gaikai

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  • Dave Perry talks Gaikai: 'Gamestop already hate me'

    by 
    Ben Gilbert
    Ben Gilbert
    07.15.2009

    Speaking at the Develop conference currently taking place in the UK, Gaikai's Dave Perry told Edge that the folks at video game retailer GameStop "already hate" him. "I've made so much money from their store [GameStop], so I can't be mean to them about that," he apologetically added, though he said he believes the industry is being pushed to digital distribution by GameStop's used game business model."I can be mean about their [GameStop's] used game policy, because they're pushing the industry to digital distribution perhaps faster than it would have gone," he responded, when asked how retail is reacting to his dark magic-powered Gaikai service. He doesn't necessarily see brick-and-mortar retail as his company's biggest hurdle though, saying, unsurprisingly, it's the smoke money. "We need to find a strategic partner who will add value ... somebody that wants to invest and can actually add something ... we want to find somebody who will really move the needle." Wait a minute -- Gaikai involves needles? Forget it!

  • Dave Perry wants to put a Gaikai server in every city

    by 
    Justin McElroy
    Justin McElroy
    07.14.2009

    We might have been able to ignore Dave Perry a year ago, but after he predicted the PSP Go, we've become terrified of his considerable powers. So, when we read that he told the annual Develop Conference in Brighton, England that 100 percent of games would soon be online, we went ahead and smashed our DVD storage solution to pieces in anticipation.Perry also told Develop that he's committed to putting a server for his game streaming service Gaikai into every major city on the globe, which seems like the beginning of a plan Cobra Commander would come up with to control the planet. We are, however, giving Dave the benefit of the doubt.

  • Gaikai's David Perry on solving latency issues with streaming games to your browser

    by 
    James Egan
    James Egan
    07.13.2009

    Gaikai is a company we've taken note of in the past few months, one that aims to eliminate hardware barriers to gaming -- including MMOs like World of Warcraft and EVE Online -- by streaming games to your browser via their "Streaming Worlds" technology. Despite what Gaikai has said and demonstrated thus far, their technology -- which essentially turns games into an interactive video stream -- has been met with skepticism. This is not surprising. How they'll handle latency issues has been debated at length in our own comments at Massively and pretty much everywhere else online that Gaikai is mentioned. A recent interview with Gaikai's David Perry sheds a little more light on how they aim to deliver on smooth game performance. Perry spoke with Develop writer Rob Crossley and says, "No one has ever tried to solve the issue in the way we are."

  • The Daily Grind: Browser-centric MMOs

    by 
    Lesley Smith
    Lesley Smith
    07.04.2009

    The other day, I watched this demo of Gaikai, a new service being spearheaded by the legendary games developer David Perry. The idea is a simple one: using a browser you can access everything from MMOs to racing games and even the memory-hog that is Photoshop with all the actual software installed on a remote server and accessed via the cloud. Now it seems like an awesome undertaking but I came out of it feeling really impressed. WoW and EVE were running at lightening speed and the prospect of not patching or updating got me a little excited. Now browser-based MMOs are now new. Just look at Free Realms and the plethora of free-to-play titles. But the idea of playing seriously intensive games like EVE? Wow, just wow. You still need some kind of graphics card in your computer but the cloud seems to do the vast majority of the work.So readers, what do you think? You might well have used browser-centric MMOs in the past and their ease of use is encouraging. Would you play WoW on a browser if it could mimic your current setting or even improve on them? Would it make your life easier knowing that someone else was dealing with all the patches? On the other hand, cloud-based technology is still new and shiny, would you rather stick with actual discs or your own hard drive? Tell us, readers, and drop your thoughts in the box below.

