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  • Rise and Shiny recap: Golden Age

    by 
    Beau Hindman
    Beau Hindman
    10.30.2011

    I tend to think of myself as a connoisseur of MMORTS games. If you are not familiar with the genre, imagine an MMO that plays like a city-building sim combined with open warfare and sometimes trade. There are a lot of these titles out there, maybe a lot more than in other genres, and the popularity of the MMORTS seems to be growing. Every week I read about a new one or try a new one out. They are usually browser-based, so it's very possible that this low barrier to production allows for such mass production. Usually I play one and my love affair with it hardly gets off the ground. Generally I find much of the same design and gameplay I have found in dozens of titles. Sure, there are some subtle differences, but overall the gems in this category are few and far between. This week I tasked myself with playing Golden Age, the new MMORTS published by Aeria Games. Was it the same as every other one I've played before? Click past the cut and find out.

  • Free for All: Why RuneScape is almost perfect for me, not bots

    by 
    Beau Hindman
    Beau Hindman
    10.26.2011

    As I write this, I am eagerly awaiting the morning and the Bot Nuking Day in RuneScape. Hopefully, this means that "98 percent" of the bots in game will be busted, destroyed, banned and "nuked." Of course, I can't say that I have ever met a bot. For all I know, they are a friendly bunch, restricted only by the crippling desire to grind out items and gold. Poor fellows; this is going to hurt to watch. Other than the bots (who otherwise seem like charming individuals,) I enjoy myself in the game. In fact, I love the game. There are few titles that reside in that warm spot in my gut (I keep my heart there), but RuneScape is one of them. If you'd like to skip the article so you can post snarky comments about how horrible Jagex is and to claim I'm not actually having fun, you have my permission. Otherwise, click past the cut!

  • Rise and Shiny recap: MagicDuel

    by 
    Beau Hindman
    Beau Hindman
    10.23.2011

    My job is to hunt down unique and hopefully exciting new games for my readers to try. Some actually try them, and others just enjoy reading about their choices and might try them later. Either way, I am proud to show off some of the gems I find, but I am a little sad when I have to say, "This game sucks." And MagicDuel, an odd browser-based MUD sort of game, sucks. Of course I will need to explain this to you or I'll risk coming off of some sort of buffoon who does not know how to navigate a simple point-and-click adventure, so click past the cut and I will tell you why.

  • Ignited Games begins WindSlayer 2 closed beta with a key giveaway

    by 
    Rubi Bayer
    Rubi Bayer
    10.20.2011

    Ignited Games has a triple-shot of MMO goodness to offer gamers this morning: a brand-new closed beta, cool events and perks for closed beta testers, and a pile of beta keys here at Massively. The game is WindSlayer 2, a fast-paced, 2-D game that we took an exclusive look at earlier this month. Those who join the beta test will be able to participate in special GM events like hide and seek, not to mention the ominous-sounding Monster Invasion. They'll also receive a "symbol denoting their status, which will appear next to their character name and remain even after WindSlayer 2's official launch," and some more surprise goodies. Want to check it out? Good, because we've got a giveaway page full of beta keys waiting for you! Simply get your key, create an Ignited Games account, and then redeem your key on the WindSlayer 2 front page.

  • Free for All: An inside look at Illyriad Games

    by 
    Beau Hindman
    Beau Hindman
    10.19.2011

    You have to be a bit insane to write your own game, says James Niesewand, Illyriad Games' CEO. When he and a group of friends decided to sit down and list off what they wanted to see in a browser-based game, they decided to go for a game that would not periodically reset like so many browser games, one that featured the complexity and depth of games like EVE Online and would be free to play. Niesewand started with no experience in the gaming industry, but he did have some coding background. He writes the back-end material (the information that is queried), and his co-conspirator Ben Adams writes the front-end (the stuff that you interact with and see). Of course, I am simplifying this, but for the sake of keeping this article under 15,000 words I will attempt to sum up the conversations James and I had at GDC Online last week. They covered the start of his first browser-based game as well as some of the inevitable growing pains that come with being an indie developer. Click past the cut!

