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  • Apple may become the new sponsor of the UK's Orange Prize for Fiction

    by 
    Michael Grothaus
    Michael Grothaus
    08.12.2012

    The Orange Prize for Fiction is a prestigious literary award in the UK that goes to one outstanding female writer every year. Until this past May the award, officially called the Women's Prize for Fiction, has been sponsored by UK telecoms provider Orange. However, after T-Mobile's merger with Orange earlier this year, the company decided to drop its sponsorship of the prize. Now, according to The Sunday Telegraph, Apple is looking to take over sponsorship of the literary award. The Telegraph story points out that UK sponsorship by Apple is a rare thing. The Cupertino company has only lent its "iTunes" name to a music festival and an iTV2 music show. But the paper speculates that Apple's presumed interest in the literary prize is to drum up more interest in reading ebooks from its iBookstore. In fact, instead of just switching fruit names from Orange to Apple, should it win the sponsorship, Apple might forgo the "Apple Prize for Fiction" name all together and could presumably call it the "iBooks Prize for Fiction." The company could then also promote the prize through the iBookstore. The Sunday Telegraph doesn't provide many more details besides their sources confirming that "Apple has had talks with the award organisers" and that also "a number of companies, including Kobo, the ebook producer, had also indicated their interest but that discussions with Apple were the most advanced." The Orange Prize for Fiction originated in 1996. You can see a full list of winners here.

  • EVE Evolved: Sandboxes make the best stories

    by 
    Brendan Drain
    Brendan Drain
    07.29.2012

    Every MMO has stories to tell, some written by developers and told through quest content and others created by players through everyday gameplay. Themepark MMOs lead every player through the same fictional story and give no real control over the outcome, but I have to wonder whether the effort invested in that story is even worth it. MMOs are meant to have long-term replayability, and a linear story is new only the first time you play through it. After a while, players find themselves skipping dialogue, ignoring quest text, and grinding yet another character to the endgame. In contrast, sandbox MMOs tend to eschew their own storylines in favour of letting players make it up as they go along. Sandbox MMO EVE Online has spawned some incredible tales and videos over its lifetime, with stories of political goings-on, wars, and record heists hitting the news every year without fail. EVE stories usually also appeal to many people who don't even play the game, an effect uncommon in other MMOs. It's not often that the in-game exploits of a themepark MMO guild will reach the media or generate the same level of interest as a big EVE story, so what is the magic sauce that makes stories from EVE so appealing? In this week's EVE Evolved, I look at some of the best stories and videos from EVE Online and ask why EVE continues to grip us with its stories and themepark MMOs don't.

  • Aaron Sorkin talks about future Steve Jobs movie, impact of technology on his writing

    by 
    Darren Murph
    Darren Murph
    05.30.2012

    You don't have to look far to get a grasp on who Aaron Sorkin is -- he wrote A Few Good Men, The American President, The West Wing, Moneyball and The Social Network, for starters -- and he showed up at D10 to talk creative media, how the digital age impacts his writing and his impending movie about late Apple CEO Steve Jobs. While not involving hard technology news, the interview was exceedingly refreshing, and it delved deep into the world of tech as it impacts his upcoming show about a fictional newsroom (The Newsroom on HBO). The highlights included a frank quote that whoever ends up playing Jobs in his movie -- not to be confused with the one already in production with Ashton Kutcher -- will have to be "good, and intelligent." He also confessed to being fully engaged in the "three screens" movement, but wasn't too prideful to admit that he taps into the brain of his 11-year old daughter for lots of technological help. Pretty wild for a guy that many would label "genius." For more from the interview, head on past the break.

