feral

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  • Things that annoy me

    by 
    Allison Robert
    Allison Robert
    07.05.2008

    Or, how to celebrate the birth of a nation via an ugly series of Horde losses in Arathi Basin:1. Every single Alliance character in the game has a Black War Tiger.2. Every single Horde character in the game has a Black War Raptor (yes, myself included).3. I could be wrong, but I don't think "Lich King" is pronounced "Lick King," as I keep hearing it pronounced on my server.4. However, it might be because the word looks somewhat Germanic, and I will be unable to keep a straight face for the duration of the next expansion.5. To the point of losing it completely if I hear "World of Warcraft: WRAAAAAAATH OF THE LICK KING" intoned by the Deep-Voiced Serious Trailer Guy.6. How male human characters run. There's a lot of great animation in the game. This is not one of them.7. Practically every main-tank of every Hordeside raiding guild is a male Tauren.8. An egotistical male Tauren. Look, Spanky, just because Bulwark of Azzinoth is bigger on you than anybody else does not mean that the same is true of appendages elsewhere.

  • Brutal Gladiator's Sanctuary

    by 
    Zach Yonzon
    Zach Yonzon
    06.24.2008

    The Brutal Gladiator's Sanctuary is the armor set for Feral Druids. It is a dragonhide, or leather armor usable only by Druids and is usually matched with Guardian's Dragonhide armor pieces. The armor set can be purchased from Big Zokk Torquewrench in Netherstorm and Ontokk Shatterhorn in Shattrath City. The matching Guardian items may be purchased from Doris Volanthius in the Hall of Legends and Lieutenant Tristia in the Champion's Hall. Brutal Gladiator's Dragonhide Gloves The Brutal Gladiator armor piece for the hands are the cheapest and easiest Season 4 Arena gear to obtain. With no personal rating requirements, most players will be able to purchase this piece and is the Arena gear likely to be most widespread as soon as the season begins. The glove bonus to Maim is one of the best of all PvP gloves. The gloves have the following stats (number in parentheses are the improvements over its Season 3 equivalent): 368 Armor (+25)+35 Strength (+4)+36 Agility (+4)+48 Stamina (+4)+25 Intellect (+4)+13 Hit (+4) +22 Resilience (+0)Causes Maim to interrupt spellcasting and prevent any spell from that school from being cast for 3 secs.Classes: Druid WoW Insider says: Although Feral Druids have traditionally been underrepresented in Arenas, these gloves should be freebies. Incidentally, many Feral Druids also find these gloves excellent for tanking. The armor is higher than the Kodohide or Wyrmhide gloves, but relatively low compared to PvE gloves. Some Druids find that the Resilience and +Hit more than make up for it.Brutal Gladiator's Dragonhide LegguardsThe leg armor possesses a personal rating requirement of 1550, which isn't too difficult to obtain, even for Feral Druids. While not as accessible as the gloves, the leg armor is highly visible on a character and is also likely to be a popular purchase, even at 1875 Arena points. The legguards have the following stats (number in parentheses are the improvements over its Season 3 equivalent):478 Armor (+35)+40 Strength (+4)+41 Agility (+4)+61 Stamina (+6)+34 Intellect (+4)+17 Hit (+5)+18 Critical Strike (+5)+29 Resilience (+0)84 Armor Penetration (+0)Classes: DruidWoW Insider says: The lack of sockets mean that the only customization that can be done will be through Tailoring or Leatherworking enchants. Hit rating, armor penetration, and other good stats make this leg armor almost as good a purchase as the chest piece.Brutal Gladiator's Dragonhide TunicWith three sockets, the chestpiece is the most customizable Arena armor piece, and is the next best purchase after the gloves. In PvE, the chest armor is traditionally a drop from the final boss in a series (Magtheridon drops Tier 4 chest token, Kael'thas drops Tier 5 chest token, Illidan drops Tier 6 chest token, etc.). Arenas are different in this regard, but the item level of the chest is identical to PvE chest pieces. Sunwell Plateau breaks from tradition in that the final boss, Kil'jaeden, does not drop chest tokens or armor. However, the Brutal Gladiator chest armor is equivalent to the drops from Entropius and is the best combination of cost and restriction among all the armor pieces. The tunic has the following stats (number in parentheses are the improvements over its Season 3 equivalent):569 Armor (+40)+34 Strength (+4)+36 Agility (+5)+61 Stamina (+7)+26 Intellect (+4) +16 Hit (+4)+23 Critical Strike (4)+26 Resilience (+0)84 Armor Penetration (+0)Socket Bonus: +4 Resilience Rating Classes: DruidWoW Insider says: The best Brutal Gladiator purchase outside of the gloves, some Druids will use this to tank even in raids, as some Druids will take Resilience to compensate for the reduced armor. Because of its PvE equivalent, obtaining the Brutal Gladiator chest armor is