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  • The Final Fantasy XIV beta will tell you everything

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2010

    The start of a new phase of Final Fantasy XIV testing is always good news for the game's fans, but this particular phase has brought with it even better news. Those of you not in the beta can now regale us non-beta testers with tales of your adventures, as Square-Enix has officially announced that most everything may be spoken about freely. This coincides nicely with a long list of changes that have come in the most recent build, including several system updates and balance tweaks to the engine. The team at FFXIVCore immediately set to remedy one of the major omissions from Square's PR -- namely, the experience of crafting. This step-by-step diary of working as a crafter should answer many questions about how much depth the crafting and gathering classes possess... even though it raises several more. As always, it isn't the same as getting to play around in the Final Fantasy XIV beta yourself, but it's the next best thing to being there.

  • Final Fantasy XIV confirmed for Gamescom 2010

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2010

    So, despite your best efforts, you still are not currently able to play Final Fantasy XIV. Not that your computer can't handle the system requirements -- no, it's simply an issue of the release date being painfully distant and your need for the game not subsiding. You've applied for the beta, but no luck. You entered the fansite contests for beta keys, and still nothing. You tried building a time machine, but you ran into problems when you went shopping for a DeLorean. What else can you possibly do? Well, you could try running off to Europe. Specifically, Cologne, where Gamescom 2010 will be held. Square-Enix has confirmed that they will be presenting several games at the convention in a playable state, one of which will be Final Fantasy XIV. Most likely it will be from the newest testing build, although there's no word on whether or not the game will be playable by the public or just for press. Keep your eyes peeled to see if any new information comes out of the convention, taking place between the 18th and the 22nd of this month.

  • More testing and fansite kits for Final Fantasy XIV's community

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.09.2010

    The release draws ever closer for Final Fantasy XIV's release, especially for eager players who have pre-ordered the special edition. But there are plenty of people who can't wait even that long, as seen by the response to the recent slew of fansite contests to award beta keys. Those keys will be usable sooner than some might have expected -- the game's third phase of closed beta testing is slated to start this Wednesday, August 11th. No indication is given for how long this phase will last or if the server will remain up at all times, although the latter seems likely. In the event that you're not in the beta but still want to spread the love for the game, Square-Enix has also released the official fansite kit for the game. FFXIVCore has previews of everything the kit contains, including several familiar images and decent-quality versions of several in-game icons. The kit can be downloaded from the official site, which should make Final Fantasy XIV's burgeoning fansite community quite happy.

  • The Mog Log: What we know we don't know

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.07.2010

    All of the information we've been getting about the Final Fantasy XIV beta has us spoiled beyond belief. Really, it'd be best if we just stopped looking for a while, because we're in knee-deep, and we aren't getting a clear picture any longer. Which would be bad enough if not for the fact that we're all pretty sure we know exactly what's going on in the game. I found it interesting from the beginning that Square-Enix told players outright that the beta testing was going to be neutered, for lack of a better term. There are huge chunks of stuff that we know are meant for the game eventually but don't presently exist in the actual test client... stuff that we know nothing about aside from its promised existence. So it's not really fair to judge Final Fantasy XIV just on what we know without considering what we know we don't know. And thus, we're writing this column to let everyone know what we know we don't know. You know?

  • Final Fantasy XIV unveils the next part in the Making of Eorzea

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2010

    Any veteran player of Final Fantasy XI will be quick to talk about the marvelously detailed and realistic monsters found across the game. It's been clear from the start that Final Fantasy XIV will continue in the tradition, and the most recent video documentary released by Square-Enix demonstrates that in loving detail. Examining the production of the game's monsters in depth, the video is embedded after the cut and is a visual treat for almost any fan of the series. As the video explains, the process of creating a monster for the game starts with the team essentially sculpting a virtual model at a polygon count far too high for use in the game. That model is used as the basis for the detailed and intricate final models, several of which are allowed to strut their stuff in the video. From the giant sea serpent seen in the benchmark to old standbys like the malboro, it's clear how much work has gone into making each part of Final Fantasy XIV's wildlife seamless and believable. Take a look past the break for the video, and if your interest is piqued, you might wish to try and get into the beta.

