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  • The Daily Roundup for 06.03.2013

    by 
    David Fishman
    David Fishman
    06.03.2013

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • Final Fantasy IV hits Android (critical hit!) for $16

    by 
    Ben Gilbert
    Ben Gilbert
    06.03.2013

    If there's a way to prepare for Active Time Battling, you should probably get on it -- Final Fantasy IV is now available on the Google Play Store. That said, you may want to grab a Phoenix Down before we tell you the price: an ice cold $15.99. At very least, it's the same price carried by its iOS counterpart, and a good bit less expensive than various Sony and Nintendo portable versions. It's also got the upgraded graphics and new localization enjoyed by iOS players -- as far as we can tell, it's identical to other mobile versions. Grab your nearest chocobo and head past the break to see a trailer of the game in action.

  • The Daily Roundup for 03.28.2013

    by 
    David Fishman
    David Fishman
    03.28.2013

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • Final Fantasy V arrives on iOS, is unlikely to be the last

    by 
    Mat Smith
    Mat Smith
    03.28.2013

    A touch iteration of the once SNES-bound Final Fantasy V has now appeared on the iTunes App Store, with a softer graphical lick, some new job classes (Gladiator, Cannoneer, Oracle and Necromancer) and an obligatory extra boss to test your leveling-up skills against. The price of four new costumes for your meteor-riding protagonists? Just shy of $16. Saving the world was never going to be cheap easy.

  • Square Enix's Shinji Hashimoto announces that... he has a Final Fantasy PS4 announcement for E3

    by 
    Mat Smith
    Mat Smith
    02.20.2013

    What a tease. Brand director Hashimoto-san, who's worked on the likes of Kingdom Hearts, Chrono Trigger and a raft of Final Fantasy titles over the years, took to the stage. And what did he have to tell us? Could Square Enix be working on yet another Final Fantasy title for Sony's new PlayStation 4? Well, yes. Naturally. But that was about it, adding that they are "preparing for development of a Final Fantasy title. Please be excited for E3 this year." What's another few months? Right? Check out our liveblog of Sony's event to get the latest news as it happens!

  • Daily iPhone App: Theatrhythm Final Fantasy

    by 
    Mike Schramm
    Mike Schramm
    12.13.2012

    Theatrhythm Final Fantasy is a really interesting gift from Square Enix for Final Fantasy fans. It's a music game that was originally released on the Nintendo 3DS earlier this year, in which players can play a touchscreen game with songs culled from Final Fantasy soundtracks, supported by a progression RPG game featuring stylistic versions of characters from throughout the Final Fantasy series. It's very much fan service: If you love the songs and the characters from these games, you'll love seeing and playing along with them in this form. Now the game's been brought over to iOS' single-screen platform. The game plays just as well as it did on the 3DS, and in some ways it's even better. You especially see this on the iPad, where the bigger screen gives lots of room to show off the game's clear and colorful graphics. Any Final Fantasy fan will love finding the references and hearing these songs again in this context is a really great experience. The only issue is the price. You can download the app for free, and it comes with two songs, so anyone who wants to simply try out the game can do so without consequence. Buying songs can be an issue, because they aren't cheap. Each track is US$0.99 and bundles run for $2.99. But if you want to get the whole thing, you'll be paying quite a bit of money. That makes sense to a point, because the 3DS game is still available for $30 or more in stores. But Square's a little greedy here, because buying all of the songs costs more than the 3DS purchase. Of course, Square Enix can set the prices to whatever it wants, but usually the App Store calls for a bit of a break. At any rate, buying a few of your favorite songs won't set you back too far, and the game is just as good as the 3DS version. If you're a Final Fantasy fan, definitely don't miss this one.

