expansions

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  • Star Trek Online announces Tribble Test Weekend

    by 
    Matt Daniel
    Matt Daniel
    05.09.2013

    Star Trek Online's first expansion, Legacy of Romulus, is going to be launching in less than two weeks, and to build up some hype for the new addition, the folks at Cryptic have deemed this weekend a Tribble Test Weekend. Beginning tomorrow, players can log on to the Tribble test server and get their first look at the new content coming when Legacy of Romulus goes live on the 21st. But if that's not enough to enthuse you to play on the test server, Cryptic is sweetening the deal. Any players who log in and play on the Tribble server for at least one hour over the course of the weekend will receive a special to-be-announced reward after Legacy of Romulus is released. For the full details on this Tribble Test Weekend, just head on over to the game's official site.

  • EVE Evolved: Ten years of EVE Online

    by 
    Brendan Drain
    Brendan Drain
    05.05.2013

    Tomorrow marks a huge milestone in MMO history as sci-fi sandbox EVE Online officially turns ten years old. Released by a tiny icelandic development studio whose only previous release was a board game featuring Reykjavik's favourite cross-dressing mayor, EVE has slowly grown over the past decade to become one of the industry's biggest and most stable subscription titles. Following 2011's monoclegate scandal that led to around 8% of players quitting and CCP Games shedding 20% of its employees, this year saw EVE Online climb to new heights as it regained the playerbase's confidence and smashed the 500,000 subscriber barrier. As a special side-note, the EVE Evolved column also turned five years old last week; it has now officially been running for over half of EVE's lifetime. The past year has been remarkably successful for CCP, with both of the year's EVE expansions being extremely well received and console MMOFPS DUST 514 finally starting to take shape. The Inferno and Retribution expansions fixed a staggering number of small issues that were broken in the game while also making big changes to bounty-hunting, piracy, and PvP across the board. We also saw huge emergent events like the Battle of Asakai, a $6,000 ship kill, and the five trillion ISK faction warfare exploit this year. With DUST 514 officially launching in just over a week on May 14th and players fired up about the upcoming Odyssey expansion, the future's looking bright for EVE Online as it heads into its second decade. In this week's EVE Evolved, I look back at some of year's top EVE stories, stories that touched real life, and what the future holds for EVE's second decade.

  • Star Trek Online dev diary details new species: The Remans

    by 
    Matt Daniel
    Matt Daniel
    05.03.2013

    Star Trek Online's Legacy of Romulus expansion is slated for release in just over two weeks from now, and if you've been keeping up with the onslaught of dev diaries, you know that means new ships, new fashions, and of course, new playable alien species. The most recent dev diary from the folks at Cryptic Studios focuses on the Romulans' slightly nastier counterparts, the Remans. Players will be able to unlock Remans as a playable species in one of two ways: They can either purchase it from the C-Store (standalone or as part of the Legacy Pack) or "achieve Tier 5 in the New Romulus Reputation." Remans, of course, come with their own unique racial traits, including the powerful Mind Drain ability, described as "a powerful single-target psychic attack which drains vital essence from the victim to the caster." Sounds rather unpleasant to us. Remans also have access to two exclusive ship materials that can alter the appearance of any Romulan vessel they own, and they'll also gain access to spiffy Reman-only uniform variants. To check out the details on the new species, head on over to the official site for the full post, and remember that Legacy of Romulus will be going live on May 21st.

  • Star Trek Online's newest Ask Cryptic takes aim at revamps and Romulans

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.26.2013

    The Romulan faction in Star Trek Online will be unique in many ways, but exactly how the addition will work within the context of the game is still unclear. That's why many of the questions in the latest edition of Ask Cryptic focus on Romulans, such as what ships they will have access to from the C-Store (all ships from a player's chosen allied faction) and how Romulans with different allies will interact (they will not be able to group together for Romulan missions but can group for cross-factional content). Other topics of discussion include the long-anticipated revamp to Exploration, which is being moved over toward encouraging the use of the Foundry to fulfill a similar niche. Klingon progression will be improved with a full leveling path, including episodes ported over and heavily tweaked from the Federation line as well as unique bits of content just for KDF characters. For the usual buffet of questions and answers you can check out the full installment on the official site.