  • Gaikai promises to stream PC games like WoW straight to your browser

    by 
    Mike Schramm
    Mike Schramm
    07.03.2009

    David Perry is one of those game developers who doesn't do anything small -- he started out with a company called Shiny Entertainment, responsible for great old games like Earthworm Jim, MDK, Messiah, and the Enter the Matrix movie tie-in game, and nowadays he's moved on to the MMO market, where he's developed all kinds of crazy ideas (including, we're not kidding, a dance MMO). This is the kind of guy who has ideas and chases them down.His latest idea is a system called Gaikai, a "game streaming service" that allows players to jump right into any PC games they'd like, no installation or hard drive space necessary, online. There are a number of services like this springing up lately, including the much-discussed OnLive, where instead of depending on your local hardware to render and produce the game you're playing, you just send and recieve information with a remote server. As you can see above, Gaikai is focusing on PC games, and anyone who's planning on running a PC gaming service has to include World of Warcraft. Starting at about 6:00 into the video above, he shows off a version of WoW that requires no installation or loading at all; just sign in and play.

  • First Gaikai demo shows WoW and EVE played via browser

    by 
    James Egan
    James Egan
    07.01.2009

    Gaikai is a new game streaming service that's currently in development, which was first announced at GDC 2009 (and later was apparently previewed by game publishers at E3 2009.) We've since mentioned Gaikai a few times at Massively, and how the service could bring MMOs (and other games) to devices like netbooks that don't have adequate graphics capabilities to run these titles. Gaikai will use "Streaming Worlds" technology to do all the graphics crunching on remote servers and then stream games to your computer via a web browser. In effect, you're playing the game as a video stream. No client install required, no patching needed. Given the reactions we've seen from gamers in our own comments and elsewhere on the web, skepticism abounds. Perhaps seeing is believing though, as Gaikai's David Perry has put out a video demo of the service today, explaining Gaikai to viewers as he plays several games, namely World of Warcraft and EVE Online. No doubt there will still be skepticism, but it's good to get a first look at the service. Perry makes a few details about the demo and the service itself clear on his blog: the data travel distance in the demo is 800 miles; this is a (non-fiber) home cable connection; it works over wi-fi and with netbooks lacking 3D graphics cards; any clicking sounds heard are only from Perry's wireless headset mic.We've got a video embed of the Gaikai technology demo for you below, where you can see World of Warcraft and EVE Online played via a browser:

  • Dave Perry gives first video tour of Gaikai

    by 
    Ben Gilbert
    Ben Gilbert
    07.01.2009

    Between OnLive and Gaikai, we're not sure who to trust less. Both systems are clearly operating under some form of unknown dark magic, allowing the mysterious services to stream high-def gaming directly into your television and computer browser. Both services though -- luckily and necessarily -- have representatives willing to happily test our skepticism in OnLive's Steve Perlman and Gaikai's Dave Perry.The video (found after the break) has the latter demoing Gaikai, streaming games from Mario Kart 64 to Spore to EVE Online, all from his Vista-powered PC running Firefox on an 800-mile trip between the server and his home. He claims in the video to be streaming all of the games demoed from sub 1-megabit internet speeds and says that "even a NetBook" could run Gaikai with no problems. From what we can see, things are running smoothly, though unlike OnLive, we've yet to get our hands on the equipment. Perry says we'll see more at this month's Develop Conference, so for those of you itching for more Gaikai, you've got a two-week wait on your hands. Perhaps you should play some of those old, less magic-filled gaming consoles you have. [Via Edge Online]

  • Gaikai and OnLive both a no-show at E3 Expo 2009

    by 
    James Egan
    James Egan
    05.27.2009

    We heard about two competing gaming services at GDC 2009 that could revolutionize the video game industry, if the technology announced can live up to its claims: OnLive and Gaikai. Both services aim to stream game content to users while the graphics crunching is handled on company servers, thereby eliminating the escalating hardware barriers to playing the latest and greatest titles -- a home user's low-end machine would be able to run high-end games. Gaikai head David Perry (of Acclaim) has said that the company's "Streaming Worlds" technology is suited to handle MMOs, and has specifically stated that World of Warcraft and EVE Online can already be streamed to browsers. When we heard about these companies at GDC we were hoping to hear more a bit later in the year, but it seems that neither OnLive nor Gaikai will be at the E3 Expo 2009. Gaikai cites patent filings as the reason they've had to pull out from E3 while OnLive states that their service doesn't fit in with the 'retail-orientation' of E3. We'll keep an eye on both companies as time goes on, though at this point only Gaikai has announced that they plan to stream MMOs.

