gaikai

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  • Engadget gets its hands on Gaikai closed beta

    by 
    Justin McElroy
    Justin McElroy
    12.02.2010

    Our geekier, yet still kind of cute in her own way sister site Engadget recently took Dave Perry-fronted streaming service Gaikai for a spin, and posted the results for all to see. Though the performance sounds about comparable to OnLive, the greatest strength of Perry's competing service is that it's not, in fact, attempting to compete. Gaikai is primarily a way to sample games before purchasing them on a retail console or PC, so the inherent limitations aren't as large of hurdles as they are on OnLive, which aims to replace the home console. Or, at least, that's how Perry's pitching it. Get more of his take (and more Engadget reaction to the Gaikai experience) right here.

  • Gaikai enters closed beta, we get an exclusive first look

    by 
    Sean Hollister
    Sean Hollister
    12.02.2010

    This is Mass Effect 2, running on a netbook -- a stock Eee PC -- with a single core Atom CPU that wouldn't dare to dream of actually processing the game. It works because the sci-fi opera's not taxing that silicon at all, but rather a beefy server miles away, streaming processed and compressed video frames direct to the 10.1-inch screen. It's called Gaikai, and if you're thinking it sounds just like OnLive by a different name, you'd be half-right. However, this streaming game service has a radically different business model which doesn't cost players a dime. Rather than provide a library of titles and charge you for on-demand, Gaikai will power game advertisements that let you actually play their games. If that sounds like an idea you'd like to hear more about, then we've got a treat for you. We spoke with founder David Perry about what the service can do, got an exclusive hands-on with the closed beta, and an extensive video walkthrough to boot. After the break, find the whole scoop. %Gallery-108541%

  • Gaikai game streaming service on target to launch in December, with all 'major publishers' signed on

    by 
    Tim Stevens
    Tim Stevens
    10.08.2010

    The OnLive gaming service may be free now, but that doesn't mean that others aren't gunning for its members. Similarly fee-free competitor Gaikai was announced back in July and was initially said to be launching in September. However, the plan apparently wasn't to launch in September, rather to be done in September, which Dave Perry is insisting they are. The company is now just waiting to finalize some publishing deals before sending out invites to members in 60 days. Those won't be a sort of public beta like OnLive went through, with Perry saying "There will be no 'you're in a beta.' It'll just be 'go ahead and play.'" EA is still the only big fish the company has hooked thus far, but Gaikai officers expect to have "all the major games publishers" onboard by the end of the year. Say what you like, you can't knock their optimism.

  • Gaikai game streaming service evades also-ran status with investments from Intel and Limelight

    by 
    Paul Miller
    Paul Miller
    07.23.2010

    Since we're still reeling from the fact that OnLive actually works, it seems a bit premature to be looking for competition in the game streaming space. Still, the browser-based Gaikai service is coming on fast, with a planned September launch and EA on board for those mega-hit titles the kids are playing these days. For a bit of added reassurance, Gaikai just announced it's getting investments from Intel Capital and Limelight Networks, whose products it just happens to be using. Gaikai's servers will have 6-core Intel processors and Intel SSD drives inside, and Limelight is already on tap to make the whole distribution part work. We can't say we're happy to see yet another platform war in the gaming space, especially after it looked like Steam was going to let us all live in perfect harmony in computer land, but the allure of playing high-end games instantly from a browser is hard to deny.

  • Gaikai gets Intel, Limelight backing

    by 
    Randy Nelson
    Randy Nelson
    07.22.2010

    As the September launch of game streaming platform Gaikai draws ever-closer, the company has announced its latest business win: investments from Intel and Limelight Networks. This news (for which the full press release can be found after the break) comes just over a month after Gaikai inked a multi-year deal with EA to provide its titles via in-browser streaming. Gaikai isn't disclosing the nitty-gritty, dollars and cents details of the investments, but we know that the company was already at work building its servers utilizing Intel's "overkill is not a word" six-core CPUs and solid-state drives. Which, essentially, makes Gaikai a showcase for Intel's most cutting-edge tech; tech that will be installed at "key nodes" within Limelight Networks' infrastructure. (We also hear it'll give Gaikai a fresh, citrus-y smell.)