  • EVE Evolved: Five years of EVE Evolved

    by 
    Brendan Drain
    Brendan Drain
    04.21.2013

    About five years ago, on April 27th, 2008, I joined the Massively team and wrote the very first issue of the EVE Evolved column. Five years later, the column is still going strong and delivering its weekly dose of EVE Online to thousands of readers. I used to worry about running out of ideas to write about, but regular game updates and hilarious player shenanigans mean there's always something interesting going on in New Eden. When EVE hits its 10th anniversary in May, this column will have been running for just over half of the game's lifetime. In that time, I've written over 250 in-depth articles, guides, in-game stories and opinion pieces on EVE Online and a few on DUST 514. As usual, I'll be celebrating this anniversary by rounding up this year's column highlights and giving away two 30-day Pilot's License Extensions to two lucky readers. To enter the competition, write a comment explaining which EVE Evolved articles from this year you liked best and what topics you'd like to see covered in the coming year. You will need an active EVE account to claim the prize, so be sure to include your character name in your comment if you want to be in with a chance. If you'd rather not give out your character name or don't have an EVE account but would like to give the game a go, you can sign up a new trial account and use the name of your new character. In this week's EVE Evolved, I look back at the highlights from the column's fifth year!

  • The Daily Grind: What's the fastest you've hit the level cap after a raise?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2013

    I hadn't really been trying to hit the level cap in Star Wars: The Old Republic after the expansion launched. I wanted to, certainly, but I figured it would happen when it happened. Turns out that it happened very shortly after the expansion launched, thanks to a combination of early access and a whole lot of play for first impressions. As it stands, I'm pretty sure it's the fastest turnaround I've had for hitting the cap after it's been raised. Everyone's racing to the cap when a game first launches, but when the cap is raised it's a different ball game. You know how to play the game, you've got resources on your character, and you are often in pretty good equipment to start off. So what's the fastest you've ever hit the level cap after it's been raised? A week? Four days? A few hours after the patch has gone live? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • EVE Evolved: EVE's Odyssey expansion could be incredible

    by 
    Brendan Drain
    Brendan Drain
    03.31.2013

    When EVE Online's upcoming Odyssey expansion was officially announced last week at PAX East, the anticipation from players was almost palpable. Odyssey aims to follow in the footsteps of 2009's blockbuster Apocrypha expansion by revamping the exploration system and filling the void of space with thousands of new hidden treasures. We've been promised new ships, a new scanner mechanic with sleek new UI and additional functionality, and a rebalancing of industrial resources across the game. Though CCP is saving most of the expansion reveals for next month's EVE Fanfest and beyond, we can make some fairly educated guesses on what the expansion will contain from the press release and teaser site. It's pretty much a given that we'll get some kind of new exploration ship, and there's pretty strong evidence that moon minerals will be changing somehow. We're also almost guaranteed to get new faction battlecruisers, and the evidence is mounting that Jove space may finally be about to open for exploration. In this week's EVE Evolved, I look at the evidence for Jove space finally opening, explain why we desperately need a new scanning system, and make some educated guesses on what else the Odyssey expansion might contain.

