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  • WowWee lets out Alive animal bots, Fun mini-bots

    by 
    Nilay Patel
    Nilay Patel
    01.05.2008

    WowWee continues its cuddly robo-assault today, backing up the revamped FlyTech and Robotics gear with the Alive Lion, a furry robo-pet with "lifelike responses." The Lion features realistic fur, an animated face, and several feline-like reactions, like going limp when picked up by the scruff of the neck and falling asleep when left alone for five minutes. The Lion should be shipping soon, but the entire Alive line will get bigger later this year with the addition of the Alive White Tiger Cub, the Alive Panda Cub, and the Alive Polar Bear Cub.If you're not into cuddly, WowWee's got you covered with its new Fun series, which is comprised of several miniature Bug-Bots. Coming in several wheeled and treaded version, the bugs each have different particular skills, and touch sensors will enable several to interact as a swarm. In addition to the Bug-Bots, the Fun line will also include miniature versions of Wrex the Dawg, Tribot, and FemiSapien. Check 'em all out in the gallery! %Gallery-12662%

  • Leveling Mom and Dad through Zul'farrak

    by 
    Mike Schramm
    Mike Schramm
    01.05.2008

    I think there's something so awesome about this story from Rufus on Livejournal-- his mom and stepdad have never gamed before, but they've leveled two characters up to 40, and during a run in Zul'farrak, they actually took on a whole gang of mobs, and lived.We've talked about playing with older folks before, but that's not even the best part of this story-- the best part, in my view, is the thought of two people discovering that they can do something they never thought possible. There is definitely an accomplishment and a thrill that comes with gaming (and this game especially-- taking out trolls is always fun), and it's awesome to think that these two were able to discover that.I did a run of Dire Maul last night on my up-and-coming Hunter, and just like that Blackrock Depths run a little while back, there were a few newbies in the group-- we had to explain tanking and aggro a couple of times, and I had to use Feign Death. But even through just the chat channel, you could tell they were having a ball running through all the demons in the old elven city. That kind of stuff definitely makes me happy this game is around.

  • WoW Moviewatch: A guild battle-off

    by 
    Mike Schramm
    Mike Schramm
    01.03.2008

    I don't know that this film is that great (although there are some cool editing tricks), but what I think is even cooler is the idea behind it. This guild (Midnightmist, though I can't find them on the Armory anymore) had a tournament to the death in Gurubashi Arena-- every player put in 5g, and at the end, the last man standing gets the whole pot.Obviously they duel the whole time (and I won't reveal who wins, but you could probably guess), but I think this would also be a fun guild event as a battle royale-- everybody jumps into Gurubashi, and whoever stands over the corpses at the end wins. Would be over a lot faster, for sure, but it would still be fun.

  • Phat Loot Phriday: Orb of Deception

    by 
    Mike Schramm
    Mike Schramm
    12.28.2007

    I find it hard to believe that we've never done this, but a search through the archives leads me to conclude that we haven't, so here you go.Name: Orb of DeceptionType: Rare TrinketDamage/Speed: N/AAbilities: On use, transforms you into a character of the opposing faction. That means you suddenly change your look, from Alliance to Horde or vice versa. Humans to Orcs, Undead to Night Elf, Troll to Dwarf, Tauren to Gnome, and Blood Elf to Draenei (or vice versa). Lasts for five minutes, and has unlimited charges on a 30 minutes cooldown. It's mostly just a joke, as NPCs will see right through your disguise, and players will still see red text above your head. But it is fun to cause a little commotion when a newbie spots you walking around a big city as the other faction. Finally, gender gets a little weird with this, too. Night Elves and undead will change sexes when transformed, and using other shapeshifting buffs, we're told, will make genders change as well. Why is that? Who knows. Probably a bit of coding weirdness that Blizzard isn't interested in fixing. How to Get It: If "the Orb" (sly Brisco County, Jr. reference there-- anyone with me on that?) was easy to get, everyone would have one, right? Well, it's only kind of easy to get-- it's a world drop, which means that it can drop from almost anywhere in the world. I'm pretty sure it tends to drop in instances, but even that isn't for sure-- lots of people say they've seen it drop out of instances, too.At any rate, you probably have a better chance just buying it than actually getting it in a drop. Could cost you up to 500 or even 1000g, but given how quickly gold shows up these days, you'll get it faster by just farming gold for it rather than trying to get it to drop for you. Check the AH every day, grab it when you see it pop up, and you're ready for a little bit of deception fun.Getting rid of it: Sells for 46s 18c to vendors, and disenchants into a Large Brilliant Shard.