  • Deepworld, You Don't Know Jack, Theatrhythm Final Fantasy, and more available now

    by 
    Mike Schramm
    Mike Schramm
    12.13.2012

    We're deep in the holiday season at this point, and right now that means dozens (if not more) of game developers out there are getting their best and brightest titles out onto the App Store, making sure they're all ready to download when the Christmas rush rolls around. Here's a look at some of the biggest new App Store releases today. Deepworld isn't brand new, but it is out for the iPad -- it's a great sandbox-style building game that we've been covering here at TUAW for quite a while. It's available as a free download right now. Theatrhythm: Final Fantasy is a great music game that originally appeared on the 3DS, but has now brought its Final Fantasy-based music/RPG gameplay to iOS. It's available as a free download with two songs to play, though if you want more, you'll have to buy them with in-app purchases. You Don't Know Jack has been on iOS before, but today we've got a brand new (free!) version of the title that appears to be ported from the Facebook version. It features the same old quiz show gameplay, now with updates from your friends through the big blue social network. Fluxx is a really incredible card game, and it's now been ported over to iOS as well. You can buy the whole thing for $2.99. Mike Lee's new Lemurs Chemistry game is available for $1.99. SNK has released a port of the original Metal Slug as a $1.99 game. As expected, Disney's Monsters Inc. Run has appeared. It's a mashup of Mega Run and the great Pixar movie, available for 99 cents. Zooniverse is a brand new free-to-play zoo building game from Chillingo. This isn't a new app, but Finger Tied finally got its big level sharing update, so definitely download that and check it out. If you don't have it already, the app is 99 cents. And finally, for those of you who appreciate soccer/football and managing it, Football Manager Handheld 2013 was released by Sega. The game's $9.99, and... it looks complicated. There you go! Stay tuned for full reviews and more insight on these apps and all of the others due out this holiday season here on the site.

  • Final Fantasy IV headed to iOS on December 20, Android version to follow in 2013

    by 
    Ben Gilbert
    Ben Gilbert
    12.09.2012

    That Nintendo DS re-make of Final Fantasy IV may add 3D graphics, a variety of bug fixes, and a fresh localization, but who wants to lug around their old Nintendo DS? Thankfully, it won't be much longer before the same version of FFIV ends up on iOS, as spotted by the folks at gaming forum NeoGAF. The game arrives on the iOS App Store for both iPhone and iPad starting on December 20, and is headed to Android sometime next year. As of now, it's only got a Japanese pricing of ¥1800 ($21.77), but we expect it'll cost about $17.99 when it launches Stateside. In anticipation of the pending release, Square's marking down prices of its other iOS FF games (which are usually priced absurdly high), so now's a good time to snap them up on the cheap. If you'd like to take a gander at the first images of the iOS port, Japanese publication Gamer has a first-look.

  • Square Enix announces Final Fantasy 4 coming soon to iOS, along with big mobile sale

    by 
    Mike Schramm
    Mike Schramm
    12.07.2012

    Square Enix has announced a rare sale on its mobile titles, along with at least one big release coming soon: Final Fantasy 4, ported to iOS. This version is based on the 3D remake that came out in 2008, so it'll feature active-time battles, full-motion videos and a full orchestral theme. Should be a lot of fun and Square says it's coming soon. Meanwhile, there's a sale on! Through December 14, Square Enix is offering Final Fantasy 1 and Final Fantasy 2 for US$3.99 each. Final Fantasy 3 is down to $8.99 on the iPhone or $9.99 on the iPad (still not exactly cheap, but definitely well discounted). And the retro style Final Fantasy Dimensions is down to $16.99 for all of the series' episodes. From December 12 to January 7, Lara Croft and the Guardian of Light will be on sale for 99 cents, and that's a really amazing deal. Square Enix has found a fair bit of success in selling its titles at premium prices, so these don't go on sale too often. Definitely grab them if you're interested while you can.