  • Dave Perry on the innovation of Gaikai

    by 
    Mike Schramm
    Mike Schramm
    06.30.2010

    All of the questions about Gaikai and OnLive have revolved around whether the streaming technology actually works. Can a company actually process your games on a remote server, and then stream them to you in a playable format? For Gaikai's CEO Dave Perry, there's no question: It works. "Yeah. Yeah," he says. "Absolutely. No problem at all." The question that Gaikai is trying to answer, then, isn't about whether the cloud works, but how. OnLive has launched with a subscription model, but Perry's doing it differently. Rather than build a service for customers, he wants Gaikai to serve as a sort of distributor -- a go-between for game publishers (like EA and Activision), online content creators (like Joystiq), and game players. Gaikai's "secret sauce" isn't in the streaming technology itself, but in the business model that makes it possible and profitable for everyone. Perry explained his plan to us in detail at the company's headquarters in Southern California last week, and told us why and how Gaikai is different from all of the other streaming services out there.

  • Gaikai signs multi-year licensing deal with EA

    by 
    Ben Gilbert
    Ben Gilbert
    06.18.2010

    Gaikai may not be ready for action just yet (the service doesn't have a release date), but the company was more than happy to drop news of a multi-year licensing agreement with Electronic Arts today. The news appears to be delivering on promises that the company's fearless leader, Dave Perry, made back in April of a big E3 announcement. Among the games Gaikai will be bringing to the web-streaming service are The Sims, the Battlefield: Bad Company series, the Dragon Age series, the Mass Effect series, Medal of Honor and Need for Speed. "Gaikai's innovations open whole new experiences for both current players and new customers looking for the best of interactive entertainment," EA's Richard Hilleman said of the licensing deal. We're open to both "whole new experiences" and "interactive entertainment," so that sounds just fantastic to us.

  • Gaikai up to $15 million in capital with second round of funding

    by 
    Ben Gilbert
    Ben Gilbert
    05.24.2010

    Tired of what we silly game journalists have to say about the upcoming Gaikai game streaming service and thirsting for comments from the venture's latest investment partners? We were too! Thankfully this morning's announcement that several investment groups will be adding another $10 million to the already $5 million-strong coffers at Gaikai brought with it a handful of quotes from just such folks. Rustic Canyon Partners' Nate Redmond sees "interesting new growth opportunities for the industry" in the streaming service, while Benchmark Capital's Mitch Lasky envisions the business as one "poised to take advantage of sweeping changes in how games are bought, sold, and ultimately even played brought about by the industry-wide shift to digital distribution." Unfortunately for us, however none of the investment partners seem to know when Gaikai will become usable by the general public, instead offering word of upcoming announcements about "other strategic industry investments and partnerships soon." We're thinking E3 might be a good time for that. And hey, that's pretty soon!

  • WoW on iPad via streaming

    by 
    Anne Stickney
    Anne Stickney
    05.03.2010

    World of Warcraft on the iPad? Apparently, thanks to an interesting service called Gaikai. Gaikai, currently in beta, is a new technology that will let you play any game online in your browser. Here's how it works -- Gaikai hosts the games on their servers and worries about the hardware and software updates, then they stream the games to you through your browser. They call this technology "Streaming Worlds." What does this mean for the average WoW player? Well, when you have a computer that otherwise looks seemingly impossible to play WoW on such as the iPad, you can use Gaikai to stream the game via Java, Flash or Silverlight to your computer, resulting in the screenshot shown above. While the screenshot is amazing, there are doubts to its credibility since iPad's browser doesn't support Flash. Unfortunately no video of the game in action was provided. However, the concept surrounding Gaikai, and the implications for browser-based games that are graphically intensive like World of Warcraft are fascinating.

