FFXI

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  • Final Fantasy XI's newest update offers up artifact armor... again

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.04.2013

    There was a time when Final Fantasy XI's Artifact Armor was the best equipment you could have on a high-level character, but that was ages and ages ago. Still, the iconic looks are coming back in the game's newest version update, which adds new quests for players to reforge their Artifact pieces as well as Relic, Mythic, and Empyrean weapons. It's not an easy process, but it's a chance to make the old hotness the new hotness all over again. A pair of new zones has also been added to the Seekers of Adoulin regions with this update, complete with new monsters for players to hunt and kill. Players can also acquire new abilities, including weaponskills that were previously exclusive to certain weapons. And there are updates to Mog Gardens, magic maps, Monstrosity... in other words, the usual kitchen sink of content you expect from a Final Fantasy XI version update. You can take a look at the full list of patch changes and start playing now (or as soon as the patch finishes downloading).

  • One Shots: Certifiably Insane

    by 
    Justin Olivetti
    Justin Olivetti
    10.27.2013

    One of the things that I love the very most about superhero MMOs is that they give players a great platform to show off their creative designs. Yeah, they can be eyesores too, but I find that that's also a blessing in disguise because it's an easy visual indicator of lazy players whom I probably want to avoid. I wouldn't want to avoid reader Carla, however, because she's bringing her crazy-A game to DC Universe Online today. "Here is a photo of my supervillain, Certifiably Insane, posing before the city she's conquered," she wrote. So my question is, what do you do with a city once you conquer it? Get mired in administrative red tape? Does Certifiably Insane have to preside over council meetings and sewage labor union debates now? How does a supervillain deal with zoning issues, anyway? The answers to that and so very much more are all after the break in this week's One Shots.

  • Jukebox Heroes: Reader requests 2

    by 
    Justin Olivetti
    Justin Olivetti
    10.22.2013

    It's been far too long -- going on 10 months now, in fact -- since we last had a reader request week here on Jukebox Heroes. My bad! I'll try to do these a little more often from now on. The idea here is to take all of your comments from previous columns, sift them for "oh man, why didn't you include [name of tune]? That's the best!" mentions, and compile a few of them to share with everyone. After all, I'm certainly not the beginning, middle, and end of taste in MMO music. So here we go with several reader requests over the past year, covering a wide span of MMO scores. There's bound to be a few good listens in here, so give them all a try and let me know which of your favorite tracks we should cover in part 3!

  • The Mog Log: FFXIV lessons from Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.10.2013

    Final Fantasy XIV is in the final push to launch now, with phase 4 right around the corner and early access shortly after that. This is good news for me, since it means I can get back to actually playing the game that I write about every week after nearly a year. And, you know, the game is pretty awesome, so that's a bright point as well. It also means that the future isn't what it used to be. The relaunch has been The Future for a very long time, but now the relaunch is The Almost Right This Second, and The Future consists of patches and expansions and new classes and the like. All good things, all welcome, and all things that could take a few lessons from Final Fantasy XI. I've said before that Final Fantasy XIV was designed to fix some problems from Final Fantasy XI that it never was going to have, but that's not what I'm talking about. Instead of talking about preventing players from leveling consistently or hunting the possibility of RMT with McCarthy-level vigilance, let's look at some simple lessons to internalize in the future.

  • Final Fantasy XI celebrates 11 years with high-level presents

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.09.2013

    Final Fantasy XI has been running continuously for 11 years now and just released its fifth expansion earlier this year. There are only a handful of other games that can boast that sort of longevity, so it seems only reasonable that the game would do something to celebrate. And it is celebrating... by granting every player several major high-level prizes as part of its Abyssea and Atma Axtravaganza. Aside from alliteration, that should give you an idea of what the prizes entail. Every player who does not already possess the three Abyssea add-on scenarios will receive all three free of charge. All players will also receive a free Lunar Abyssite, 11 different Atma, 100,000 cruor, and a major bonus to your traverser stone stock in Abyssea. Those who haven't played the scenarios might be looking on with confusion, but if you have played these before you know that this is a whole lot of power for free. So don't miss out -- the event is running until October 11th, after which point you'll just be celebrating missing out on a big giveaway.

