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  • The opening cinematic for Destiny's first DLC has been leaked

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.21.2014

    You remember Destiny, don't you? Come on, folks, it was only a few months ago. Science fiction shooter? Made by Bungie? It had a cave that you shot until candy came out? Well, the opening cinematic for the game's first major DLC, The Dark Below, appears to be out in the wild via a leak. You can watch it just past the break, complete with ominous chanting and creepy voice over explaining what the title actually means. The DLC is planned for launch on December 9th for $20, or included as a part of the game's Season Pass for $25. There's no way to confirm if this is indeed the trailer, but it certainly looks legitimate, and it lays out a reasonable story pitting players against the Hive and its ultimate designs on Earth. You can check out the trailer for yourself just past the cut.

  • Destiny's Dark Below DLC trailer leaks

    by 
    Mike Suszek
    Mike Suszek
    11.20.2014

    A cinematic for Destiny's The Dark Below expansion has reportedly leaked. The video found after the break, courtesy of YouTube user Mr Jester6598, seems a lot like a standard trailer that sets up the game's upcoming DLC. Information on future Destiny add-ons has been prone to spill across the web in the past few months; Bungie confirmed a leak of two DLC packs' mission names and descriptions in September, followed by the discovery of an entire map on Venus for the House of Wolves expansion in October. The Dark Below will launch on December 9 for $20, and is part of the game's $35 season pass program. Aside from The Dark Below's story missions fixated on the Hive's plans to summon a pretty mean god known as Crota, the DLC adds a special Sparrow vehicle to the game that allows players to perform tricks at high speeds. Bungie will also add some free content to the game at The Dark Below's launch, such as additional gear and five additional bounty slots. hose still on the fence about playing Bungie's latest FPS can check out the game's trial, which launched this week with the ability to transfer players' demo progress to the full version of the game, should they choose to upgrade. [Image: Activision]

  • TERA's Fate of Arun expansion is coming December 16th

    by 
    Jef Reahard
    Jef Reahard
    11.20.2014

    TERA fans, mark December 16th on your calendars, as that's the launch date for the fantasy MMO's first proper expansion. Fate of Arun features a mysterious new continent, a level cap bump (65), new class skills, new dungeons, and a new battleground based around competitive PvE. The game's enchanting mechanics will also be simplified, and a new quest UI will "streamline 60 to 65 leveling, allowing players to teleport right to the action, find groups, or turn in quests from any location." Finally, you'll want to log into TERA prior to December 16th and pick up your free Northern Initiative Pack. It includes rare potions, campfires, buff charms, a white tiger mount, and more. TERA's Fate of Arun expansion will be a free content update via Steam and the game's official website. [Source: En Masse press release]

  • New WoW video is proof that Blizzard hates Gnomes

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2014

    It's been a long-running contention of the World of Warcraft Gnome community that Blizzard, erm, hates that race with a molten passion of a thousand forges. Now our pint-sized characters have proof. Blizzard posted a new video today showcasing Warlords of Draenor's updated character models. Depending on how you look at it, the video could either be a cheeky promotion of the expansion feature or a horrific exposé on a developer straight-up torturing a Gnome. We have it for you to watch after the break. Consider it NSFW if you are a diminutive underground gadgeteer.

  • World of Warcraft apologizes and compensates for Warlords of Draenor issues

    by 
    Justin Olivetti
    Justin Olivetti
    11.18.2014

    Blizzard is so, so sorry for the expansion launch issues -- and it is trying to make things right. This is the word from World of Warcraft Executive Producer J. Allen Brack, who issued a public mea culpa on the forums for the problems with Warlords of Draenor's launch. "The quality of the content does not excuse the subpar launch experience we delivered, and I apologize for that," Brack wrote. He outlined the events and studio response over the past weekend, saying that the team is expanding its instancing tech to reduce queues on realms. To compensate players for their troubles, Brack said that Blizzard is giving five days of game time for all subscribers as of last Friday.