almost like killing Entropius in Sunwell Plateau. Well, ok not really, but if you don't raid, that's about as close to a raid drop as you're going to get. Brutal Gladiator's Dragonhide HelmThe helm is very likely the last Brutal Gladiator armor piece that many players will obtain. With the shoulders at an extremely prohibitive 2200, most players will only manage 4/5 of Season 4. Feral Druids can conceivably achieve 1700 for this helm, which costs the same as the chest and leg armor pieces. With a personal rating attached to it, the Brutal Gladiator helm might be one helm graphic that players would like to leave on. It is also identical in model to the pieces that drop off Kil'jaeden in Sunwell Plateau. The helm has the following stats (number in parentheses are the improvements over its Season 3 equivalent):461 Armor (+32)+36 Strength (+4)+35 Agility (+4)+64 Stamina (+7)+28 Intellect (+5) +17 Hit (+5)+31 Critical Strike (+4)+25 Resilience (+0)84 Armor Penetration (+0)Socket Bonus: +4 Resilience RatingClasses: DruidWoW Insider says: More than most PvP pieces, the Dragonhide set works very well for PvE, and many Druids can make use of the helm, particularly for DPS. It's one of the best cat DPS helmets in the game, so Feral Druids would do well to strive for the 1700 personal rating.Brutal Gladiator's Dragonhide Spaulders The 2200 personal ratings requirement for the shoulders are almost Gladiator-level for most Battlegroups, and will likely be a very rare sight in most realms. It's uncertain how many Feral Druids will be able to achieve that rating in Season 4. It is the cheapest item after the gloves, but it is also the most difficult to get. Blizzard's reasoning for this is that the shoulders are the most "visually impacting" armor piece, confirming Blizzard's opinion that PvP achievements should be on display. The spaulders have the following stats (number in parentheses are the improvements over its Season 3 equivalent):430 Armor (+30)+34 Strength (+4)+34 Agility (+4)+47 Stamina (+4) +20 Intellect (+4)+21 Critical Strike (+4)+21 Resilience (+0)Socket Bonus: +3 Resilience RatingClasses: DruidWoW Insider says: Brutal Gladiator Shoulders are peacock gear. Considering that most players who will obtain these items will be Restoration Druids who have Arena points to spare, it's not even worth considering. Guardian's Dragonhide Belt Because it is a visual match for the Brutal Gladiator's Sanctuary, and because it comes with no personal ratings requirement, the belt is most likely to be the most widely distributed Season 4 gear. It is purchasable with Honor points, so even players who do not participate in Arena PvP can obtain it. The belt has the following stats (number in parentheses are the improvements over its Season 3 equivalent):322 Armor (+22)+34 Strength (+4)+33 Agility (+3)+46 Stamina (+4)+24 Intellect (+4) +25 Critical Strike (+4)+26 Resilience (+0)Classes: Rogue, DruidWoW Insider says: With the low Honor cost and no personal ratings restriction, this belt should be among the most widespread Feral gear come Season 4. It's a no-brainer purchase once you have the Honor for it.Guardian's Dragonhide BracersThe only other Guardian piece with a socket is the amulet, which doesn't have a personal rating requirement. Coupled with the fact that bracers are visually insignificant, being hidden under gloves or robes, most players feel that there's little urgency to get them. A 1575 personal ratings requirement also requires decent performance in Arenas. The bracers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):253 (+17)+25 Stength (+3)+25 Agility (+3)+33 Stamina (+4)+24 Critical Strike (+3)+18 Resilience (+0)Socket Bonus: +2 Resilience RatingClasses: Rogue, DruidWoW Insider says: The best bracers most Druids will get outside of Sunwell Plateau, it is also an excellent choice for Rogues. The higher armor, resilience, and crit coupled with a Red Socket make up for losses in attack power, agility, and stamina. Probably the best Guardian bracers available due to the versatility. Guardian's Dragonhide BootsThe most visually important match of all Guardian items -- although it won't be seen on Tauren feet, the boots are a big jump from a 1575 personal ratings requirement and is as demanding to get as the head piece at 1700 personal ratings. It is also as expensive to purchase as the belt, which has no ratings requirement. The slippers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):385 Armor (+28)+34 Strength (+4)+33 Agility (+4)+46 Stamina (+4)+24 Intellect (+4)+25 Critical Strike (+4)+26 Resilience (+0)Classes: Rogue, DruidWoW Insider says: Although 1700 is the highest personal ratings requirement outside of the weapons and shoulders, these boots are also good for tanking, making its usefulness extend outside of Arenas. Definitely a good purchase if you can manage the ratings. %Gallery-25440% Looking for more Season 4 info? We've rounded up everything you need to know about the Brutal Gladiator season right here.

