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  • Final Fantasy XIV teases human-NPC relationship system

    by 
    Justin Olivetti
    Justin Olivetti
    03.31.2014

    Well it's April 1st already, at least in Japan, and Final Fantasy XIV has something to contribute to this off-beat day: a Favour system for the game. Allegedly, this system will help players curry favor with NPCs and develop relationships with them because that's not creepy at all. To build an NPC's affection, players will have to perform certain tasks, hand out gifts, and even sport a particular look because that's not demeaning at all. As a player rises in affection, he or she will move to later "phases" and have access to new features (such as minigames) and interactions with the NPC. So if you've ever wanted to start a relationship with a cute NPC that will result in an over-possessive, jealous lover who will deny you the ability to group with members of the opposite sex, here you go. Because that's not bizarre at all.

  • The Mog Log: A couple of days in Final Fantasy XIV's patch 2.2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.31.2014

    After a couple of weeks of a break from Final Fantasy XIV, I happily patched up and got back into the mix on Thursday evening. Unfortunately, I'm writing this up on Sunday morning, and honestly there's too much for me to have a firm grasp upon the entirety of it after three days. Due to schedule weirdness, I haven't even finished my usual dungeon diving. There's a whole lot to see, and I've been able to get only a top-level overview. That having been said, I've assembled a nice new outfit via Glamours, I've tired the most brand-spanking-new dungeon, I've started in on questing, and I've submitted myself to challenges. I don't think I love this patch quite as much as its predecessor, partly since this one is more heavily focused upon the endgame portion I'm not fond of, but there's still a lot of great stuff buried in there and plenty of elements to love.

  • FFXIV's Yoshida on the business benefits of the subscription model

    by 
    Jef Reahard
    Jef Reahard
    03.28.2014

    Final Fantasy XIV producer Naoki Yoshida recently expounded on the benefits of the subscription model in an interview with GamesIndustry.biz. While he acknowledges the popularity of F2P, he also says that it's not necessarily the best choice for every MMO. "With the subscription model, you have that constant flow of revenue. As game developers, creators of games, we want to be able to continue providing the best gameplay experience and sustain that," Yoshida explained. "Of course, the initial subscriber numbers might not be as many as the free-to-play model, but we have that constant stream. We're not thinking just about the business of the moment. We want to think about the long term and being able to have the funding to continue making updates. Some people might be focused on quickly gaining revenue, but you have to think about the long term."

  • Final Fantasy XIV offers more retainers for a price

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.27.2014

    A new patch for Final Fantasy XIV is out and playable today. It's full of stuff to do, things to craft, and of course, items to acquire. This might not be a welcome bit of news to players already struggling to fit items into their burgeoning banks. But help is here, after a fashion. If you truly can't reduce your items any other way, you can now buy more retainers to take care of the many things you've still got kicking around in your inventory. The downside? It'll cost you real money. Players are allowed to purchase up to two additional retainers for their characters at the price of $2 per month for each. The extra retainers are available to all characters on your account and will not be deleted if you discontinue the extra monthly fee but won't be accessible until you pay again. For more details on signing up and interacting with your normal retainers, check out the full update.

  • Final Fantasy XIV releases the first half of patch notes for 2.2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.21.2014

    Final Fantasy XIV is dropping its next major patch on March 27th. Are you ready? Have you been relentlessly following news on the coming content? Then you'll want to get an eyeful of the first half of the patch notes for patch 2.2. Yes, it's only the first half. And it still outlines a number of huge changes, not the least of which are the addition of a new primal fight, three new dungeons, more main story quests, and two new beast tribe reputations. Philosophy tomestones are no longer being distributed -- everything that used to award Philosophy will now award Mythology, with Allagan tomestones of Soldiery taking Mythology's place as the limited-per-week currency. Existing dungeons Amdapor Keep and Pharos Sirius have both been toned down, as well, with the former easing up boss fights and the latter reducing the challenge of both bosses and enemy groups. There are also details on the new Venture system, new items available from the Grand Companies, and plenty more to be seen even in this first (partial) list of changes.

  • GDC 2014: Final Fantasy XIV's Naoki Yoshida explains what tanked it and what saved it

    by 
    Justin Olivetti
    Justin Olivetti
    03.20.2014

    There are many theories about what contributed to the spectacular crash-and-burn of the original Final Fantasy XIV, but perhaps the most insightful is the one from current Executive Producer Naoki Yoshida, who pinpointed the critical flaws that proved Square Enix's undoing. At GDC this week, Yoshida said that the team had an "unhealthy obsession" with graphical fidelity above anything else and was stuck in the development mindset of Final Fantasy XI even as the genre had progressed. He said that A Realm Reborn's saving grace was the team's effort to establish an "optimal design flow" allowing for a rapid overhaul of the title. It's also notable that Final Fantasy XIV has a new dev diary out today covering new gear and visual customizations called glamours that are coming with Patch 2.2.