  • World of Warcraft streamed to iPad using Gaikai

    by 
    Ben Gilbert
    Ben Gilbert
    05.03.2010

    Although we assuredly could've made the worrisome connection between Gaikai's game-streaming capability, the Apple iPad, and gaming's own methamphetamine, World of Warcraft, it seems the folks at Dave Perry's company are one step ahead of us. As revealed in the image seen above (accompanied by the statement, "Was walking through the office, saw this, thought you'd like to see ... soon I'll be able to play WoW with my Cornflakes!"), Perry reveals our worst fear: portable WoW. He adds, "We're really interested to see what works well with streaming and will be trying just about every genre of game, on every device possible as we explore server-side computing. This is World of Warcraft streamed from a Gaikai server over regular wifi." Previously, we've seen Perry demonstrate a handful of other games streaming over the service, but never to a handheld device. And though we doubt that it would work over the iPad's upcoming 3G data network, playing WoW over wi-fi on an iPad is an ... appealing idea. [Via Dave Perry's Twitter account]

  • Dave Perry details Gaikai's server plan, teases E3 announcement

    by 
    Mike Schramm
    Mike Schramm
    04.29.2010

    Dave Perry is dreaming big with his Gaikai streaming service. He went into a little more detail on just how it will at work at today's LA Games Conference. The company is still planning to kick off its service with 300 data centers, and while he admits it will have "much more traffic than the servers can handle," Gaikai will limit early users to those closest to the centers. If you're close enough to the server to have only about 5-10 milliseconds of lag, you'll get in. If not, Perry told Joystiq, then you won't even see the embedded window -- but your request will be logged anyway. That way, he said, Gaikai will be able to track not just where people are using the service, but where they want to use it. If a bunch of users in Alaska try to play, but can't connect because they're too far away, then "we know we're losing money in Alaska," he says, and Gaikai will set up more datacenters there. Perry says Gaikai will help with security as well -- he suggested that companies might even be able to release their E3 demos to the world just during the week of the event, allowing press or the public to play them online for a limited time, with the code securely held on Gaikai's servers. It's all speculation at this point, though -- a service like that won't be ready to go by this year's E3 in June. But stay tuned anyway: Perry also promised us an announcement about Gaikai at E3. "We got some cool stuff to show off," he confirmed with a knowing nod.

  • Gaikai's Perry says OnLive pricing is a 'shot in the arm'

    by 
    Justin McElroy
    Justin McElroy
    03.17.2010

    Though we weren't particularly thrilled to hear about game streaming service OnLive's $14.95 monthly user fee, there's at least one guy who's totally excited for it: Dave Perry, the frontman for competing service Gaikai. "We were just as surprised as everyone else when we heard the final business model," Perry told GamesIndustry.biz. "That's why it's a shot in the arm to us, because now we're just perfectly positioned." If it sounds like corporate chest-beating, that's because it totally is. But there's a nugget of truth in what Perry says; even though he neglected to discuss the OnLive Game Portal, which seems to more closely mirror his service. Haven't you been a bit less interested in OnLive since you learned you'd have to pay $15 a month for the privilege to buy and retain ownership of games?

  • Gaikai and InstantAction team up for streaming, embeddable games

    by 
    Ben Gilbert
    Ben Gilbert
    03.11.2010

    If InstantAction.com's CEO Lou Castle is to be believed, we're apparently going to be playing games pretty much wherever we want in the not-so-distant future. He's just revealed plans (via IndustryGamers) to relaunch his site with a new business/distribution model and a partnership with game streaming service Gaikai. In addition to the already existing model of a quick download (a claimed 4 - 5 minutes) that still somewhat relies on your computer power to process the game's graphics, IA will now offer a streaming option for those who'd prefer a quicker, less hardware reliant gaming experience. "It's the perfect implementation of a thin client solution because when it's available it's brilliant and when it's not available it's ok ... you only have to wait a couple minutes." The aforementioned streaming option (employing Gaikai) will also be embedabble on the web, as demonstrated with Assassin's Creed (not to mention to us earlier today) "Now if people are reading a review of a game, they don't have to go find it ... they can play it right then and there in the browser." And that's just the beginning -- Castle clearly has an eye on digital distribution services when he talks about employing Facebook as "InstantAction's Xbox Live." IA's new distribution model essentially promises to developers/publishers the ability to release games with a variety of payment methods (pay as you go, free-to-play, one-time charge, etc.) while incorporating the aforementioned embed and streaming functionalities. So far, the company has inked one deal for distribution (with LucasArts for The Secret of Monkey Island: Special Edition) and Castle claims to be pursuing others right now. And apparently it won't be too long before we get to check out the new system ourselves, as the revamped digital platform is said to be "launching soon." %Gallery-88034%