  • Free for All: Why these are my top five

    by 
    Beau Hindman
    Beau Hindman
    10.12.2011

    For some time now, my gaming habits have been morphing. I was worried that I might start having more issues gaming and with finding enough time to cover the games I wanted, but lately the opposite is happening. I have less physical issues now and I tend to do more gaming than ever before. Why is that, I wonder? I decided to sit down and look at my top five most-played games over, say, this last month or two. I love analyzing my own playing because I am a pretty honest gamer. I will never feel obliged to a game or a group of friends; I never log in to grind or raid simply because everyone else does. If I find a game boring, or if it doesn't work out for any number of reasons, I don't play it. Click past the cut to see my list and be sure to leave your top five games in the comments! (If you play that many.)

  • MMObility: The rise of the browser

    by 
    Beau Hindman
    Beau Hindman
    10.07.2011

    Over the last week I have been obsessing over Glitch, the new browser-based MMORPG brought to us by Tiny Speck. I will go into details of why in my Rise and Shiny column, but for now, let's just say that I think it is one of the greatest things I have come across in a long time. For the record, I was talking about Glitch before it was popular (that hipster cred should get my a free pair of glasses in Glitch!) and was excited about starting this column because of games like Glitch. In short, I knew that the browser market was huge, and I knew it was only going to grow bigger. Yes, I know what you're thinking, and yes I am claiming that we are starting to see the end of the heavy-duty client and demand for expensive hardware and upgrades. It's a big prediction, but click past the cut and let me explain.

  • Rise and Shiny recap: Kultan

    by 
    Beau Hindman
    Beau Hindman
    10.02.2011

    Bigpoint's latest browser-based game is called Kultan, and it's a game that does plenty to show that the developer is continuing to push the boundaries of what a browser and the Unity engine can do. It's always comforting to have somewhere to point people when they ask, "A browser MMO? What's that?" I imagine that Bigpoint is not planning on stopping anytime soon, and Kultan will take its place as one of the rungs in a very tall ladder. How important will Kultan be considered in the future of Bigpoint's portfolio? In some ways, very important. In other ways, I can see it losing itself in an endless line of kill-10-rats grinders, but we'll talk more about that. Click past the cut and let's cover the details.

  • MMObility: Glitch makes you wish you were as cool as it is

    by 
    Beau Hindman
    Beau Hindman
    09.27.2011

    If you have kept up with my columns for a while, you know what a fan of Glitch I am. I have to admit that I've been terribly angry at the developer, Tiny Speck, for not bringing the game into a final phase yet. I wanted my little Glitch to stay as he was when I logged out; I didn't want to see him wiped over and over again after those pesky tests that help assure quality and playability. So I've been avoiding the testing phase for the most part. Isn't that just a perfect example of how mania drives gamers? We will do anything to avoid playing a favorite upcoming game for fear of becoming attached to our little digital selves or spoiling the fun of discovering new quests. Well, we'll wait no more! As of today, the game and world is finally open to anyone. That means you get to jump in, nibble pigs, massage butterflies, collect random items you find on the floor, and generally exist in the imagination of a giant. Sounds cool? It is cool. In fact, I need to explain just how cool it is. Click past the cut!

  • Rise and Shiny recap: Starjack Online

    by 
    Beau Hindman
    Beau Hindman
    09.25.2011

    This week I had the chance to dive into the universe of Starjack Online, a game of 4X strategy. While I have read that the X refers to explore, expand, exploit and exterminate, I say we should include a fifth X called "extreme occasional frustration for a number of reasons." OK, so maybe not... that's a little long. Still, the game does pull a player in for a number of reasons as well. Want to know those reasons? Good! Click past the cut and we'll get right to exploring this indie free-to-play game based in the harsh, cold realities of space!

