free-for-all

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  • Free for All: A second look at Fallen Earth's free model

    by 
    Beau Hindman
    Beau Hindman
    01.18.2012

    I used to be head-over-heels in love with Fallen Earth. I was on an immersion kick and had even designed a set of rules that dictated how my character would "live" in the world. Fallen Earth provided me with a lot of great tools to become immersed, and it was the type of game that really stuck out from the pack. Of course, it also sported uglier character models than Lord of the Rings Online and was more brown than a bakery at the earlier levels, but it was neat. I gave up on the title after a while and became too busy with other games to return. Then, the free-to-play version of the title came out. I still ignored it because of scheduling, but recently I have been returning to it. I am finding a lot of bugs and an overall lack of polish that I had forgotten about, but it's still a really cool game. So how does the free version stack up to the subscription model? How free is it? Let's take a look.

  • Free for All: The still-satisfying world of action MMOs

    by 
    Beau Hindman
    Beau Hindman
    01.11.2012

    Look, I'm a red-blooded American gamer. I even call it 'Merica. So it should be no surprise when I feel like getting down with a melee-based chop-'em-up or have the desire to leap, jump and bounce my way through countless levels. In other words, action. We 'Mericans love our action games. I have my particular favorites, for sure, and within that list are my favorites of favorites that get the nod for different reasons. Honestly I'm not into action-based games just for the challenge. I don't need to make repeated attempts at downing a boss to have fun. I enjoy the immediate response that an action game gives me. I love to click the mouse button and see my character's sword swing or gun fire. It's satisfying. Of course, action games can have their drawbacks. Not only do they tend to produce a euphoric haze that can only be described as "stoner glare" and an open-mouthed state of hypnosis, but they can take a toll on delicate, drum-beaten wrists like mine as well. I take the good with the bad, I guess. Click past the cut and I'll let you know my favorite F2P action MMOs.

  • Free for All: A surprising evening of roleplay in RuneScape

    by 
    Beau Hindman
    Beau Hindman
    01.04.2012

    Roleplay is often treated as the odd cousin of the MMO family. You know the kid I am talking about... your Aunt comes to visit and your mother tells you to hang out with him, and he ends up vomiting in your room. (Did it only happen to me?) The truth is that the odd cousin is often just misunderstood and generally a lot of fun. It might take a small leap of faith and perhaps some time, but roleplay can be a very rewarding experience. RuneScape might not seem like a prime spot for roleplay. I hardly even heard of roleplay in the community, but I knew that the playerbase was made up of individuals from all age ranges. I thought of trying to find a good roleplay clan or trying to attend a roleplay event or two, but I didn't find the time to investigate. It began to look like roleplay was not something that happened in the game. That was until last night. I stumbled upon some sort of spontaneous roleplay session, and it was mostly thrilling. I even interviewed a few players to see how the whole thing worked. Click past the cut and I'll tell you what I found out!

  • Free for All: The first annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    12.28.2011

    Welcome, fair readers, to the first annual Free for All Frindie awards. I'm hoping that these awards not only serve to point potential players to some great new games to try but illustrate my particular gaming tastes. Sometimes it's hard to explain to people just how I keep up with so many titles and still manage to stay loyal to my "home" games, games that I am simply in love with and return to pretty much every day. So as you read my choices, bear in mind that these are based on my opinions from my year of gaming and from my list of favorites. It's also important to note that not all of my favorites were released this year. Some of them are downright ancient games compared to the rest of the young MMO market, but as long as they released a significant amount of content in 2011, I considered them. To me, expansions and a series of patches can equal a brand-new release. Some games release so much new content per year that they might as well have been released again. So click past the cut to see my favorites from the market of free-to-play, indie and browser-based gaming. Be sure to leave your picks in the comments section!

  • Free for All: What F2P and indie games can learn from SWTOR

    by 
    Beau Hindman
    Beau Hindman
    12.14.2011

    As I am sure you know by now, this is the launch week for a tiny game called Star Wars the Old Republic. Launch weeks for major titles are always fun around the Massively offices. The buzz is so thick in the air that you can almost feel it. Twitter, Facebook, blogs and forums are on fire with posts about the upcoming title, questioning what will happen in the higher levels or how the lore will pan out. It's exciting, for sure, even if you are not a fan. Fortunately, there is a lot to learn from this newest AAA launch. Fans of indie or free-to-play games might think that SWTOR will have no effect on our worlds or influence over our favorite titles. I beg to differ. SWTOR is an MMO all the same, and its launch will have effects on the industry just like the last dozen major titles did. What does it mean for a tiny game that has been lovingly crafted by one designer? What can the world of free-to-play learn from this latest major release? Click past the cut.