  • Path of Exile version 1.0 is six months away, one expansion per year after

    by 
    Mike Schramm
    Mike Schramm
    03.30.2013

    The free-to-play action RPG Path of Exile went into open beta this past January, and the next step is putting together a version 1.0, Grinding Gear Games co-founder Chris Wilson told us this week at GDC 2013. Starting with about 250,000 registered players, the game has since grown up to around 2 million, with the devs fixing bugs and providing weekly patches since then.The weekly patches, which have been adding new skills and items to the game, will continue to roll out. But version 1.0 is going to be the game's full release, when the "open beta" tag comes off, and the game "will be reviewable," according to Wilson. The update will add a full story to the game's Act 3, including lots of new monsters and items, and "do the stuff we had to cut corners on" throughout the game's development, Wilson said.After that, "we intend to do expansions over the next five to ten years," Wilson told us. The team has no set plans for releases, and if they can put a major feature together in less time, then Wilson says they'll do it. The game already had a lot of success with "races," which are special events that challenge players to speedrun the game under special conditions. But in general, he said, given the current player base, "adding a new act to the game is probably a once a year thing."

  • Massively's hands-on with SWTOR expansion Rise of the Hutt Cartel

    by 
    Larry Everett
    Larry Everett
    03.25.2013

    Last week, BioWare invited a crew of gaming journalists to Austin to experience the latest content for Star Wars: The Old Republic. While I couldn't personally make the trip, BioWare invited me to listen in on the presentation given by Executive Producer Jeff Hickman. The journalists in Austin paired up and began their journey on the Hutt-controlled planet of Makeb, while I, having already been testing Rise of the Hutt Cartel for a few weeks, began writing my impressions of what I saw on that planet. Before I begin my report, I would like to lay down a couple of disclaimers. In order for me to tell the story behind Makeb, I will have to give some spoilers about the main game. If you haven't completed it, and you don't want to know how it ends, then you will not want to read the first section after the break. Secondly, if you are looking for Rise of the Hutt Cartel to fix all the issues and emotional setbacks you had with SWTOR in the first place, then you might be a little disappointed. However, if you loved the storytelling and overall gameplay of vanilla TOR, then you will absolutely love this expansion.

  • Hyperspace Beacon: SWTOR, a wretched operation of Scum and Villainy, part 1

    by 
    Larry Everett
    Larry Everett
    03.19.2013

    Sometimes it's good to be me. When I mentioned that I had not had a chance to test out the latest operation in Star Wars: The Old Republic Rise of the Hutt Cartel on the public test server, one of my Twitch followers known as Jedi Consular put me in touch with the Memories of Xendor guild. You might remember that guild from my column about the tools of the raid. Its members made the real-time parser that I use all the time. MoX invited me to join a 16-man Scum and Villainy operation last Thursday. When we started the raid, I was shocked to find out that we were running hardmode. My groupmates told me they don't even run storymodes anymore. They skip right to the most difficult. I want to give a big thank you to Tensa, Jedi Consular, and MoX guild for helping make this article possible. Because of this group of awesome gamers, I experienced the complete raid. From Dash'roode to Dread Master Styrak, we fought every boss. SWTOR has expanded as a raiding game; each boss has its own merits and shows the game's growth from the previous raids. Read on to get my breakdown. However, I will warn you: There are major mechanics and story spoilers.

  • The Daily Grind: What game do you still hope will be revitalized?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.05.2013

    I do not play Warhammer Online any longer, but it holds a special place in my heart. I greatly enjoyed playing the game when it was selected for Choose My Adventure back in the day, and I still hold out hope that the game will emerge from its slow stagnancy to be some sort of WAAAGH-based phoenix. The odds of that happening are low, but I'd love to see it happen just the same. Games have a life cycle, and after a certain point, even the most beloved online title slips into a maintenance mode. But we all have titles that we'd love to see get updates once again, allowing us to relive the glory days. This isn't about games that had been shut down; this is about games that are still running but are no longer at the forefront of the gaming zeitgeist. So what game do you still hope will be revitalized, even if you don't expect it to happen? Would you like to see Ultima Online get another day in the sun, or do you just hope that Champions Online will get a big expansion and some development love? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Final Fantasy XI: Seekers of Adoulin site details Geomancer abilities, Naakual bosses