  • Stringer: PS3 games 'infinitely more fun' than Wii

    by 
    Ross Miller
    Ross Miller
    12.13.2007

    Sony Chairman Howard Stringer is showing both teeth and scientific breakthrough. In a recent interview with The Guardian, Stringer was exuberant over the PlayStation 3's recent one-week triumph over Nintendo Wii in Japanese hardware sales. "I'm happy the Wii seems to be running a bit short of hardware," he said, before following up with the quip that the PS3 "will come into its own because its [high-end games] are infinitely more fun, demanding and exciting."Infinitely more fun, you say? So how does one define infinite fun? Let's arbitrarily assign Wii games with a base number, we'll call 'W.' For conversion purposes, we'll let W equate to one anti-meh. Infinity itself is an abstract notion that we can obtain through various roundabout methods. For example, take the limit as 'n' approaches 0 of anti-meh divided by 'n.' (You can't directly divide by zero without the power of the Cell processor.)This approach works for all scalars of anti-meh: oh, gee whiz, golly, awesome, sweet, wow, etc., which is convenient if a Wii game really is fun, then we can apply the limit (let's arbitrarily call it the "Sony limit") and obtain infinity, knocking the wind out of Nintendo's fun factor.

  • The Daily Grind: The daily grind

    by 
    Mike Schramm
    Mike Schramm
    12.13.2007

    At this point, it's still pretty much assured that if you're playing an MMO, you're going to be grinding a bit. Sure, it's possible that there are MMOs out there where you can get all the way to the highest level just by doing quests, or by running with groups, or even by doing PvP. But there are still times in every game where we've done all the quests for a certain level, there's no one around to group with, and we're just PvP'd out. For those times, there's the regular old grind.So what's makes a good grind? For me, a great grind has to have three different things: 1) It can't tax my mind too much-- I'd like to have a movie or some music going on in the background, or be able to multitask in some way (in fact, I'm writing this post while mining in EVE). 2) It has to be worthwhile-- I need to be earning gold, or XP, or collecting something while I do it, or else there's no reason to grind at all. And 3) it has to be fun. Even in EVE, I have a good time browsing the market and dreaming of ship upgrades while mining, and it's broken up just at the right time by an NPC pirate arriving to become drone fodder. There's nothing wrong with a little mindless fun, but the fun has to be there all the same.Did I miss anything? What makes a great grind? And what's the best game/place/situation to do some great MMO grinding in?

  • Indie game designer calls MMOs "empty," craves something more

    by 
    Samuel Axon
    Samuel Axon
    11.30.2007

    If World of Warcraft or Lord of the Rings Online didn't have levels or gear, would you still play? Would you still spend several hours fighting Murlocs or servants of the White Hand if the point was the battle itself, and not the XP and loot rewards? At MIGS 2007, indie game developer Jonathan Blow talked about differentiating between gameplay that hooks players with fun or an emotionally affecting story, and gameplay that hooks players with an addictive rewards system. "MMOs are notorious for having relatively empty gameplay, but keeping players hooked with constant fake rewards. This creates the treadmill," he said. "Rewards are a way of lying to the player so they feel good and continue to play the game ... but I am forced to put forth this question -- would they still play a game if it took out all the scheduled rewards?"Gamasutra wrote up the highlights of Blow's presentation. It's a lengthy article that reaches far beyond MMOs, and is a must-read for people who are serious about gaming. But what's the answer to his MMO question? Does World of Warcraft (or any other game like it) feed a hunger for fun gameplay, or is it just a quick-but-empty fix? We have to tackle that question if the MMO is ever going to move past the grind and become something substantial.

