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  • VIM Adventures teaches you keyboard shortcuts, :%s/n00b/pro/gc in no time

    by 
    James Trew
    James Trew
    04.24.2012

    If you've ever had the pleasure of using VIM, the popular Linux (and other platforms) text editor, you'll know that dark magic lies within its keyboard shortcuts. However, with so many to learn, where do you start? Well, some fine fellow (Doron Linder to be precise) thought the answer to that question was a neat little fantasy adventure game. VIM adventures coaxes you through the learning process via ingenious little tasks that teach you the shortcuts along the way, all washed down with a healthy glug of gaming nostalgia. Before long you'll have the keys to the castle and, of course, unabated word processing prowess. Tap j to hit the source link and get started.

  • Ghost Trick sneaks onto iOS tomorrow

    by 
    Mike Schramm
    Mike Schramm
    02.01.2012

    I'm excited about this one -- Ghost Trick: Phantom Detective was one of the best mobile games on the year that didn't appear on iOS in 2011, but the wait is over: Though it's been on iOS in Japan for a little while, the game is finally coming to the App Store on this side of the world this evening. As of tomorrow, you'll be able to pick up Ghost Trick on your iPhone or iPad, no matter where you are. The game itself will be free, so you can play through the first two levels for no charge, and after that you can buy the rest of the content with an in-app purchase. Ghost Trick is a fun one -- you play as a ghost detective who needs to solve crimes by inhabiting inanimate objects, like possessing phones to listen in on phone calls, or moving objects around to convince the living to move as well. It's a really great title that not a lot of people have picked up to play, so definitely give this one a look tomorrow when it's out.

  • It's okay to peek: phone size comparison tool reveals how your equipment stacks up

    by 
    Zachary Lutz
    Zachary Lutz
    01.26.2012

    See any trend emerging here? Yes, we agree that Google's phones are getting hotter with each generation, but that's not the answer we're looking for. Here's a hint: if you examine the above image really closely, you might also discover a progression toward larger handsets. In all seriousness, the above comparison was generated by phone-size.com, a website that's quite useful to study the relative proportions of different smartphones. But wait, it gets even better. At the top of the webpage, you'll also find a toolbar to plug in the size and aspect ratio of your display. Once you jump through this minor hoop, the utility produces accurate, life-size depictions of the smartphones -- go ahead and hold your slab up to the screen, it really works. Before you dive in, however, be sure to hop the break: we've put together an entertaining look at the Xperia Mini, Titan and Streak 5 that you won't want to miss.

  • Smule's Ge Wang plays Magic Guitar for us at CES

    by 
    Mike Schramm
    Mike Schramm
    01.17.2012

    We got to sit down for a quick chat with Smule's own Dr. Ge Wang at CES in Las Vegas last week, and the result is the video below. Not only is the co-founder overseeing Smule's musical experiences for mobile devices (and its recent merger with Khush, another musical developer), but he's also an assistant professor at Stanford's Center for Computer Research in Music and Acoustics. And, as you can see, he's a mean Magic Guitar player as well. Those gloves he's wearing are Altec Lansing speakers sewn onto some gloves (with the fingertips cut off) for the Stanford Mobile Phone Orchestra. Wang was actually in Vegas to accept the Kids at Play Interactive's Emerging Pioneer award, which is an impressive achievement as well. Always good to see Smule's co-founder out and about. He says Magic Guitar is selling well, the merger is moving along smoothly, and Smule continues to aim towards expanding its social connection features across apps in the new year. He couldn't share specific plans, but we'll wait and see. When he's kind enough to strum a few virtual bars for us like this, who are we to argue?