  • Neverwinter: Rise of Tiamat goes live today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.18.2014

    Who's afraid of the big bad dragon goddess? Wait, scratch that, who isn't afraid? She is a dragon with five heads that can breathe fire, chlorine gas, lightning, acid, and frost. She is enormous. That is scary. Unless you're a player character in Neverwinter, which launches the Rise of Tiamat expansion today; then she's just another target down the inevitable road of dragon-slaying. Technically your goal is to stop her from being summoned altogether, but let's face it, we know how this sort of thing works out. So what else awaits adventurers aside from stopping the Cult of the Dragon and saving the eponymous city of Neverwinter (and by extension the world)? Well, Scourge Warlocks can pick up the new Soulbinder paragon path, and players of all stripes can pick up new artifact equipment for four different slots (neck, belt, main-hand, off-hand). This is, of course, assuming going toe-to-clawed-toe with the queen of dragons herself wasn't motivation enough. [Source: Cryptic Studios press release]

  • WoW's Dark Portal has reopened in a Shanghai subway

    by 
    Bree Royce
    Bree Royce
    11.17.2014

    A Shanghai subway station now boasts its very own World of Warcraft-flavored Dark Portal, and all we got was this lousy beat-up taxi. Polygon reports that in honor of the Warlords of Draenor launch, the Xujiahui subway station in Shanghai has been decorated with WoW promotional materials, including a scaled-down but still swanky replica of the Dark Portal with a flat screen positioned in the center where the portal ought to go. Cameras embedded in the structure teleport subwaygoers into the action. In WoW lore, the Dark Portal was once the gateway between Azeroth and Outland but now links Draenor to the core gameworld. Plus, it looks pretty badass as a real-life simulacrum. We've included the promo video below.

  • Warlords of Draenor's rocky launch saga and Reddit controversy continue

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2014

    We've heard a lot of "it's a good problem to have" in regards to the struggles that World of Warcraft: Warlords of Draenor has faced this past week, as a huge influx of players have met laggy servers, lengthy queues, and DDoS attacks. But we're sure that Blizzard would prefer no problems, period, which is why the studio has been updating the community on an hourly basis regarding its efforts to stabilize the game. Blizzard says that it's currently monitoring the servers and has seen an improvement in performance around the world. In the past day, the studio has performed rolling restarts, hotfixes, and increased the population caps on various servers. Massively's own writers have had mixed experiences thus far; while we had to cancel Mike's Friday stream because of queues and the servers were down a large portion of Saturday, by Saturday night queues and lag issues were clearing up on some servers, like Bree's, no doubt thanks to increased capacity. But some gamers are taking their reaction to the extreme. The core moderator of the WoW subreddit shut that subreddit down last night in protest over his personal login difficulties. While the forums have since been restored with apologies from other Reddit mods, participants are still arguing over the events. "r/WoW shouldn't be a hostage," Blizzard bluename Zarhym admonished via Twitter.

  • The Daily Grind: Should EVE Online add manual flight controls?

    by 
    Brendan Drain
    Brendan Drain
    11.16.2014

    On Friday, developer CCP Games stunned us with the news that EVE Online will be adding manual flight controls in December's Rhea update. Gamers have been asking for twitch controls since EVE launched in 2003, but the idea has always been shot down as infeasible because it would put the server under extremely heavy load. CCP mentioned its interest in twitch controls during Fanfest 2013, and I speculated on a possible server-friendly implementation in an EVE Evolved article shortly after, but the fact that the feature is about to be released still comes as a huge surprise. The new controls will be optional and quite limited. Ships will be able to rotate clockwise or counterclockwise and pitch their ships up vertically up and down, but we won't be able to do loops or rolls like in a dogfighting game. Developers also want to add joystick support soon, but so far there are no plans to add manually targeted ship weapons. Many players are excited for the new controls, and some of them are already asking for further features like the ability to lock the camera behind their ships for a more hands-on flight experience. The announcement has prompted debate in the EVE Online community, and not everyone is convinced it's a good idea. Some have complained that twitch controls don't suit EVE as the ships are supposed to be massive starships with full crews rather than single-pilot fighter craft. There's also some cynicism over whether the feature is only being worked on now due to the growing popularity of Star Citizen and Elite: Dangerous. EVE could be positioning itself as a viable alternative for any players who are disappointed with the new space games, a strategy that has worked in the past to help it absorb players from games like Earth & Beyond and Star Wars Galaxies. What do you think? Should EVE add manual flight controls, and is this an attempt to appeal to the mass market? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • World of Warcraft deals with downtime, bugs, DDoS attacks [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.14.2014

