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  • Lost Pages of Taborea: Power-leveling alts in an honor party

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.04.2011

    Over the course of two years, Runes of Magic has had many patches. It has also had many changes and additions that never made it into the patch notes. They're usually nothing major -- maybe a minor graphical tweak or some other incidental improvements. Then there are items, quests, and features that seem to change, but I can never be sure based on my imperfect memory alone. Something seems to be new or different, but because it never made a lasting impression, I can't be sure whether I'm remembering it correctly. That's how I felt about the honor party. The newbie tutor system seemed to quietly crawl under a rug, but over time it has proven to be operational. Even though the NPC in Varanas does a fair job of informing you what the honor party is and does, I'll give you a quick run-down of how it operates. One of the advantages of knowing about and using the honor party is having a very quick way of leveling alts through the first 20 levels. I wouldn't recommend it for first-time players, but let's take a look at using the honor party to give your alt a huge jump in levels on day one.

  • Lost Pages of Taborea: Guild activities

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.28.2011

    What does a guild mean to you? Guilds are the unified packs of like-minded players we gather around to create a little home for ourselves in our favorite MMOs. Guilds are a way to offer camaraderie, a band of tightly knit players who can help each other for mutual gain. Whether it's a family playing together online, close real-life friends who want to create a personal space to hang out, or single players who could use a helping hand to get through harder content, guilds can provide all of them On one hand, having a function to create a guild isn't much more than a label, but that can go a long way. Players run with those kind of tools and create mini-societies and alliances, and they parcel out the playerbase into feudal territories. Even if a guild can be boiled down to just a special name tag, guilds can provide a powerful mechanism for players. Nowadays MMOs are giving guilds more to do, and Runes of Magic has more than its share of guild activities. Let's take a look at what guilds have access to.

  • Lost Pages of Taborea: What just happened?

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.21.2011

    There are always plenty of memories to make and share with others, as MMOs tend to be never-ending playgrounds for us to romp around in. And after recalling major events for Runes of Magic's second birthday, I've been stuck in fond-memory mode. Two years of playing RoM is a lot of time to build up memories, too. I've gone through many a server, guild and character since I started, and I've both made memories with friends and remembered events the game itself created. Sometimes a developer forgets to turn off a light switch, a new bug appears, or a new patch brings unintended changes. I remember a handful of times some pretty interesting things have happened. Mysterious statues popping up, bosses appearing in houses, and other anomalies await after the break.

  • Runes of Magic celebrates its second birthday

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.18.2011

    Happy birthday, Runes of Magic! Two years have gone by, and you're growing up so fast. Anniversary celebrations are already underway in RoM. If your account has been lying dormant, you may want to wake it up, join the festivities, and get some free goodies while you're at it. For me, these two years flew by. It doesn't seem all that long ago that I wrote a look back at the first year of RoM. In two years, RoM has seen three major updates, and a fourth is just around the corner. The first two chapters made it into the first year, and although Chapter 4 didn't quite make it into this article, chapter 3 brought a whopping amount of content and features. If your extra ginger beer isn't cutting it anymore and you're feeling brave, move on up by grabbing a bottle of Blenhiem's old #5 and join me for a look back at the last year of RoM.

  • Lost Pages of Taborea: Introduction to Ystra Labyrinth

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.14.2011

    For anyone who doesn't know yet, I've been livestreaming Runes of Magic as part of the MassivelyTV lineup. You can watch me die a lot and repeatedly forget where I'm going on Friday nights at 8:00 p.m. EDT. I just got done streaming some Battlefield playtime in RoM, but this coming Friday, the plan is to explore Ystra Labyrinth in Ystra Highlands. Ystra Highlands is that frigid, snowy zone that covers levels 30 to 40 and come after you make your way through Aslan. The labyrinth is a section of ancient ruins recently discovered deep below Sea of Snow and is being explored by Ailic's Fellowship, a faction of researchers. It's an interesting area that resembles Mystic Altar graphically, but it's not an instance in the truest sense of the term. It's a world instance where you can freely bump shoulders with other parties, complete daily quests, and still run into some bosses. In this article, I dig deep below the snow to see what there is to do in Ystra Labyrinth.

