faction-warfare

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  • PlanetSide 2's New Conglomerate faction detailed

    by 
    Jef Reahard
    Jef Reahard
    11.08.2011

    The distinction between terrorist and freedom fighter can be subjective, and the latest PlanetSide 2 dev blog offers an appropriate example. The piece profiles one of the three factions fighting for control of the planet Auraxis, and the New Conglomerate is either a bastion of liberty or a collection of cowardly infidels depending on whom you ask. The NC are "in total open war with both the Terran Republic and the Vanu Sovereignty, seeking to free humanity from the tyrannical grip of the former and defend them from the fanatical alien influence of the latter," according to the blog entry. If you're more interested in PlanetSide 2's gameplay than its lore, Sony Online Entertainment wants you to know that the New Conglomerate is "built around hitting first, hitting hardest, and taking a beating." Vehicles like the Reaver and the Vanguard are built to stay in the fight longer at the cost of mobility and speed. Head to the official PlanetSide 2 website for further details.

  • EVE Evolved: Looking forward to the winter expansion

    by 
    Brendan Drain
    Brendan Drain
    10.09.2011

    Since EVE Online's release in 2003, CCP Games has been the center of one of the most interesting success stories in the games industry. Produced by a tiny indie development studio on a frozen volcanic rock, EVE was the perfect example of how to do things right. The game's publishing deal with Simon & Schuster allowed CCP to buy back the rights to the game several months after its initial release. With no publisher taking a cut of the profits, CCP ploughed subscriptions back into the game's development and grew the development team organically. As a one-game company, CCP worked closely with players to make EVE the best game possible for its loyal playerbase. In a recent letter to the players, CCP CEO Hilmar laments that somewhere along the line, things changed for the worse. The CCP of today bears little resemblance to the "little indie studio that could" of 2003, not just housing over 600 employees in offices around the world but also developing upcoming MMOs DUST 514 and World of Darkness. Resources are spread thin, and EVE Online has suffered for it. Last month I looked back at the blockbuster Apocrypha expansion and asked why every expansion since then has cut down on the in-space development players want. Hilmar's letter and its accompanying devblog answered that question this week with a solid plan for iteration on flying in space features during the winter development period. In this week's EVE Evolved, I look forward to the winter expansion and explain why each of the issues being tackled in the coming expansion is a big deal to players.

  • EVE Evolved: Upgrading to a PvP cruiser: Gallente and Amarr

    by 
    Brendan Drain
    Brendan Drain
    07.31.2011

    People come to EVE Online from many different gaming backgrounds, and for one reason or another, the game doesn't click with most people the first time they try it. Two weeks ago, I encouraged people who have tried EVE but never got it to click with them to approach the game from a new angle -- to grab a few friends and charge head-first into PvP with guns blazing from day one. In last week's EVE Evolved, I advised new players on getting into their first PvP frigate, preparing for PvP, and staying financially ahead of the inevitable ship losses. I also put together two frigate setups for each race that will fit and function well with only a few days worth of skills trained. While frigates are fantastically cheap ships in which to learn the basics of PvP, their effectiveness on the battlefield is limited. Most tech 1 frigates struggle to deal anywhere near 100 damage per second, and if caught by enemy tacklers they die quickly. While the next step up is the destroyer class, I strongly advise PvP-oriented players to skip it and move straight on to cruisers. Although cruisers have less mobility than frigates and are easier for large ships to hit, they pack a big punch for a relatively low cost and can take a bit of a beating. In this week's extra large EVE Evolved, I share effective and battle-tested setups for the Thorax, Vexor, Arbitrator, and Omen that new players can use with less than two weeks of skills trained. I also suggest skills to train and give a few tips for keeping costs down. If you're a fan of Minmatar or Caldari ships, tune in to next week's EVE Evolved for the continuation of this article.

