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  • MMObility: The year in mobile

    by 
    Beau Hindman
    Beau Hindman
    12.30.2011

    What a year, huh? We gamers have seen a lot of changes, but especially in the mobile market. New devices came and went, technologies spread out even further in the world, and MMO gaming established itself on the smallest screens possible. Of course, the mobile market is not as large as the standard MMO market, but it is definitely growing. As more devices appear, more players come to fill up the games. Our phones are not what they used to be, even five years ago. They are now truly tiny and powerful computing devices that are always connected. A player can literally live all of his digital life on one small device. If we look at the laptop and netbook market, we see even more growth and power. All of these devices need games to play on them, and MMOs fit perfectly into the mobile lifestyle. Click past the cut and I'll recap many of the best stories from Massively's mobile coverage!

  • Free for All: The first annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    12.28.2011

    Welcome, fair readers, to the first annual Free for All Frindie awards. I'm hoping that these awards not only serve to point potential players to some great new games to try but illustrate my particular gaming tastes. Sometimes it's hard to explain to people just how I keep up with so many titles and still manage to stay loyal to my "home" games, games that I am simply in love with and return to pretty much every day. So as you read my choices, bear in mind that these are based on my opinions from my year of gaming and from my list of favorites. It's also important to note that not all of my favorites were released this year. Some of them are downright ancient games compared to the rest of the young MMO market, but as long as they released a significant amount of content in 2011, I considered them. To me, expansions and a series of patches can equal a brand-new release. Some games release so much new content per year that they might as well have been released again. So click past the cut to see my favorites from the market of free-to-play, indie and browser-based gaming. Be sure to leave your picks in the comments section!

  • Rise and Shiny recap: Dungeon Fighter Online

    by 
    Beau Hindman
    Beau Hindman
    12.25.2011

    I'm glad that over the last week I found the time to finally get me some Dungeon Fighter Online by Nexon. I knew that it has quite the following, and I knew that it's supposed to be a blast, sort of like an 8bit Vindictus, but I was still surprised at a few things while I played. The game isn't what I thought it would be in several ways. NPCs have voices and hand out actual quests, the world is more open than I thought it would be, and the graphics feel snappy and fluid despite their primitive nature. Don't get me wrong -- there is plenty that needs to be tweaked or fixed before the game smells of anything near perfection. Much of it is beyond the ability of the developers, but many of the problems with the game could be fixed relatively easy. Click past the cut and I'll tell you what I thought during my time fighting in dungeons... online!

  • Free for All: Jagex answers more questions about nuking bots

    by 
    Beau Hindman
    Beau Hindman
    12.21.2011

    Recently Jagex, maker of the mega-popular browser-based MMO RuneScape, bragged about the success of its Bot Nuking Day, an event of epic proportions that promised to rid the game of the thousands of bots that plague legitimate players. The proof is in the pudding, as they say, and any long-term player can now tell you that the effort seems to have worked. But for how long? Players have been promised a solution for a long time, so what makes Jagex think that the recently nuked will stay nuked? I wanted to know more, and Daniel Clough, VP of RuneScape, was nice enough to answer several of my questions about the event. Did the nuking work as well as the team hoped? Will the bots stay dead? It didn't work in the Terminator, so why now? Click past the cut for all of the answers!

  • Previewing the nuts and bolts of MechWarrior Online

    by 
    Beau Hindman
    Beau Hindman
    12.21.2011

    MechWarrior Online might just be one of the most exciting titles to be announced in recent times. If you have ever played any version of the game or have ever enjoyed stomping around in the Battletech universe, you'll be happy to know that, yes, the new online game is actually being made. While the IP will soon turn 30 years old, it's still very popular. Some of us remember painting metal figures to place into our tiny lances, while others have fond memories of jumping and shooting, jumping and shooting, jumping and shooting. Massively joined the press roundtable for the game this week and snagged some juicy information. We talked with Piranha Games' President Russ Bullock and Creative Director Bryan Ekman about how the development process is going, how their philosophies influence design, and how the game will actually play. Click past the cut, and watch out for heat!