  • Parrot AR.Drone 2.0 announced, features 720p video

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    01.10.2012

    If money were no question, I would buy the recently announced Parrot AR.Drone 2.0. No, I'd get a fleet of them and keep them in my basement, ready to fly at a moment's notice. My current arsenal of remote control planes and helicopters would be scrapped, and I would fly only the iOS-controlled AR.Drone 2.0 because it is that awesome. The AR.Drone 2.0 builds on the success of the first AR.Drone and adds a 720P HD camera that lets you view the camera feed in real-time. Owners can also record their own HD videos and share them with the AR.Drone community. Even better, the AR.Drone 2.0 can be programmed to fly in a particular direction and record remote video for a selected length of time. It's the ultimate low-cost aerial camera which can be used by remote control fans and camera enthusiasts alike. You read about the AR.Drone 2.0 in the press release below or check out the new features at Parrot's AR.Drone 2.0 website. The Parrot AR.Drone 2.0 will go on sale in Q2 2012 at select US retailers with a US$299 MSRP. [Via Engadget] Show full PR text Parrot 'AR.Drone 2.0': High-Definition Excitement! At CES Las Vegas 2012, Parrot, a global leader in wireless devices for mobile phones, reveals the AR.Drone 2.0, the new generation of its renowned high-tech quadricopter that can be controlled by Wi-Fi using a smartphone or tablet(1). With a new high-definition camera, video recording, flight data sharing, new piloting mode, increased stability and brand-new look, the AR.Drone 2.0 offers an experience like no other! LAS VEGAS, Jan. 9, 2012 /PRNewswire/ -- A flying HD camera While in flight, the Parrot AR.Drone 2.0's front camera transmits real-time what the quadricopter sees onto the pilot's device screen. For the first time the AR.Drone 2.0 camera, with a 1280x720 resolution, shows a view from the sky in high definition with smooth and unbelievable images. The pilot enjoys an experience like never before, as if he was on board. For gaming purposes, this camera also can recognize specific shapes and colors to show augmented-reality elements on the smartphone's screen. Record and share flying experiences Thanks to the new AR.FreeFlight 2.0 piloting application, players can record their own HD videos and watch them or share them with the AR.Drone community. Additionally, with the "travelling" feature, the pilot can film HD video sequences like a professional! Simply select the direction of travel (forward, back, sideways) and the duration, and the AR.Drone 2.0 does the rest. AR.FreeFlight 2.0, a new piloting and sharing platform In addition to flying the AR.Drone, new application AR.FreeFlight 2.0 – available to download for free from the AppStore(SM) and Android™ Market – offers players a new interface and several options. • FreeFlight: Access to the piloting application. The pilot can record flights, take HD videos or photos and save them in the piloting device. All the flight data (altitude, speed, duration and place) can be saved, checked by the pilot and shared with the community. • Guest Space: Access an overview of the AR.Drone 2.0, the best flight videos and practical information. • Drone Update: Access the AR.Drone 2.0's free software updates. • AR.Drone Academy: Get geolocation data of the best flight zones, watch other pilots' videos and access their shared flight data. • AR.Games: Access applications/games available for the AR.Drone. • Photos/Videos: Directly access your own videos and photos. Watch or upload to YouTube for the community to enjoy. 'Absolute Flight', a revolutionary ultra-intuitive flight mode After the AR.FreeFlight 2.0 pilot application has been loaded onto an iOS or AndroidTM smartphone or tablet, the Parrot AR.Drone 2.0 connects to the device via Wi-Fi. After connection, all the on-board instruments appear on screen with a cockpit view. Press the take off button briefly and the four brushless motors turn on. The AR.Drone 2.0 takes off. Flying is very simple. With your thumbs placed on either side of the screen, a control button automatically forms beneath: • Press and hold the left button and the AR.Drone 2.0 follows the movement of the pilot's device: it moves forward, backwards or sideways when you tilt the tablet forward, towards you or to the left or right. • Slide your finger over the right button, and the quadricopter rises, descends or rotates right or left. Thanks to Parrot's patented new 'Absolute Control' mode, the player accesses an even more intuitive piloting system. With a 3D magnetometer, the AR.Drone 2.0 knows its precise orientation with respect to the smartphone, which becomes the reference point. The pilot no longer needs to care about the orientation of the AR.Drone 2.0's front camera, which will accurately track the smartphone's motion and tilt. Experienced players will select 'Relative Flight' mode, the conventional flight mode. This disables Parrot AR.Drone 2.0's magnetometer. The pilot manages the quadricopter's orientation with no assistance. Surprising stability at any altitude The heart of the AR.Drone 2.0 contains MEMS (microelectromechanical systems). A 3-axis accelerometer, a 3-axis gyroscope, a 3-axis magnetometer and a pressure sensor give the Parrot AR.Drone 2.0 surprising stability, complete with: • 2 ultrasound sensors, which analyze flight altitude up to 6 meters. • New! A pressure sensor completes the device and provides great vertical stability. • 4 blades, specially designed for the AR.Drone 2.0, make it possible to carry out smooth flights. • A second camera, placed beneath the quadricopter and connected to the central inertial unit, measures the craft's speed using an image comparison system. 2 hulls made for both types of flight The Parrot AR.Drone 2.0 has 2 hulls with specially designed contours. Made of EPP (a material used in designing car bumpers), they are light, highly resistant and protect the quadricopter. For outdoor flight, the contoured hull, available in three colors (orange/yellow; orange/green; orange/blue), reduces wind resistance and preserves the AR.Drone 2.0's handling and stability. When indoor, a second hull protects the blades from any impact. The black-and-white cockpit, underlined with a red stripe, reinforces the quadricopter's mysterious, thrilling appearance. Finally, light-emitting diodes (green in front, red in rear), positioned on the landing gear, help the pilot track the orientation of the AR.Drone 2.0 for easier flying. An Open Development Platform In order to expand the use of the Parrot AR.Drone 2.0 and its compatibility with other operating systems and to develop new flying games and applications, Parrot is providing developers and members of the Apple® and Android™ communities with a software development kit. By logging in at https://projects.ardrone.org and accepting the terms of the license, developers can access the source code used to fly the AR.Drone 2.0. A wiki and a tutorial also are available. A forum is available to discuss new developments and share feedback with Parrot engineers. The Parrot AR.Drone 2.0 runs on a rechargeable lithium-ion battery (included). Parrot AR.Drone 2.0 will be available for purchase at selected retailers in Q2-2012 in the United States for $299 MSRP About PARROT Parrot, a global leader in wireless devices for mobile phones, stands on the cutting edge of innovation. The company was founded in 1994 by Henri Seydoux as part of his determination to drive the inevitable breakthrough of mobile phones into everyday life by creating high-quality, user-friendly wireless devices for easy living. Parrot has developed the most extensive range of hands-free systems on the market for cars. Its globally recognized expertise in the fields of mobile connectivity and multimedia around Smartphones has positioned Parrot as a key player of in-car infotainment. Additionally, Parrot designs and markets an exclusive 'Parrot by' range, consisting of a prestigious line of high-end wireless multimedia products in collaboration with some of the world's most well-renowned artists; and the AR.Drone, the first quadricopter piloted via Wi-Fi and using augmented reality. Parrot, headquartered in Paris, currently employs more than 650 people worldwide and generates the majority of its sales overseas. Parrot is listed on NYSE Euronext Paris since 2006. (FR0004038263 – PARRO)