  • This Week In MMO: Rated M for mature edition

    by 
    Larry Everett
    Larry Everett
    09.22.2011

    It's another Thursday, and another week for Gamebreaker.TV's This Week in MMO. What's in store for this installment? Massively's very own Editor-in-Chief Shawn Schuster and Community Manager Rubi Bayer join regular host Gary Gannon in "mature" discussion about MMOs. First up, Gary, Shawn, and Rubi run through the topic of the mature rating in MMOs such as CCP's World of Darkness. Then our intrepid hosts guide us through the magical and technological starting zone for the Asura in Guild Wars 2. Also, saving Metropolis just became cheaper -- free, in fact! Shawn and Rubi discuss DC Universe Online's entry to the free-to-play market. Where is the future of MMO-subscription models going? Freemium? When Shawn spoke to SOE President John Smedley, Smed certainly favored it. Moving on to another action-based game, Rubi reveals TERA's PR speak within its endgame Q&A statements, and Shawn admits that the small raid size in The Secret World isn't quite big enough for him. Catch all that and more in the full Gamebreaker.TV video after the break!

  • Free for All: Massively single-player does not an MMO make

    by 
    Beau Hindman
    Beau Hindman
    09.21.2011

    Oh, the constant attempts at defining how we play. While many of them might seem strange or even laughable, they are all attempts at defining something for the sake of streamlining the sale. If you cannot describe your product to someone, especially in very few words, then it probably isn't going to sell. A while ago I attempted to define what MMORPG means, but I would never pretend that I'm the first one to attempt to do so. After all, the games have changed, the way we connect to them has changed, and the interactions we have with each other have changed. So why not the term? Nintendo seems to think that "Massively Single-Player" makes for a good description. It's a slightly odd one, if you ask me, for many reasons. But let's look at it anyway and see how it might fit into the world of MMOs. Click past the cut!

  • MMObility: Illyriad devs shine light on HTML5

    by 
    Beau Hindman
    Beau Hindman
    09.20.2011

    HTML5 is somewhat of a mysterious beast. We've probably all heard whispers of the "new" version of the standard web coding language, but to most of us it means very little. After all, why is it number five? Why is there a buzz about this new way of coding websites? Is "coding" even the right word? Oh, I've learned a thing or two over the years; I've built a few websites and have figured out some of the basics. My wife is a graphic designer, so I have learned a lot from her, including some of the stuff that makes up Flash and other graphical... things. But I am far from an expert. So I decided to ask Ben Adams and and James Niesewand, CTO and CEO of Illyriad Games, respectively, about HTML5. They are really starting to push the boundaries of the language with their game Illyriad. It's fun to learn about this stuff, and it's always nice to know how our mobile games are being made. Click past the cut and read the interview! Warning: Big words ahead!

  • Massively sneaks a peek into Bounty Hounds Online

    by 
    Beau Hindman
    Beau Hindman
    09.20.2011

    The developers of Bounty Hounds Online recently invited Massively to join them in exploring their closed beta world. I am not the type to turn down an invitation like that, so I downloaded the client and logged in. While it did take a while to figure out which client to use and exactly how to log in to the test server so the developers could show me things that were not yet in the beta, the wait was worth it. If you've been curious about how the game looks, plays, and feels, click past the cut and join me for a preview! Bear in mind that I was given a very decked-out character, so combat was a breeze. Other than that, everything else was a normal tour through a very cool-looking world! %Gallery-134329%

  • Free for All: News roundup from some of my favorite free-to-plays

    by 
    Beau Hindman
    Beau Hindman
    09.14.2011

    Interesting stuff is happening all of the time in the world of indie, free-to-play, and browser-based gaming. In fact, it's hard for me to keep up with it all. I have to say that some developers make it much easier on me by contacting us here at Massively or by maintaining a good news feed on their website. Some developers (*ahem*) make tracking down news harder than it should be. Still, it's out there, and I decided to recap some of my favorites over the last few weeks. Of course, I will always miss something or just forget to put something in. The search bar is always good for finding bits of news, or you could just visit us here every single day. Several times. And leave comments about how cool I am. Click past the cut and let's get to it!