  • Free for All: What F2P and indie games can learn from SWTOR

    by 
    Beau Hindman
    Beau Hindman
    12.14.2011

    As I am sure you know by now, this is the launch week for a tiny game called Star Wars the Old Republic. Launch weeks for major titles are always fun around the Massively offices. The buzz is so thick in the air that you can almost feel it. Twitter, Facebook, blogs and forums are on fire with posts about the upcoming title, questioning what will happen in the higher levels or how the lore will pan out. It's exciting, for sure, even if you are not a fan. Fortunately, there is a lot to learn from this newest AAA launch. Fans of indie or free-to-play games might think that SWTOR will have no effect on our worlds or influence over our favorite titles. I beg to differ. SWTOR is an MMO all the same, and its launch will have effects on the industry just like the last dozen major titles did. What does it mean for a tiny game that has been lovingly crafted by one designer? What can the world of free-to-play learn from this latest major release? Click past the cut.

  • Rise and Shiny recap: Fantasy Online

    by 
    Beau Hindman
    Beau Hindman
    12.11.2011

    This week I decided to check out Fantasy Online, an extremely indie browser-based MMORPG by Pixelated Games. I've had my eye on it for a while but hadn't yet taken a chance on it. I liked the 8bit style of the game, but to be honest there are so many 8bit stylings going on right now (could it be more hip?) that it sort of all blends together into one pixelated mess. I have a buddy who makes 8bit music, t-shirts have featured 8bit designs for a while, and entire generations of gamers who never played the original games that the style is based on are diving head-first into the world of primitive graphics. Let's just say it's very popular. What are the advantages of making a game that looks like it came from 1985? Someone once pointed out to me that an indie developer might have an easier time making a game that doesn't require state-of-the-art graphics. Good point. 8bit is sort of instant indie cred, as well. Just ask Notch of Minecraft fame. Fantasy Online is more than just 8bit graphics, though, so allow me to fill you in on the details. Click past the cut!

  • First Impressions: Jagged Alliance Online

    by 
    Beau Hindman
    Beau Hindman
    12.08.2011

    A short time ago, I posted my thoughts on UFO Online, one of the most exciting titles I found while at E3 this year. While I was there, I was given a tour of Jagged Alliance Online during the same sitting. Both games were thrilling in a "tiny army" sort of way, and both seemed to finally get what makes tabletop gaming and strategy games fun. UFO Online was more complex in some ways, and I found the beta to be further along than Jagged Alliance Online's, but I have had fun in both so far. I'm hoping that gamigo, the publisher of both titles, keeps getting them both right. I still had some issues with Jagged Alliance Online, but it's hard to say whether these will be corrected during one of the following betas. So while it is my duty to report to you these issues, I want you to bear in mind the state of the current game. Fortunately the title seems far enough along that I got a real feel for what is coming. War is coming. Click past the cut and I'll give you the details.

  • Free for All: Checking out Rosh Online

    by 
    Beau Hindman
    Beau Hindman
    12.07.2011

    Recently I was asked to take a press tour for Rosh Online, a new "massive war" MMO from Ignited Games. Press tours can be a lot of fun. You get to chat with the developers and ask direct questions about specific things that are happening right then in front of you, and you get to hear detailed explanations about systems that might normally take a while to figure out while you explore deeper parts of the world. The problem with jumping right into a game that you have never played before is that you can't really get an exact sense of what it is like to be a real, brand-new player. It's important to know how that feels so that it can be passed on to potential newbies. Either way, I enjoyed my time with Rosh Online, but I did have quite a few issues with it. I'm sure a lot will change over time, especially since this game is brand-new, but in the meanwhile I'll tell you all about it. Click past the cut!

  • Rise and Shiny recap: Revisiting Mabinogi

    by 
    Beau Hindman
    Beau Hindman
    12.04.2011

    If you've kept up with my columns for a while, it should be no secret that I think Mabinogi is still one of the best games out there. While it does have its issues, the game simply presents more sandboxy goodness to players (while keeping those systems coming) than almost any game I can think of. In fact, the game has added so much since I started this column that a returning player can get confused. A new player might even become lost. I like to officially dip my toes into old, familiar games once in a while. Checking back on these games from my past is a great way for me to get my gamer's bearings and see how my opinions might have changed. Mabinogi has been calling to me for a while because I haven't really jumped into it for that long over the past few months. I figured now is the time. Click past the cut!