    by 
    Matt Daniel
    Matt Daniel
    02.02.2013

    Some new updates have hit the Final Fantasy XI: Seekers of Adoulin official website, shining a light on the abilities of the new Geomancer job and on the Naakuals, seven of the fiercest creatures in Adoulin. The Geomancer will be bringing a number of nifty new mechanics to the table, though perhaps the most interesting of these is the job's use of luopans. Luopans are described as "geomantic catalysts" that "act as the epicenter for special spherical fields termed 'colures.'" The Geomancer can place a luopan anywhere on the ground and activate it to cast a geocolure spell, which can provide buffs to nearby allies or debuff nearby enemies. And from the looks of things, players will need all the help they can get in order to take down the dreaded Naakuals, described as "the seven most bloodthirsty hellions that reign over the wilds surrounding Adoulin." Three of these Naakuals have been revealed on the expansion's site. The first is Tchakka, the Riptide Naakual, which takes the form of a nasty shark-like rockfin. There's also Achuka, the Firebrand Naakual, representing the dinosaur-esque gabbrath family, and Colkhab, the Matriarch Naakual, the most dangerous of the bee-like bztavian family. To have a look at these ferocious foes for yourself, head on over to the FFXI: Seekers of Adoulin official site. [Thanks to zengarzombolt for the tip!]

  • EVE Evolved: Bring on the big expansions!

    by 
    Brendan Drain
    Brendan Drain
    01.20.2013

    I don't normally jump out of my seat shouting "hell yes!" to an EVE Online dev blog, but this week's announcement on the direction of future expansions has me a little bit excited. In two somewhat dry and lengthy posts, Executive Producer Jon Lander and Senior Producer CCP Seagull detailed the approach they intend to take to ongoing development in 2013. Instead of announcing any big headline features or making vague promises, the developers looked back at the success of 2009's blockbuster Apocrypha expansion. Apocrypha was hands-down the best expansion EVE has ever had, adding 2500 hidden solar systems accessible only through shifting unstable wormholes. We saw a renaissance of exploration, collaborative research, and colonisation efforts that defied EVE's war-like reputation, and moreover, we saw a rebirth of small-scale PvP. The magic sauce that made Apocrypha work was lateral design: Rather than add one massive vertical feature, the expansion offered a little something for everyone. Apocrypha was EVE at its best, and hearing that developers are going back to that style of expansion honestly makes me a little giddy! In this week's EVE Evolved, I look at the future for EVE's expansions, why the Apocrypha model works, and why I'm optimistic for 2013 and beyond.

  • The Daily Grind: What was the best MMO expansion of all time?

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2013

    Whether or not the expansion model is here to stay or on the way out in the industry is a topic for another time. Instead, I want to talk about the best expansion of all time. AOL's Neverwinter Nights supposedly had an expansion in 1992, but the modern age of expansions didn't get going until 1998's Ultima Online: The Second Age. Since then we've seen scores of add-ons to our favorite MMOs. In 2012, we had nine major expansions enter the field (and we're not even counting content updates). A great expansion significantly improves upon the game that came before. Perhaps it adds a wealth of new content, is just superbly done, or introduces a beloved feature to the game. For you, it could be the expansion in which you fell in love with a certain MMO. Don't hold back here; if there ever was a time to step up and be bold, now is it. Let's fight it out in the comments over the best expansion that was, is, and ever will be! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Flameseeker Chronicles: Hopes for the new year in Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    01.01.2013

    It's the dawn of a brave new year. Guild Wars 2 is still in its infancy, really -- ArenaNet's work in this year will do a lot to shape the future and lasting impact of the game. With apparently an expansion's worth of content coming out in January and February, this certainly promises to be an exciting year. I don't know whether the following things are predictions or hopes, but they can't be all that much more inaccurate than fondling sheep guts.