  • Daily iPhone App: Wizard Ops

    by 
    Mike Schramm
    Mike Schramm
    12.06.2011

    Wizard Ops is quite a game -- it doesn't feature a ton of polish (as you can probably tell from the screens above), but what it lacks in graphical flair, it definitely makes up for in the gameplay department. It's a game about wizards, obviously, who can cast magical spells, but it's actually more of a shooter, and plays very similarly to those pseudo 3D levels in the old Contra games. The twist here is that you use just one finger to control both targeting and shooting, so the game is a constant balance of both hunting down enemies with the on-screen reticule, and dodging their shots while moving through the game. As you go, you collect dropped coins, and you can use those to upgrade your wizard and his magical weapons. There are quite a few of those to choose from, so the game feels very rewarding. It almost feels too easy, but then again, there's a lot of fun to be had in plowing through hordes of enemies, so I'm not complaining if the difficulty is a little slow to ramp up. The graphics are serviceable and fun, and the sound effects are weirdly provided by none other than Michael Winslow -- the Michael Winslow of the Police Academy movies. There's no Game Center integration yet, but updates are promised, and in fact, the iTunes listing says this is only chapter 1 of an unfolding story. Wizard Ops is a universal app that's available for only US 99 cents, and it's an excellent and colorful shooter that delivers a lot of good clean fun.