  • Have any of you tried...

    by 
    Matthew Rossi
    Matthew Rossi
    11.21.2007

    One of the things I simultaneously love and dread about my guild on Malfurion is that we have a lot of slightly demented, creative, think for yourself types. Case in point is Vish, who often main tanks for runs when I'm healing on my shammy. The other day, in Shadow Labyrinth, before we got to Blackheart the Inciter the following paraphrased conversation took place."Hey, if we don't clear this room, do these guys come when you engage Blackheart?""Yes they do.""You've seen them come?""No, but WoWWiki says...""So you don't really know that they'll all come."He had me there. I'd never actually seen it. Ten seconds later, however, I did see it when he told the party to wait in Ambassador Hellmaw's room while he ran up and engaged the Inciter. Turns out that puts the whole party in combat even if they are hiding very far away, so I made use of my handy Astral Recall spell while everyone else died a gruesome but informative death. This made me wonder: have you ever disregarded the various guides, sources and general body of common knowledge about an instance and gone in cold? Have you ever tried something just to see what happens for yourself? I don't think we should run around seeing what that level with the skull on it does all the time, but as long as everyone in the party is okay with it, sometimes it's fun to experiment in game. It's like Mister Wizard, only he usually didn't end up having to run back to his body afterwards. Usually.

  • Guild bank checkers

    by 
    Eliah Hecht
    Eliah Hecht
    11.16.2007

    Guild banks are one of the banner features of patch 2.3, along with leveling improvements and of course Zul'Aman. We all know that you can store lots of things in them, although it might cost you. People are even making single-person guilds just to get to use the guild bank for storage. Come to think of it, why can't we have account banks, where we could transfer items and gold among our alts on the same server without having to use the mail? But that's not the point of this post.No, the point of this post is a new use of the guild bank that has nothing to do with storage: checkers! Affix, from Tichondrius-A, has discovered that the bank is good for fun as well as utility. One player is using Netherweave, the other is using Arcane Dust, and they both seem to be having a good time (check the thread for more pictures). I have to say, this is the first time I've seen somebody playing a minigame inside WoW without AddOns or anything. Drysc speculates that chess would be somewhat viable, despite the fact that there is one row too few, what with the variety of item icons that exist. Tic-tac-toe should obviously work as well, though that's a fairly trivial game to not lose. Who wants to play guild bank connect four? Can you think of any other games that could be played within the default interface?

  • Making fun be worth it

    by 
    Mike Schramm
    Mike Schramm
    11.13.2007

    Zen of Design has a great post up about how MMO game mechanics should "incentivize fun" in the gameplay. The main example Damion uses is the "daily quests" recently introduced to World of Warcraft-- Blizzard originally gave all players a goal of 5000g for their epic mounts, but then realized that they hadn't given players enough ways to earn that money-- most people were left grinding random spots to make the cash. So they then created "daily quests"-- daily timer quests that were repetitive and easy that gave lots of money. Play the game for x number of minutes every day, get all the cash you need.But as Damion says, the daily quests serve a purpose, but they aren't actually fun. Lots of players see them as a job, and the fact that they are repetitive (in a bad way-- he says a game like Civilization actually makes repeating gameplay interesting) makes them a necessity rather than an incentive to play the game.Now, the good news is that in the latest patch, Blizzard is working to fix this-- they've introduced daily quests that ask players to play fundamental parts of the game, and so there are now crafting daily quests, as well as battleground and instance quests. But these are fixes after the fact-- the way to really incentivize fun is to watch what players themselves want to do during development, and then reward that. Halo isn't an MMO, technically, but Bungie noticed that players were dying strange deaths in game, and then actually changed the game to reward players for their activities. Same deal with MMOs-- find out what players want to do in your game, and then give them rewards for doing just that.

  • Live events in DDO tomorrow night

    by 
    Mike Schramm
    Mike Schramm
    11.08.2007

    Reader Schad dropped us a note about some live events going down in Dungeons and Dragons Online this weekend. If you haven't heard yet, be sure to bring a full party of level 7 or higher to Sorrowdusk Isle tomorrow night (times for each server are listed there), and expect to have some fun and "keep any items you find in your explorations." You know what that means-- phat lootz inc!I haven't played DDO all that much myself, but I do love a good live event, and I especially love not only the fact that this is set in the Eberron setting (I DM'd a pen and paper game in Eberron, and I know it well), but the way they've implemented these live events-- as chapters in a roleplaying story. Fun! If you do head out to this event (or any others, be sure to report back here with screenshots-- either email them to our One Shots feature or just drop us a line at the contact form. If you do head out to Sorrowdusk Isle tomorrow night, have fun and be careful!