  • DeNA and Square Enix to release new mobile Final Fantasy game

    by 
    Mike Schramm
    Mike Schramm
    11.29.2012

    DeNA is one of the larger social networks coming out of Asia lately (they're probably best known around these parts for buying mobile game developer ngmoco), and the company announced this morning that it's teamed up with Final Fantasy creators Square Enix to publish a new Final Fantasy-branded title on iOS and Android. Final Fantasy Airborne Brigade is the name, and it's a casual social game centered on flying airships around a fantasy setting, working together with other players to bring down bad guys, earn experience and level up characters and their abilities. The game is due out on the App Store soon, and will be a free download, so when it does arrive, we'll be able to check it all out and see how it works right away. But even more interesting than the actual game at this point is the deal behind it: DeNA is using the much-loved Final Fantasy brand to try and grow its network of connected gamers. This is a really strong push for DeNA in the West, and while it (and other Eastern social networks) have made lots of tries at attracting gamers' attention before, using the much-loved Final Fantasy brand is probably their strongest tactic yet. They're asking fans to sign up on the website right now (thus getting them involved in the big Mobage network), and offering a special "Cloud" card in the game for doing so, featuring the popular character from Final Fantasy VII. It remains to be seen if this move will work, but again: DeNA and their competitors have been fishing for new users in the Western market for a while now, and the Square Enix brand is probably their most powerful bait yet. Show full PR text DeNA and Square Enix Partner to Bring FINAL FANTASY AIRBORNE BRIGADE Mobile Game to Players in United States and Canada Pre-registration for the Free Game Guarantees an Exclusive Complimentary In-game Card Featuring the Character "Cloud" SAN FRANCISCO – November 29, 2012 – Following the game's success with more than three million registered users in Japan, DeNA Co., Ltd. (TSE: 2432) and Square Enix Co., Ltd. announced today that the two companies are bringing FINAL FANTASY® AIRBORNE BRIGADE™ to mobile phone users in the US and Canada. This is the first FINAL FANTASY free-to-play social game to be released in English. FINAL FANTASY AIRBORNE BRIGADE is an easy-to-play social game where players cooperate and adventure through a world inspired by the popular FINAL FANTASY series. Each player rides an airship, and forms groups called airborne brigades in order to fight powerful bosses. Each player gains experience, and levels up by adventuring through quest regions. They will encounter foes and obtain abilities and items straight from the FINAL FANTASY series. "We're very proud to offer FINAL FANTASY fans based in the US and Canada our own take on the themes and ideals of the series with the upcoming launch of the mobile game FINAL FANTASY AIRBORNE BRIGADE," said Kenji Kobayashi, executive games director at DeNA. "In celebration of the franchise's 25th anniversary this year, we strived to create a unique gameplay experience where players can elevate each other through fun, cooperative play." The game appeals to FINAL FANTASY fans as well as players new to the franchise. FINAL FANTASY AIRBORNE BRIGADE will be available soon as a free download on Android and iOS devices. Players can pre-register for the game and be alerted via email as soon as the game is available for free download. Pre-registered players can obtain a free three-month exclusive in-game card featuring Cloud, one of the most popular FINAL FANTASY characters of all time, which will help them during boss battles. To pre-register for FINAL FANTASY AIRBORNE BRIGADE, please visit: ffairbornebrigade.com