  • Final Fantasy XIV half-off on Amazon

    by 
    MJ Guthrie
    MJ Guthrie
    03.19.2014

    If you've been waiting for a reason to grab a copy of Final Fantasy XIV, we have 15 of them for you! Those are the dollars you'll save by purchasing the game on Amazon right now. FFXIV's standard edition for the PC is currently priced at $15.00 for the digital download (half the original list), and $24.27 for a boxed version (a savings of almost six bucks). The price on the collector's edition, however, remains unchanged. Those who nab the game now will be ready to enjoy the upcoming 2.2 patch with all its crafting, gathering, fishing, and adventuring updates.

  • Final Fantasy XIV shows off crafting and gathering improvements for 2.2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.18.2014

    Final Fantasy XIV's second major patch is bringing plenty of things for people to fight and kill. But what about players who would rather gather and craft? They haven't been forgotten in the slightest. The latest development blog shows off what the Disciples of the Hand and Disciples of the Land are getting up to, starting with the inclusion of new crafting stations for housing. Crafters below level 40 can earn bonus CP from these stations, making it that much easier to produce high-quality items as you level. A plethora of new crafting recipes have also been added, including new crafting books that the most experienced crafters will be able to decipher and use. New main-hand tools will also be available in exchange for crafted goods and gathered materials, while gatherers will have access to new resources. Fishers aren't left out, either -- there's new sea life to be caught, fish so rare and unexpected that they were thought to be only legend. So if you don't want to start the next patch off with some fighting, you can take the time and just craft your days away.

  • The Mog Log: The last stretch before patch 2.2 in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.17.2014

    The past week has brought up an interesting problem regarding the timing of this column and upcoming releases. On the one hand, I had planned to talk today about why there aren't more tanks in Final Fantasy XIV. On the other hand, we also have received a lot of news about patch 2.2, which is launching in a little over a week. Do I push back discussing the patch previews in favor of talking about a larger structural issue? I don't think I can, especially when the reason there aren't as many tanks is one that's been explained dozens of times in other games whilst still being applicable here. Instead, let's talk about 2.2. We've got a week and change until this drops, and while I've already discussed a good portion of the endgame elements, we've got a clearer picture of what's coming out other than that. So while we'll doubtlessly learn more during the next live letter, let's talk about what we've got now.

  • Here's Final Fantasy XIV's 2.2 trailer

    by 
    Jef Reahard
    Jef Reahard
    03.14.2014

    Square has released an eight-minute trailer for Final Fantasy XIV's 2.2 patch. Titled Through the Maelstrom, the clip shows off a boss fight with The Whorleater along with new hairstyles, gardening, a fishing update, hard-mode versions of existing dungeons, and more. Click past the cut to have a look! [Thanks zengar!]

  • Final Fantasy producers talk player numbers, what makes an MMO fun

    by 
    Jef Reahard
    Jef Reahard
    03.10.2014

    An enterprising user on the Square-Enix forums has translated a lengthy interview with Final Fantasy XIV producer Naoki Yoshida, Final Fantasy XI producer Akihiko Matsui, and Dragon Quest X producer Yousuke Saito. The piece originally ran on 4gamer.net, and it focuses on everything from the three developers' backgrounds to what makes an MMORPG fun. Yoshida also drops a few hints about A Realm Reborn's player numbers, which include approximately 1.8 million accounts and 500,000 daily active users worldwide. [Thanks Rohan!]

  • One Shots: Moons over Bajor

    by 
    Justin Olivetti
    Justin Olivetti
    03.09.2014

    Outer space: It looks cool whether it's in color or black and white. Case in point? Check out both varieties of today's headlining screenshot, submitted by reader Chris. "Here is the deep space science vessel USS Aurora passing over one of the moons of Bajor in Star Trek Online," Chris writes. Personally, I think the light and dark contrast looks so much cooler in black and white. That's of small consolation to the crew of the Aurora who went blind sailing directly into the sun, but hopefully their families will find some solace in my admiration.

  • Perfect Ten: Game franchises that became MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2014

    Popular franchises have been known to jump between various entertainment media, from games to television to movies to comic books and even to pogs. We should not gasp in utter amazement that this is also the case with many of our beloved MMOs; we should nod sagely and accept the terrible truth. There are several video game franchises that have culminated in -- or at least have taken a detour through -- the land of MMOs. For gamers who wanted more and especially did not want to see their journey end, an MMO continuation is a welcome answer that's usually hiding its own problems. But nevermind that; let's march down the halls of history and see the yearbook photos of these franchises when they were young!

  • Final Fantasy XIV previews the new dungeons of patch 2.2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.07.2014

    If you've been playing Final Fantasy XIV since launch, odds are good that you've seen what remains of the Amdapori civilization -- a dungeon crawling with cultists. The game's next major patch is going into more detail than that, though, giving players the opportunity to explore the new Amdapori Township dungeon and see what rank creatures have grown to fruit in the decaying town. This new dungeon is accompanied by two new hard modes to provide a triumvirate of options which have just gotten an official preview. The hard mode of Brayflox's Longstop sees players battling the Goblin Illuminati to protect a secret recipe pilfered by the eponymous Brayflox, while Haltali's hard mode pits you against denizens in the refurbished and reclaimed training grounds. All three dungeons require a minimum item level of 55 for challengers, with the promise of rewards far greater than those of the current max-level dungeons. Take a look at the full preview for more lore and unlock requirements.