  • EVE Evolved: Casual gameplay and public groups

    by 
    Brendan Drain
    Brendan Drain
    05.29.2011

    I've always held a belief that EVE Online isn't really at its best until I get into a good group. A lot of the most fun gameplay I've experienced over the years has been in a small group of strangers, friends or people who would soon become my friends. The year I spent in faction warfare and the two years I spent on wormhole expeditions with friends were incredibly good times that I look back on fondly. I've even found that the parts of EVE that aren't specifically intended for groups, such as exploration, mission-running, and trading, are a lot more enjoyable if I take a few friends along for the ride. There's no doubt in my mind that EVE is primarily a group game. Two weeks ago, I talked about how EVE is more of a giant social sandbox than a game and that it's EVE's social nature that really motivates people to keep playing in the long-term. The remarkable ability of social communities in MMOs to self-organise when faced with challenges could be a massive asset to EVE's development if used well. When faction warfare was first released, for example, players rapidly organised themselves into fleets. People who had never met each other, many with no PvP experience at all, were soon practicing core fleet maneuvers together as a cohesive unit and facing off against hostile fleets. With nothing but a war declaration, some cosmic anomalies, and a few medals, EVE turned thousands of newbies into four terrifying fighting forces. That is something I'd definitely like to see repeated. In this week's opinion-filled EVE Evolved, I delve into the world of casual gameplay and ask whether new public group activities could dramatically broaden EVE's appeal and keep gameplay fresh.

  • EVE Evolved: Getting into PvP from day one

    by 
    Brendan Drain
    Brendan Drain
    09.26.2010

    Although it has significant PvE elements, EVE Online has always at its core been a heavily PvP-oriented game. Players wanting to get into PvP are often advised to train months' worth of skills and build up significant ISK reserves before even trying it, but this is something I strongly discourage. As I've said in several previous articles, a new player can be a useful and effective part of a PvP squad with very little training time. This is something I personally put to the test when a few real life friends and I started completely new characters and started engaging in PvP with less than 12 hours of skills trained. Although we had significant PvP experience under our belts, the exercise proved to me that skill training and ISK weren't the absolute minimum requirement they were thought to be. I firmly believe that all it takes to successfully PvP from the outset is some patient direction from older players and perhaps a little generosity to help you afford some early ship losses. In my experience with introducing new players to EVE, I've always found the EVE community to be more than willing to provide both of these in abundance. I'd say that not only is it possible to try out PvP within the 14-day trial period, it's highly recommended. In this opinion piece, I explain some key things you can do as a new player to get into PvP right from day one of the EVE free trial.

  • EVE video corner: "Future Proof"

    by 
    Brendan Drain
    Brendan Drain
    03.31.2010

    There's no doubt about it that EVE Online can produce some stunning visuals and incredible stories. New Eden has been the setting for countless creative works, some featuring real gameplay and events and others pushing the limits of the prime fiction. Every so often, I come across a video so mind-blowing that it has to be shared. Last night CrazyKinux's Musing pointed me toward an awesome new EVE video that's been seven months in the making. Produced by Kale Ryoko, "Future Proof" tells the tale of a Caldari militia fleet on a combat mission for the state. Headed up by support commander Firefox of the Chimera "Overlord", the fleet must do all it takes to push through to their objective. Assisting with this twelve minute masterpiece is Veto corporation's Kyoko Sadako, the mastermind behind such incredible videos as "War Has Come" and "The Angel Cartel (Push Eject)". Made using some of EVE's art assets and the Unreal 3 Engine, Future Proof is a video that simply must be seen. Skip past the cut to watch both parts of the video in HD. The original version is available for download at the video's official page on the EVE forums.

  • Singularity's Empyrean Age begins Saturday

    by 
    Samuel Axon
    Samuel Axon
    05.15.2008

    CCP will begin testing EVE Online's recently announced Emyprean Age expansion on the Singularity test server beginning this Saturday, the 17th of May. To celebrate the event, the dev team is hosting an event at 19:00 GMT. Everyone is invited to test the new features -- particularly Factional Warfare -- with the dev team.There will be awards for achievements like "most kills" and "most bizarre bug found" once the dust has cleared. If you're an EVE subscriber, read the announcement for more details. If you want to jump right in, don't forget to download the patch and apply it to your client (not the installation with which you play on Tranquility, though!). Once you're all patched up and ready to go, log in on Saturday and join the chat channel "Faction Testing."How often do you get the chance to blast the entire EVE dev team out of the skies? Sounds like fun.