  • Square Enix considers dropping iOS prices

    by 
    Mike Schramm
    Mike Schramm
    10.26.2012

    The Casual Connect gaming conference is going on in Kiev, Ukraine this week, and while there, Square Enix's General Manager of Mobile for Europe Antony Douglas expressed that his company is considering lowering its prices on iOS. By itself, that's not a very surprising notion: Most companies these days are realizing that lower prices on the App Store open up to a much larger audience, and there are other ways to monetize apps rather than just the traditional pricing model. But what's interesting here is that Square Enix is considering such a notion. The venerated Japanese RPG company has released quite a few apps on iOS, and its most popular apps (including Chrono Trigger and the more recent World Ends With You) have been priced significantly higher than even other very polished iOS games (US$9.99 and $19.99 for those two, respectively). In the past, we've seen this as a sign that game developers can still ask a premium price for premium content, and certainly Square Enix's games seem to have been doing well. Final Fantasy Tactics is another example -- a long-awaited game that was priced at $17.99 on the iPad. Douglas does confirm that these games are selling well, but he also says that the pricing "has been commented on quite a lot in Europe in the West," and that the more traditional Japanese overseers of the company are "seeing the feedback, and there will probably be changes in the way that it's structured." At the same time, however, he says the Japanese hold the view that quality games should have a premium price, and he suggests (correctly so) that "$20 for something you can play for 30 or 40 hours is still cheaper than what you can get on a handheld." So we'll have to see if Square Enix changes its pricing in the future. If anyone can command higher prices for these titles, it's obviously them, but it's also true that as prices drop, sales on the App Store tend to go up. So it's possible that Square Enix could sell more copies and make even more money with a larger potential audience if they go with a lower price. [via Slide to Play]

  • Final Fantasy Ultimate Box goes from PSOne to PS3: All 13 games for $450

    by 
    Mat Smith
    Mat Smith
    09.04.2012

    To mark 25 years of dungeon crawling (and soft-resetting), Square-Enix has packaged together all of its core Final Fantasy titles for this elaborate fan-baiting package. Alongside discs for Final Fantasies I through XIII, the games-maker has packaged a numbered presentation plaque -- replete with new artwork from renowned character artist Yoshitaka Amano -- alongside a two-disc soundtrack and commemorative DVD. The price of a limited-edition slice of Final Fantasy heritage? A total of 35,000 gil yen, (around $450) will net you the compilation, which lands on December 18th. Japan residents can hit the source for preorder details, while global enthusiasts can read up on the full title (and format) breakdown -- there's no news of an international release just yet.

  • OUYA partners with Square Enix, names Final Fantasy III as launch title

    by 
    Brian Heater
    Brian Heater
    07.31.2012

    We've been saying for a while now that a large deal of the success of Kickstarter blockbuster OUYA will hinge on the console's game selection. News just got a fair bit brighter on that front -- particularly for RPG fans. The company announced via its Kickstarter page (as per usual) that it has partnered with Square Enix. The first fruits of that burgeoning relationship will be Final Fantasy III, making the game a launch title for the console. The company is promising that the title will be "updated to exploit OUYA's high-definition resolution in glorious graphic detail" -- and, as is OUYA's M.O., players will be getting a free demo of the game. Oh, and for those keeping track, the product's Kickstarter page is currently at a mind-boggling $5,820,345 with eight days to go.

  • Daily iPhone App: Party Wave is Final Fantasy creator's first iOS title

    by 
    Mike Schramm
    Mike Schramm
    07.25.2012

    Final Fantasy creator Hironobu Saganuchi's studio is called Mistwalker. It created the Blue Dragon and Lost Odyssey RPGs for the Xbox 360 a few years ago. But the studio's latest direction, like a lot of big studios lately, is to create some smaller mobile games, and Party Wave, Mistwalker's first iOS title, has just arrived on the App Store. Party Wave is described as an "action surfing" game, but it's much simpler than a surfing simulation. Each stage in the game (there are quite a few to play through) has two phases. In the first, you use line-drawing to guide a group of surfers around obstacles to an oncoming wave. And once the wave appears, you need to juggle the various surfers involved by tapping them. dodging various obstacles and keeping them afloat. The game is fun, though it's clearly a first title. It's not very focused, and some of the polish isn't quite there. The aesthetic is surprisingly calm: The music is nice and tropical, even when the action gets a little nuts. It's not entirely clear what you need to do all the time -- some obstacles are invisible, so you need to remember where they are to keep from hitting them -- but once you figure it out, there's a nice strong game to play. Party Wave is available for $1.99 as a universal app. It's an interesting experiment for Mistwalker, and I hope it works. But it would be nice to see Saganuchi return to his RPG roots, instead building an original Final Fantasy-style game for the modern iOS platform.