  • Tank Talk: Do you feel lucky, punk?

    by 
    Allison Robert
    Allison Robert
    06.05.2008

    Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. At least, that's what the others said they were doing. I intend to use it mostly as a soapbox to complain. Absolute power tends to......something something.Welcome to Tank Talk. I am your bear Druid hostess for this week, with a topic that occurred to me while reading a recent article here on the site. Eliah Hecht wrote that his guild is facing a not-uncommon tank shortage and that he has considered the possibility of leveling a tanking class to 70 before Wrath, or tanking on a Death Knight afterwards. A number of people on my server and in my guild have talked about doing the same thing, or switching mains once Wrath hits. With so many people playing Death Knights, I think it's very possible that more people will discover they enjoy -- or at least, don't mind -- tanking, and may seek to do so in a raid environment without necessarily knowing what they've really signed up for. From those of us who have tanked raid content in vanilla WoW or BC, here are the 10 questions you'll want to ask yourself if you're considering the possibility of tanking serious raid content:

  • Hybrid Theory: Druids and the Wrath Alpha

    by 
    Alex Ziebart
    Alex Ziebart
    05.24.2008

    Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.Last week we discussed Death Knights a little bit, and my personal stance is that their impending introduction to the game won't harm existing tank classes too much. Most likely, they'll have their own niche (magic tanking) but with some work be capable of tanking other things. Warriors, Druids and Paladins will still retain their own niches, even with the addition of a new tanking class.I discussed that primarily because a lot of tanks, Druids especially, have voiced concern to me about losing their viability. How appropriate that Druids are the first pure hybrid class to have their new spells and talents implemented into the Wrath alpha. Before I start my analysis and slather my thoughts all over you, you can take a look at them on this Wrath wiki. To avoid spoiling those that want all of the expansion to be fresh come release, I've tucked all analysis behind the cut.

  • Switching specs, switching roles

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.04.2008

    Now, there's some classes (mostly pure DPS) that have a special advantage when it comes to respeccing: When they decide to change specs, they can mostly get away with using the same set of gear. They may want to regem a bit toward one stat or another, or switch weapons, but for the most part, they can change their spec and settle right into their new role with relative ease, not having to wait for certain gear to come along before they make a "final" plunge. Even if they do need to make a bigger stat change, their old gear can usually mostly suffice until they get a few more drops. I've noticed this because I'm strongly considering switching two of my hybrids to another role full time soon, and it's been a lot more complicated, because gear enters the equation in a much larger way.

  • Shifting Perspectives: Gearing your bear tank from 70 to Karazhan!

    by 
    John Patricelli
    John Patricelli
    04.15.2008

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, comes late to the party with a mammoth of an article that hopes to cover bear tank gear choices from dinging at 70 up to and through running Karazhan with your guild. Gearing up as a bear tank As you approach level 70 as a feral druid, your playstyle to this point has most likely been as a Kitty, focusing on causing lots of damage, very swiftly. Kind of like a stripped down, no frills rogue. But with style. As much as you enjoy being a kitty, however, you just know all your friends want you to tank. With Fury Warriors, Enhancement Shamans, Retribution Paladins and real Rogues floating around, there is no shortage of melee DPS in the game. But a good tank! Well, that's another story.