  • Free for All: Checking out Rosh Online

    by 
    Beau Hindman
    Beau Hindman
    12.07.2011

    Recently I was asked to take a press tour for Rosh Online, a new "massive war" MMO from Ignited Games. Press tours can be a lot of fun. You get to chat with the developers and ask direct questions about specific things that are happening right then in front of you, and you get to hear detailed explanations about systems that might normally take a while to figure out while you explore deeper parts of the world. The problem with jumping right into a game that you have never played before is that you can't really get an exact sense of what it is like to be a real, brand-new player. It's important to know how that feels so that it can be passed on to potential newbies. Either way, I enjoyed my time with Rosh Online, but I did have quite a few issues with it. I'm sure a lot will change over time, especially since this game is brand-new, but in the meanwhile I'll tell you all about it. Click past the cut!

  • Free for All: Shopping for your favorite free-to-play fanatic

    by 
    Beau Hindman
    Beau Hindman
    11.30.2011

    Well, November is officially over. You know what that means: The shopping season is upon us. While you might or might not celebrate any one of the numerous holidays that are coming up over the next several weeks, you are probably quite aware of the sales and seasonal happenings in your area. Times have changed, though. It only takes one trip to the local game shop to see how boxed MMOs are not as common as they once were. Digital delivery, faster internet speeds, free-to-play payment models and many more titles to choose from have all encouraged developers to skip the boxes for the most part. So what is there to get for the free-to-play fanatic in your life? There's plenty, fortunately. It can be quite a trip to navigate the muddy waters of cash-shop goods and virtual money, and the last thing you would want to do is buy something that is not needed or wanted. Click past the cut and I'll give you some suggestions for gift giving this season!

  • Free for All: What I am thankful for

    by 
    Beau Hindman
    Beau Hindman
    11.23.2011

    Here in the United States we are gearing up to celebrate well, whatever it is exactly that we give as the reason to get together with friends and family and eat more than humanly possible on the last Thursday in November. To be honest, Thanksgiving is one of my favorite holidays because I truly do use the occasion to take stock of how good I have it and to decide what is important to me and my future. I wanted to take similar stock with you all, my readers. After all, work can be a major part of our lives, and this is my work. Over the year and a half I really have learned a lot and became a better writer through the experience. So I am thankful for a lot. Click past the cut and I'll tell you just what I am thankful for.

  • SWTOR's Outlaw's Den is a hive of scum, villainy, and all-out PvP

    by 
    Justin Olivetti
    Justin Olivetti
    11.18.2011

    There's open-world PvP, and then there's open-world PvP that puts hair on your chest and then rips it out with a vengeance. Tatooine has the latter. At the recent fan site summit in Austin, TX, Star Wars: The Old Republic's Lead PvP Designer Gabe Amatangelo revealed nirvana for PvPers with Outlaw's Den. Outlaw's Den is a PvP free-for-all (FFA) area on Tatooine for players crazy enough to risk certain death to congregate, fight, and struggle for rewards. Because there are no rules in the area, members from the same faction can harm -- and kill -- each other, and there are no restrictions on what goes on in that space. Apart from the excitement of "anything goes" PvP combat, Outlaw's Den sports several attractive elements that make it worth visiting, including top-tier crafting materials, vendors that sell rare mounts and social gear, an auction kiosk, and a pit reserved for to-the-death duels. One of the most interesting aspects of Outlaw's Den is that even NPCs are susceptible to being killed, opening up the possibility for individuals and guilds to kill vendors in order to keep them out of others' hands. However, nobody can capture the zone, so the fighting will extend indefinitely.