  • Transmogging Final Fantasy 6: Terra, Locke, and Celes

    by 
    Dawn Moore
    Dawn Moore
    07.12.2012

    Last week, Anne Stickney put together an amazing transmogrification for the Masters of the Universe, which was, admittedly, completely lost on me. I sort of missed out on the whole He-Man, Transformers, and Thundercats thing when I was a kid, probably because I was too busy playing video games. You see, many of my fondest childhood memories involve holding a console controller and trying to save the world in games like Secret of Mana, Chrono Trigger, and most of all, Final Fantasy VI -- which was technically Final Fantasy III back then, but that's beside the point. A few months back, I had a reader share a Celes Chere transmog in the comments of one my articles, and I've been wanting to do some Final Fantasy VI transmogs ever since. So for today's column, I've reproduced that reader's transmog, as well as two more for Terra Branford and Locke Cole. I would have liked to do my other two favorite characters, Shadow and Relm Arrowny, but WoW doesn't offer much in the way of fluffy harem pants and skin-tight ninja masks. Phooey! (Ten points if you get that reference.)

  • Daily iPad App: Final Fantasy Tactics

    by 
    Chris Rawson
    Chris Rawson
    02.27.2012

    Final Fantasy Tactics first came out for the original PlayStation in 1997 as a more strategic take on the famous roleplaying game franchise. I didn't get around to playing it until 2001, but when I did, it turned out to be a peerless game that still ranks among my all-time favorites. Between a deep combat and character growth system that satisfied the stat nerd in me and an extremely well-crafted, almost Shakespearean story, the original PlayStation version consumed a solid two months of my free time 11 years ago. In 2007 I was excited to hear it was being re-released with an updated translation and some other tweaks, but I was then disappointed to hear that it would be exclusive to the PSP, a system I never had any interest in owning. Final Fantasy Tactics was announced for iOS not long after the original iPad's debut, and right away I imagined the game fitting the then-new tablet like a glove. But a series of delays meant the port kept getting pushed back, and it wasn't until over a year after its initial announcement that Final Fantasy Tactics came to the iPhone... but not the iPad. Square Enix promised an iPad version within a month of the iPhone version's release, but Square Enix is definitely a company where you have to take release dates with a very large grain of salt. Six months after the iPhone version launched, Final Fantasy Tactics has arrived at long last on the iPad, but at US$17.99 it may well be one of the most expensive games on the App Store. Any review of Final Fantasy Tactics for iPad has to answer two questions at minimum. First, how well does this extremely complex game translate to the iPad's simple, touch-driven interface? Second, is this game worth almost twenty bucks in a market dominated by an overwhelming majority of games that hover between $0.99 and $2.99? First, I'll address the interface. Final Fantasy Tactics is a very deep game, one whose user interface was always fairly obtuse to begin with: menus within menus within menus, like the designers were predicting the film Inception years in advance. That complex and highly layered interface carries over from the earlier versions onto the iPad; in fact, as far as I can tell Square Enix essentially ported the PSP version to iOS while barely revisiting the interface at all. Without having re-optimized the game's controls for a touchscreen (aside from a welcome tweak that lets you rotate battlefields to any angle), Final Fantasy Tactics' interface can often be a chore to wade through. Even at nearly twenty hours into the game, I still find myself struggling to target units on the battlefield correctly on a first attempt. The game's veritable explosion of menus will prove daunting for novice players to navigate on the iPad's screen; this is not a game an eight-year-old is going to enjoy unless his/her I.Q. and patience are both off the charts. None of this should imply that the game is unplayably confusing, but as I navigate through the mostly menu-driven UI I'm silently thankful that Apple didn't simply shove OS X onto the iPad and instead went with a more simplistic approach in iOS. If Final Fantasy Tactics' interface is anything to go by, using a full port of OS X on a touchscreen would be maddening if I had to do it every day. It's worth noting that the iPad port doesn't suffer from the infamous slowdowns that plagued the PSP version of the game and earlier versions of the iPhone port. Final Fantasy Tactics runs extremely smoothly on my iPad 2, and the app fully launches within only a few seconds, much faster than I expected it to. The second big question: Is Final Fantasy Tactics worth eighteen bucks? It depends. Final Fantasy Tactics on iPad is definitely worth $17.99 if: You played the original on PlayStation, but never the PSP remake You played the PSP remake but don't have a PSP anymore You're a fan of tabletop-style or strategic RPGs and looking for a challenge You don't already own the iPhone version For me, Final Fantasy Tactics on iPad was a guaranteed launch-day purchase regardless of the price, and the relatively high cost of the iPhone version actually makes the iPad version look like a bargain by comparison. Final Fantasy Tactics costs just two dollars more on the iPad than on the iPhone, and the game's interface is unquestionably better-suited to the iPad's much larger screen. The game has an epic play length, too, especially compared to the more disposable "pick up and play" titles that litter the App Store's $0.99 price tier. Though $17.99 sounds like a big outlay in the App Store economy, by the time you've played all the way through Final Fantasy Tactics that may well turn out to be fifty cents or less for every hour of gameplay. I don't remember exactly how much time I spent on the original PlayStation version, but it was probably in excess of a hundred hours. Whether that $18 is well spent is harder to answer if you're new to the game or the genre. Final Fantasy Tactics is difficult to master; the game's difficulty is punishing, especially in the earliest chapters of the game. If you're more used to the "press X to not die" gameplay that Final Fantasy XIII offered, you may find Final Fantasy Tactics' learning curve unforgivably harsh. On the other hand, if you're looking for a game that has one of the most well-crafted stories ever written for a video game combined with gameplay that has almost limitless options, that may well be worth the $18 all by itself.