  • Hybrid Theory: Brutallus and You

    by 
    Alex Ziebart
    Alex Ziebart
    04.06.2008

    Every week, Alex Ziebart comes to you with Hybrid Theory. A column with... theories about hybrids, I guess. I mean, that's what it says at least. I guess it could be something else, but probably not. Honestly, you should probably just read it and find out for yourself. In the past here on Hybrid Theory, we've discussed what Hybrids are capable of doing in a raid, as far as beneficial talents and utilities. We talked about the fact that a few well-placed hybrids in your raid can take your DPS from 'good' to 'horrifyingly good.' All of this comes to the front again in a boss that many high-end raid groups are clashing against right now: Brutallus.If you haven't read anything on this boss yet, it's the single largest gear check in WoW yet. It's Burning Crusade's Patchwerk, mostly. To beat Brutallus, you need roughly 29,000 sustained DPS across your entire raid. If you don't pull that off, you hit his enrage timer and he destroys all of you. Simple as that! If you're lucky you can burn off a final two or three percent of his health after the enrage, but that's about as far as you go. That three percent is about 300,000 health, so don't get too confident.

  • Hybrid Theory: Magisters' Terrace, stomping all over your comfort zone

    by 
    Alex Ziebart
    Alex Ziebart
    03.29.2008

    We've been talking about Magisters' Terrace a lot. I have been talking about Magisters' Terrace a lot. Lucky you, we're going to talk about it some more!Magisters' Terrace is the brand new 5-man that came with Patch 2.4, so it comes across as much harder than it actually is. It is hard, sure, but not the soul-rending pain we're all feeling right now. All new dungeons require a period of adjustment. I remember when Dire Maul first came out, way back in the day. Everyone thought it was utterly horrifying.During this period of adjustment, you're going to run into groups being far more strict about group composition. Once the community has become accustomed to the difficulty level of Magisters' Terrace, things will ease up. Currently, a lot of damage specced hybrids are having a rough time finding a group consistently due to one pretty large factor: A lack of crowd control. There are a lot of things you can(and should) do to make up for that, and knowing those things will do a lot to contribute to speeding up the adjustment period.

  • Talents you hate

    by 
    Allison Robert
    Allison Robert
    03.10.2008

    My main is a tanking feral druid who respecs to PvP resto pretty regularly (you know you're playing a hybrid class when your local trainer publicly thanks you for financing his boat payments), and every week I find myself staring at my talent calculator wanting to take a shillelagh to Nature's Focus. The Druid restoration tree has a lot of talents that leave you wondering what you're supposed to be using them for, and I nominate this one as winner, class, and show. Which says something, given the number of resto talents there are that either: a). make no sense if you take the 41-point talent Tree of Life, which virtually every raiding resto does, or b). also make no sense if you mostly PvP.Rant after the cut.

  • Hybrid Theory: What can I do? part 2

    by 
    Alex Ziebart
    Alex Ziebart
    03.08.2008

    Hybrid Theory comes to you yet again from blogger and columnist Alex Ziebart. You're in for thrills, chills, and quite possibly some useful information, but I doubt it. Last week on Hybrid Theory, I got into some of the basic details of what would make you and your spec desirable in a raid. I covered the DPS specs, and this week I'll be covering tanks and healers. Warriors, priests, I'll be leaving you out of this one. I love you, really, I do! But it's that conditional love, where I only love you if you're specced how I like. I hear Rossi, Knox and Harper still love you! Man, they sound way cooler when you refer to them by their last names, don't they? Like detectives, or super heroes....Right. Anyway! I'll be detailing the strong points of the tanking and healing specs of our beloved hybrids, and the utility you provide. Should you be looking for a new raid group anytime soon, these will be the things you'll want to keep in mind when asked what you can offer a raid. Having good gear and knowing how to play is also a plus, but this is a start.Never fear you QQasuals(just kidding!) out there, next week I'll take a step back from the raiding scene and cover some of the new toys in Patch 2.4 and what they mean to you. However, it isn't next week yet, so read on!