  • Lost Pages of Taborea: GDC 2011 chapter 4 sneak-peek

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.07.2011

    The big news is chapter 4 is on its way. Runes of Magic is getting a triple-class system -- that should help players find groups -- and more content to explore as players make their way to the new level-70 cap. Besides that and the exciting news that RoM will soon be playable in all its glory on Facebook without any need to download a client, we now know what players will encounter when they first venture into the Land of Malevolence, thanks to the Frogster folks at GDC 2011 who last week gave us a sneak-peek into the coming update! As most veterans of RoM know, chapters have always been delivered to us in chunks, and so shall it be with chapter 4. This first chunk will introduce us to a new instance, the new area (spanning levels 62 to 64), and some interesting story -- which always makes me happy. Read on to see what new things there are to look forward to in RoM and why Mages may be smiling a bit more when this new content is released.%Gallery-116190%

  • Lost Pages of Taborea: Balancing vs. viable vs. fun

    by 
    Jeremy Stratton
    Jeremy Stratton
    02.28.2011

    Thoughts of class-balancing, class-viability and triple-class combinations have been swimming in my head lately. In the wake of RIFT's open beta, Frogster announced that Runes of Magic will be moving to a triple-class system in early April. Along with a lot of speculation on how this will change RoM, there's talk of how badly three-class combos will upset class-balancing where some already feel classes are skewed. Viable and balanced are pretty subjective terms in the MMO genre that make it hard for any two players to be on the same page. I find it even more confusing when some make it sound like there's a mass exodus to RIFT because of -- in part -- the idea that RoM's classes are more out of tune than yours truly trying to sing Zombie. These ideas are highly speculative. I'd like to throw my own opinions in about what makes a class in RoM viable, what not to look for when trying to find balance, and why we may not want to squeeze every possible class combination into the holy trinity of healer, DPS and tank.

  • Lost Pages of Taborea: An interview with Dynamedion

    by 
    Jeremy Stratton
    Jeremy Stratton
    02.21.2011

    A lot of people like music in video games, and for good reason. Today there are some amazing tracks being recorded by professionals and artists for us to listen to as we own noobs, take down mighty dragons, and explore serene vistas. The world of video game composing even has its own fanbase filled with players who pay close attention to who is making the musical score to tomorrow's buzz-worthy game. I have personally clawed around in the dark for months looking for scraps of information on Runes of Magic's soundtrack. Some fragments have been unearthed here and there, but I was finally able to get in touch with the source. Dynamedion is the music production company behind many of the tracks in RoM. It has a number of games listed on its resume, including Halo Legends, Alan Wake, Call of Duty 4 and many more. I nabbed an interview with some of the lead composers to try to get some more information about the music in RoM. Where did the inspiration for these tracks come from? Who worked on them? Did they steal all the music from Bardy Woods? Set your metronome to epic fantasy and click to read on.

  • Triple the class coming for Runes of Magic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.18.2011

    If you're a Runes of Magic player, you've got something big to look forward to in about a month and a half. The latest official podcast not only dates Chapter IV for an April 6th release (barring unforeseen technical issues) but discusses in more detail what can be found within the update. A new starting area for the game is certainly a nice piece of news, but it's not the centerpiece of the announcement -- that would be the fact that the update will be moving the game from its current dual-class system to a triple-class system. The change might sound a bit subtle, but it's actually a rather large shift. Unlike the current system, which allows players to have a primary class active and a second class "in reserve," this system will give you two classes with full access to all abilities, with a third class in reserve. That means access to a much wider range of abilities -- rather than only having access to the general skills of a secondary class, players will have all the skills of two classes, with a third class of general skills on top. Runes of Magic players will want to listen to the announcement, starting at about 10 minutes into the podcast.

  • Lost Pages of Taborea: Community spotlight

    by 
    Jeremy Stratton
    Jeremy Stratton
    02.14.2011

    Runes of Magic's second anniversary is not far off now. In the nearly two solid years since the official launch, a thriving gaming community has been cultivated. Within this active community are some talented players who weren't satisfied with just playing RoM. For whatever reasons, these players ventured outside the digital confines of the game to share their talents and their adventures through the land of Taborea. I wanted to highlight a handful of members of this talented community that has evolved around RoM. Some have made outstanding guides, while others have made useful websites or fun blogs. There's a lot of great talent on the official forum and within the addon community, to be sure, but I tried to focus on examples of great forum guides and others who have stepped further away to do their own thing. Click past the break to see if you made the list.

  • Lost Pages of Taborea: One crafter's obsession

    by 
    Jeremy Stratton
    Jeremy Stratton
    02.07.2011

    Let me start this week off by telling you a little story of one crafter's obsession, of how he feels about crafting in MMOs, and what he hopes and dreams for. I love crafting. I want more of it. Whenever I loaded up Runes of Magic, it was the first thing I got my grubby virtual hands on. Now, I know there are a lot of people who will say they like crafting, but I'm here to separate us even further by telling you what I really think about when I want more crafting. I see lots of threads on the forums about how many people want crafting in RoM. There's a lot of conversation over how much work it should require and how much it should pay off. I feel disconnected from a lot of those players. I feel that we aren't truly like-minded. My brain doesn't run in the same direction. What the heck am I babbling about? Read on to find out.