  • Final Fantasy's Hironobu Sakaguchi teases three new iPhone games

    by 
    Chris Rawson
    Chris Rawson
    02.17.2012

    During promotion for an upcoming Wii title, The Last Story, Final Fantasy series creator Hironobu Sakaguchi teased three new games pending for the iPhone. Sakaguchi only gave the scantest of details on the titles to GameCentral; he mentioned that the first title will be a "surfing game" rather than Sakaguchi's traditional RPG fare. He gave even fewer details on the other two games, saying only that they would be smaller titles as a "palate cleanser" following his work on The Last Story. Sakaguchi started the Final Fantasy franchise in the 1980s, and he was part of Square Enix until leaving to form his own company in 2004. He told GameCentral that he's making these three games because he's a fan of Apple and its products, but he doesn't believe that smartphones and tablets will completely displace traditional console gaming anytime soon. Along with Shigeru Miyamoto of Nintendo, Hironobu Sakaguchi is a legend in the video game industry and has helmed many titles that have been outstanding examples of the creativity possible in the medium. We'll definitely be keeping a very close eye out for his debut on the iOS platform.

  • Theatrhythm Final Fantasy box points to first paid DLC for Nintendo 3DS

    by 
    Darren Murph
    Darren Murph
    01.22.2012

    3DS owners have been waiting (and waiting) for a chance to take advantage of a downloadable content market, and while Nintendo already accomplished the tough part (read: launching it) a few days back, there's still been no word on when paid content would make an appearance. Pushing those freebies aside is Theatrhythm Final Fantasy, which is seemingly destined to be the first 3DS title in existence to offer up enhancements in exchange for a few yen. The box here is actually an "early retail dummy unit," though the verbiage on the back makes quite clear that downloadable material will be available at a cost. Furthermore, there's a heretofore unseen Nintendo Network badge on the front, which may be a new look for the existing Nintendo Wi-Fi Connection. At any rate, the game is scheduled to ship on February 16th in Japan, after which all of this will-it-won't-it drama will presumably be cleared up.

