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  • Lichborne: A guide to death knight spell alerts

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.23.2010

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. One pretty cool change coming to Cataclysm is the advent of spell alerts, on-screen notifications that direct you to a button you really should be pushing when you get some sort of class-specific proc or buff. Of course, many high-level players have had this for a long time in the form of player-made UI mods, but now newbies, UI minimalists, and people who just get confused by UI mods get a chance to have them, too. This week in Lichborne, we'll discover what spell alerts death knights get and discuss how best to apply them in battle. Generally, when a spell alert goes off, you'll hear a sound and see a certain graphic envelop your character on screen. If you have scrolling combat text turned on, you'll also see green or yellow text describing the buff. Finally, the button for the affected ability or abilities will light up on your action bar, telling you exactly what you need to push. Once you understand all this, it's pretty easy to anticipate the effects, but let's take a quick look at what you'll see so you know exactly what to expect and what to do.

  • Lichborne: Patch 4.0.1 death knight mailbag

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.26.2010

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Since we're all winding down from BlizzCon, I figured this week would be a good time to sit back, take it a little easier and just sort out some questions I've been seeing about some the subtle nuances of the new milieu bought to use by patch 4.0.1. So today, I'll be answering various comments and questions sent via email and the comments of the last few Lichborne columns. Let's get to it.

  • Lichborne: Death knight regemming and reforging for patch 4.0.1

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.19.2010

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Now that we've had a bit of time with patch 4.0.1, hopefully you've settled in to a decent rotation and spec and have begun to feel your way around the new system. Now that you've done that, there's one more step to take: figuring out the best way to reforge and regem your gear. Reforging can be done through certain NPCs in major cities and is a process whereby you take one secondary stat (the ones in green text) and reforge part of it into another stat. This process can be very useful for getting rid of extra stats past the soft cap or just plain getting rid of stats that aren't important for your class or spec. You can't reforge a stat into another stat that's already on the item, but otherwise, your possibilities are endless. Gemming remains more or less how it always has. The one big, new curveball we've been thrown is the fact that hit gems are now blue. This is probably overall a win for DPS death knights, as it gives us a few more options to aim for gear bonuses without handicapping ourselves as much. To understand how, when and if to regem and reforge your gear, you'll need to understand stat weights. While it's still pretty early in the 4.0.1 game (and therefore, it's not completely clear what stat weights are for every spec), the death knight community has still done enough math that we're relatively certain of the general order. With that in mind, let's look at every spec and figure out the best ways to regem and reforge.

  • The Art of War(craft): Must-have PvP talents for death knights in 4.0.1

    by 
    Zach Yonzon
    Zach Yonzon
    10.15.2010

    Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP. So the bomb finally dropped. As expected, Patch 4.0.1 finally made it to live realms and players are scrambling to get used to everything new. For most players, that first free respec is used for PvE to enable them to join the latest PUG looking to down the week's raid boss. This is when reality bites -- that spec you've been fiddling around with over at Wowhead or wowtal.com isn't delivering the way you thought it would. That's OK. If you're doing some PvP, understand that there are a number of bugs out there, so things aren't behaving exactly as they should. Add to that the fact that the game is balanced around being level 85, that stamina is low, and resilience has taken a hit ... things are going to be somewhat wonky. So don't write off that spec you've theorycrafting on for weeks just yet. Since specs are pretty complex and fluid at this point, we'll take a look at vital PvP talents instead. The fun thing is that at this point in the game, all specs are good to go for PvP -- although your mileage may vary. There isn't much room for variation, unlike before, when players could reach deep into two trees, especially for PvP. But inevitably, there are talents that are extremely useful in a PvP environment. Today we'll take a look at core PvP talents for each spec for death knights, just in case you were wondering what to do with those last few talent points. For this exercise, we won't bother discussing any 31-point talents because, well, you're supposed to pick those up, anyway.