  • MMObility: Tiny Speck explains Glitch's big unlaunching

    by 
    Beau Hindman
    Beau Hindman
    12.02.2011

    If you've kept up with Tiny Speck's unusual browser-based game Glitch, then you might be familiar with The Announcement. The developers have decided to unlaunch the game in the hopes of retooling and redesigning many of its core features. I'd bet that this decision was not made lightly, not at all, but I wanted to get more of an insight into the decision. Thankfully, Tiny Speck's Stewart Butterfield was prepared to give us just that. Even after speaking to him, though, I am still a bit confused about the announcement. Is my confusion due to the fact that many developers would never do such a thing as going back to beta, or is it the offer for full credit and subscription refunds that boggles me? Either way, players have to find their comfort zone with the announcement and decide what they want to do. Click past the cut for my thoughts on the interview and feel free to leave your own in the comments section!

  • EverQuest II drops Age of Discovery's NDA

    by 
    Justin Olivetti
    Justin Olivetti
    12.02.2011

    Here's the invisible key: You can unlock and unzip your lips to finally talk freely about the next EverQuest II expansion, Age of Discovery. Sony Online Entertainment has released us from our pinky swear promising to keep mum on the project, and now everyone is free to share their experiences. There are a couple exceptions to the NDA dropping, however. Testers still may not share anything that's being posted in the beta forums, and no screenshots taken during the testing period may be made public. Age of Discovery is launching on December 6th. and includes many new features to the game, including the Beastlord class, the Freeport revamp, and the dungeon maker tool. Oh, and there's also a small matter of the entire game going free-to-play, but you knew that already. Because you didn't zip your ears closed.

  • Free for All: Shopping for your favorite free-to-play fanatic

    by 
    Beau Hindman
    Beau Hindman
    11.30.2011

    Well, November is officially over. You know what that means: The shopping season is upon us. While you might or might not celebrate any one of the numerous holidays that are coming up over the next several weeks, you are probably quite aware of the sales and seasonal happenings in your area. Times have changed, though. It only takes one trip to the local game shop to see how boxed MMOs are not as common as they once were. Digital delivery, faster internet speeds, free-to-play payment models and many more titles to choose from have all encouraged developers to skip the boxes for the most part. So what is there to get for the free-to-play fanatic in your life? There's plenty, fortunately. It can be quite a trip to navigate the muddy waters of cash-shop goods and virtual money, and the last thing you would want to do is buy something that is not needed or wanted. Click past the cut and I'll give you some suggestions for gift giving this season!

  • Free for All: What I am thankful for

    by 
    Beau Hindman
    Beau Hindman
    11.23.2011

    Here in the United States we are gearing up to celebrate well, whatever it is exactly that we give as the reason to get together with friends and family and eat more than humanly possible on the last Thursday in November. To be honest, Thanksgiving is one of my favorite holidays because I truly do use the occasion to take stock of how good I have it and to decide what is important to me and my future. I wanted to take similar stock with you all, my readers. After all, work can be a major part of our lives, and this is my work. Over the year and a half I really have learned a lot and became a better writer through the experience. So I am thankful for a lot. Click past the cut and I'll tell you just what I am thankful for.

  • MMObility: More mobile news and new titles

    by 
    Beau Hindman
    Beau Hindman
    11.18.2011

    Another week, another batch of news for the mobile set. The mobile market, especially for tablets and smartphones, can be slow with the news. It's not that there isn't anything coming in; it just doesn't flow like a geyser like, say, browser-based MMOs do. When it does pop up, though, it tends to be some really good stuff. The mobile market is still so young, but it is growing up fast. The tech is becoming cheaper, faster and easier to come by. It's to the point that when I see a new piece of exciting mobile technology or read an announcement about a new game that pushes all of the mobile platform's boundaries, I can only think of the next wave. It's a sickness. This time I have some unusual up-and-comers and some that have not been released yet. Whatever you prefer, some of them will make your jaw drop. Click past the cut and let's get to it!

