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  • TUAW's Daily iPhone App: Battle Slugs

    by 
    Mike Schramm
    Mike Schramm
    07.06.2011

    Battle Slugs is essentially a stylized version of the old Chinese game Go. You start with two different colors of playing pieces which jump around the board in different ways. Jump one space to produce a cloned slug or two spaces to move the slug you're controlling. When you land next to a piece of the opposite color, it changes color. Those are basically the only rules, but like Go, the strategy gets complicated quickly. You want to try and claim space on the board (the one you're playing at least -- there are 25 different levels in the game), but you have to do so carefully, because overextending can make trouble quickly. The game's actually pretty hard -- I had trouble mastering even the first level consistently. Battle Slugs was originally a Flash game, but you can't tell from the presentation on iOS. While the graphics can be somewhat crude, they are colorful, and bring a lot of personality to the title. Loading times are a little long (though that's of course between matches, not during), and the iTunes reviews have some complaints about the game's performance on older phones, so beware of that. But there's a lite version to try out first if you want to make sure you like it, and the full version (which is Game Center enabled as well) is only 99 cents for a universal build anyway. If you like the strategy of Go and don't mind some cartoony characters, Battle Slugs could tease your mind for a while.

  • No Comment: iPad vs 300 Black Cats

    by 
    Erica Sadun
    Erica Sadun
    07.01.2011

    iPad wrap manufacturers SlickWraps celebrated American Independence day in the most traditional manner. Blowing things up in order to sell their product. Cool pyrotechnics meeting capitalism, all in the pursuit of fun. Their video, which follows, shows the iPad (although not so much the Apple logo) walking away almost unscratched from a bag of splodey Black Cats. And to that, we say, "No Comment" -- although we do say "Again! Again! More boom!" Thanks to all the TUAW tipsters who passed this one on to us.

  • Behind the Mask: The incentives are backwards

    by 
    Patrick Mackey
    Patrick Mackey
    06.23.2011

    This week in Behind the Mask, we will not be discussing Aftershock, the new Comic Series adventure that started several weeks ago. I intend to talk about Aftershock after it's finished -- if I talked about each new issue of Aftershock, I wouldn't be able to talk about other things, since there's a new issue every week. Instead, I'm going to talk about the broad aspect of teaming in Champions Online, and more importantly, the rewards for teaming. Teaming in CO is as fun as in other MMORPGs because playing with other people is generally a fun activity. Unfortunately, there isn't much material incentive to team. It's faster to get experience and gear solo, making lairs the only real reason to team. I team all the time, though -- entirely because it's more fun to play with friends.

  • WWDC Interview: Ten One Design

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    06.22.2011

    We got a look at the Fling from Ten One Design at Macworld, and here we are to take a look at their smaller version for the iPhone. The Fling is designed to give you a thumbstick on your iPad, and we found it works better than all the rest (certainly better than the Joystick-IT from ThinkGeek). In this interview we talk about WWDC announcements and their new product. TUAW and MacTech Magazine teamed up to speak to developers at WWDC 2011 about the keynote and how Apple's new technologies will help them and their customers. Over the next couple of weeks, we'll bring you those videos here, MacTech.com and MacNews.com. Also, check out the free trial subscription offer for MacTech Magazine here.

  • No Comment: Summer fun goes app-crazy with iTowel

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    06.22.2011

    Clamura. Fishhook. Surfari, iCod and Ornery Gulls. What does every well-heeled Apple fan and beach bum need? An iTowel with the aforementioned "apps," of course. Check out the full size image here. The towel is the product of the Adventure House marketing communications firm. When it comes to its absorbency or ability to repel sand fleas, we've got no idea; but it's definitely deserving of today's No Comment.

  • TUAW's Daily iPhone App: Titus

    by 
    Mike Schramm
    Mike Schramm
    06.15.2011

    Titus is a game that calls itself a "political simulator," featuring an agoraphobic watchmaker who decides to run for president in the crazy world of Wealland. If that description and the game's Tim Burton-esque aesthetic haven't won you over already, then you and I have very different tastes in gaming. The actual gameplay is more about how well you do at minigames than actual strategy, but it's a fun affair, providing a tweaked parody of politics and that really interesting art style. Titus' main opponent is a mime, and through minigames that have you catching cash or Doodle Jumping-your way along, it's your goal to win the hearts (or at least the wallets) of your people. Titus has achievements, but unfortunately it isn't directly Game Center enabled. It is a universal app, however, and it's available right now for US$1.99.