  • Wings Over Atreia: In defense of PvP -- a carebear's conversion

    by 
    MJ Guthrie
    MJ Guthrie
    12.05.2011

    Squealing in delight, the gamer continues down the list, eyes feasting on line after line of the perfect features. Everything ever wanted, dreamed of, right here. Could it be? Could this be The One? Visions of gaming nirvana dance about the gamer's mind. Oh the fun that shall be had! Almost quivering, unable to contain the excitement, eyes finally chance upon the line... wait, what's this? PvP? Window closed/box tossed back on the shelf. What a piece of garbage. Sound familiar? How many times have we heard the phrase "It would have been perfect without PvP" or see gamers just pass over a title that fit their wants and needs almost to a "T" just because of that one feature without even giving it a chance? How many people have been captivated by the beauty and promise of Aion but refrained from trying it because of two little words: "open PvP"? Plenty. Even among my own circle of friends I have heard that refrain many a time. To that I say: It's your loss. In fact, I propose that PvP can be not only tolerated but actually enjoyed by almost everyone. And this week's Wings Over Atreia is dedicated to showing you how. Poppycock! you say? Now, before you dismiss me out of hand, please consider where this declaration is coming from. No one can (accurately) accuse me of being a PvPer. In fact, I more fully fall into the quintessential carebear category than anywhere else -- I am a casual-ish player and a roleplayer. Even so, I can now make the following (qualified) statement: My name is MJ. And I like PvP.* Don't believe that you, too, can make this statement? Take the leap past the break for a look at some tips on how to come to enjoy this integral feature more and not let fear keep you away from Aion.

  • Breakfast Topic: What's your idea of good random in-game fun?

    by 
    Dan O'Halloran
    Dan O'Halloran
    11.23.2011

    This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. Imagine you are an elemental shaman. You notice that Arathi Basin is on Call to Arms and decide to queue up. You've got a bit of a crazy streak in you, so you decide to head up to the Lumber Mill. You're new to the path of the shaman and are still experimenting with your abilities. The battle is getting pretty overwhelming, and you know you don't have a lot of health. You really don't want that warrior getting too close. You decide to throw out a Thunderbolt in an attempt keep some distance and watch in awe as the warrior's frustrated body sails beautifully through the air and off the cliff to meet his certain demise below. That was awesome! You've just found your purpose in WoW. After the BG, you relate your experience to your friends. Before you know it, you've got a group of elemental shaman and boomkins queuing up for Arathi Basin and Eye of the Storm with no other purpose in mind than to knock as many people to their deaths as possible. Unfortunately for the rest of your frustrated team, you don't care about winning or losing; you are having the time of your life. While it certainly is fun to have the best gear, down the toughest raid bosses, or reach that next Arena rating, sometimes we all need to step back from the seriousness and remind ourselves that we are playing a game. Sometimes we need to take a break from the emblem grinding and talent tweaking and just do something that makes us laugh until our sides ache. Whether it's forming a knockback brigade, repeatedly jumping off high cliffs, or dueling while under the influence of in-game alcohol, tell us what you do when you just want to have a good time.

  • The Soapbox: Diagnosing and understanding Girlfriend Syndrome

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.08.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. You see them more often than you probably want to admit. They're remarkably easy to spot, most often lower-level characters dressed in the best possible equipment, limply following behind higher-level characters like some sort of ersatz satellite. When you talk to them, they give short answers before the higher-level characters answer everything. You see them trudging along, going through the motions, but not showing any signs of interest. You've witnesses someone suffering from Girlfriend Syndrome. Girlfriend Syndrome is a disease that affects any number of people worldwide, and it is thankfully wholly curable. But in order to cure this debilitating ailment, you have to understand why people suffer from it, what can be done for them, and whether or not in-game euthanasia is really the best option. Girlfriend Syndrome, you see, is not airborne; it's transmitted, willingly, by someone who already has the gaming bug.

  • Apple-themed pumpkin carving for Halloween

    by 
    Mike Schramm
    Mike Schramm
    10.29.2011

    The good folks at MacRumors have done us all a favor and rounded up all of the Apple-themed pumpkins they've seen this year so far. Most of them, like the one carved by Sbrocket seen above, have focused on Steve Jobs in some way, which makes sense given that everyone's still thinking about Steve and his influence. But all of these pumpkins are very well done -- I'd love to see them sitting out at a party or on a curb this Halloween. If you're carving a pumpkin and you happen to end up with an Apple-related design (sure, the Apple logo is pretty easy, but maybe try an app icon or an old Mac design?), be sure to take a picture and send it to us here at TUAW. We've love to check it out! You can post it to Flickr with a #tuaw tag, or give us a Twitter reply @TUAW.