  • Free for All: Some thoughts from the yellow pad

    by 
    Beau Hindman
    Beau Hindman
    11.16.2011

    I've had a pretty busy time over the last several days. I like to stay active when I can, easily stuffing my schedule with high-power meetings and travels to exotic lands to discuss the latest game. Heck, just the other day I was flown to Russia to meet with the insane genius behind some of my favorite titles, and we bare-chested wrestled in the snow (he lost and had to buy the second round). Well, not exactly. I did find some pretty cool games, played with my favorite titles, and overall daydreamed my way through life. A pretty typical week, really. If you'd like to hear about a few of the cool things I found, thought, and played last week, click past the cut.

  • Free for All: Explaining the free-to-play hold-outs

    by 
    Beau Hindman
    Beau Hindman
    11.09.2011

    Well, it's official. Free-to-play is not the wave of the future; it is the payment model of today. Games left and right are transforming themselves into free-to-play versions, and the never-ending stream of free-to-play games from foreign lands (a wave that started many years ago) is continuing at its usual breakneck pace. It's quite the understatement to say that we have almost too many choices in the market today. Developers have to fight harder than ever before (yes, even the big ones) for your time and money. But there are a few old-school holdouts that still refuse to offer some kind of free access, games like Ultima Online, EverQuest, and Asheron's Call. Why is that? What could they possibly achieve by ignoring the latest trend in payment models, and why does the payment model even matter? Click past the cut and let's discuss it.

  • Free for All: The real damage of botting, in the words of a botter

    by 
    Beau Hindman
    Beau Hindman
    11.02.2011

    I received an interesting email from someone the other day, someone who wanted to let me in on the lifestyle of a botter. Frankly I was a little embarrassed for the guy since he seemed to believe me to be naive about the entire process. The truth is that I have met plenty of shady characters and heard stories that would make your eyes bug out of your head. I've heard these stories from the developers and players themselves. There truly is some nasty stuff going on in MMO gaming. The saddest thing is that cheaters honestly think that what they do cannot possibly result in much harm for the game they are botting in, cheating at, or hacking up. It's sad because the truth is that a cheater, as one person, might not have much of an impact on the game. Add up several thousands of these scam artists and the results are mindboggling. Drive by your local dump to see just how much trash can pile up, one person at a time. I want to shine some light on just how damaging botting can be. Click past the cut.

  • Free for All: Why RuneScape is almost perfect for me, not bots

    by 
    Beau Hindman
    Beau Hindman
    10.26.2011

    As I write this, I am eagerly awaiting the morning and the Bot Nuking Day in RuneScape. Hopefully, this means that "98 percent" of the bots in game will be busted, destroyed, banned and "nuked." Of course, I can't say that I have ever met a bot. For all I know, they are a friendly bunch, restricted only by the crippling desire to grind out items and gold. Poor fellows; this is going to hurt to watch. Other than the bots (who otherwise seem like charming individuals,) I enjoy myself in the game. In fact, I love the game. There are few titles that reside in that warm spot in my gut (I keep my heart there), but RuneScape is one of them. If you'd like to skip the article so you can post snarky comments about how horrible Jagex is and to claim I'm not actually having fun, you have my permission. Otherwise, click past the cut!

  • The Game Archaeologist answers Asheron's Call 2: The community

    by 
    Justin Olivetti
    Justin Olivetti
    10.25.2011

    Time machines are expensive, and with gas the price it is today, it's not always viable to fuel up your DeLorean and travel back to the early 2000s just to check out some of those long-gone MMOs. Fortunately, jawing about them with former players and developers is the next best method of revisiting canceled MMOs. It's been a personal treat to spend the month covering a game I never got to see when it was live. Asheron's Call 2 seems like it was a special game that tried hard and resulted in spectacular ideas and flaws alike. We've gotten to hear from former fansite owners and a developer on the team, which leaves just one group to check in with: the players themselves. So today it's all about reminiscing over AC2 with the players who still carry a torch for this title and perhaps have a poster of it on the ceiling over their beds. I wouldn't be surprised if there's one or two people out there who made "children" out of discarded Asheron's Call 2 boxes and have enrolled them in elementary school only to be declined because they couldn't be authenticated. That's just how much love there is out there for this game.