  • The Daily Grind: What do you find the most fun in MMOs?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.12.2011

    "Fun" is one of those wonderful properties that every single game tries to capture, and whether or not a game succeed is completely subjective. Some people find the freedom and constant tension of free-for-all PvP to be fun; others find it limiting and an open invitation to grief. Some people like having a clearly delineated quest experience to enjoy; others find it restrictive, arbitrary, and ridiculously narrow. It's that gap between personal tastes that allows us to have so many different options in the MMO field, from Ultima Online to Vindictus and everything in between. We ask a lot of broad and sometimes abstract questions here, but let's boil this one down to something very basic -- what experiences in MMOs do you find really fun? Large-scale raiding with friends? Acquiring new equipment? Making off-beat characters? Roleplaying? Do you like skill-based action systems like Global Agenda's to let you prove how good you are, or do you like slower group combat as found in Final Fantasy XI to let you flex your mental muscles? What do you find to be most captivating and enjoyable? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • TUAW's Daily iPhone App: Velocispider

    by 
    Mike Schramm
    Mike Schramm
    06.06.2011

    Lord knows why you'd want to actually combine a spider and a Velociraptor, but developer Retro Dreamer did anyway, and the result is Velocispider, a fun pixelated shoot-em-up game that's out universally on the iPad and iPhone. The Araknasaur (as the creature's called) serves as your cannon for some wacky reason, and it's your job to tilt the iPhone left and right to control the little abomination of nature through waves of enemies of all kinds. The game's quite fun, and while it's pretty simple, the addition of power-ups keeps things interesting enough to chase your highest score. Once you hit a record, you can share it with Game Center integration as well, and then go back in and try to score even bigger. Retro tunes and really charming enemy designs (along with a skeleton story) make this a real winner. Definitely check it out -- Velocispider is available on the App Store for US$0.99.

  • Building a homemade "iPad 3"

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    05.26.2011

    Some folks are talented and build interesting gadgets in their spare time. Take, for example, the man who spent two weeks building a white tablet he calls the iPad 3. He handpicked all the parts and assembled the device into a functioning tablet, complete with a stuck-on Apple logo. Sadly, he chose Windows XP for the OS, which makes the logo and iPad 3 name seem a bit awkward. Like others before him, he filmed the project from start to finish and published it as a time-lapse video for the world to see. Geeky folks not put off by the Microsoft influence should read on and check out the video.

  • Pomplamoose covers the Angry Birds theme

    by 
    Mike Schramm
    Mike Schramm
    05.11.2011

    I'm a big fan of Pomplamoose, the fun indie duo of musicians Jack Conte and Nataly Dawn that often posts song covers on YouTube, and I was happy to see that their latest cover is directly iPhone-related. They're apparently big fans of Angry Birds, and they've put together a "videosong" cover of the popular smartphone game's theme song. The cynical among you may be inspired to try and fight the cheer in the video on the next page (especially since the video seems to be promoted by some Samsung smartphone), but let's keep that to a minimum, shall we? It's cute. This definitely isn't my favorite Pomplamoose song, though. If you want to hear these guys doing something a little more original (and frankly, subtle), check out their great songs Centrifuge and Always in the Season. They're not theme songs to popular iOS games, obviously, but they are great tunes nevertheless.

  • You Don't Know Jack coming to iOS

    by 
    Mike Schramm
    Mike Schramm
    04.08.2011

    Here's some good news for your Friday: The newest version of the classic trivia video game You Don't Know Jack is coming to iOS. Cookie and the gang, Question Four (the question that cares), and all the rest will be on Apple's handheld platforms sometime in the future, so you'll be able to do some Dis or Dat, screw other players, and hit up the Jack Attack all while out and about. There's no word on if the game supports multiplayer or not (sure it'd be tough to do without an honor system, but it's YDKJ!), but it will have Game Center, and apparently it will have 20 full episodes to play through as well. Great to hear. You Don't Know Jack is definitely a classic, and it'll be nice to have it in the more and more definitive iOS library. We'll keep an eye out for the game and let you know when it's released.