  • Drew Karpyshyn set to pen another Star Wars: The Old Republic novel

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.29.2012

    Drew Karpyshyn, a lead writer for Star Wars: The Old Republic and the author of the tie-in novel Revan, is no longer with BioWare. That's old news. What might be somewhat more surprising news is that he is still penning novels for the game, with new information about the second novel having finally surfaced from a Facebook posting by Del Ray Books. If you've been eagerly awaiting more details about the bridge between Knights of the Old Republic and the MMO's setting, it's your lucky day. Titled Annihilation, the novel will focus on agent Theron Shan and his companion Teff'ith as they investigate an Imperial counterattack spearheaded by an apprentice of Darth Malgus. The posting goes on to confirm that the novel is currently on target for release on November 13th of this year. So if you can't get enough of your story in the game, it looks like it won't be too much longer until you can get even more story out of game as well.

  • EVE Templar One novel now available

    by 
    Jef Reahard
    Jef Reahard
    01.04.2012

    Picture this. You're sitting in your internet spaceship, pounding space rocks or waiting for your fleet leader to assign you some hapless newb of a target. You've already caught up on the all the relevant EVE Online news courtesy of Massively, and you can't really spin your ship since you're not docked. What's a bored capsuleer to do? Read the latest EVE novel, of course. Tony Gonzales' new Templar One is now available pretty much everywhere books are sold, and in keeping with New Eden's high-tech trappings, you can pick it up in eBook form if you're loathe to consume story content the old-fashioned way. The official EVE website has more details, as does a pre-Christmas blog posting from the author himself.

  • Randall Bills talks about shaping the future of MechWarrior Online

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2011

    For die-hard MechWarrior fans, it must be a relief to know that the upcoming MechWarrior Online is in good hands of people connected with the board game. One pair of hands in particular belongs to Catalyst Game Labs' Randall Bills, who is deeply involved with the MechWarrior and BattleTech franchises, and he emerged to participate in a very lengthy interview about the game and his love of multi-ton mechs. Currently, Bills says that he fills two roles on the team: continuity editor and fiction content manager. In the former, he helps to inspect what the developers are working on and give them feedback and notes from his well of expert knowledge on the subject. In the latter, he's spearheading the team responsible for writing the lore behind the online game universe. So what would Bills like to see happen in MechWarrior Online? Orbital insertions ("That's a level of action and immersion that would take MechWarrior Online to a whole new level.") and physical attacks ("It shouldn't work very well and be hard to pull off... but when you do pull it off it should be a move everyone in the game talks about for some time to come."). As for what he's most excited about in the upcoming MMO, he's just glad that he'll be able to emulate the board game in a virtual environment: "To know that I can jump in a light 'Mech and do exactly what you can pull off in the board game (and just as important, what the fiction depicts for the universe) with a true melding of multiple tactics to achieve victory... that'll be a truly spectacular geek-out moment to experience." Look for our own upcoming interview with the MechWarrior Online team coming soon.

  • New EVE Online Chronicle provides a meeting of the minds over ships

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.07.2011

    If you're only a casual follower of EVE Online news, you could be forgiven for thinking that the game's setting is sparse at best, since most of the news about the game doesn't really touch upon it. But there is a sprawling weight of lore behind the game, with no shortage of reasons for the massive inter-player conflicts that define the game's environment. The newest installment of the EVE Chronicles is a look behind the scenes at the way the game's universe operates, with or without players. On the face of it, the piece is simply a bit of fiction about two individuals meeting to discuss a business deal. But it also shows off the labyrinthine politics, rules, and subterfuge involved in the game. Even if you're not familiar with the setting, the tale stands on its own as a piece of science fiction -- and if you are familiar, you may well find something of interest in the simple exchange of words over battleships.

  • Massively Exclusive: RIFT - Drowning in Snow, Chapter VI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.06.2011

    All good things must come to an end, and that's the case for Drowning in Snow. We've been bringing you the chapters for several months now, but it's time for the story to fade off into the sunset, with the heroes riding off in triumph... Wait, no, that's not right at all. When we last left the adventurers Kira and Uriel, they weren't riding off in triumph. They were knee-deep in betrayal, which throws the entire story up to this point into question. So it does seem they've got a little adventuring left to do, doesn't it? Click on past the break for Prone Meridian, the final chapter in this exclusive piece of RIFT fiction, brought to you by the team at Trion Worlds and (of course) the team here at Massively. Or take a look at the previous five chapters if you've missed them before now, since this one won't make much sense otherwise.