  • Lichborne: Death knight talents, specs and rotations for patch 4.0.1

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.12.2010

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. By the time you read this, there's a pretty high chance that patch 4.0.1 will be on the live servers. If it's not, it's probably coming next week. Either way, that says to me that it's time to finalize your spec choices and get your rotations figured out. We talked pretty extensively a couple of weeks back about patch 4.0.1 changes in general, but now we'll get down to specifics, going through each tree and checking out some general talent spec and rotation advice to help you start WoW's newest era off on the right foot.

  • Lichborne: Heroic Cataclysm dungeon-delving for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.05.2010

    Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class. OK, I'm not usually one to use tired old catchphrases, but forgive me, I'm going to use one right now: You are not prepared. That pretty much sums up Cataclysm heroics, especially as they are now on beta. Chances are, you've grown used to the easy stuff we have in Wrath. Not only are Wrath heroics a little underbalanced, and not only have patches specifically made them easier and faster to run, but at this point, we're running things in tier 9 and 10 gear that were made for people in pre-tier 7 gear, and we're steamrolling them. All this ends with Cataclysm heroics. I cannot stress this enough. You see that picture up there, at the top of this article? You'll be seeing that a lot. Cataclysm heroics are hard. They are hard enough that the random dungeon finder may end up being something you want to avoid in favor of creating your own group so that you can work together and get the proper balance of crowd control and skill. While some of the difficulty comes because we'll all be in dungeon blues, some of it is because the dungeons are genuinely set up to be harder, with harder-hitting mobs and bosses with mechanics that require you to use utility moves to have a chance of beating them. With this in mind, I have a few tips for you on getting ready for the new heroics. Trust me, you'll need them, if you don't want to spend all day wiping to the first trash pack in your first random heroic.

  • Lichborne: Unholy and the state of the Cataclysm beta talent trees

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.28.2010

    Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class. With this week's Lichborne, I was hoping to have run a few heroic Cataclysm dungeons so I could report back to you on how death knights play through them -- but alas, it was not to be, as my beta client refuses to log in to the game without crashing. Luckily, there are plenty of things to discuss apart from that. This week, I'd like to discuss our talent trees as they currently are in the beta and where things are headed for us as the release date draws nearer.

  • Lichborne: What's changed for death knights in patch 4.0.1

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.21.2010

    Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class. With the 4.0.1 PTR in full swing, it's time to face the inevitable fact: This patch will show up on the live servers, probably sooner rather than later, and everything you know about how to play your death knight will change forever. OK, so it's probably not that drastic, but there's still a lot of stuff that is changing, and it's definitely worth going over so you know what to expect when the patch goes live. The biggest thing to keep in mind as you try things out is not to panic. Things are going to be a little chaotic for a while as we figure out and finalize new rotations and strategies. In addition, remember that Blizzard's balanced our new trees with an eye on level 85. This means that some stuff may be wonky at level 80 but will smooth out at level 85, as we get new itemization and face new classes of enemies. In other words, don't panic. Do give feedback, but don't assume everything is broken because you're slightly over- or underpowered at level 80. With that in mind, let's do a quick review of some of the major playstyle changes.

  • Lichborne: Death knight changes for Cataclysm beta build 12942

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.14.2010

    Welcome to Lichborne, your weekly source for news, guides, tips, and opinions on the death knight class. Cataclysm beta build 12942 is now on the beta servers, and with it has come a much-anticipated, huge round of death knight changes. There's some deceptively minor stuff, some incredibly game-changing stuff and a lot of in-between stuff. Let's take a look at the changes (some gleaned from in game, some courtesy of MMO Champion) and see what we can figure out about where the death knight class is headed.