  • Hybrid Theory: What can I do?

    by 
    Alex Ziebart
    Alex Ziebart
    03.01.2008

    Welcome to another installment of Hybrid Theory, wherein columnist Alex Ziebart assures the world that he does not, in fact, hate Retribution Paladins. In fact, he raids with a Retribution Paladin. Really. He does. Pinky swear. Let's face it, folks. A lot of raid leaders have very little idea what they're doing when they're brand new to the raiding thing. I was there once, too. Until you have some experience in the 25-man raids, you have very little idea how group synergy works or anything of that sort. As a hybrid, especially one specced in a tree other than your healing tree, this could cause you some issues when looking to break into raiding from the ground level, rather than filling a gap in an existing raid that generally knows what's what.You will most likely find that you'll need to sell yourself to raid leaders. What can you bring to the table? What can you do that a mage can't? What can you do that a rogue can't? The answer: Quite a bit! First thing to keep in mind, though, is that as a hybrid, you will probably not do as much damage as the other DPS classes in the raid. Healing specced, you will keep up just fine. Damage specced? Well, you won't keep up on every encounter. That's okay though. You don't need to. Why? Because you specifically allow those other classes to meet their maximum potential.I'll go through each of the damage specs one by one. Tanks, healers, sorry. You come next week. I'm writing a column, not a novel!

  • Shifting Perspectives: So, is Nurturing Instinct worth taking now?

    by 
    Allison Robert
    Allison Robert
    02.26.2008

    Every Tuesday, Shifting Perspectives is typically written by someone who is not Allie Robert. This week, she has Prowled onto John Patricelli's turf, Pounced him, and run off shouting, "Ha ha! I have your column and there's nothing you can do about it for the next un-talented 3 seconds!"John's previously covered a number of the changes you can expect to see in the upcoming patch 2.4, but more recently we're heard of changes to the feral talent Nurturing Instinct. Currently the talent increases healing spells by up to 50% of your Strength. It's not such a bad bonus, but you'd be a rare feral indeed if you found a lot of leather gear with +Strength on it outside of the tier or arena sets. The vast majority of ferals continue to use specialized pieces like the Heavy Clefthoof set for bear tanking and mostly rogue gear for cat dps. Either way, the talent was of considerably less use than it might have been if more pieces like the Shadowprowler's Chestguard existed ingame (although the addition of badge gear has made it possible, albeit time-consuming, to get leather with "Druid stats"). Moreover, with the change to the Heart of the Wild talent in patch 2.3 (altering the full talent from a 20% increase to your Strength in cat form to a 10% increase to your AP in cat form), Strength became less important than ever. Take a tour through Emmerald's feral gear guide (updated to include 2.3 badge gear and - I hope - soon to be updated to include 2.4 badge gear) and you'll find that most of the best cat pieces are rogue leather with a ton of Agility.Blizzard must have recognized that it didn't make much sense to keep Nurturing Instinct the way it was, so the talent has now been changed to increase your healing spells by 50%/100% of your Agility, and healing done to you by 10/20% of your AP in cat form. There still seems to be some confusion over how this change will play out, but the official PTR patch notes still say it's 10/20% of your AP in cat. While this will obviously depend a lot on how much attack power you're packing, this could be a considerable buff to your healing taken in cat form (approaching and, with AP increases, probably exceeding the average additional healing by a warlock's Fel Armor). Fully talented, this could mean an extra +400 healing done to you assuming you're at the druid boards' minimum standards of 2,000 AP and 30% crit in cat form for entry to Karazhan.Still, Nurturing Instinct is problematic. Not because it's bad, exactly, but because it's one of those troublesome talents rife among hybrid talent trees that force you to ask what you really want to be playing that character for.

  • PTR Notes: Resto set changed again

    by 
    Eliah Hecht
    Eliah Hecht
    02.15.2008

    When I reported this morning that the Restoration Druid arena sets were having their four-piece bonus changed from +15% outdoor movement speed to -0.25 sec to Healing Touch casting time, many druids were, reasonably, upset. Perhaps you will be pleased to learn that in the next PTR build, the bonus is being changed again, this time to -0.2 sec to Regrowth casting time. Furthermore, the Feral four-piece bonus (movement speed increase) will now apply to Cheetah again (source). Are you druids mollified now?This is another good example of the progressive testing nature of patch 2.4. Sure, the blues always say "don't panic, it's testing, it might change" when people complain about things on the PTRs, but more often than not the initial PTR changes survive largely intact into the live patch. Not so in this patch so far, which is good if you ask me. I like to see Blizz take player feedback more seriously, since sometimes we do indeed know what we're talking about.