  • Lost Pages of Taborea: Finding time to play Runes of Magic

    by 
    Jeremy Stratton
    Jeremy Stratton
    01.31.2011

    Ever since my semester started up, I've had to learn new ways to budget my time. My schedule cuts right through the middle of every day, which is both good and bad. I don't have to get up at an obscene hour for class, and I'm not in school through the night. It still makes it hard to play Runes of Magic and other MMOs, though, as it chops my free-time up into short, interspersed chunks. I initially found some ways to satiate my gaming addiction by -- gasp -- playing Perpetuum. Games like Perpetuum -- and I suspect EVE Online -- have some nice pacing that allows me to go semi-AFK while I work on homework, articles or whatever. I can find safe places with large ore deposits, lay down a large container, and mine for 30 minutes at a time or longer. I'm still visiting the world of Taborea on weekends, and I make quick pit-stops during the week to check up on my fellow guild members, but I realized during my last visit that there are some nice ways for the returning college student to get in some game time and get his or her school-work done. If you find your having trouble balancing work, school and life with RoM, you might find some satisfaction in the long term pet, guild, crafting, and skill-building goals.

  • Lost Pages of Taborea: Improvements on MMO standards

    by 
    Jeremy Stratton
    Jeremy Stratton
    01.24.2011

    After having a couple of conversations on the topic over the last month, I decided to make a list of more reasons I am so attracted to Runes of Magic. Runewaker may not have created the next evolutionary step in MMOs, but it did do some new and innovative things. It created what I consider to be the first hybrid traditional free-to-play MMO. RoM predominantly uses western game mechanics and a quest-driven leveling system with a cash shop. As far as actual gameplay is concerned, RoM features many standards -- very nice improvements on those standards. In this article, I list six refinements that I think add to the increasing uniqueness of an MMO that constantly shows it's more than a generic clone. Jump past the break to see if you agree with me or share your favorite MMO standards that you think RoM improves upon.

  • Community Detective Issue #17: Runes of Magic

    by 
    Jef Reahard
    Jef Reahard
    01.18.2011

    Welcome to issue 17 of Community Detective (wow, 17, has it been that many already?). Anyhow, this week I figured I'd broaden my horizons a little bit. While I've delved into the free-to-play genre before with Global Agenda, Hi-Rez Studios' MMO shooter is not your average F2P title (there's no item shop, for example, and the game is one of a recent spate of MMOs to start off with a subscription and subsequently switch to F2P). This time around, I'm well and truly submerging myself in a "real" (i.e., from the ground up) F2P game, and the subject of this week's study is Runes of Magic. Runewaker's fantasy world is nearing its second birthday, and the first year and change hasn't been without controversy. The game is published by Frogster in both America and Europe, and the German-based giant is often called onto the carpet by fans upset with its zealous forum moderation and alleged poor customer service. How bad is it really? Well the community portion of the equation was quite good. On the other hand, the support experience wasn't good by any stretch of the imagination. As with all Community Detective pieces though, that comes with the disclaimer that this report stems from a very specific set of circumstances (i.e., your mileage may vary).

  • Lost Pages of Taborea: The importance of learning to play your role

    by 
    Jeremy Stratton
    Jeremy Stratton
    01.17.2011

    This past week I was working on a couple of planned articles when I saw Josh Myers' post on WoW Insider about being a middle-ranged DPSer. I think the gist of the article was that we shouldn't look at another player's class and keep asking for buffs, skills or stats that would give another class more direct output to even out the equation. Not being able to pump out the most DPS is not a bad thing. This falls right in line with the subject of class balancing that I've been talking about with some astute players on the Runes of Magic forum. I wish I could take credit for this, but it was midknight129 from the RoM forum who said -- to paraphrase -- "Classes don't have to be equal; they just should be equitable." Any player should want to play his class because he enjoys the skills and abilities that his preferred class provides, but he should also want a class that will hold up when compared to the other classes. This is especially true in a PvP environment. It's just hard sometimes to compare the damage-dealing capability of a Priest to that of, say, a Scout. All of this brings me to the idea of learning to play specific roles around intermittent patch updates and skewed mechanics. Can we enjoy our favorite class in such a gear-heavy MMO without worrying about maximum damage or healing output?

