receive polish tweaks; the game retains both easy and expert control modes, with the latter playing more like a flight simulator and the former allowing you to simply point your mouse in the direction you want to fly. Enemy planes and your own can be riddled with holes that show the sky through your shredded wings, and the UI allows you to track your plane's optimal speed and altitude to maximize performance in combat. One extra tidbit revealed on the show floor was that players of both World of Tanks and World of Warplanes can reap extra benefits from both games, as experience earned in the former can be used to improve in the latter. While there's no set release date for the game at this time, the game continues to impress and will be flying into more open testing as soon as Wargaming.net's teams are happy with its performance in smaller test venues. %Gallery-130862% Massively sent its ace reporters to San Francisco to bring you back the biggest MMO news from this year's GDC, the largest pro-only gaming industry con in the world! Whether it's EVE Online or Star Wars: The Old Republic or that shiny new toy you've got your eye on, we're on the case, so stay tuned for all the highlights from the show!

  • Leaderboard: Which convention reveal excited you the most?

    by 
    Jef Reahard
    Jef Reahard
    04.01.2013

    So March's gaming convention madness is in our rearview mirror (although some coverage is still trickling in during the early part of this week). There were plenty of big reveals and plenty of smaller details, too, and chances are there was something that caught your eye from our GDC and PAX East coverage over the past two weeks. For today's Leaderboard, let's pit a few of the noteworthy reveals against one another to see which game excited the Massively commentariat the most. Vote after the cut. Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • GDC 2013: How APB exploded into a franchise

    by 
    Justin Olivetti
    Justin Olivetti
    03.31.2013

    By now, pretty much everyone knows the story of how GamersFirst swept in to save the DOA All Points Bulletin by relaunching it as APB: Reloaded. Since then, the title's done immensely well for the company and has prompted Reloaded Games to look into turning APB into a bona fide franchise. How this happened was explained to us by PR Manager Darek Connole at GDC. Connole said that the devs are constantly taking suggestions from the community and sorting them into different buckets. While some of the buckets represent doable ideas, one bucket is full of great ideas that are impossible to implement in the current game. "We're taking the NPCs from APB: Reloaded and bringing them into their own game," Connole said. "It's going to be a traditional first-person shooter, but it's also going to have non-traditional elements." Read on to discover how APB's world is going to get a lot more crazy with APB: Vendetta -- and how the team is even thinking about future games in the same world.

  • GDC 2013: Catching up with Gas Powered Games' Chris Taylor

    by 
    Justin Olivetti
    Justin Olivetti
    03.31.2013

    Hey, is that CEO Chris Taylor from Gas Powered Games? By jove, it is! At GDC this past week we had the opportunity to catch up with Taylor and see how his studio is doing following its acquisition by Wargaming.net. He said that the synergy between his studio and Wargaming.net is powerful: "Our overlap is enormous between what we believe in as a company and what Wargaming believes in." We were most curious about the "mystery MMO" that Taylor and his team is constructing. "We are doing research and prototyping on our first Wargaming game," Taylor said, "which will be a huge PvP, free-to-play MMO. It's going to take a little while to get it rolling, and we'll talk about it more once we know it is exactly. We'll announce it down the road." Is there anything else that he was willing to share about it? Taylor paused and said, "It's going to be the biggest game we've ever made." Massively sent its ace reporters to San Francisco to bring you back the biggest MMO news from this year's GDC, the largest pro-only gaming industry con in the world! Whether it's EVE Online or Star Wars: The Old Republic or that shiny new toy you've got your eye on, we're on the case, so stay tuned for all the highlights from the show!

  • PAX East 2013: A second hands-on with WildStar's Draken Stalker

    by 
    Matt Daniel
    Matt Daniel
    03.30.2013

    Everyone at the completely fictional Massively office seems to have some kind of schoolgirl crush on Carbine Studios' quirky upcoming sci-fi title WildStar, and I can understand why. The setting is fresh, melding some aspects of our favorite sci-fi properties (cough Firefly cough) with a a healthy dose of fantasy and a not insignificant amount of witty comedy, and the list of features the game boasts is rather extensive. I mean, did you even see that housing trailer? Holy wow, guys. In spite of all of that, though, I was still a little cautious about giving in to the hype. After all, I'm sure there's not an MMO fan in existence who hasn't gotten super excited about a game and become a devoted fanboy only to have his hopes and expectations shattered when the game didn't live up to the hype. So I let myself be excited, but reservedly so, until I could get my hands on the game for myself to complement Eliot's earlier PAX hands-on with the game. As it so happens, on the last day of PAX East, I got to do just that. Though it was only a short 25-minute demo (thank goodness -- otherwise the lines would have circled the convention center), I think I was able to get a pretty solid idea of what we can expect from WildStar, and let me tell you right now, we can expect some great things.

  • The Mog Log: PAX East wasn't for us

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.30.2013

    Last week I promised to bring you all of the hard-hitting coverage of Square-Enix's presence at PAX East 2013 as it pertained to Final Fantasy XI and Final Fantasy XIV. So here's that coverage: Both games still exist. We good? Great. I'll spend the next nine hundred words or so discussing cats, then. Seriously, if you've been following this site or this column, you know everything from PAX East already. Of course, all of this underscores what I see as a simple fact: PAX was not meant for fans of Final Fantasy XI and Final Fantasy XIV. If you scan fansites and this site for coverage, you would not be blown away by any of this information, and that's fine. It's not actually for you, and I'm going to go ahead and say that it really shouldn't be for you because it would just be preaching to the converted.