  • Daily iPhone App: Whale Trail

    by 
    Mike Schramm
    Mike Schramm
    10.25.2011

    Whale Trail is a catchy little game that combines a few of my favorites lately into a cotton candy sweet package. Jetpack Joyride is in there, as you need to press on the screen to move upwards and avoid obstacles. Tiny Wings is in there too, as you keep a cute little whale flying using swooping patterns to stay up in the air. And Baby Monkey (going backwards on a pig) is in there too, as a goofy little song plays for you while flying along. In short, it's cute, fun, and pretty darn addictive. The polish on this one is excellent -- the graphics are as airy and light as the sound effects, and while the story itself is nonsensical, the controls definitely aren't. You can do some pretty precise swinging with this little whale. A frenzy mechanic will keep you chasing down the various routes available as the game goes on, and Game Center integration offers up plenty of achievements to go after as well. Whale Trail is an excellent title -- simple but fun, and perfect for the iPhone. It's available on the App Store right now for 99 cents.

  • Creative firm declares Steve Jobs Day on October 14

    by 
    Mike Schramm
    Mike Schramm
    10.03.2011

    A creative agency named Studiocom has started up a movement to name October 14 as Steve Jobs Day, in order to honor admire and pay tribute to the great Apple Chairman of the Board. The movement is completely unofficial, but the firm wants to get action going on social networks, and even encourage Jobs fans to dress up like their hero in real life and talk about Jobs and his work at Apple with their friends. Sure, it may be a little weird to dedicate a day to someone who's already received so many honors (not to mention has made so much money for his company -- simply buying his products is probably tribute enough for Jobs, brilliant as he is), but then again, I often celebrate Talk Like a Pirate Day, and this is slightly more productive than that one. So if you want to join in the celebration of Steve Jobs Day, mark your calendar for October 14.

  • Free and sale apps on iOS this weekend

    by 
    Mike Schramm
    Mike Schramm
    09.16.2011

    Happy weekend! There are a whole bunch of great iOS apps on sale (and some even free) this weekend, so if you need something fun to play on your iPhone or iPad, look no further: Plushed Gold Fever is a colorful running game that's free this weekend. Tiny Heroes, which we picked as a Daily App earlier this week, is staying on sale for just 99 cents. The 2D RTS Swords and Soldiers is on sale for a buck as well. Gameloft is having a big sale, with many titles down to just a buck, including NOVA, Dungeon Hunter 2, Splinter Cell Conviction, and Rayman 2. The great Legendary Wars is free for the weekend. The oddly named Radballs is free as well. Sid Meier's Pirates on iPad is only $1.99. And finally, Wolfram Alpha has a bunch of course assistants on sale for just a couple of bucks each. If you need a little extra help math-wise, they've got your back. All great deals on the App Store this weekend. There's never any shortage of great apps to buy!

  • Daily iPhone App: Galaxy Express

    by 
    Mike Schramm
    Mike Schramm
    09.13.2011

    Galaxy Express is a fun little puzzle game that's similar to Chu Chu Rocket or Chuck the Ball. There's a cute metagame story in this app with some well-written dialogue, but the core game has you pushing a little astronaut around a starfield using some arrows that you place out on the game screen. Put arrows in the right places, hit go, and the little astronaut will follow your rules exactly, hopefully leading him to make his delivery on the destination planet. It's simple stuff, and the difficulty doesn't ramp up too quickly, though by the end of the game's 120 puzzles there are a few mind-benders to beat. There are some good social features as well, including the option to either see any of your solutions that you've done, share them with friends, or even check out what other people have done. There's Game Center integration in the game now, and the graphics aren't really animated, but they look good on a high resolution display anyway. Galaxy Express is currently available at just 99 cents for a universal app, or there's a lite version you can pick up for free. "Galaxy EX," as it's called under the icon on the phone, is a well-made little puzzle game that's easy going enough for almost everyone to enjoy.

  • Daily iPhone App: Contre Jour

    by 
    Mike Schramm
    Mike Schramm
    08.26.2011

    I saw Chillingo's new game Contre Jour back at E3 this year, and really enjoyed it. It's a very atmospheric puzzle-platformer in the vein of games like Cut the Rope, but as you can tell from the title (which is French for "against daylight"), it's a little darker than that game. You run an eyeball named Petit around a strange little world with stalks for him to swing on and bulbs for him to stick to, and the black and white graphics and great sound design perfectly set the scene. There are sixty levels to play through, and nearly all of them are inventive and fresh. Contre Jour is a really solid experience -- it's casual enough for all players to pick up, but it never gives away that quirky art game feel. Really well done, and a great purchase. Game Center achievements seal the deal. The iPhone version is available for US 99 cents, or you can pick up a universal HD version for iPhone and iPad for $2.99.