  • Fansites offering keys to the Final Fantasy XIV beta

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2010

    If you're eagerly anticipating Final Fantasy XIV's release, can't wait through the next fifty-odd days until the collector's edition is available, and don't feel like playing prior games in the series to take the edge off... well, you might be in luck. Square-Enix is continuing to reach out to the fan community, and the upcoming third phase of beta testing coincides with not one, not two, but three different beta pass giveaways around the web. Eorzeapedia, FFXIVCore, and ZAM are all offering readers a chance at winning a pass to the next phase of beta testing, with each requiring a slightly different sequence for participation. While the exact date for the next stage of Final Fantasy XIV's beta has not yet been announced, it's known to be some time toward the middle of August, which means at worst a month or so before the special edition of the game goes live. Head on over to your site of choice and enter to win if you want in on the testing -- and let's be honest, what fan doesn't?

  • The Mog Log: Layers upon layers of questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.31.2010

    There's a lot coming down the pipeline for fans of both Final Fantasy XIV and Final Fantasy XI. And there are a lot of questions to be asked, even though not all of them quite mirror those of your beloved author. (Those questions are generally shouted at the sky, insinuating it can hear me and that it needs to give me a beta key.) But while I'm not busy staring at a harsh, uncaring sky, I can certainly offer you a fair number of answers. hatri1181 asks: "I scored really low on the benchmark, but my system beats the living hell out of the min specs. Does that make any sense to anyone else?" Yes. The benchmark isn't totally accurate, as many people were screaming as soon as it was released, and it features several odd points. Points such as being sponsored by one of two major GPU manufacturers, and highlighting the most congested areas of gameplay with no options to turn settings down, only up -- the sort of things that have resulted in people being fully capable of running the benchmark and having scores telling them they could not.

  • Party like a rock star in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.30.2010

    There are players out there who might be dreading parties in Final Fantasy XIV. Well, not precisely; they might well be dreading that the mechanics will be similar to the parties from Final Fantasy XI, where some classes could seemingly wait for ages without a trace of a group. Mercifully, the fine bilingual team at FFXIVCore has continued its apparent tradition of translating information to coincide with the new beta testing, with the newest translation being a guide to getting a working group in the game. Guildleves are the game's core leveling mechanics, but new ones can only be accepted every so often, and they can be hard to complete on higher settings alone. By grouping up, players gain access to more guildleves from other players and more support in tackling the game's bigger challenges. The full translation has information on everything from the interface to form a party to the game's battle regiments, the equivalent of Final Fantasy XI's skillchains. (We're guessing they meant regimens, but that's the challenge of translation.) Final Fantasy XIV fans are advised to take a look at the article to start gearing up for the game's release in two months.

  • What to do in Limsa Lominsa when you're in the Final Fantasy XIV beta

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.29.2010

    If you're one of the lucky souls in Final Fantasy XIV's recently expanded beta testing, you might well be a new arrival. And even though the beta build isn't the final release of the game, there's still a lot of different things to do. So where do you begin? Thankfully, there's a new guide available from Famitsu (translated by FFXIVCore) that should give a fair picture of where players can start. It covers everything from sights in the city to the options available for retainers. Once players pick a race for the retainer, a wide variety of appearance is available, but said assistant's name is fixed. You can give a nickname, however, which opens up a number of affectionate (and horrible) possibilities. Of course, that does little for the players not involved in the Final Fantasy XIV beta, but Square-Enix has also released a video on the development of character models and customization in the game. Embedded past the cut, the trailer won't quite take the edge off being unable to use the guide in practice, but it's the next best thing.

  • Phase 2 arrives tonight for Final Fantasy XIV's testers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.28.2010

    Whether you're playing to find potentially game-breaking bugs or just to get a sense of the game before it launches, betas are a magical time for all involved. Specifically, the magic of Final Fantasy XIV's beta has been the sort of magic that ends the world every so often. But luckily for everyone involved in the testing, tonight is the start of phase 2 of the testing, and that marks an important change in the nature of the tests. Prior to this point, testing was only available when the servers were up, which was not constant. Starting tonight at 7:00 PM PDT (or 10:00 PM EDT), the servers will be up at all times for the second phase of testing. That's according to an official tweet on the game's Twitter feed, which is good news for any and all testers of Final Fantasy XIV. No word yet on whether or not phase 3 involves profit, but the increased availability should be profitable to the players.

  • The Mog Log: The collective jealous community glance

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.24.2010

    It's a hard time to be playing Final Fantasy XI. On the one hand, it ought to be a great time -- a lot of neat features were included with the June version update (several of which I waxed poetic about in the recent developer tour), and there's quite a roadmap for the months ahead. But that roadmap also has an enormous bump that's shaped like a 14... specifically, Final Fantasy XIV. Or maybe it's just me. All I know is that the next thousand-plus hours can't pass quickly enough. (Although Going Rogue should really take the edge off.) But this column isn't just about me and my hangups -- it's about the community. It's especially about community this week, as we're taking a look at all of the insanity running through various discussions far and wide. Square certainly has given us plenty to talk about over the past month, whether you're avidly playing Final Fantasy XI or just looking forward to Final Fantasy XIV. So let's look at some noteworthy threads while I stare longingly at the promised game.