  • The Perfect Ten: MMO commercials that take us back

    by 
    Justin Olivetti
    Justin Olivetti
    07.18.2013

    I don't see a lot of commercials these days. I like to imagine that I'm a one-man force out to frustrate advertisers, ducking and weaving whenever they try to wing a 30-second spot at me. A lot gets through, but I've long since canceled cable, and the only traditional commercials I sit through are the ones for the occasional YouTube video. But there's something about a good commercial that can take us back on a wave of "remember whens?" and community bonding. I hear more discussions about creative ad spots the day after the Superbowl than the game itself. Commercials can even be a time capsule that unlocks memories for us of favorite movies, toys, and experiences. But what about MMOs? Well, they have commercials too, although not as many have made it to the standard airwaves. They're out there, though. Lurking. Emitting nostalgia rays from the past. And I've been hunting them down, looking for commercials that take us back to a simpler, goofier time. A few thousand dead brain cells later, I've got 10 of the margh make it sop pleaze pleaaa... Enjoy.

  • Jukebox Heroes: Expansion themes

    by 
    Justin Olivetti
    Justin Olivetti
    07.16.2013

    Main themes seem to be a strong favorite among video game music fans (and even the casual set), but I've talked about them a few times already. So instead of puttering around with main MMO themes, why not give expansions some of the credit? Not every expansion gets its own theme tune, of course, but plenty do. We've covered a few of them in this column so far, including Riders of Rohan and EVE Online: Apocrypha. What we haven't done is spend an entire week looking at these upstart themes and see how they compare to the originals. So strap on your headphones and prepare for symphonic excellence. Here are six great MMO expansion themes that deserve a few minutes of your time!

  • Jukebox Heroes: Character select music

    by 
    Justin Olivetti
    Justin Olivetti
    05.21.2013

    Character select and creation music has always fascinated me. OK, maybe not fascinated; it's interested me. I've always viewed such themes as the overture of the game, the interlude between the title theme and the game proper to come. These themes don't tend to be rip-roaring in their presentation because that's not their purpose. They have to be pleasant enough without being annoying when looped endlessly. After all, sometimes players spend a loooong time making their characters or sitting there at the select screen, and the last thing you want is for their ears to become fatigued by the experience. So here are six MMO character select and character creation themes that I've enjoyed over the years. And if you saw the title graphic up there and immediately started hearing this song in your head, then you and I probably grew up in the same era.

  • Final Fantasy XI's Feast of Swords cuts into another year

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2013

    We're just a month away from the 11-year anniversary of Final Fantasy XI, which means that certain events in the game have taken on a certain sense of routine. Every year the Feast of Swords comes around at the same time, and every year a ceremonial armor gets stolen. This year's lore piece isn't about the event, it's about the growing suspicion of an adventurer that there's more behind this annual event and "unexpected" theft than anyone has been told... But you don't need that as motivation to go beat up armor with a wooden katana, do you? Of course not. The event starts off on April 24th this year and runs until May 8th. The procedure is much the same as in previous years -- characters pick up a wooden katana, get a buff, and run around starter zones tying to beat up enchanted armor. It might be a conspiracy in-game, but out of the game it's just a chance for everyone to be a samurai for a few days.

  • The Mog Log: Don't you want me, FFXI?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.06.2013

    Final Fantasy XI has launched its fifth expansion, and yet I can't bring myself to be as excited as I should be. Longtime readers will recall that the account I've been playing on is younger and lacking in many of the higher-level conveniences such as airship passes and a white mage leveled enough to handle Sneak and Invisible. Put simply, I'm not in a place to just jump right into all of the content that Seekers of Adoulin has to offer right out of the gate. On the plus side, I do have several conveniences that completely new players wouldn't have, not the least of which is an extensive knowledge of the game as a whole. A new player coming in straight would look at the game and just wind up baffled, and I can't blame him in the least. If you're starting fresh, the game is not welcoming you. Longtime readers will also know that I've long been a proponent of making the game easier to get into. But is this even worth bothering with? Is the game for players starting at lower levels any more? Is there even a point to easing up the lower-level restrictions any longer?