  • The Daily Grind: Would you try an MMO with "realistic" combat?

    by 
    Jef Reahard
    Jef Reahard
    03.19.2011

    Combat has become the bread and butter of MMORPGs. Whether we're talking about the latest AAA themepark implementation, a newfangled (and purportedly) skill-based approach, or the various flavors of indie sandbox, combat is generally all that the majority of MMO devs and players really care about. It's strange, then, that even with such a laser focus on one particular aspect of gaming, the lion's share of the implementations are largely the same. Sure, there's variation in terms of skill naming and other superficial details, but at the end of the day, MMO combat boils down to long, drawn-out slug-fests to see whose numbers are the best. This bears no resemblance to real combat, which, due to various factors, often happens in the blink of an eye (and often results in victors with "inferior" skills or equipment). In MMO terms, one shots -- or even mildly quick victories -- are often labeled "overpowered," "unbalanced," and "unfair." I've often wondered why that is, and why a genre that obsesses over efficiency and violence as much as ours does neglects to try a more realistic approach. Fast, one- or two-hit combat is not without precedent in gaming. Bushido Blade springs to mind as just one example, and every time I roll an MMO assassin that is unable to actually assassinate anyone, I'm reminded of the shortcomings of massively multiplayer combat. What about you, dear reader? Would you play an MMO with quasi-realistic combat, or are you married to the current paradigm? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Super Mario reimagined as a first-person game, conquers the castle of our hearts (video)

    by 
    Vlad Savov
    Vlad Savov
    03.18.2011

    You've seen Super Mario evolve from a modest 2D sprite into a 3D world-exploring superhero mechanic, but have you ever seen life through his eyes? Here's your opportunity, as a fanmade animation treats us to a first-person view of the intrepid Italian's adventures through the familiar World 1-1. There are kill streaks, achievements like "headbanger" and "pole dancer," and some extremely realistic sound effects to set the mood. The priceless video follows after the break.

  • GDC 2011: Remedy brings Death Rally to iOS

    by 
    Mike Schramm
    Mike Schramm
    03.08.2011

    Finnish developer Remedy Entertainment is known for making full-fledged console titles like Max Payne and Alan Wake, but it's stepping into the iOS arena with a touch-based remake of its old racing combat game Death Rally, originally released back in 1996. I got to see the game in action at GDC in San Francisco last week, and I liked it a lot. While it does make use of a virtual joystick (something that Graeme Devine had railed at in his panel earlier in the day), this one's done very well, providing both direction and acceleration to your little car as you race around the game's various tracks. Remedy worked with developer Mountain Sheep (makers of Minigore) on this one, and the polish and experience on the platform shows. The textures are clear and bright, and the gameplay is very solid. There are five cars to start (with possibly more coming later), and each of them handles differently, from a huge van down to a muscle car. The weapons are also very different, and all of them are upgradeable. Spending money earned after every race can be used to improve your car's stats or push your weapons up to the next level. As you race, you also unlock various challenges, like racing against just one opponent or going around a reversed track, that mix up the gameplay. %Gallery-118560%

  • Kiss Controller lets you play a bowling game with your tongue... while it's in someone else's mouth (video)

    by 
    Vlad Savov
    Vlad Savov
    02.22.2011

    Oh, this isn't weird at all! The Kissing Controller, an experimental project by one Hye Yeon Nam, is designed so that players of a bowling game can impart power and direction to their spherical projectile by performing the timeless act of smooching one another. A customized headset is required for one of the participants, acting as the input receiver, while the other straps a magnet to his or her tongue and goes to town with some literal full motion controls. Thrust is added to the on-screen ball in accordance with how vigorously you move your tongue around, something we're sure your partner will appreciate. Video after the break.

  • Google's MWC 2011 Android booth tour

    by 
    Vlad Savov
    Vlad Savov
    02.18.2011

    It'd be no exaggeration to say that Google's Android booth here at MWC 2011 has been the most popular of them all. The Mountain View secret to this preeminence has been some combination of putting cutesy costumes on its now iconic robot logo, installing a slide for weary geeks to reconnect to their childhood with, and operating a fully fledged smoothie bar that offered up free Honeycomb elixirs. In short, Ye Olde Google has aimed to be fun first and foremost and the crowds have responded by keeping its booth constantly busy. Heck, we even saw our buddy Stephen Elop walking by, though his panther-like quickness was too much for our cameras to document the moment. Never mind, we've still got a ton of photos and video for you below, so why not dig into those while they're still hot? %Gallery-116994%