  • Massively Exclusive: RIFT - Drowning in Snow, Chapter V

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2011

    For the past several months, Trion Worlds and Massively have been bringing you installments of Drowning in Snow, a special fiction piece for RIFT following two Defiants as they trek across frozen tundra on a rescue mission. We've waited a bit longer than normal since the last chapter, and it's been a wait made all the worse because the last chapter ended on quite a cliffhanger, implying that Uriel and Kira had a traitor to contend with. The wait for the next part is over as of today, however, and we can promise you that this installment will indeed answer the question of who the traitor is. But it might very well not be who you had expected. Take a look past the cut for the fifth chapter of Drowning in Snow, and keep your eyes open for the next installment.

  • CCP publishes fourth DUST 514 fiction piece

    by 
    Jef Reahard
    Jef Reahard
    07.18.2011

    New Eden is home to thousands of stories, and while most of them are a variation on "lulz, delicious carebear tears," occasionally an enjoyable piece of fiction arises from CCP's grand social experiment. In the past, officially sanctioned EVE Online-based fiction has taken the form of novels and web-based short stories. Today we're here to tell you about the latest instance of the latter, only this time the prose centers around the upcoming shooter spin-off known as Dust 514. Stranded, Part IV is the latest Dust chronicle, and in typical EVE fashion, it's a bleak, bone-crunching portrayal of life in the big black. If you missed Stranded parts one, two, and three, CCP has helpfully archived them on the official Dust 514 website.

  • EVE Evolved: Emergence in the sandbox

    by 
    Brendan Drain
    Brendan Drain
    05.15.2011

    We often hear about the amazing things players get up to in EVE Online, from full-scale political wars and massive heists to collaborative business ventures and high-profile kills. While we can all enjoy these tales of high-powered exploits from afar, they can be difficult to relate to the actual game experience. Most of us will never be the puppet master pulling the strings of alliance warfare or the mastermind of some great theft, but we don't have to be. Smaller examples of emergent and opportunistic gameplay exist all over EVE in the daily play of thousands of individuals. I've always thought of EVE less as a game and more as a giant social sandbox with spaceships -- a story about what people do when left alone in each other's company. Players naturally take on roles for which they have a strong aptitude, crafting completely new gameplay styles for themselves in the process. The entrepreneurs among us spy opportunities never imagined by the game's developers, tech-savvy individuals sell web-services, and artists craft propaganda for recruitment or a war on their enemy's morale. Countless players carve their own game out of the EVE universe, and there's no reason you can't be one of them. In this week's EVE Evolved, I look at some of the unique gameplay experiences players have engineered for themselves over the years and the community that makes EVE what it is.

  • Exclusive: A look at RIFT's Druid

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.18.2011

    Within RIFT's soul system, there's room for a wide variety of different classes within the four core options -- two different Clerics might have very different sets of souls equipped and play like two completely different classes. Trion Worlds has been slowly providing information to players about what they can expect from the various souls, but every time a new soul is revealed, it's something completely different from what's come before. The Druid is one of the souls available to Clerics, for instance, but it couldn't be more different than options such as the Purifier or Sentinel. Druids are a pet class, but not in the traditional sense. Where a Mage with a pet-using soul would rely on his pets to deal damage, the Druid uses her pets as conduits to empower her, making her a fierce combatant in her own right. Although vulnerable if her companions are damaged, the Druid herself is the core of her strength, using a variety of companions for a multitude of effects. Click past the break for more information and backstory on RIFT's Druid, and check in every day this week for more heretofore unseen souls. %Gallery-101448%