  • GDC 2013: Chris Roberts expounds on Star Citizen's crafting, economy

    by 
    MJ Guthrie
    MJ Guthrie
    03.30.2013

    This week we have a special GDC edition of Some Assembly Required. I had the opportunity to sit down with Chris Roberts and talk about his highly anticipated space sim sandbox, Star Citizen. We talked lore, the game's PvP/PvE sliders and living universe concepts, guilds, and when players can expect to get in some dogfighting. Roberts also delved deeply into the crafting and economic aspects of the game. If you miss the days of carving out a name for yourself and your wares and/or cornering the market and building an economic empire, you'll definitely want to keep an eye on Star Citizen.

  • GDC 2013: Dean Hall on the pillars of DayZ's design

    by 
    Pierre Bienaimé
    Pierre Bienaimé
    03.29.2013

    Dean Hall talks about DayZ as a scientist would a Petri dish gone grotesque. He knows perhaps what the game's strengths and appeal might be, knows why it hosts over 1.7 million players. Still, he meets the success with some bemusement, especially considering how notoriously difficult the mod is to install. Now Hall is working with Bohemia Interactive on a standalone DayZ title (to be released, he apologizes, "when it's ready"). In Hall's "Designing DayZ" lecture at GDC this week, the focus was on his philosophy in shaping the game.

  • GDC 2013: PlanetSide 2's new app and the future of Forgelight

    by 
    MJ Guthrie
    MJ Guthrie
    03.29.2013

    On Tuesday, SOE shared a trailer highlighting its Forgelight engine. The proprietary engine not only runs PlanetSide 2 but will also be the foundation for all the studio's future games, including EverQuest Next. The same press release also introduced the upcoming PS2 app. Although it won't be available to the public for a a bit, I had a chance to sit with senior art director Tramell Issac to see the app in action as well as discuss the Forgelight engine and what's coming up for PS2. The app provides easy access to a ton of gameplay info, from personal stats to weapon information to real-time in-game map updates, and consequently there could be a marked decrease in workplace productivity in store for PS2 fans!

  • GDC 2013: James Ohlen on how F2P saved SWTOR

    by 
    Larry Everett
    Larry Everett
    03.29.2013

    If you've been following BioWare for any length of time, then you know James Ohlen. When I interviewed him a couple of years back at PAX East and again last year at the Star Wars: The Old Republic guild summit, I could feel his sincere passion for the game. Ohlen joined the SWTOR project at its inception and held the creative director position for well over half a decade. SWTOR is as much his game as anyone's. As is common at the Game Developers Conference, developers speak candidly to other future game-creators about the inner workings of their studios' biggest projects. Sometimes those tales are cautionary; some are inspiring. This time, Ohlen's told the story of SWTOR, the game that currently holds the record as the second largest subscription MMO ever, and how free-to-play turned what could have been a tale of utter failure into a story of success.

  • GDC 2013: Bungie shows off Destiny character concepts and animation

    by 
    Jef Reahard
    Jef Reahard
    03.29.2013

    Want a look at some of the characters in Bungie's new Destiny IP? You're in luck, because the company showed off a two-minute video crammed with creature concepts and animation at this week's GDC in San Francisco. Joystiq has the scoop, and you can check out the Hive, the Fallen, the Vex, and the Cabal in the clip after the cut. Massively sent its ace reporters to San Francisco to bring you back the biggest MMO news from this year's GDC, the largest pro-only gaming industry con in the world! Whether it's EVE Online or Star Wars: The Old Republic or that shiny new toy you've got your eye on, we're on the case, so stay tuned for all the highlights from the show!

  • GDC 2013: Age of Wushu's world is your playground

    by 
    Justin Olivetti
    Justin Olivetti
    03.28.2013

    As Age of Wushu is just a couple of weeks away from launch at this point, catching up with Snail Games at GDC this year was one of our highest priorities. We tagged and bagged Associate Producer Colin Miller for a brief interview about the latest pre-launch decisions and preparations that the team is making. Miller had a lot to say about the tweaks and improvements that have been done to this martial arts sandbox. A huge amount of work has been poured into cleaning up the localization over the beta period, not to mention the interface. "Most of our feedback was pretty negative on the UI that we had in place, so we've been trying to rework that a bit," he said. "Hopefully there's going to be some improvements there." All systems are go for an April 10th launch, Miller assured us. Keep reading after the break for more on what Snail Games plans for Age of Wushu after it goes live.

  • PAX East 2013: Hands-on with Marvel Heroes

    by 
    Karen Bryan
    Karen Bryan
    03.28.2013

    Gazillion Entertainment made a splash at PAX East, arriving with the big announcement that Marvel Heroes will be launching on June 4th. In addition, the team gave new details about endgame content, PvP, and special "ultimate powers" for each hero. During the convention, Massively had a chance to sit down with VP of marketing Leo Olebe and CEO David Brevik to get a look at the state of the game, including some brand-new content that the devs have just added to Marvel Heroes. What did we see during our hands-on with the game? Let's just say that rampaging dinosaurs and "Hulk Smash" were but the tip of the iceberg.%Gallery-184248%