  • Second Wind: Final Fantasy XI

    by 
    Matt Daniel
    Matt Daniel
    04.05.2013

    Here's a fun fact about me: Final Fantasy XI was one of the first MMOs I ever played. I had dabbled in Ultima Online and EverQuest before it, but at the time those games came out, I was but a wee lad of nine or so, and I truly had no idea what I was doing in either of them. What I did know was that I was in love with the idea of sharing a massive, persistent world with thousands of friends (and enemies) waiting to be made. So when Final Fantasy XI came out stateside in late 2003 (it launched in Japan in 2002), I was firmly in the grip of some kind of JRPG mania thanks to Final Fantasy IX, Legend of Dragoon, and others of that ilk. Naturally I took to the notion of a massively multiplayer Final Fantasy game like a Black Mage to a comically oversized hat. I was a devout player of FFXI for a couple of years after that, before all of my FFXI-playing friends decided to jump ship to some uppity little newcomer called World of Warcraft, and I've had an on-again, off-again (mostly the latter) relationship with FFXI ever since.

  • The Mog Log: PAX East wasn't for us

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.30.2013

    Last week I promised to bring you all of the hard-hitting coverage of Square-Enix's presence at PAX East 2013 as it pertained to Final Fantasy XI and Final Fantasy XIV. So here's that coverage: Both games still exist. We good? Great. I'll spend the next nine hundred words or so discussing cats, then. Seriously, if you've been following this site or this column, you know everything from PAX East already. Of course, all of this underscores what I see as a simple fact: PAX was not meant for fans of Final Fantasy XI and Final Fantasy XIV. If you scan fansites and this site for coverage, you would not be blown away by any of this information, and that's fine. It's not actually for you, and I'm going to go ahead and say that it really shouldn't be for you because it would just be preaching to the converted.

  • Final Fantasy XI: Seekers of Adoulin goes live

    by 
    Justin Olivetti
    Justin Olivetti
    03.28.2013

    Final Fantasy XI's fifth expansion, Seekers of Adoulin, is now running free in the video game wild. If you can catch the wily release, you'll be treated to a pair of new jobs, seven challenging bosses, and a new continent to explore. While Seekers of Adoulin isn't available for PlayStation 2 players, PC and Xbox 360 gamers are encouraged to hop on board the chocobo train. Players looking to purchase it on Steam may have a little bit of a wait, however. For more in-depth analysis and previews of the expansion, be sure to read up on the back issues of The Mog Log while FFXI updates.

  • Jukebox Heroes: Final Fantasy XI's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    03.26.2013

    Hey you! Want a good way to die a horrible, painful death? Enter into any geek domain and put down the music of the Final Fantasy series. Do it. I double-dog dare you. Even scrubs who couldn't identify a single other composer or notable video game soundtrack will leap to the defense of One-Winged Angel. While I generally do like the Final Fantasy tunes, especially the earlier 8-bit era stuff and Final Fantasy IX, I haven't seen it as an infallible series in regard to its music. I think along the way Nobuo Uematsu's become this person who can Do No Wrong in the gaming community, which has stifled an honest look at both the highs and lows of his soundtracks. I don't want to be all about hero worship or mindless bashing today; I want to examine a fairly good but not perfect soundtrack that represented Final Fantasy's first foray into MMOs. Along with Uematsu, Naoshi Mizuta and Kumi Tanioka shared composing duties on this project. There's some terrific stuff here that you'll listen to after the jump, but there are a lot more completely forgettable (and sometimes annoying!) tracks that have been shoehorned into FFXI's expansive game. So let's come down to earth and see what Final Fantasy XI has in store for us.

  • Final Fantasy XI expansion CE coming to Steam... eventually

    by 
    Justin Olivetti
    Justin Olivetti
    03.26.2013

    Final Fantasy XI: Seekers of Adoulin's collector's edition is making its way to Steam, although it might not get there in time for the official launch. Square-Enix announced the possible delay in a brief post today and promised an update on the situation soon. "Knowing that there is a possibility that the Steam version will not be available for purchase on launch, we wanted to alert you as soon as we could," the studio said. It's not all doom and gloom, however. There's a terrific three-minute trailer for Seekers of Adoulin after the jump, and don't forget that Massively recently got the skinny on the expansion classes so that you may be properly prepared!