  • Final Fantasy XIV confirms launch classes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.22.2010

    Final Fantasy XIV's class system is one of the defining elements of the game, as it was in Final Fantasy XI. The game has revealed 18 different classes, or disciplines in the game's parlance, spread across four categories -- war (weapon-using fighters), magic (casters), hand (crafters), and land (gatherers). As it turns out, it's been revealed via Famitsu that the game will launch with 18 playable classes, meaning that we know all of the options for play already. Of course, 18 classes that can share abilities isn't exactly an anemic offering to begin with. For some players, this might be a bit disappointing, as it means only two casting classes will be available at launch, the thaumaturge and the conjurer. Disciples of the hand are the most numerous, with armourers, blacksmiths, weavers, goldsmiths, carpenters, culinarians, leatherworkers, and alchemists. Miners, botanists, and fishermen round out the disciples of the land, and lancers, archers, gladiators, marauders, and pugilists fill out the disciples of war. While there will be additional classes after launch, it looks like this is what will be in the game to start -- useful information for a Final Fantasy XIV hopeful to chew on.

  • The system requirements of Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.22.2010

    It's an open secret that Final Fantasy XIV is going to be quite intensive on computers. Even with the release of the official benchmark program, no one has been quite sure how accurate the test is for gauging performance. (The fact that the benchmark focuses on performance during congested periods of gameplay isn't helping.) If you've been fretting because your computer got a low score on the official benchmark, or just because you prefer having hard data instead of loose guidelines, then you're in luck -- the team at FFXIVCore has the official system requirements. Although the recommended system requirements are still going through revision, even the minimums are on the beefier side. They're nothing unreasonable, but those with older machines that manage Final Fantasy XI will need to take stock and invest in some upgrades. On the other hand, if you scored just fine on the benchmark, you'll be happy to know that there are also a bevvy of new screenshots available in the same post. Keep your eyes peeled as we get closer to Final Fantasy XIV's release, as there's little doubt the team at Square-Enix will be tweaking the code for optimal performance.

  • Final Fantasy XIV's Hiromichi Tanaka on the goals of the game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.21.2010

    Hiromichi Tanaka has been making the rounds of late -- while we had our own chance to interview him during E3, he's been giving several different interviews on a multitude of topics as Final Fantasy XIV nears its launch date. The most recent translated interview from JeuxVideo has Tanaka talking in brief about the upcoming game, but also about his own play experiences. Among the more quotable parts of the interview is a simple statement: Square-Enix isn't trying to compete with World of Warcraft, but to draw in players who might not have looked at the genre before. As Tanaka puts it, the game is designed to be accessible to fans of the long-running franchise who may never have considered playing something multiplayer. He also stresses the emphasis on allowing players to use their time in the game as effectively as possible, citing the Guildleves and the Armory system as two examples wherein players can maximize the useful time spent in-game. Lastly, when asked about other games he's enjoyed, he somewhat happily admits that he's been too focused on developing Final Fantasy XIV to enjoy much since Final Fantasy XI. The full translation is transcribed here, with the embedded video in French (if you happen to be fluent).

  • The Mog Log: Hours of entertainment from just one boss

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.17.2010

    Every so often, column topics fall into my lap. Like when someone mentioned in the comments the other day that they were dreading the 18-hour boss fight from Final Fantasy XI would return in Final Fantasy XIV. For those of you who don't know what in the world that was referencing... well, it's time to take a look back at Pandemonium Warden, and the now legendary story of what it took for one linkshell to bring him down. Although by "bring him down," we really mean "fight him for nearly a full day and finally give up." That's the image that Final Fantasy XI's boss fights have in a lot of people's heads. It's a great and evocative image, and it's also riddled with inaccuracies. That having been said, the nigh-on insanity of some boss fights in the game merits discussion as we get closer and closer to Final Fantasy XIV's release. Whether you're wondering about the warden's odds of return or just still believe that the boss fight properly went on for nearly a day, jump on past the break. There's a lot to go over.

