first-person view

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  • DJI first-person view (FPV) racing drone unboxing

    DJI's future first-person drone surfaces in an unboxing video

    by 
    Jon Fingas
    Jon Fingas
    02.14.2021

    A future DJI first-person drone has appeared in an unboxing video, and it's clear this is a break from the company's usual robotic quadcopters.

  • Get a new perspective on Dark Souls 2 with first-person mod

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    10.26.2014

    Dark Souls 2 normally gives players a third-person perspective as they roll and parry their way through its gauntlet of opponents, but ... well, you know how the modding community feels about norms. The above YouTube video, posted by user Benzoin-Gum, demonstrates a PC mod that makes DS2's journey a first-person affair, right down to battles against invading players. As explained in the video's description, the mod "tells the game's camera to permanently stay zoomed in" and allows for the field of view to be adjusted according to personal comfort. The description also notes that turning sensitivity is particularly lacking with controllers, so a keyboard-and-mouse loadout is strongly recommended. A download link for the mod is included in the video's description, but since it's from a third-party source, venture forth with the same caution you use to persevere in Drangleic. [Image: Benzoin-Gum]

  • The Daily Grind: Do you ever play in first-person view?

    by 
    Justin Olivetti
    Justin Olivetti
    07.31.2013

    Meet Uggo. I bumped into him in The Secret World the other day as he was trying to rip my face off my skull. I felt bad for him even so; he's got a bit of a skin condition and a slug crawling through his head. I know I'd be cranky in his position. The weird thing is that I didn't notice all of the incredibly disgusting details of Uggo until I killed him and came in close. Playing in the default third-person view means that I'm not usually in a position to get a good look at what I'm killing, but instead I just see it as an identifiable shape. Whenever I do force myself to go into first-person view, I discover so many more details about the game world and its inhabitants. Unfortunately, it also makes me a bit queasy, and I sorely miss the peripheral vision that third-person perspectives bring. Does anyone out there play a standard MMO in a first-person view? Maybe you do it to get into the shoes of your character more or to see these details up close and personal. If so, I'd love to hear about it today! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How do you like to move it move it?

    by 
    Bree Royce
    Bree Royce
    03.03.2012

    Zentia, Guild Wars, and a sampling of other MMOs offer what seems to me a bizarre movement option: click-to-move. I suppose I'm a first-person or chase-cam kinda girl, but I can't imagine using click-to-move in any sort of competitive 3-D gaming environment. There's always a better use for those mouse-clicks. Granted, I can understand why it's the only option in a strategy-sandbox like the freshly launched Wakfu, and I did have a go at making click-to-move work in Guild Wars on a touchscreen, but even that was iffy at best. So today I'm wondering, when exactly is click-to-move the best option? And how do you like to move it move it in MMOs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Homebuilt UAV hunts down hydrogen balloons, shoots firework missiles (video)

    by 
    Sean Hollister
    Sean Hollister
    01.30.2011

    Augmented reality is swell, don't get us wrong, but it's no substitute for the real thing -- especially when that thing is a badass tricopter equipped with a jury-rigged firework cannon to rain down miniature hell. Swedish R/C enthusiasts built this first-person flying contraption to carry out a single mission -- destroy a series of hydrogen-filled balloons -- which will hopefully be hard-coded into future automatons too. After all, balloons could serve as an excellent distraction when they inevitably come for you. Still, there's no need to worry quite yet, so kick back and enjoy the video above while you contemplate humanity's end.

  • The Daily Grind: Does viewpoint matter to you?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.07.2010

    While the ancestry of MMOs were played via text-only clients and thus didn't have to worry about it one way or the other, the modern generation of games has either a first-person view or a third-person view. (Experiments with a second-person view were briefly carried out via webcams, but it proved distracting.) And it can produce some passionate opinions on both sides, much like, well, every other issue about MMOs under the sun. Proponents of first-person views are quick to point out that it's more immersive and forces a player to be more aware of the field beyond what they can see. It lends depth to the game, frees you from concern over needless aesthetics of gear, and it was how things were done back in the day of EverQuest. Proponents of third-person views, on the other hand, point out that it gives a better view of the world as a whole and is more responsive to controls. It lets you see the character you've sculpted, gives you a better sense of what's going on, and it was how things were done even further back in the day with Ultima Online. So today, we ask you -- which do you prefer? Is a good first-person or third-person mode a must for you to consider the game, or do you simply prefer to play one way or the other?

  • The Daily Grind: Are you holding down the fort in Tabula Rasa?

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.08.2009

    Listen up soldier and listen well! You have only a little over two months before the Bane reinforcements arrive and put the entire army of the Allied Free Sentients at risk in Richard Garriott's Tabula Rasa! We at the Massively.com detatchment want to know if you are on the front lines of the war, or are spending time in other battlefronts!With the game becoming free to play, it seems that more soldiers are adding to the AFS front lines every day. But we here at Massively understand that you may not want to pick up your gun, as you know the war will be ending on February 28th! But the skilled engineers of the AFS have added many new tools of destruction to the field of war, such as a first-person tactical combat view and the highly anticipated PAUs and mechs!So are you with us, soldier? Are you going to be using less mew mew and more pew pew? Shout out your plans in the comment box below, but be loud! That Bane artillery cannon on our position is causing too much of a racket!