  • Your Alleria and Turalyon are in another castle

    by 
    Matthew Rossi
    Matthew Rossi
    12.13.2012

    Once they added the note about Alleria Windrunner and Turalyon to the various loading screens I actually turned to a friend and said "Okay, now they're just mocking me." Seriously, I've written KYL's about both of these characters, they're among my favorite from WCII, and I want to know what happened to them. They have a kid wandering around Outland! Where did they go? This isn't exclusive to them, either. Before Cataclysm I was one of those people who constantly rode up to the Greymane Wall in Silverpine and tried to get around it even though I knew there wasn't anything there yet. When I read in the World of Warcraft magazine that the Dark Trolls had died at the hands of the Twilight's Hammer cult invading Hyjal, I was very annoyed that I'd never see them in game. I still want to get to go down into Azjol-Nerub more fully, I'm still waiting to go to Kul Tiras (and frankly I wish I'd thought to include a Kul Tiras raid in yesterday's raid speculations) and man, I need to know what happened to Neptulon. There are lots of Warcraft lore and story threads left completely unresolved. A lot of them wouldn't make any sense to be revealed in Mists of Pandaria, but luckily speculation isn't limited by the current reality.

  • The Daily Grind: Do expansions bring you back to games you've sworn off?

    by 
    Jef Reahard
    Jef Reahard
    12.10.2012

    This winter is overflowing with MMO expansions, and whether we're talking about the fantasy stylings of RIFT and EverQuest II or the sci-fi sandbox shenanigans on display in EVE Online, there's a little something for everyone. That being said, I've played and grown tired of each of these titles before, a couple of them multiple times, so even though EVE's new bounty mechanics and RIFT's dimensions sound awesome, I'm having a hard time fighting through the been-there-done-that feelings long enough to give one of them another whirl. How about you, Massively readers? Do expansions bring you back to games you've written off, or do you hold fast and stay quit? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Tattered Notebook: Experiencing experience in EQII

    by 
    Karen Bryan
    Karen Bryan
    11.24.2012

    It's time to talk about experience. No, not the experience that comes from immersing yourself in a virtual world and creating memorable moments. I'm talking about the numerical value assigned to the various things you do in game, the kind of experience everyone wants and never has enough of. EverQuest II underwent a recent change in how experience is awarded, and it got me thinking about experience in general in our MMOs. How far have we come when it comes to the experience reward system, and will we ever arrive at a system that satisfies everyone?

  • EverQuest II: Chains of Eternity launch day roundup

    by 
    Jef Reahard
    Jef Reahard
    11.13.2012

    EverQuest II's ninth expansion launches today (we know, it seems like there have been at least 127 expansions, but that's EverQuest). Chains of Eternity introduces several of what SOE is calling "must-have" features to its long-running fantasy sequel. Chief among these are new prestige abilities, a level-cap bump (to 95), and adornments that become more powerful alongside your character. In terms of content, Chains of Eternity focuses on EQII's afterlife via the realm of Ethernere and expansive new zones like the Obol Plains and the Eidolon Jungle. The update also boasts nine new dungeons as well as the ability for players to skip part of the game's alternate advancement grind. SOE is gifting two of your level 90 characters with 280 free AA (which is the minimum threshold for beginning the journey to max level). Head past the cut for a roundup of all our Chains of Eternity coverage.

  • EverQuest II posts a preview for Chains of Eternity on the last day to pre-order

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.12.2012

    Are you ready for the ninth expansion for EverQuest II, Chains of Eternity? It's coming out tomorrow, so if you're not ready, you should probably get ready pretty quickly if you play the game. This also means that today is the last day to pre-order and get an exclusive cape as a pre-order customer. Technically you have until 2:59 a.m. EST on the 13th, but it's best to just take care of that now if you've been meaning to order it and haven't gotten around to it. But what if you're still undecided? The team at Sony Online Entertainment has put together one last preview video to help tempt you over with information about the expansion's dungeons. It's a quick video hitting the highlights of the nine new dungeons included with the expansion, complete with commentary from the developers regarding the design and the visual points of interest. Jump past the break for the preview, and if you're still on the fence about ordering, you'll need to make up your mind quickly.