  • No microtransactions in Final Fantasy XIV, but many beta screenshots

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.13.2010

    There are plenty of contentious issues in the MMO field, but one of the biggest at the moment is microtransactions. Controversy over the C-Store, the $25 "sparkle pony" and subsequent imitators, and the general balance in the burgeoning free-to-play field have made the players of nearly every game form an opinion. But those who detest the practice can take heart -- according to Hiromichi Tanaka, Final Fantasy XIV will not be including any sort of in-game store. That's from a recent interview from JPgames.de, translated by the FFXIVCore fansite community. According to Tanaka, Square-Enix isn't necessarily opposed to the idea if the demand is present, but absolutely does not want in-game power to correspond to real-world money. He also confirmed that players will be allowed to pick their server at launch, unlike the server roulette present at Final Fantasy XI's launch. If the interview isn't enough to tide you over, the game's beta has been given a brief writeup from Famitsu (translated from the Japanese), and there's an excellent gallery of screenshots available here. There are just over two months until the launch of Final Fantasy XIV, and they look to be an exciting ride.

  • Final Fantasy XIV not due for the Xbox 360 according to Hiromichi Tanaka

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.12.2010

    Final Fantasy XI isn't just one of the only console MMOs in existence, it's also the most successful of the lot, due in part to the wide spread of available platforms. Since the game has long been playable on the Xbox, there were several Final Fantasy XIV fans (or Xbox 360 owners) hoping it would eventually come out on that console as well. But it's not happening, and according to a recently translated interview from 4players.de, the reason rests squarely with Microsoft. When asked in an interview why Final Fantasy XIV wasn't appearing on Microsoft's console, Hiromichi Tanaka explained that Microsoft was unwilling to work with Square-Enix to deal with the Xbox Live setup. As he put it, it seemed the company made a one-time exception with Final Fantasy XI to get the console in people's minds as an online platform, but now that it's established the gates are closed. There are currently no plans to adapt the game for the console, but it will still be coming out for the PC in late September, with a Playstation 3 release due at some point after that. Check the interview here (if you can read German), and the translated highlights can be found here.

  • Final Fantasy XIV news from between the lines

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.11.2010

    With all of the flurry of new information surrounding Final Fantasy XIV, it's understandable that some things can get missed in the hubbub. (For instance, the team behind the game has had an official Twitter feed running since the 30th... albeit one that's been largely silent on news.) Eorzeapedia, one of the larger fan sites for the game, has put together a helpful compilation of some of the little bits and pieces that have surfaced recently. Some of the news has been seen in detail elsewhere, such as new information regarding some of the heretofore unseen disciplines. Other pieces are small, but still enlightening, such as the fact that the Playstation 3 version of the game is being held back largely due to RAM issues. We also learn that instanced dungeons are in the works along with notorious monsters, taking both from more recent design and the classic setup of Final Fantasy XI. If you're hungry for more Final Fantasy XIV tidbits, take a look at the roundup.

  • The Mog Log: Can't hardly wait edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.10.2010

    While our column last week was all about Final Fantasy XI, we're turning this week to Final Fantasy XIV and the release date that is approaching oh so quickly. But not quickly enough. Somehow knowing that it's just around the corner in September just makes the interim that much harder. I mean, we have to go through how many more weeks of the agonizing anticipation? At least it gets released after PAX, so I won't have to worry about the timing of that with traveling out to Seattle, but holy wow guys the game is coming out in two months. If it weren't already wholly obvious, I'm pretty excited. The game is shaping up to be amazing by every standard I care to use, and the fact that it's this close to release is unexpectedly wonderful news. But while I would have happily discussed some of the release details last week, there were other events that needed attention first. Now that I can sit back down and take a closer look, however, there were a couple parts that really stood out to me. I mean, even beyond the squealing joy of its oncoming release.

  • More information on Final Fantasy XIV's crafters and harvesters

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.08.2010

    With the beta testing in full swing and the release date just around the corner, you might think that Final Fantasy XIV fans would have all the information that they need. Of course, anyone highly anticipating the game would be quick to point out the exact opposite, eagerly looking for any more details about the game, especially with so much left to know about the various Disciplines. A recent article on Famitsu (translated by the helpful team at FFXIVCore) sheds new light on some of the less flashy disciplines -- not those of War or Magic, but the Hand and the Land, gathering and crafting. The new article gives more details on Harvesters (which may be dubbed Botanists in the official translation), Goldsmiths, Armourers (possibly due to lose the British spelling), Woodworkers, and Fishermen. Each class has a small writeup explaining their tasks and talents, such as the rapport that Harvesters enjoy with plants or the equipment-enhancing talents of Goldsmiths. Take a look at the article for a clearer picture of the plethora of non-combat activities that come along with Final Fantasy XIV -- even if many of the noncombatants will be well served by having a few combat-ready escorts.