  • Global Chat: Rose-colored glasses vs. realism edition

    by 
    Rubi Bayer
    Rubi Bayer
    08.21.2011

    Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! There's a lot of hype and excitement floating around the gaming world these days. Exciting titles are in various stages of development, and speculation is the name of the game. Titles still in development aren't the only source of excitement, though. Players love to talk up their favorite games and sometimes the industry in general. Some of our readers jumped in on various Massively stories this week with some slightly more down-to-earth thoughts -- not that this is bad! Follow along after the jump to see what some of our most astute readers of the week had to say.

  • Engadget's back to school guide 2011: fun stuff!

    by 
    Zach Honig
    Zach Honig
    08.19.2011

    Welcome to Engadget's Back to School guide! We know that this time of year can be pretty annoying and stressful for everyone, so we're here to help out with the heartbreaking process of gadget buying for the school-aged crowd. Since the weekend is finally upon us, we figured now's as good a time as any to sit back, relax, and have some fun. Play along with our fun stuff picks -- and you can head to the Back to School hub to see the rest of the product guides as they're added throughout the month. Be sure to keep checking back -- at the end of the month we'll be giving away a ton of the gear featured in our guides -- and hit up the hub page right here! It's Friday, and that can only mean one thing: two days of parties, sleeping in, and seeing your campus transform from a vehicle of intense education to a spring break-like haven of drunken delight. We've rounded up a few toys to help you relax before you head back to class -- a memory card reader that doubles as a pocket mirror, an Arduino-powered car that can stream video from the dorm hall, and an electric-powered sports car that can drive you and a friend far from campus for a pricey weekend getaway -- so kick off the shoes and prepare to embrace these 48 hours of freedom. And when it's time to get back to the books, we have the gear for that too -- and we're giving it away! Simply leave a comment below to be entered to win, and check out our giveaway page for more details.

  • Blood Sport: Having fun in the arena, part 2

    by 
    C. Christian Moore
    C. Christian Moore
    08.16.2011

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple Rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more in Blood Sport. My internet is still down. Yes, this has been two weeks of hell. No Google, no easy check on the weather (I have a motorcycle), no instant directions -- and most importantly, no images or videos of scantily clad ... orcs. World of Warcraft has been out of my bloodstream for yet another week. Having fun in arena is one aspect I don't necessarily need a WoW window open to write about, so we're going to cover some bases that I might have forgotten last week -- namely, how to be a good teammate and encourage a fun atmosphere, and having fun while both winning and losing.

  • Blood Sport: Having fun in the arena

    by 
    C. Christian Moore
    C. Christian Moore
    08.09.2011

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more in Blood Sport. My internet is down this week (lame!), so I'll be writing about a topic near to my heart: having fun in the arena. I was originally going to write about how to make the best use of your time in WoW when you don't have much of it, but then I thought two things: Everyone spends time in game differently. Some people like PVE, some PVP, some prefer the auction house, and others (mindbogglingly) enjoy reputation grinding. For me to throw out a list of how to best use your time would be madness, absolute madness. Considering we are WoW players, making the best use of your time might not be the most well-received article.

  • How to: Make your own Bitizen

    by 
    Mike Schramm
    Mike Schramm
    07.17.2011

    If you've been playing the app Tiny Tower as much as I have (and since it's free and great, you probably should be), you have likely imagined yourself as a Bitizen, one of the little residents of the floor-by-floor residential and commercial construction that is your own tiny tower. And thanks to this tutorial by developer and pixel art creator Brandon Trebitowski, you can make that a reality. He's essentially reverse-engineered the design of the little Bitizen characters (though he admits they're not in as much detail as the Retina Display-enabled game versions), and walks you through step-by-step in Photoshop how to make one of your own design. All it takes is some Photoshop grid shadings and a little coloring, so you don't even have to be a super great artist (or like me, have any design skill at all) -- just keep tweaking it until it looks right. I love it -- just like NimbleBit's own Ian Marsh, I look forward to having a Bitizen of my own as a Twitter avatar. Now I just need to figure out how to open up this Photoshop template...