  • Lichborne: Death knight beta diaries, part 4: Two-handed frost and other beta minutae

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.07.2010

    Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class. In the latest beta patch, Blizzard was so kind as to bump the level cap up to 85, in addition to opening Uldum and Twilight Highlands, the last two major leveling zones in the expansion. Unfortunately, neither zone is itemized, but more on that later. In my testing this past week, I've delved in the long-dead, dormant spec of two-handed frost. The spec was officially killed off (at least in the sense of having competitive DPS) in the latter part of Wrath, when Blizzard decided to make frost the official spec of dual wielding. However, with the advent of Cataclysm, that is changing. With blood becoming a dedicated tanking tree, it left unholy as the only two-handed weapon tree. Recognizing that some players might dislike the pet-tending aspect of unholy, Blizzard decided to support two-handed weaponry in the frost tree once again. That said, deciding to support it and succeeding at it are two different things, and in addition, there seems to be a lot of people who are still confused as to whether or not Blizzard plans to support it. You can put your mind at ease now though. Very recently, Ghostcrawler (lead systems designer) confirmed that, yes, Blizzard is supporting the two-handed weapon playstyle for the frost tree.

  • Lichborne: Death knight masteries and other Cataclysm beta tweaks

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.17.2010

    Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class. With the latest build having just hit the Cataclysm beta test servers, this seems like a pretty good time to take a quick inventory of the changes, maybe say a few things about the direction that the class is heading thus far in beta. I can tell you right now that some of the latest changes are either confusing or just plain silly, and while some things are looking cool enough, we really are long overdue for another major change patch. However, before we get too hardcore into that discussion, let's look at the latest changes.

  • Lichborne: The death knight beta diaries, part 2: Dual wielding in Deepholm

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.10.2010

    Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class. Our adventures in beta continue, as promised, with a new zone and a new spec. With Hyjal behind us, the next logical zone to head to is Deepholm, and such is where I headed, after a suitably epic breadcrumb quest sequence. My spec was dual wield frost. Just to give you an idea of where I'm coming from with this testing, I should note that I have been equipping quest rewards if they're itemized for death knight usage, even if they're downgrades, in order to get an idea of how much survivability and damage potential your average casual death knight will have.

  • Lichborne: Festering Strike and other beta news

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.27.2010

    Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class. With the latest beta build, death knights have seen yet another series of small adjustments to their talent trees, but the biggest news is the addition of a solution to those hanging frost runes in unholy's rotation: Festering Strike. What's really surprisingly unique about Festering Strike though, is the rune setup: It uses one frost and one blood rune, the first attack to do so. In this week's column, we'll discuss how Festering Strike is fitting in, as well as looking at other talent tree issues and bugs on beta.

  • Lichborne: Ruby Sanctum loot for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.13.2010

    Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class. With the state of pretty much every class on beta in limbo thanks to the forthcoming talent revamp, we're taking a break from beta stuff to ransack the Ruby Sanctum. Hopefully, we'll see the new trees on beta in the next week or so, so we have more to work with than speculating on exactly what "signature abilities" everyone will get. In the meantime, we have shiny new loot and a new boss to tackle in the here and now. The Ruby Sanctum is ostensibly the last major raid of the Wrath expansion, and as such, ostensibly your last chance to get a few extra pieces of gear and uber yourself out before Cataclysm comes along and replaces everything with level 81 quest rewards. There are definitely some pretty prime upgrades to be had here, including a few straight-up best in slot drops, so let's get going and check out what you can grab. As with previous gear guides, try to keep your stat weights in mind, and when it comes to the heroic versions of these drops, unless otherwise noted, it's usually safe to say the same stuff about the heroic version, except even more so. Also, comparisons here are normal to normal, or heroic to heroic. Heroic versions of ICC loot are, for the most part, probably still going edge out normal Ruby Sanctum loot.

  • Lichborne: Advice on Army of the Dead

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.22.2010

    Welcome to Lichborne, your weekly look at the death knight class. In addition to Death Grip, which we discussed last week, there's another major death knight signature skill that requires a bit of a subtle hand to use correctly, and that has cause much angst and hatred on the part of non-death knights over improper or misunderstood usage. This spell is, of course, Army of the Dead. Army of the Dead is another one of those spells that is unique enough that it really doesn't have much of a place in a common rotation, but is powerful enough that it's worth learning to use well. This week, we'll take a look at the mechanics and proper usage of Army of the Dead