  • Free for All: Some thoughts from the yellow pad

    by 
    Beau Hindman
    Beau Hindman
    11.16.2011

    I've had a pretty busy time over the last several days. I like to stay active when I can, easily stuffing my schedule with high-power meetings and travels to exotic lands to discuss the latest game. Heck, just the other day I was flown to Russia to meet with the insane genius behind some of my favorite titles, and we bare-chested wrestled in the snow (he lost and had to buy the second round). Well, not exactly. I did find some pretty cool games, played with my favorite titles, and overall daydreamed my way through life. A pretty typical week, really. If you'd like to hear about a few of the cool things I found, thought, and played last week, click past the cut.

  • Free for All: Explaining the free-to-play hold-outs

    by 
    Beau Hindman
    Beau Hindman
    11.09.2011

    Well, it's official. Free-to-play is not the wave of the future; it is the payment model of today. Games left and right are transforming themselves into free-to-play versions, and the never-ending stream of free-to-play games from foreign lands (a wave that started many years ago) is continuing at its usual breakneck pace. It's quite the understatement to say that we have almost too many choices in the market today. Developers have to fight harder than ever before (yes, even the big ones) for your time and money. But there are a few old-school holdouts that still refuse to offer some kind of free access, games like Ultima Online, EverQuest, and Asheron's Call. Why is that? What could they possibly achieve by ignoring the latest trend in payment models, and why does the payment model even matter? Click past the cut and let's discuss it.

  • Rise and Shiny recap: Warriors Saga

    by 
    Beau Hindman
    Beau Hindman
    11.06.2011

    It's unfortunate when my normal Rise and Shiny decision-making process bites me in the butt. I generally try to find games semi-randomly, but there really is no random choice for a guy who is pretty aware of almost any title coming out in the U.S., like I am. When I saw Warriors Saga splashed across the front page of Massively, I decided to take a chance and Rise and Shiny the heck out of it. Well, nearly a week later and several hours into the game, I can tell you that there is so much that still needs to be done to the title that it is almost not fair to give you my first impressions. But alas, I have the super-seriously tough job of playing games for a living, so click past the cut and I'll tell you all about it.

  • MMObility: Ten terrific titles for this nifty new netbook

    by 
    Beau Hindman
    Beau Hindman
    11.04.2011

    I mentioned this new gaming toy of mine last week, and it finally arrived. I immediately loved how it felt and weighed. Sure, there are lighter netbooks, but many of them feel more fragile. This Inspiron Duo has a rubberized edging to it, and the flip-screen feels snappy but firm. I was happy right away. It's a higher-quality netbook with a decent-quality tablet included. After I tweaked it and purged it of bloatware, I had to get some games going on it, and not just casual Facebook games but real MMOs. I spent a few days going through my list of titles to see which ones would work on the netbook and how many will work well with the touchscreen. I wanted games that would give a normal netbook fits but not lag excessively. Note that my netbook's screen is 1366x768, while the cheapest ones out there are normally 1024x600. Adjustments might need to be made there. I came up only with 10 games for now, but expect more in the future. Click past the cut to see the list!

  • Free for All: The real damage of botting, in the words of a botter

    by 
    Beau Hindman
    Beau Hindman
    11.02.2011

    I received an interesting email from someone the other day, someone who wanted to let me in on the lifestyle of a botter. Frankly I was a little embarrassed for the guy since he seemed to believe me to be naive about the entire process. The truth is that I have met plenty of shady characters and heard stories that would make your eyes bug out of your head. I've heard these stories from the developers and players themselves. There truly is some nasty stuff going on in MMO gaming. The saddest thing is that cheaters honestly think that what they do cannot possibly result in much harm for the game they are botting in, cheating at, or hacking up. It's sad because the truth is that a cheater, as one person, might not have much of an impact on the game. Add up several thousands of these scam artists and the results are mindboggling. Drive by your local dump to see just how much trash can pile up, one person at a time. I want to shine some light on just how damaging botting can be. Click past the cut.