  • Shifting Perspectives: Hit Rating, Expertise and Defense skill for PvE

    by 
    John Patricelli
    John Patricelli
    01.29.2008

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, offers guidance on three of the Feral Druids' key combat mechanics; Hit Rating, Expertise and Defense skill. There are three combat mechanics that have a direct bearing on the Feral Druid in PvE at level 70, and each have a functional upper limit on how much you need, before adding more becomes a waste of points. The three combat mechanics I'm talking about are Hit Rating, Expertise and Defense skill. When discussing these combat mechanics, there are three numbers I want you to remember; 142, 91 and 415. If you remember nothing else from the rest of this article, I hope that you carry these three numbers away with you. 142 is the total amount of Hit Rating needed to reduce your chance to miss against raid bosses to zero. Above 142, adding more Hit Rating does nothing for you whatsoever. 91 is the amount of Expertise Rating you would need to reduce the chance of an attack being Parried or Dodged by 5.75%. Currently, it is believed that level 73 raid bosses have a base 5.6% Dodge. 415 is the total amount of Defense skill you need to be immune from critical strikes by level 73 raid bosses, assuming you have 3 points spent in the talent Survival of the Fittest. And if you're tanking at level 70, you should have 3/3 in SotF. Why are these three combat mechanics so important? Well, for that we need to go behind the scenes and under the hood to find out a little more on how combat in World of Warcraft actually works. Read on past the break for more!

  • Shifting Perspectives: A look at leveling Balance

    by 
    John Patricelli
    John Patricelli
    01.22.2008

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, brings up the terrifying (to him) topic of the Balance and Restoration Talent trees. Hello again! Last week, I talked about the Talent spec I recommend most for leveling Feral from 10 to 70. I wanted to get that information out there, so that those of you that have already started Druids wouldn't have to wait each week for guidance on leveling in Feral, a mere 10 levels at a time. Well, while I only really know the modern game from the Feral point of view, this column is really for all Druids to enjoy. So this week I thought I'd expand our discussion of Talent trees with a look at the Balance spec, from the point of view of two real experts. So brew up some Goldthorn Tea, settle back, and let's take a look at respeccing to Balance with a full-on Balance build from 58 on through to 70 with Nasirah from A Tale of Two Druids, followed up with leveling from 10 to 70 as a mix of Balance and Restoration with Phaelia of Resto4Life. Ready? Then let's get started!

  • Shifting Perspectives: Leveling and Talent specs

    by 
    John Patricelli
    John Patricelli
    01.15.2008

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, continues the new Druid leveling guide with leveling Talent specs from 10 to 70. Welcome back to tips on leveling your new Druid! In previous articles, we've talked about getting your UI and Addons set up the way you'd like, the basics of casting tactics and timing your abilities, and leveling up to 10. We finished the last article by getting your bear form, unlocking your Talent trees and getting your very first Talent point. In this section, we're going to explore Leveling Talent specs in more detail, and not just levels 11-20, but leveling all the way to 70. So let's get started!

  • Shifting Perspectives: The forgotten feral form

    by 
    Ryan Carter
    Ryan Carter
    12.04.2007

    Shifting Perspectives is the Druid column normally written by someone else other than Ryan Carter, but he is currently cutting his level 68 teeth on everything that moves, so he is filling in for your regularly scheduled Druids, who are on vacation in Nagrand and points beyond.Moonkins, mongeese, and bears oh my! Is there a reason that everyone hates cats, or is it that no one likes them? As a Druid, I hear about Dire Bear tanks, I hear about those party-animals, the Moonkins dps-ing their way into the lime light, and of course those restro Druids, who hang out with healers. What about the feral kitty? Why does no one play them but me? Is it harder to be a cat, or is it just a misunderstood sub-class? Personally, I love playing the cat, since there are many advantages to this spec. Sure, bears, owlbeasts and trees are great, but since I am biased, let me explain what I consider to be the distinct advantages of playing a kitty.First off, Prowl (stealth) is an extremely powerful tool in groups, solo, or in an instance. Rogues have this ability too, but putting 3 early talent points into Feral Instinct makes it even harder to detect you when roaming around (like a talent rogues have). Stealth is useful for recon, figuring out the best way to pull a difficult group in an instance or for doing things other classes can't even dream of doing, like soloing LBRS to get your own Smolderweb Hatchling or Worg Pup. I was a level too low to be running LBRS in daylight, yet was inside stealthing through LBRS to get my pets, all alone. Wanna be the talk of the town or do the impossible before it should be possible, roll a druid.