  • Lost Pages of Taborea: Do-It-Yourself Combat Engine

    by 
    Jeremy Stratton
    Jeremy Stratton
    01.10.2011

    When I first started playing Runes of Magic and other MMOs, I never used addons because they broke my perceived immersion. Fast forward to today and I have well over a dozen different addons to enhance my user interface and interaction with Taborea. There are quite a few addons that I'd now highly recommend. The collection has both evolved and stayed basically the same over the months. The collection does grow, but a lot of the new addons that come along don't see any love once uploaded. Some of the great classics -- like Advanced AuctionHouse -- are constantly being updated and are very useful. Many others that come along are variations on older popular addons or they aren't popular because they are small fluff addons. Basically, there's a core of great addons that are still being updated, but good new addons are coming at a slow pace. One new addon in particular is the Do-It-Yourself Combat Engine. DIYCE is a robust combat engine that can allow players to pre-script entire combat encounters with the push of a button. There are some ethical questions about the ability to easily program what some would call a cheat code. Is this going too far and skirting the boundaries of hacking? Let's take a closer look at the pros and cons for this program.

  • Lost Pages of Taborea: Trouble with PvP

    by 
    Jeremy Stratton
    Jeremy Stratton
    01.03.2011

    Happy New Year everyone! I hope everyone had a safe and fun break. For my first article of 2011, I want to talk more about PvP. I've spoken about PvP before, but I want to look specifically at player-killer protection and the ability to instantly change PK status. There was also the slight change to a short-term criminal or hero status since Runes of Magic started. A lot of time has passed since Runewaker made the changes, but I still remember them. Long gone are the days of a forced 10-minute cooldown on PK status and no protection bubble. I'm not a huge PvPer myself, but I wanted to explain a little more about the changes and the way I felt about the system then vs. now. I think it would also be relevant to bring up how the overall system works -- or claims to work. If you're interested in what PvP was like in the early days of RoM and would like to voice your opinion on it, click past the break.

  • Lost Pages of Taborea: A peek behind the fountain rune

    by 
    Jeremy Stratton
    Jeremy Stratton
    12.27.2010

    Runes of Magic's fountain rune is one of many slottable runes that fall outside the standard attribute boosters. Its job is simple: It increases the rate at which you regenerate mana points. It doesn't fill up one of the six statistic slots that are burned onto an item. It gets plugged into one of up to four slots that are found randomly or drilled on accessories. It's also a great eater of time and resources to tier it in the arcane transmutor. I've been testing a tier 4 fountain rune on two of my characters that are different levels in order to see the difference in output. If you look on the Runes of Magic Database, you'll see it says a fountain 4 adds +22 MP recovery rate. Those who use the addon StatRating will see the same figure. Now I know that the numbers that equipment and runes show are not indicative of what you actually get. I also know that StatRating is there to tell you the actual numbers you get for any stat, but 22 for a tier 4 rune sounded like a lot. It doesn't really tell you how that number is applied, but I think of mana regen in terms of ticks. If a tier 4 fountain gave +22 mana per tick, and we can upgrade it to tier 10, and we can stack different tiers on five different accessories... there's just no way that number can mean that, can it? This week I found my own answers to what the fountain rune gives you. I also share some thoughts on using -- or not using -- the fountain rune.

  • Lost Pages of Taborea: Snowflake Festival

    by 
    Jeremy Stratton
    Jeremy Stratton
    12.20.2010

    Jingle brother's time is here. Time for slaying. Time for cheer. Presents abound every Christmas in the Snowflake Festival, and I've been hoarding them like a squirrel. This is one of my favorite holidays, probably my favorite one in Runes of Magic. Not only are there lots of treats to get, but the quests are fun. I reminisced last week about the events held in RoM year-round, but I wanted to run through some of the things I've been doing in this year's festival. Despite some recent patching trouble, the holiday is up and running. There are new mounts, furniture, Christmas graphics and prizes galore to enjoy this year. If you've never played RoM during the Snowflake Festival -- or never took part in the quests -- this will serve as a fun guide and idea engine for what's in store for you. Get your space bar primed and ready for lots of jumping and read on past the break.

  • Lost Pages of Taborea: Reminiscing on holiday events

    by 
    Jeremy Stratton
    Jeremy Stratton
    12.13.2010

    There's been a lot of event play-time in Runes of Magic lately. The pumpkin festival carried on for a lot longer than was originally anticipated and transitioned into a short -- and smaller -- autumn banquet. Now, Christmas is right around the corner. I've been drooling over the Christmas trees that are already for sale in the cash shop. RoM has seen a full year's cycle of events come and go twice now, and we are approaching the third Christmas. Now that long-term players have seen all the offerings, I wanted to peer into the place these holidays have in the world of Taborea and see how they add to our virtual lives. In this article, I want to share how I look forward to events and explore some of the great reasons to have them. 'Tis the season, and all that jazz. Let's take some time to look back and reminisce on RoM's holiday events and why we take part in them.