  • Gaikai (the other OnLive) won't be at E3 either

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.26.2009

    The Gaikai game streaming service will not be shown at E3 2009. Never heard of it? Well, if all goes according to plan, Gaikai would become the competition to the much better publicized OnLive service. BigDownload reports it was informed by the company that its previous expectation of attending the event in LA were cut "until various patent filings are complete." It appears we'll have to wait until both services go into beta to get a better idea of how each will work. OnLive announced last week that it would not attend E3 and would have "plenty" to show throughout the rest of the year. We're definitely looking forward to testing out the server-based future of PC gaming.

  • Crytek believes streaming games will be viable ... in 2013

    by 
    JC Fletcher
    JC Fletcher
    04.02.2009

    Crytek revealed that it has considered the possibility of a streaming game service like OnLive or Gaikai before, but abandoned the idea due to technological limitations. "We had our research in 2005 on this subject but we stopped around 2007 because we had doubts about economics of scale. But that was at a time when bandwidth was more expensive," CEO Cevat Yerli told GamesIndustry.biz. High-speed connections have yet to be cheap or reliable enough to work, in Crytek's estimation: the company determined that a streaming service may be possible sometime between 2013 and 2015. This is also the approximate period in which most consumer PCs will begin to be able to run Crysis. Yerli said that such services must rely strongly on broadband providers. "We're not involved [with OnLive], we just allowed Crysis to be tested on it," Yerli said. Publisher EA is behind the addition of Crysis Warhead to the service.

  • The Daily Grind: Will streaming technology revolutionize MMO gameplay?

    by 
    James Egan
    James Egan
    03.27.2009

    Along with much of the gaming world, we were excited to hear the GDC 09 news about OnLive and Gaikai. The services both companies will offer (likely to enter beta testing in the next year) will eliminate the graphics performance of your computer as a barrier to play. The concept is that the company's servers do all the graphics crunching and stream the output to your computer, so all you would need is a decent broadband connection. In the case of Gaikai and its Streaming Worlds technology, they've specifically mentioned MMO play through their service for World of Warcraft and EVE Online. You don't need to download clients or patches to your own machine, that'll be done remotely on the Gaikai servers. They'll stream games right to your web browser via Flash. If this all pans out as they say it will, it'll be feasible to run MMOs on older machines as well as on laptops that are normally considered below spec to run these titles. While there are some big "IFs" with how this will work out, particularly as it concerns latency, do you feel the accessibility these services can offer could revolutionize MMO gaming?

  • GDC09: Gaikai digital gaming service to stream MMOs to web browsers

    by 
    James Egan
    James Egan
    03.26.2009

    One of the more interesting announcements to come out of GDC 2009 is OnLive, which will allow low-end PCs to play high-end games via streaming technology, piping in a game experience where all the heavy (graphics) lifting is done on the company's servers. It's a significant step forward in gaming provided it lives up to expectations, and the fact that it's fully cross-platform means that Mac users will be able to play PC titles never ported for the OS. OnLive isn't alone in wanting to make games more accessible though, particularly when it comes to MMOs. Acclaim CEO David Perry told GameDaily, "We have already filed a patent on what OnLive is doing. I'm working with a team called Gaikai... we have World of Warcraft and EVE Online running." Since Gaikai's "Streaming Worlds" technology involves servers which remotely do the graphics crunching required of most modern games and streams the game to a web browser, all one needs is a machine with a good internet connection. No game client downloads are required. "You can play World of Warcraft anytime, on any browser," said Perry. The OnLive and Gaikai services are still in development and beta testing for both may begin this Winter, if not sooner.