  • Fat Chocobo dashing out of Weight Watchers and into Final Fantasy XIV

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2014

    Face it: You have gone far too long without seeing a giant chicken's giant butt. Happily, Square Enix has your well-being in mind, for the studio has posted a preview of an upcoming Final Fantasy XIV mount that is brimming with chunky avian posterior visuals. A brief and bizarre post on the official site introduces "Fat Chocobo," a special mount that would rather not move unless it has food comically dangled in front of its beefy face. The chocobo mount is confirmed as a special goodie for those who order the PlayStation 4 collector's edition of FFXIV as well as those who have purchased one of the other CEs. No word as of yet what the studio will do to compensate players if said mount collapses after taking six rapid steps in succession.

  • The Mog Log: Making the most of Final Fantasy XIV macros

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.03.2014

    Final Fantasy XIV is not World of Warcraft. We are not in urgent need of an ability squish after years of play; you hit level 50 with a pretty reasonable number of abilities. The fact that everything needs to be workable on a PlayStation 3 controller helps discourage button bloat, to boot. But you still wind up with a lot of abilities to use in rapid conjunction and marks to place on various targets as a tank. You can run out of convenient space, in other words. That's one of the things that macros can help address, but it's not even close to the only thing. You can use your macros to make your rotation tighter, you can combine necessary abilities, you can mark targets, and you can even toss in a text line on every ability use. (But that does get kind of spam-heavy.) So let's look at some simple macros that will make your Final Fantasy XIV experience that much cleaner.

  • The Mog Log: Final Fantasy XIV's future patches

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.22.2014

    A week after I mention that Final Fantasy XIV's next patch seems a little light, 2.16 comes around and lets us know that gardening is incoming with the next patch. What does gardening involve? Who knows? We haven't been told. I would tend to guess that it involves FC housing, which means that it's a non-entity for the majority of the playerbase, since the house prices are still insane for anything other than a small plot and small remains tiny. I mentioned some things that the game is going to need to aim for over the course of the year, and all of those remain on the table. In many ways, the game is going wonderfully -- we're hearing rumblings about the next expansion, the first patch did its job quite well, the second is on its way, and based on the current content schedule we can expect a couple more before the end of the year. While we don't yet have a roadmap, we can start putting together some basic guesses about the next few patches for Final Fantasy XIV -- and what they won't address.

  • Previewing Final Fantasy XIV: A Realm Reborn on the PS4

    by 
    Martin Waterhouse
    Martin Waterhouse
    02.19.2014

    The original release of Final Fantasy XIV in 2010 and subsequent updates received a poor reception from the public with significant criticism over quality and stability. After several years of fundamental redevelopment including a new game engine, Final Fantasy XIV: A Realm Reborn was successfully launched on the PC and PS3 in 2013, receiving strong accolades from players. Buoyed by the strong relaunch, it is now is set for a full PS4 launch on April 14th in most parts of the world including Europe and North America. This will be quickly be followed by a launch in China sometime in the summer of 2014, followed by Russia, Taiwan and the Middle East. I recently had a chance to preview the game on the PS4 and chat with Square-Enix's Naoki Yoshida.

  • The Soapbox: My hypersexualization conundrum

    by 
    Mike Foster
    Mike Foster
    02.18.2014

    Every now and then here at Massively, we receive an email that isn't super nice. I know this may come as a shock to many of you -- the internet is, after all, a place of tolerance and constructive debate -- but sometimes the Massively inbox is no place any sane person would want to be. One reader recently took the opportunity to offer some choice thoughts on Massively staffers. And amidst the jumble of insults and generalizations, the reader levied the ever-powerful "hypocrisy" charge at us for claiming to care about hypersexualized designs of female characters in MMOs while simultaneously playing as those very hypersexualized characters. How could we possibly purport to care about the presentation of women in games if we're all running around in chainmail bikinis? Generally speaking, I prefer to not have my habits and behavior challenged via ad hominem attacks and false comparisons. But I have to admit that this one particular charge piqued my curiosity. Why is it that the majority of my characters are female? Am I, as a person who looks down on hypersexualized designs in games, committing an act of hypocrisy every time I create a female character? Let's sort it out. And before we begin, remember that the Soapbox, like most of our editorials, is just one person's opinion and doesn't represent the thoughts of Massively as a whole.

  • Final Fantasy XIV arrives on Steam at half price

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.18.2014

    If you're tempted to jump in on Final Fantasy XIV but don't want to pay the full box price, today brings good news for you. Not only is the game available on Steam, it's on sale for half price through February 25th to celebrate its arrival. That means you can pick up the game for the price of one month's subscription ($14.99), or the collector's edition for just a smidge more ($24.99). Players who already own the game won't need to do a thing, although the addition of a new platform may well encourage more players to join even before the game launches on the PlayStation 4 in two months. But if you've been looking for a sign to try the game out, this sale might just qualify for you. [Thanks to Balsbigbrother for the tip!]