  • Massively's guide to Valentine's Day festivities

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.11.2011

    Ah spring! 'Tis the time when young men and women's thoughts turn to love -- or at least scoring some nifty holiday-themed loot! This year there's quite a bit going on. Some events are old familiar ones that have stood the test of time. Others offer new twists and things to do for those who have been there, done that. If you aren't feeling the love bug biting, there's even the odd anti-Valentine's-type event, perfect for those who would rather rain destruction down on the head of anyone foolish enough to approach him with anything heart-shaped or pink. Curious as to what's going on? Check out our listing below -- and feel free to chime in if you know of a fun event others should check out! Rip out your Fallen Earth character's heart for Valentine's Day (February 11th-13th) What's better than surviving a nuclear holocaust and wandering your way across a blasted brown landscape rife with societal collapse? Why, sharing said wanderings with someone you love, of course (or at least, someone you lust after in that we've-got-to-do-this-for-the-future-of-mankind sort of way). In a novel spin on the traditional mid-February holiday, Icarus Studios is presenting Fallen Earth's Valentine's Day Massacre event, and clones everywhere can literally offer their hearts as a sign of affection (and a +3 stamina buff). Vindictus spreads the love with new update and holiday (February 1st-15th) Quirky events have quickly become one of Vindictus' staples. Right now players can participate in V-Day events for special rewards. If fishing and chocolate hunting isn't your bag, you can simply purchase a Valentine's Package at the Supply Depot for "sexy Valentine's themed Inner Armor." Cute undies, in other words. Valentine's events will end after the 15th, so players are encouraged to partake sooner rather than regret it later. Time for love in Final Fantasy XI (February 1st-15th) Valentine's Day is almost here, that special time of year when you attempt to distill the essence of a romantic relationship into chocolate form. And if you were hoping to escape from the day within Vana'diel, your efforts are rather misdirected -- Valentione's Day coincides nicely with the holiday in the real world, with just as much saccharine summation of liaisons in Final Fantasy XI.

  • Ten ways I'll use Apple products to have more fun in 2011

    by 
    Steve Sande
    Steve Sande
    12.31.2010

    With just a few hours to go in 2010, I'm thinking about 2011 already. This year, I'm not really making any resolutions, since they are made to be broken. Instead, I've written a list of things that I can do using my Apple products to make my life even more enjoyable than it already is. When you get to be my age (over a half-century old), you want to "grab for all the gusto you can get." Since I'm never away from an Apple product (well, almost never -- I don't use my iPhone in the shower), I know that my Macs, iPad and iPhone can help me make 2011 a very happy New Year. 1) Read more books. I do a lot of writing, which has strangely enough left me with less time to read for enjoyment. With iBooks and the Amazon Kindle reader both installed on my iPad and iPhone, I plan to download a lot more books in 2011. Re-reading some old favorites and exploring new authors will be a nice way to start reading again. 2) Take at least one photo a day. Having my iPhone 4 in my pocket all the time makes it dead simple to take pictures, and even when my day consists of hanging around my home office writing, I can usually find something to snap a photo of with Instagram, Camera+ or the regular iPhone camera app. I started doing this last year just before New Year's Day, but the app that I was using changed mid-year and wouldn't let me post additional photos. This year? I'm just going to post my daily pictures to a new Flickr set so that my Project 365 isn't dependent on the whims of a developer.

  • TUAW social club: What did you get for Christmas?

    by 
    Erica Sadun
    Erica Sadun
    12.26.2010

    Were you nice and not naughty? Did Santa reward you with Apple-branded products for all your hard work and effort this year? If Santa left a few Apple goodies under your tree (and helpfully cleaned up your Safari browser cookies and milk), here's where you can share the joy of new ownership. So what did you score? A new iPad? An iPod? A Mac? Apple TV? An iTunes gift card? A patented iPhone SIM removal tool? Come share your excitement in the comments. We want to hear what you got and how you love it so far! It's time to brag about your new toys and maybe get a little peer-support for any technical issues you've encountered from our other readers. Because TUAW readers are the best. Bless you all. Each and every one of you! Happy holidays and a healthy New Year.

  • T-Pain tells Toshiba 'it ain't hardcore unless its hexacore' (video)

    by 
    Vlad Savov
    Vlad Savov
    11.23.2010

    Judging by its most recent sales numbers, Toshiba's doing pretty well for itself in the US market, but you and we both know there are always more demographics waiting to be tapped up. Such as the hardcore hexacore lovers or those whose megagigabytes are terrorizing their... sorry, T-Pain, prosation isn't even a word. Anyway, it's a video, it's funny, and it's after the break.