    If you had been hoping to experience the launch of World of Warcraft's expansion without queues, well, that was never going to happen. If you had hoped to face the launch without issues like disconnecting from the servers as soon as your character moved or major Garrison bugs, well, that shouldn't be happening, but it apparently is. A number of hotfixes have already been applied to the game with more on the way, including several increased spawn rates for enemies in heavily congested zones. This comes on the heels of DDoS attacks that have made logging in and playing even more difficult and make it difficult to identify genuine bugs amidst server issues. Fans have compiled a list of the most common errors experienced on launch, some of which seem perfectly normal (long queue times after many server merges prior to launch) and some of which are not (server crashes from flying mounts). If you want to take a little time off from trying to get in and play, you can take a look at the recently posted glance at the creatures of Nagrand. Otherwise, there's not much to be done other than waiting for the latest round of hotfixes and hoping that corrects the major issues. [Massively's sister site WoW Insider has published a detailed editorial explaining the launch issues and who bears responsibility for which ones. Managing Editor Adam Holisky argues that while Blizzard is responsible for the quest bottlenecks, broken terrain, server funneling, and griefing toys, it can't do much about DDoS attacks and their resulting latency and lag and queues, and therefore the studio should not be blamed for them.]

  • World of Warcraft hit by DDoS attack on expansion launch day

    by 
    Justin Olivetti
    Justin Olivetti
    11.13.2014

    There's something about a major launch that brings out all of the cyber griefers, and Warlords of Draenor's launch day is no different. Blizzard confirmed this evening that the game was hit by direct denial of service (DDoS) attacks that have been causing issues, and the studio is taking steps to combat it, including temporarily lowering the maximum populations on servers: We're excited to finally launch Warlords of Draenor and explore this new world with you, but we know that the experience has been less than ideal as we approach our first full day of launch. Europe was our first region to launch, and we encountered a few issues due to the sheer number of players attempting to enter Draenor from a single location. We worked to add multiple new ways to access Draenor, and this helped ease some of the initial rush into the new expansion as players were able to access it from their capital cities, as well as from the shrines in Pandaria. While that solution helped a ton for our North American launch, we ran into a few other issues, including a distributed denial of service attack, that resulted in increased latency. Later this evening, Bashiok updated players on the ongoing server issues as they unfolded over US prime time: We're continuing to work toward greater realm stability and address the service issues impacting latency. Our current biggest hurdle is the concentration of players in specific areas and zones, and an unexpected effect of that concentration on the realm stability. We're continuing to maintain a lowered realm population cap to help with the stability, which is resulting in increased queue times. We're seeing some increase in individual zones drop which are causing localized player disconnections as we get into primetime in the Americas, and if someone is disconnected they will quite likely run into a queue to log back in. Work is progressing on improving realm stability through fixes targeting individual in-game issues, as well as on the backend game and network services.

  • World of Warcraft's garrisons 'like a personal guild'

    by 
    Justin Olivetti
    Justin Olivetti
    11.13.2014

    Experiencing garrisons in World of Warcraft is no longer an exercise in daydreaming but an immediate reality with this morning's launch of Warlords of Draenor. That doesn't mean that Blizzard is finished with talking about it, as it's shouting a final garrison dev diary today to the crowd that's already streamed out of the front door. This fourth dev diary is mostly concerned with showing how this feature can benefit players and how they can be accomodating to different playstyles. "Your Garrison operates more like a personal guild that you lead," Blizzard posted. "Whether you check in on it multiple times per day or a few times a week, you can set up your Garrison to give you rewards and present you with challenges at varied intervals." Every two levels of the expansion will open up more garrison options, and these instances will also offer weekly quests that tie into the storyline. You can even end up building a monument to your mighty ego if you overcome one of a handful of significant tasks.

  • Star Trek Online releases a Delta Rising bonus epilogue

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.13.2014

    Maybe you haven't quite finished the storyline for Star Trek Online's second expansion, Delta Rising, but you can probably guess that it ends with the Delta Quadrant in better shape than when you arrived. You are the triumphant heroes! Except... nothing is ever really that easy, is it? Nothing ever ends perfectly. And sometimes there's just a little more going on than you think from the surface, which is exactly what's hinted in the bonus epilogue episode releasing today. The epilogue, What's Left Behind, features the voice talent of Robert Picardo and Denise Crosby capping off the existing story of Delta Rising and resolving some last-minute unanswered questions. It also raises a few new ones along the way because why not? Just because you could handle one threat doesn't mean you're prepared for another this soon. The episode is beaming on to the live servers today, so set your course and engage promptly.

  • Meet the bosses of TERA's upcoming Fate of Arun expansion

    by 
    Bree Royce
    Bree Royce
    11.13.2014

    Announced abruptly just before Halloween, TERA's long-planned Fate of Arun expansion is due out in December, complete with a level cap bump and loads of new zones. Today, En Masse has provided us with an exclusive poster and a sneak peek at the bosses arriving to torment you in Arun. Check 'em out below!