  • Final Fantasy Tactics: First look

    by 
    Erica Sadun
    Erica Sadun
    08.04.2011

    The much anticipated Final Fantasy Tactics has finally hit the App Store. Retailing at a somewhat steep US$15.99, Square Enix brings The War of the Lions to the iPhone. An iPad version is due for release this Fall. I haven't had as much time to spend playing this as I might like, so this write-up represents only first impressions. Compared to App Store norms, Tactics may seem pricey. But when you look at some of the prices Final Fantasy cartridges go for on Amazon and eBay, $16 isn't entirely out of the ballpark. We've been buying FF on Gameboy Advance, and the demand remains high for these games. The game is a huge download -- nearly half a gigabyte -- and like other members of the Final Fantasy family, Tactics is primarily a port rather than a re-envisioning. There's no Retina Display support, although visuals have been "adapted for optimal performance on iPhone/iPod touch screens." For the most part, you're buying into nostalgia. It's a way to return to one of your favorite games, bringing it to a more convenient platform. If you're already familiar with the gameplay, well, you're already familiar with the app. If you're not, expect extensive how-to tutorials and hours and hours of playtime once you've mastered the basics. And, as my daughter points out, it totally beats the graphics on the GBA. The menu system was a bit disappointing. I found that once you leave the tutorial session, it lost track of which items were complete. That's a pain since you can't tell at a glance which tutorials were finished and which were not. I also found glitches in menu interaction, where my daughter occasionally could not select items at all. I found some of the menu interaction confusing, as if menus were designed for button-based systems rather than touch. This was despite the supposedly "intuitive" touch screen controls, but I'm probably being overly fussy here. Early reviews on the App Store complain about a few other flaws, although the overall response to the new app is far more favorable than negative. Expect some updates soon from Square Enix to iron out the rough edges. But all in all, it seems to be a hit. Unlike the other Final Fantasy titles on App Store, Tactics is a more strategy-based game than a simple RPG. Compared to those, I found the overall GUI easier to use than the FF I and II offerings. The overwhelming number of tutorials (23 by my daughter's count) can be a bit daunting for new players, but they won't be an issue for those familiar with game play. Although it's just been released and I haven't finished playing through it yet, I feel comfortable giving it a modest thumbs up. If you loved the old game, this will be like coming home. If you haven't played before, it's a very well-loved tactical battle game.

  • Final Fantasy Tactics released for iPhone at last

    by 
    Chris Rawson
    Chris Rawson
    08.04.2011

    It's been over a year since Square Enix announced it was porting Final Fantasy Tactics to the iPhone. Following a series of delays (that Square Enix tried to say weren't really delays), the app has finally been released for the iPhone. Final Fantasy Tactics is one of my favorite video games of all time, but I haven't played it in about ten years. Seeing it come to iOS at last means I can finally revisit this game, with a translation much improved over the original. No more random "I had a good feeling!" Engrish-y translation errors? Yes please. The game is a fairly large download at 457 MB, and at US$16 it's probably one of the most expensive games on the App Store. If you already have a copy of the original PlayStation version or the remake for the PSP, the iOS version may not be worth the asking price for you. If you're like me and remember this game fondly but don't already have a copy, or if you've never played it before at all, $16 isn't a terribly high price for this game. Final Fantasy Tactics has an epic gameplay length -- I got well over 50 hours of playtime from the original -- so while the price tag may seem high, Square Enix is right to price it at a "premium" over the typical $0.99 - $2.99 prices we see on the App Store. Having said all that, however, I'm going to wait for the iPad version of Final Fantasy Tactics, which Square Enix says will be released this fall. In the meantime, many of Square Enix's games are on sale to celebrate FFT's launch -- some are discounted by 50 percent or more -- so check out the App Store if there's a game you've been waiting for the price to drop on. We'll have a hands-on review of Final Fantasy Tactics for the iPhone soon.