  • Feral druid range bug and graphical issues

    by 
    David Bowers
    David Bowers
    11.26.2007

    For a very long time now, druids have been bemoaning the "feral range bug," which makes it so that feral special attacks sometimes don't work, even though the regular auto attacks are fine. I've always thought this bug caused special attacks to have a shorter range than auto attacks (and I wasn't alone), but some videos demonstrate that the bug (as shown above, and also here) has to do more with positioning than the actual range between the druid and the target. I play a feral druid, and I can't say that I've noticed this bug very much, but I tend to shy away from PvP situations where it would be likely to show up most -- mainly because I find feral druid PvP to be very difficult (though I keep trying now and then). Perhaps this bug is one of the reasons for that, but everything is just too fast-paced for me to see?In any case, Vaneras on the European WoW forums responded to a poster in order to let us know that the developers are indeed aware of this "concern," and they ... well... that's it. They're just aware. Nobody knows if they'll actually fix it or not, though I would assume they will at some point.In addition, Vaneras says the developers are aware of the some graphical imperfections in some druid feral forms, and they also "like the idea of new graphics and models for the Druid forms, however there are no plans for such in the immediate future." The key word here is "immediate," which implies that the not-so-distant future might be quite different! Is there hope for feral druid graphical updates in Wrath of the Lich King, perhaps?[Update] I just got back from testing this in PvP, and sure enough I found my special abilities weren't landing, even though I was on top of my enemy. Click on the link below to see a video of this bug in a PvP situation.

  • Community class review from the EU: Druids

    by 
    David Bowers
    David Bowers
    10.18.2007

    The EU community MVP Schwick is really great at compiling lots of good info. In the past, he's done compilations on issues raised by the community for Hunters, Priests, and Rogues, as well as a bunch of other stuff. Now he's come up with the first draft of his compilation on Druids. He asked forum-goers what their main problems with the Druid class are, sifted through all the responses, and put them together in a very readable format for the Blizzard devs (and other players) to have a look at.It seemed to me that most of the Druid issues had to do with items and abilities not scaling so well in endgame raids after Karazhan. There were some points that addressed other general issues, as well as arena PvP, but overall casual druids seemed pretty content. There wasn't even any mention of the graphical updates to the shapeshifted forms that many druids have been asking for.Keep checking the thread to see what additional thoughts the players had, and to see future drafts of the compiled suggestions.

  • Shifting Perspectives: The same old animal posterior

    by 
    David Bowers
    David Bowers
    10.09.2007

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by Dan O'Halloran and David Bowers.Some people say that Blizzard is lazy. Players tend to start voicing this sort of opinion when it seems like Blizzard hasn't done something they think should have been done a long time earlier, such as adding new dungeons they won't visit, or new features they won't use. Sometimes there's just one particular thing that grates and grates on the players' nerves so much that they simply cannot understand why Blizzard hasn't done anything about it yet.Even I have been guilty of this sort of thinking now and then. But ultimately, it becomes apparent that, whatever the status of Blizzard's list of flaws -- laziness is not one of them. Indeed, we simply do not realize the massive extent of work that is required to achieve some things, especially the things we don't personally desire, and therefore fail to give credit for hard work done where we don't realize such credit is due.The topic at hand today is a prime example of such a problem, a druid pet peeve which has gone on for a long long time. Exhibit A, above, is the Tauren Cat Form, or rather, what some of us might wish the Tauren Cat Form looked like -- a player's own suggestion submitted in Blizzard's own art contest of 2007. The Tauren Cat Form that Horde druids have been seeing since 2004 is pictured to the left here in Exhibit B [Update: Tauren cat form has been slightly updated in patch 2.3]. Whether or not Exhibit A is the perfect replacement for Exhibit B can be left up to the good judgment of the reader, but for the purposes of this article, it is sufficient for us if we all agree that something must eventually be done about the feral druid's monotonous appearance problem. That's to say -- we tire of staring at the Same Old Animal Posterior (or SOAP).