  • Free for All: Why these are my top five

    by 
    Beau Hindman
    Beau Hindman
    10.12.2011

    For some time now, my gaming habits have been morphing. I was worried that I might start having more issues gaming and with finding enough time to cover the games I wanted, but lately the opposite is happening. I have less physical issues now and I tend to do more gaming than ever before. Why is that, I wonder? I decided to sit down and look at my top five most-played games over, say, this last month or two. I love analyzing my own playing because I am a pretty honest gamer. I will never feel obliged to a game or a group of friends; I never log in to grind or raid simply because everyone else does. If I find a game boring, or if it doesn't work out for any number of reasons, I don't play it. Click past the cut to see my list and be sure to leave your top five games in the comments! (If you play that many.)

  • Free for All: Why the term Facebook game should fade

    by 
    Beau Hindman
    Beau Hindman
    10.05.2011

    Last week, in the comments section of one of my other columns, a player described Glitch as "kind of like a non-violent, Facebook version of EVE Online." I was confused by the Facebook part, so I had to ask him about it. He responded by saying that it was "sort of like saying a themepark MMO is very 'World of Warcraft-ish'. So the meaning is likely going to vary from person to person and cover a lot of things: browser-based, more simplistic." He makes a few good points. (I have the smartest readers!) At the same time, his truths shine light on a couple of very disturbing trends. Click past the cut and let's discuss them!

  • Free for All: Massively single-player does not an MMO make

    by 
    Beau Hindman
    Beau Hindman
    09.21.2011

    Oh, the constant attempts at defining how we play. While many of them might seem strange or even laughable, they are all attempts at defining something for the sake of streamlining the sale. If you cannot describe your product to someone, especially in very few words, then it probably isn't going to sell. A while ago I attempted to define what MMORPG means, but I would never pretend that I'm the first one to attempt to do so. After all, the games have changed, the way we connect to them has changed, and the interactions we have with each other have changed. So why not the term? Nintendo seems to think that "Massively Single-Player" makes for a good description. It's a slightly odd one, if you ask me, for many reasons. But let's look at it anyway and see how it might fit into the world of MMOs. Click past the cut!

  • Free for All: News roundup from some of my favorite free-to-plays

    by 
    Beau Hindman
    Beau Hindman
    09.14.2011

    Interesting stuff is happening all of the time in the world of indie, free-to-play, and browser-based gaming. In fact, it's hard for me to keep up with it all. I have to say that some developers make it much easier on me by contacting us here at Massively or by maintaining a good news feed on their website. Some developers (*ahem*) make tracking down news harder than it should be. Still, it's out there, and I decided to recap some of my favorites over the last few weeks. Of course, I will always miss something or just forget to put something in. The search bar is always good for finding bits of news, or you could just visit us here every single day. Several times. And leave comments about how cool I am. Click past the cut and let's get to it!

  • The Perfect Ten: Non-vanilla server rulesets

    by 
    Justin Olivetti
    Justin Olivetti
    09.08.2011

    I've always thought that rulesets are a golden opportunity for MMO developers to get creative with their products and try something fresh and exciting. Unfortunately, most every MMO these days, new and old, adheres to the four "vanilla" rulesets that have been in place since Pong. You have your default PvE, your same-as-PvE-except-we-have-a-naming-policy PvE-RP, and the two player vs. player variants: PvP and PvP-RP. Those are all well and good, but... y'know... couldn't rulesets be used to create fascinating variations on these games? It turns out that yes, yes they can. While the vanilla rulesets are the vast majority, there does exist a group of fringe rulesets that dared to walk the different patch, er, path and made versions of MMOs that are a bold and refreshing flavor. Like blue! Sometimes these new rulesets were whipped up to inject new life into an aging title, giving players a valid reason to come back and see the game from a different perspective. In this week's Perfect Ten, we're going to check out just how wild 'n' wacky server rulesets can get!

  • Champions Online releases September State of the Game letter

    by 
    Jef Reahard
    Jef Reahard
    09.02.2011

    Champions Online is two years old this month (yep, really), and Cryptic executive producer Rob Overmeyer has taken to the intarwebs to pen a lengthy State of the Game manifesto. The first half of the piece is basically a recap of the game's last few months, and touches on everything from Aftershock to player hideouts. The second portion of the letter focuses on upcoming content patches and also mentions the anniversary event (which is basically a social gathering featuring dev appearances). Upcoming content includes Comic Series 2: Whiteout, a new mini arc, and team missions called alerts that will scale to your level. Overmeyer has more to say, of course, and you can read all about it at the official Champions website.