  • The Care and Feeding of Warriors: Why We War

    by 
    Matthew Rossi
    Matthew Rossi
    10.05.2007

    The Care and Feeding of Warriors is our weekly excursion into the dark, dank, scary corners of the warrior mind, with Matthew Rossi as our guide. Sadly, he has been up river as long as Marlon Brando and has all the objectivity of your grandma when the subject of your relative cuteness button index comes up. Yeah, I'm not sure how I went from a 'Heart of Darkness/Apocalypse Now' reference to grandma pinching your cheeks either. I do think it would be interesting if Martin Sheen got all the way there and Estelle Getty had been waiting for him. "You're a grocery clerk sent to collect a bill, young man, and frankly that lasagna was awful and I'm not paying for it. Now sit down, you look thin. Have you been eating? You know I worry."There are things warriors do not have and cannot do, of course.Warriors don't get a free mount at 40 nor do we get a difficult quest chain for an epic mount at 60. We do not have a pet to soak up the damage for us, we cannot sneak anywhere, we cannot freeze several mobs in place and rain frozen death down upon them from a safe distance. We are reliant upon potions and bandages and food to take care of our wounds. We cannot levitate or walk on water or breathe water, much less allow others to do these things. We cannot deal out massive damage and then vanish and run away if the odds turn against us. We do not summon demons or bind the souls of others into crystal shards, nor can we conjure the spirits of the elements by dropping pointed sticks or strange round rocks. And we cannot open up with our most devastating attacks and abilities at the start of combat. So why, then, are warriors among the most popular of the classes in the game? Why do so many players who raid on one of the other classes or consider a hunter, a shaman, a mage their main eventually roll a warrior? If the class lacks in so many areas, what does it compensate for these deficiencies with? Why do so many strap on the grimy plate (for some ineffable reason, the exact same armor looks twice as seedy on a warrior than on a paladin) and turn their weapons on their foes? Why do we war?Well, in part we war because World of Potterycraft isn't as much fun. WoW comes out of the successful Warcraft RTS series, and while it's true that special units existed and magic and stealth play a role, in the end what it all comes down to is the grunt vs. the footmen. But why do we, the players, play warriors?The easy answer would be that warriors are awesome. Luckily, it's also the true answer.

  • Going at it with PvP Bingo

    by 
    Mike Schramm
    Mike Schramm
    08.29.2007

    Reader Marcel sent us this great idea that a few players (including Siij of Laughing Skull) have had around the realms: PvP Bingo. Basically it's all started on a forum thread, where a square full of players (who have consented, I assume, although it might be funny if they didn't) are laid out as targets on a bingo card. Kill a player, mark the card, post a screenshot, and the first to finish up a line wins. Fun.Here's another one on a different realm. I especially like how some instructions are clearer than others (one of the instructions says to just kill a member of a certain guild), though it's not really fair to put just one guy in the center. Then again, maybe he wants to be there-- would you enjoy having a big price on your head, and players gunning to empty your health meter? Zerging groups are apparently acceptable, and though tracking via friends or alts is allowed, I'd think that would be a gamebreaker. Apparently switching to alts is acceptable, too-- all the kills don't have to be done with the same character.This kind of thing almost makes me wish I played on a PvP server, although I'm sure the same thing could be accomplished via duels. Fun idea, and definitely should make for some good world PvP. Makes me wonder, too, if Blizzard would ever consider player-created bounties ingame-- while there's probably a lot of potential for griefing, players who consented to it would probably have a lot of fun.