  • Rise and Shiny recap: Drakensang Online

    by 
    Beau Hindman
    Beau Hindman
    09.11.2011

    This week I was excited to spend some more time exploring Drakensang Online, the latest version in the long-running RPG series. I'd barely touched anything from the previous games, so I was blissfully unaware of what to expect from this one. I knew that Bigpoint was involved, so I had a feeling that the cash shop would be controversial but very convenient. I had also viewed screenshots and watched videos from before, so I was ready to see just how it would run on a basic laptop with three gigs of ram. The experience turned out more or less as expected, but it did throw me a few curveballs. Click past the cut and let's talk all about it.

  • Free for All: Another attempt at free-to-play vs. freemium

    by 
    Beau Hindman
    Beau Hindman
    09.07.2011

    I'm one of those types who can't just let certain things go. When I see someone talking on Facebook about issues with his pet, I have to chime in. (I'm sort of an amateur animal behaviorist.) If I hear someone talking about her favorite bands, I usually have to let her know which ones I love. (I'm a music snob.) I'm just sort of a nosy individual. Since I can admit that, I think I deserve a pass when I volunteer information that wasn't asked for. But I work at Massively. We're a website about, you know, games, and not just games, but MMOs, some of the least understood of all games. People and even developers seem to confuse what MMO means, and they especially confuse what a free-to-play MMO should offer. Once again I am going to take a crack at it, but not just because I am nosy. Mainly I want to clear this up so people will know what to expect from a title and whether there is going to have to be any money involved. Click past the cut and let's have at it!

  • MMObility: More news and tech from the world of mobile

    by 
    Beau Hindman
    Beau Hindman
    09.06.2011

    Welcome again to MMObility, your weekly stop for all things mobile! I've decided that it would be a good idea to make this column concentrate not only on the games for your phones, tablets and netbooks but on some of the different tech and items that any mobile fan will probably love. The games are the centerpiece, of course, but this is no fast-moving genre like "standard" MMORPGs... so filling in some of the gaps between development cycles with tech talk only makes sense. This week I have a bit of news and a bit of tech. Feel free to chime in with your comments, especially if you have anything to add that might help people play better or shop better. Now, click past the cut!

  • Rise and Shiny recap: Face of Mankind, a revisit

    by 
    Beau Hindman
    Beau Hindman
    09.04.2011

    I'm not exactly sure why I am such a glutton for punishment, but over the last week I thought it would be a good idea to revisit Face of Mankind, an MMOFPS that pushes roleplay and politics in its description. I had already known from my previous experience that roleplay was pretty much non-existent and that the crowd was made up largely of typical MMOFPS or PvP types, but I have a rule to always give games second, third and sometimes fourth chances. It's a simple fact that many of them, especially independent ones, take a long time to grow and mature into the games they always should have been. So how has Face of Mankind matured? How has it grown? I have to be honest with you and tell you that the game surprised me in some ways this time around. Perhaps it was because I was already familiar with the controls and layout, but click past the cut and let me tell you all about it.

  • Wizard101 celebrates another anniversary of taking over the world

    by 
    Beau Hindman
    Beau Hindman
    09.02.2011

    Ah, Wizard101. My, how you have grown. So much has happened over the last three years that we thought it would be a good idea to take a look at some of the milestones that happened during that time. Instead of going all the way back to the beginning, we'll be covering the major happenings over the last year. If we wrote up all of the patches and major updates to the game from the beginning, we would be here all night. Feel free to retell some of your favorite memories in the comments section, and join us in wishing a happy birthday to KingsIsle and its baby, Wizard101! Click past the cut!