  • The Mog Log: On the eve of seeking Adoulin in Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.23.2013

    A while back, I was upset that we hadn't gotten nearly enough information about Seekers of Adoulin. That's certainly not the case any more; we've gotten a fair bit of new information about the expansion, which is good considering that Final Fantasy XI players will be seeking the heck out of Adoulin on Tuesday. Of course, there's still some air of mystery about the expansion, which is appropriate. Final Fantasy XI's expansions always contain a few new wrinkles that aren't really previewed, and I think players prefer it that way. But there's a lot to talk about, starting with something that I find very interesting insofar as it's launching in the wake of a new philosophy for the game as a whole. Back in December I talked about how the game's future might be brighter than it has been for a long time. How Seekers of Adoulin works in practice will tell us a lot about whether or not that hopeful future will come to pass or not.

  • Massively's comprehensive preview of Final Fantasy XIV: A Realm Reborn

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.21.2013

    Final Fantasy XIV is doing something that has never been done before. After launching to poor reception, the MMO appointed a new producer and director, Naoki Yoshida, who has been working tirelessly for two years to rebuild the game from the ground up. The launch version shut its servers down in November of last year, and since then players have been eagerly awaiting the release of the game's revitalized relaunch, Final Fantasy XIV: A Realm Reborn. In preparation for this relaunch, Yoshida spent the last week and a half touring the globe and meeting with the press to show off FFXIV in all its glory. After playing the game since launch and writing about it for three years, I was glad to attend the event and see the full spectrum of what the game has to offer in its relaunch. And there's a lot to be said about the game as a whole. It's the sort of thing that can't be contained in just one article or two. So how about half a dozen? And a trio of videos to accompany the new benchmark program?

  • Massively Exclusive: An in-depth look at Final Fantasy XI's new jobs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.21.2013

    This year isn't quite as exciting for Final Fantasy XI as it is for Final Fantasy XIV, but it's still bringing a pretty big change to the status quo. Players have had years to get used to the game as it is, but now Seekers of Adoulin is on its way to completely rewrite matters, giving us two new jobs as well as a new region and new mechanics to deal with. In other words, it's going to be shaking things up. So while I was out in San Francisco enjoying all that Final Fantasy XIV has to offer, I also had a chance to look into Final Fantasy XI's new expansion, specifically the new player jobs. Both the Rune Fencer and the Geomancer are bringing something new to the game, and while I didn't get to play around with either job extensively, I did get to see how both will play and check out their key abilities.

  • Final Fantasy XI gives more details on Adoulin for those who seek it

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.20.2013

    Final Fantasy XI is encouraging players to go west. Specifically, it's encouraging players to head west of the game's familiar continents to the city of Adoulin in the appropriately titled Seekers of Adoulin expansion. So it's probably in the best interests of players to know more about what Adoulin is all about, something that the most recent post on the official site discusses in depth. Adoulin as a name refers to both the city, more properly called the Sacred City of Adoulin, and the archipelago surrounding the main city. The city itself was originally the lynchpin of colonization efforts, but when attempts to colonize the main continent of Ulbuka were aborted two hundred years ago, the nation underwent several drastic changes to adapt to reduced living space and a need for mercantile expansion. Now the colonization is starting up again, something that will most likely serve as the main source of conflict within the expansion proper. For more details, including racial demographics and a preview of some of the major sights in the city, take a look at the full rundown.

  • The Mog Log: Chocobos run Final Fantasy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.16.2013

    Final Fantasy XI and Final Fantasy XIV do not take place in the same world. One is not a sequel or prequel to the other, neither game continues the same story themes, and indeed nothing connects them beyond the names and a set of thematic elements. So I enjoy looking at those thematic elements sometimes, for the same fundamental reason that when I was a little boy I occasionally liked to take apart toys just to see how they worked. You'll remember that I looked at moogles as they related to the Final Fantasy series as a whole a while back, with the ultimate conclusion that moogles exist to provide an in-universe explanation for mechanical conceits. Chocobos have got to be simpler, though. They're present in both Final Fantasy XI and Final Fantasy XIV, and they're extremely straightforward in both: They're mounts. That's their purpose in the series, isn't it? You ride chocobos. Surely it can't be any more complicated than "fictional method of transportation". The answer is of course it can. But I think the first step is to look back at the series as a whole.