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Rare delays 'Sea of Thieves' DLC at the last minute
You might want to rethink your plans if you expected to swashbuckle your way through Sea of Thieves' "Forsaken Shores" DLC this week. Rare has pushed back the release from September 19th (just over a day away as of this writing) to September 27th. A weekend playtesting session discovered a "complex" memory glitch that led to crashes for many players, and it's going to take a while to both fix the bug and test it with volunteers in the Pioneer program.
‘Sea of Thieves’ could learn a thing or two from ‘No Man’s Sky’
The second Sea of Thieves campaign-slash-major update hit Xboxes and PCs last week, and it is, in a word, dull. Cursed Sails isn't too dissimilar from the first campaign, The Hungering Deep, in that the main quest is basically just a case of sailing from island to island to find the next clue. The new equivalent of the boss battle is identical in many ways, too. It's not so much a challenge as it is simply showing up with enough resources to keep your shift afloat, crew alive and cannons firing until you inevitably win. Alongside the humdrum quest, though, are several meaningful updates to the core game. There's positive growth here, and as No Man Sky's NEXT update has shown, continually adding content and making serious changes to a game people were initially disappointed with can eventually pay off. But, five months on, Sea of Thieves still needs more.
'Sea of Thieves' updates will focus on new maps, not perks
Ask a Sea of Thieves player for complaints and they'll likely have one common theme: there's not enough to do. You can only dig up so many treasures on the same islands. And Rare knows it. The developer has detailed content plans for the first several months after launch, including a shift in priorities. While Rare had talked about adding pets and ship captaincy early on, those features are "on the back burner" as the company focuses on adding more raw gameplay, including maps, enemies and events.