  • Lichborne: Demystifying Death Grip

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.15.2010

    Welcome to Lichborne, your weekly source for tips, news, guides and opinions on the death knight class. So recently, as I've been working on trying to get the Loremaster title before Cataclysm hits, I've rediscovered the joy of queuing for the random dungeon as DPS. The 10- to 20-minute queue times offer a perfect little window of opportunity to finish up a good chunk of questing while I wait to get back on the emblem treadmill and allows me to take a break from tanking to get in a little bit of good old hacking and slashing. Of course, all this dungeon queuing has given me a good opportunity to see both some of my fellow death knights in action and to see how other people react to having a death knight DPSer in their group. Between that and observations from browsing the web and even simply from reading comments on past issues of Lichborne, I've noticed that one skill seems to be the most misunderstood and reviled by non-death knights: Death Grip. Thus, I figured that this week, we'd take a quick look at this much-maligned skill, so that you can understand the best practices to get the most out of this undeservedly hated and unique death knight ability. These tips will mostly apply for 5-man dungeons, but you'll probably find a lot of the basic principles will also apply to PvP and raiding.

  • Lichborne: Frost tanking 101

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.25.2010

    Welcome to Lichborne, WoW.com's weekly death knight column. This week on Lichborne, we're looking at yet another endangered death knight play style: frost tanking. Frost tanking is one of those strangely misunderstood specs in that many players consider it to be the only tanking spec, or at least the only viable one. This is based on the old pre-beta outline of the death knight class that dedicated frost as the tank tree. Blizzard decided to allow all three trees to tank well before even the alpha was over, but the myth of frost tanking supremacy persisted. Now, there really will be only one tank tree, but instead of frost, it's going to be blood. That means that if you want to experience the original death knight tanking tree, you only have a few more months max to do it. That's why we have this guide. This a 101 guide, so the usual disclaimers apply. This is meant to get people well on their way to being a viable frost tank, but it's not a be all, end all guide, so there are additional tricks and talenting tweaks experienced tanks will know and pick up. These are just the basics.

  • Lichborne: Gearing for new level 80 DPS death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.11.2010

    Welcome to Lichborne, your weekly look at death knight news, guides, tips and tricks. So you've just dinged level 80. Now what? If you're lucky, you've saved up a few Emblems of Triumph from random dungeon finder runs -- but for now, you're new, you're only halfway geared and you want to start running the dungeon finder as soon as possible so you can see the Lich King die before Cataclysm hits. How do you do that? Let's give you a few tips and a list of gear to shoot for to get you in top pre-raid shape.

  • Lichborne: Tweaking your frost DPS talent build

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.20.2010

    Welcome to Lichborne, your weekly look at news, tips and strategy for the death knight class, with your host, Daniel Whitcomb. Last week, we took a look at frost DPS. At that time, I posted a basic DPS build for beginning frost DPSers to provide a good balance of DPS and utility. As I mentioned back then, though, the basic frost DPS build is pretty nice in that it does allow a bit of flexibility in your build; that is, there are a few places where you can swap around points a bit depending on your gear level and personal needs. We'll also take a quick look at optimizing sigil usage, which should come in handy for blood and unholy DPS as well. But first, let's take a look at those frost talents.

  • Lichborne: Frost DPS 101

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.13.2010

    Welcome to Lichborne, where we're taking a break from all the Cataclysm info and analysis to focus on the here and now in death knight issues. One of Patch 3.3.3's biggest focuses was adjusting frost DPS to be viable at the end game. The changes proved to be mostly successful, and as a result, dual-wield frost DPS is back on the map and may have an outside chance of not getting you laughed out of a raid. With that in mind, it's a perfect time to take a look at the spec. This guide will give you a rundown of the basic stuff you need to know to break into the ground floor of the spec. The goal is to make speccing, gemming, glyphing and doing damage as simple to understand and implement as possible, making it easier for you to break into the playstyle and start using it on your own character. In some cases, this means "cutting corners," and in other places it means making judgment calls on gemming and glyphing options that are still a bit more nebulous once you get to the really heady theorycrafting stuff. This article is meant to make being moderately success at frost an easier task. Without further ado, then, let's begin!