  • Pet Wars and other minigame ideas

    by 
    Mike Schramm
    Mike Schramm
    08.28.2007

    If the response to new hairstyles at BlizzCon means anything to the developers (Frank Pierce told me that he almost didn't even bother mentioning the new hairstyles at the keynote, and was amazed that it got one of the biggest cheers), it's that you can't ignore the little changes. New raid bosses, and bigtime lore storylines are cool, but sometimes people just want to relax and have a little fun with their characters.So Karvoth has a great idea: turn noncombat pets into combat pets (of a sort), and make them into a fun little minigame. Just like the Tonk wars (and doggone it, if anyone on Thunderhorn's Horde side has a Tonk left, come see my Shaman, because he has one and no one to fight with!), setting up a little mode for dueling minipets would create endless fun, and fill in all those hours of group waiting and guild setup pretty easily.Of course, that's not the only game they could implement-- ever since the Darkmoon cards were implemented, I always thought it would be awesome to have an ingame card game. I probably doubled my time playing FFIX just because of Tetra Master, and putting a simple but addictive card game inside of WoW would give me a whole new reason to play even more.Unfortunately, neither of these ideas are likely, because Blizzard has made it pretty clear with WotLK that WoW is some serious high-level business. But just like the new hairstyles, players will always jump at the chance to have more simple fun with all the time they spend in Azeroth.

  • I love playing World of Warcraft.

    by 
    Matthew Rossi
    Matthew Rossi
    08.26.2007

    I really, really do. And so do these people, it seems.It's easy to forget in all the complaining about, say, flying mounts in Northrend or enduring the XP grind yet again or what have you... the endless discussions about rep grinds, or disputes about this feature of that class... that this is a game, and if you're paying for it, you're doing so to have fun. Now, I'm as likely to complain as any player about things that I don't like or find unfair, but in the end, nobody is forcing me to play and no one has to force me to: I play WoW because I enjoy throwing a Chain Heal off in time to save the run or properly timing a Shield Slam to keep from losing aggro. I enjoy running with the folks in my guild and our allied guild and reading or hearing the outrageously cocky things they say. I really dig getting two big crits in a row just as that Warlock figured he had me down and could turn his attention elsewhere. I like winning an AV match, and I don't even mind losing one as long as we gave it our all. I like flying on my mount over Shadowmoon Valley, looking for mats for potions.I've leveled four 70's. I've played along side my wife, one of the best hunters I've ever seen. I proposed when we were raiding Molten Core. World of Warcraft is a game, and like all games, it only has so long before I'll stop playing it, but that time isn't here yet. I love playing World of Warcraft.What do you love about it? Why are you still playing, if you are, and if you're not, why do you keep reading about it? What was the most fun you've had in WoW?

  • Real friends vs. virtual friends

    by 
    Mike Schramm
    Mike Schramm
    08.20.2007

    A few weeks ago, I had some trouble with my real life friends-- they were organizing an impromptu run to the movies, but I had committed to a Gruul's raid, and had to decline, to their consternation. And yesterday, the exact opposite happened-- I went on a raid with my guild for the first time in a few weeks (because different real life issues had kept me from raiding for a while), and they gave me a little ribbing about being so behind.It just doesn't seem fair. I'm getting trouble from both my real life and my internet friends for choosing to hang out with one over the other. Of course, both groups aren't really angry at me for doing what I choose to do-- my guild isn't really bothered by my absence of late (although I don't exactly get first choice at loot rolling any more, understandably), and my real-life friends can't blame me for staying in sometimes and playing videogames (although they worry about me if I do it more often than not).As ippy says, there are really two camps on this-- either you think that real life is always more important than virtual interaction, or that both are equally worthwhile. In the past, I've been closer to the first option-- that I should always go hang out with people in real life rather than stay at home playing WoW or Bioshock (which I will be tomorrow, no matter what my friends are doing). But lately, as my relationships in WoW grow stronger, I'm feeling more of a pull to give that priority sometimes, at least when it doesn't affect my other relationships.Is that bad? This seems like a topic for our Azeroth Interrupted column (featured today, by the way, on the front page of the BBC's tech site-- cheers, Robin!), but I'd like to hear what you all think as well. Does real life get priority always, or is it more nuanced than that?