  • Spread some holiday smiles in Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.14.2010

    Any game with holiday events could do far worse than taking inspiration from Final Fantasy XI. With each event having eight years of refinement, there's always plenty to do for adventurers in Vana'diel, and the latest round of the Starlight Celebration is no exception. But there's a brand-new wrinkle, since the keepers of all holiday events in the game (the Moogles) have continued their high level of service (they've screwed up again) and provided adventurers with a delightful new game (that involves racing goblins on chocobos). In keeping with tradition, this year also includes a bit of fiction to go along with the event, and the rewards and frills from previous celebrations will be available as well. Players can take a look at the guide from last year for an idea of what to expect, but even with that knowledge, this year's new card-hunting game promises to be unique. Final Fantasy XI has seen its last major patch this year, but there's still going to be plenty to do for the holiday season.

  • New EVE chronicle tells a tale of revenge against the Sansha invasions

    by 
    Brendan Drain
    Brendan Drain
    11.29.2010

    EVE Online is currently buzzing with news of the Incursion expansion, which is being released in three parts over the coming months. The final release in January will be bringing the expansion's key feature, constellation-wide incursions by Sansha pirate forces. The incursions themselves began as a live event several months ago. After discovering the secrets of controlling the formation of wormholes, Sansha forces began using them to invade populated systems across EVE and kidnap citizens of the four empires. The abducted people were brought back to Sansha territory to be converted into mind-controlled slaves of the nation. In a new EVE chronicle, CCP loremaster Abraxas tells the tale of one man's dealings with the pending Sansha invasion. It's a chilling story of a Sansha scout sent to talk to the leader of an asteroid colony and one man's dark revenge against the Nation. For those of you who have been following the Sansha lore with interest, this latest Chronicle "The Plague Years" will give an interesting glance into the inner workings of the Nation.

  • Mongoliad apps out now on iPhone and iPad

    by 
    Mike Schramm
    Mike Schramm
    11.29.2010

    We've been following the Mongoliad project by author Neal Stephenson ever since it was announced last May, and the iOS apps for the project have finally been released on the iOS App Store. The apps are free, but you'll remember that the project is actually a subscription-based universe of fiction, so while there are some free things to read in there, you'll have to buy a membership or a subscription if you want access to everything. You can do so from directly within the app -- it's about seven bucks for more than a novel's worth of material, so it's not a bad price at all. If you already have a subscription, the app will let you access the content you've got from anywhere, and/or download them so you can read offline. Even if you're not a fan of Neal Stephenson (and you probably should be -- read Snow Crash, and then read The Diamond Age, because they're both terrific), the model itself is quite interesting. We've seen a few other publications decide to publish subscription content on iOS devices, but this is the first time we've seen a fiction author publish a novel as a subscription app. It's the kind of model that should really appeal to authors with the right audience -- we'll have to see what the response to The Mongoliad turns out to be.

  • Fallen Earth takes part in NaNoWriMo

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.28.2010

    November, for those of you unfamiliar with the concept, is National Novel Writing Month and host to an annual challenge -- write a 50,000 word novel in 30 days. It's a tall order that not everyone can manage, but the Fallen Earth development team contains at least one hopeful. Director of Content Development Wes Platt is working on his novel, and he's looking to the game's players to help make it a collaborative effort every step of the way. With an official thread on the forums, Platt is both posting his progress as he goes and taking suggestions from players as to where the story should head next. He also has posted his NaNoWriMo profile page so that players also taking part in the contest can track his progress and cheer him along. Fallen Earth fans would do well to take part in the crafting of the story -- it's not just the first novel for the game, but a novel written in a month's time.