  • World of Warcraft: Warlords of Draenor launch-day roundup

    by 
    Bree Royce
    Bree Royce
    11.13.2014

    The fifth expansion to 2004's World of Warcraft MMO is now live. First announced at BlizzCon 2013, Warlords of Draenor opened its doors at 3 a.m. EST this morning, so you would be forgiven for having slept through the start. And what would a launch day be without rolling restarts, giant patch notes, and overloaded, bottlenecked entry zones? Wheee! In honor of the launch, we've rounded up the best WoW and Draenor stories from the past year for your perusal during today's inevitable downtimes. Who's playin'?

  • World of Warcraft vows faster expansion development

    by 
    Justin Olivetti
    Justin Olivetti
    11.12.2014

    Many Azerothian eyes are fixed on tomorrow's release of World of Warcraft: Warlords of Draenor, but what happens after that? Will players face a severe content drought as they just did while they wait for expansion #6? Lead Game Designer Ion Hazzikostas said that the team is pushing to increase the pace of expansion development: "Our goal is certainly to release expansions a little faster than we have been... we've increased the size of our team, and we feel like we're in a place where we should be able to move faster than before." He also fielded the eternal question of a hypothetical World of Warcraft 2, saying that the team would need "a different vision" and mechanics that allowed for new types of gameplay. To help with your Warlords of Draenor countdown, Blizzard put out a few expansion-themed posters as well as an Age of Iron trailer that you can watch after the break!

  • Final Fantasy XIV's Yoshida on housing, test servers, and post-Fanfest

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.12.2014

    Final Fantasy XIV has had a busy year, and it looks to be having a busy next year to boot. The game's first expansion is in the works and planned for a release in spring of 2015, along with another major patch to cap off the game's current patch cycle. And director/producer Naoki Yoshida continues steering the ship, working what I can only assume is a 200-hour week. I had a chance to ask a few questions of Yoshida around the time of the first two fanfests of the year (the final one is scheduled for December in Tokyo), ranging from housing questions to the promise of public test servers to how hard it will be to establish an Eternal Bond. Jump on past the break to read the full interview!

  • Watch the unboxing of World of Warcraft: Warlords of Draenor's CE

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.12.2014

    Tomorrow is the launch day for World of Warcraft's fifth expansion, Warlords of Draenor. It's quite possible that you already have your collector's edition pre-ordered and ready to go, and you can't wait to open it up and see what's inside. So wouldn't you like to watch someone else open it up and see what's inside before you get to do that yourself? Michele Morrow (who also helped host the official coverage of BlizzCon 2014 this past weekend) has posted an unboxing video for the Warlords of Draenor collector's edition, going over the various bits and gewgaws located within the box. Sure, you've known about what's in the box for a while, but here's your chance to see it before you get it. If you can't wait until tomorrow to peek inside, jump on past the break to see the video.

  • Towerfall expands into the Dark World on PS4 in 2015

    by 
    Mike Suszek
    Mike Suszek
    11.11.2014

    Towerfall Ascension's forthcoming Dark World expansion will arrive on PS4 early next year, developer Matt Thorson revealed via PlayStation Blog. The update adds new playable archers, four levels, power-ups and more to the archery combat platformer. The developer also upped the number of team deathmatch levels per tower to five in the expansion. Thorson announced the Dark World update in September, and has since detailed several improvements to the game via his blog. Dark World will add the Vainglorious Ghoul red archer to the game's roster along with her ghostly ship as one of the levels, The Amaranth. The final tower of Towerfall's expansion, known as Cataclysm, features procedurally-generated levels to keep the action fresh for multiplayer bouts. Dark World will also include power-ups such as Prism Arrows and Trigger Arrows, the latter behaving like remote mines. [Image: Matt Thorson]

  • EverQuest II: Altar of Malice goes live

    by 
    Justin Olivetti
    Justin Olivetti
    11.11.2014

    Everyone must be drawn to the magical allure of "11/11" as a release date, for here's another one for you: EverQuest II's expansion, Altar of Malice, is now available to play. Altar of Malice adds the new playable Aerakyn race as well as bumps the level cap for adventurers, tradeskillers, and guilds up to 100. There's a gob of more stuff in this expansion, including an additional 29 zones of various types, an increase of prestige abilities to level 100, gem sets for armor, over a hundred new quests, and spiffy PvP gear. And since Altar of Malice is the new expansion on the block, free players can now access Chains of Eternity without paying. To help you jump into the expansion, we have not only the patch notes but also a preview and an interview about Altar of Malice's controversies for you to read while you update!