  • Sleeper Cartel throws second annual Summer Party tomorrow on Perenolde

    by 
    Mike Schramm
    Mike Schramm
    08.17.2007

    Sleeper Cartel on Perenolde is a great guild-- they've shown up on Guildwatch more than a few times before, not for drama, but because they routinely put on really cool server events. Their events have a roleplaying flavor, but they aren't really hardcore RP-- rather, they're just a fun way for people to get together and do social things in game.And now, finally, they've told us about one of their events before it's happened, so we can tell you. Tomorrow (still not very much notice, I know), Saturday, August 18th at 7pm server, they're having their second annual serverwide party, and they are throwing quite a bash. Player-run quests, pirate costumes, a player wedding to kick everything off, tons of giveaways, items, fireworks, and they're even giving away a Professor Plum-- yup, one Epic will be handed out to a lucky winner.The whole thing is going to be held out at Fray Island (and probably a few other places around the server), so if you're free tomorrow afternoon, you'll definitely have to check it out. I've been super impressed with everything else SC has done, and I don't expect tomorrow's event to be an exception (and now that I've posted this, they'll probably have more people than they know what to do with). Should be a lot of fun.

  • The Great WoW Insider Stormwind Stampede

    by 
    Mike Schramm
    Mike Schramm
    08.15.2007

    This was the scene last night on the Horde side of Zangarmarsh, as WoW Insider's It Came from the Blog made bovine history and ran roughly 500 cows from Mulgore to Stormwind. Amidst shouts of "For the Herd!" and "Moooo," hundreds of level one Taurens appeared in Camp Narache -- blue shirts were premade by our own Krystalle and given out to the guildies that showed up, but first we ran out of shirts, and then we ran out of guild invites as we hit the system limit. Last I heard we had eight raid groups going, we had taken over one Ventrilo server, tons of guilds from both Zangarmarsh and other realms (including those down for maintenance) got involved, and at least a few thousand yells went out across the land. Finally, at 8pm server, Krystalle counted us down and the race began.We stuck to the road for a good thirty seconds, but eventually got split up in the Barrens-- we'd planned to all go on the Zep, but another group (including me), split off to take the boat from Ratchet. In Stranglethorn, many burgers were made-- I stuck to the center of the group and watched cows get downed by tigers left and right. I didn't die until Westfall, when stupid human guards on the road decided to one-shot me.Finally, at Stormwind, the scene was chaos-- cows dead everywhere, as stepping inside an Alliance city, even on a PvE server, flags you. People were AoEing on the Stormwind bridge, and even just inside the city, guards were felling cows left and right. A few people made it to the tram (unfortunately, the closest graveyard useable by Horde is all the way at the Eastvale Logging Camp, so it was a long run back), but we heard that the first person to find our Alliance plant, Insiderspy, and blow her a kiss, was Fiverr, our winner. Fiverr gets exactly what everyone else got, though-- a great time. Here's a gallery of what happened (updated as we add more and more photos to it), and we'll put more videos after the break as we find and hear about them. Thanks to everyone who came out! For the Herd!*edited to add* Another video is available after the jump!%Gallery-5943%

  • WoW Insider's Blizzcon Bingo

    by 
    Mike Schramm
    Mike Schramm
    07.31.2007

    Because if you're going to a convention about a game, you might as well turn it into a game, right? Just for fun, we've put together a BlizzCon Bingo card-- save the image, print it out, bring it to BlizzCon, and then make a mark whenever you see something at the convention on the card. There's all kinds of things on there, everything from a Northrend expansion, to someone saying "kek" in RL, to Blizzard CMs and developers.All you have to do is observe five occurences in a row throughout the weekend, and you win! What, you ask, do you win? The satisfaction of a full and fulfilling BlizzCon weekend. I don't know about you, but if I leave Anaheim having seen a new Diablo, new midlevel content, or just a really quality Murloc costume, my weekend will be made.And while lots of these are easy to recreate yourself (anyone can complain about their class), remember: no cheating! You must observe what happens, not cause it in any way. Good luck!

  • Companies looking to make work more like games

    by 
    Kyle Orland
    Kyle Orland
    07.27.2007

    Wish you could play games at work? You know, without having to sneak around? Soon you might be able to. Entrepreneur.com has a short report on the growing number of companies and government agencies that are making their work interfaces more like games.The article doesn't go into much detail, but organizations from IBM to Microsoft and even the military are looking to integrating games into their work processes. The move comes partly because an increasing part of the workforce are growing up with "neuropathways ... being formed around game logic," according to John Beck, co-author of The Kids Are Alright.It's fine in concept, but we're skeptical that any game can make the drudgery of cubicle life more enjoyable. Regardless, playing games at work will bring a new meaning to the term daily grind. *rim shot*