  • Storyboard: Brother from another series

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.08.2010

    Some players and characters are nice enough to point out to you right away that they're not actually from around here. You know the ones -- the elves with long flowing blonde hair and names that imply some variation on legs and the non-presence of same are certainly a long-standing example. Of course, the people in question are rarely roleplaying, but that doesn't change the number of elven marksmen who are all the best in the world at hitting a target, never mind the "miss" result that pops up every so often when they nock their arrows. In fiction, they're called expys, short for exported characters. They're guest stars from elsewhere, and while most roleplayers have a name that's a bit more original than some variant on Legolas, they're no less common. After all, if you're inspired by a particularly good character and want to try playing him in a given environment, why wouldn't you just pick him up and transplant him? But there are good ways to do it and bad ways, just like there are far more ways to make dull and unlikable characters than interesting ones. So follow on past the break for a look at how to make your expy fall into the "interesting homage" camp rather than the "xx_Legolas_xx" camp.

  • Mongoliad project has launched, apps still coming soon

    by 
    Mike Schramm
    Mike Schramm
    09.07.2010

    Neal Stephenson's Mongoliad project has launched -- you can go browse the website right now and read through the offerings available. As Cory Doctorow posts, the project is a series of episodic stories and materials portraying a universe put together by Stephenson and a few other author friends. The idea seems to be that you pay a subscription fee ($5.99 for six months, or $9.99 for a year), and then get access to whatever fiction content is being posted at that time, as well as a giant online Wikipedia-style database of the universe's background. There's not much about the story itself, but Doctorow calls it "epic, a swashbuckling swordplay novel with the sweep, charm and verve of the major Stephenson epics, such as System of the World." That right there sounds interesting enough to pay six bucks and see what's going on. Unless, that is, you want to actually wait for it on the iPhone. Originally, this was announced as a project that would make its way to mobile devices (like the iPhone), but it looks like we'll have to wait for that. The main page of the project says that they'll "soon be taking subscriptions for app delivery to some of the most popular mobile devices," so I'll probably wait on paying any money until that service comes up -- don't want to pay twice. But we'll keep an eye out for it and let you know when it's available.

  • EVE blogger unveils Project Athena, a collection of fictional ship manuals

    by 
    Brendan Drain
    Brendan Drain
    06.13.2010

    Few things impress me about EVE Online's community more than the incredible videos, artwork and fiction created by players. For the role-playing and fiction-writing communities, the game's continually-updated prime fiction acts as a canvas onto which new stories can be blended. Long-time EVE blogger Kirith Kodachi over at Inner Sanctum of the Ninveah has been an avid fiction-writer and contributor to EVE Tribune, producing several articles based on in-character technical overviews of EVE ships. Over the past two years, Kirith has been teaming up with artists and volunteer writers to collaborate on creating a more comprehensive collection of these articles. Written in the style of fictional ship manuals and presented as technical briefings interspersed with historical information, the completed project (dubbed "Project Athena") features full articles on 23 ships and their Tech 2 counterparts. Although the historical information and technical specifications have been invented by Kirith and his contributors, he's done his best to stick as closely as possible to the official EVE prime fiction. At 64 MB, the huge PDF file isn't a small download, but for role-players or fans of EVE fiction it's definitely worth a look.

  • Storyboard: Back me up, backstory

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.11.2010

    Welcome back for another edition of Storyboard, where after a couple of weeks in which we laid down ground rules we're ready to start in on the fine details. So it only makes sense to start at a point filled with fine details and yet often searingly inconvenient: backstory. Because we all know how beneficial backstory can be, how it can add depth and meaning and rich interaction to even the most innocent and trivial incident. A quest about killing boars can dredge up memories of hunting with a lost father, making one of the most obnoxious holdovers in MMO quests into something interesting. And yet it's a double-edged sword. Because not only is backstory time-consuming to come up with, much of it requires either events that can't be supported in the game's engine or work on details that never come up during actual play. So we're left with something that's a huge benefit, but also such a huge inconvenience that the occasional benefit is outweighed by the massive amount of work required beforehand. How can you work character backstory and get the benefits without the negatives?