  • Gaikai will be fee-free, utilize 300 data centers in the US

    by 
    Randy Nelson
    Randy Nelson
    03.11.2010

    Meeting with Gaikai's founding fathers -- ( from left to right) Rui Pereira, Andrew Gault and David Perry -- this morning, we chatted about the company's unique take on "cloud gaming," particularly how, unlike competitor OnLive, there will be no fee to play streaming games using its servers and in-browser app, and what it's doing to "reduce friction" in trying (and eventually buying) games online. Saying that Gaikai "isn't trying to be PlayStation 4 or take out the next Wii," Perry described (and demoed) the concept of embedding instantly playable games on any website. A publisher can, for instance, have a clickable pop-up appear when people are looking at one of its games on Amazon, which quickly launches an overlay window running the full game, with whatever time limit the publisher chooses. After this period, players can opt to buy the game for unlimited streaming, download it, or have a physical copy shipped to them. What intrigued us more is the ability to Tweet from within these demos, and, if you're playing a multiplayer title, anyone who clicks the link sent to your Twitter feed will be launched into your game. We also got a look at a widget that places a small video of any game you're currently playing via Gaikai on your personal blog, which friends can click to either try the game or actually join the session you're in, if applicable. This demo used Mario Kart 64, in which it was possible for Gaikai staff to drop in as player two, three or four fairly easily. Perry also revealed to us that Gaikai has secured servers at 300 data centers across the US (as opposed to OnLive's five), in addition to inking deals with local broadband providers to install servers at another 900 peering locations -- all with the goal of keeping latency as low as possible. The ideas we saw in action have the potential to shake up the traditional game demo model, for sure. What do you think of what Gaikai's cooking up?

  • Score $5 million in funding for Gaikai

    by 
    David Hinkle
    David Hinkle
    01.06.2010

    David Perry's "It's not OnLive" service, Gaikai, recently gained $5 million in venture capital, a Security and Exchanges Commission filing shows. For the uninitiated, basically Perry wants to beam games directly into your house. We imagine the tech behind it is kinda like that crazy set-up the Riddler had running all over Gotham, hence the need for such a large sum of money. All kidding aside, Perry's been very tight-lipped about Gaikai, offering up little via his Twitter account and the usual channels. However, back in July, he did offer the first sneak peek at the game streaming service, which looks like it's coming along nicely. [Via Big Download and Venture Beat]

  • OTOY: The game streaming service you've never heard of

    by 
    Ben Gilbert
    Ben Gilbert
    09.13.2009

    While OnLive and Gaikai continue to hog the game-streaming spotlight, few are talking about the third option that people will have for server-based gaming: OTOY. And that's likely because the company (of the same name) behind the technology hasn't been exactly forthcoming with details -- even the official website has nothing more than the "Soon" image you see above. Ars Technica recently got a chance to check out the service in action, pushing graphical monster Crysis to an iPhone with reportedly good results. The service is still in its infancy, as demonstrated by a TechCrunch hands-on video we've dropped after the break, but shows a lot of potential. Considering OnLive's currently holding its public beta in North America and Gaikai's kicking off a private beta in Europe late this month, we hope OTOY decides to start getting vocal soon. We're all ears!

  • Gaikai closed beta coming to Europe first

    by 
    Ben Gilbert
    Ben Gilbert
    09.09.2009

    Cloud computing service Gaikai will be entering closed beta "later this month" in Europe, company head Dave Perry announced earlier today. Perry explains that since "all three founders are European" they've decided to "start [the] closed beta in Europe later this month," and plan on bringing the beta to North America next (you can sign up fairly quickly right here). Perhaps unsurprising, his announcement comes just one week after OnLive, that other cloud computing-based service, opened its own public beta in North America. IGN recently got its hands on Gaikai and snagged a video (that we've dropped after the break) of the service running through Windows 7 on a new MacBook. It appears to be working just as smoothly as when we last saw it, though now in the hands of an outside party. Our concern comes with the choice of games being demoed here: World of Warcraft and Mario Kart 64, not the most demanding apps we could imagine, especially when OnLive is showing off Crysis.

  • Dave Perry discusses canned Atari project, 'Plague'

    by 
    Ben Gilbert
    Ben Gilbert
    08.05.2009

    Dave Perry will always have a place in our hearts, and so it's a bit difficult these days to write pieces on the man who created Earthworm Jim. Doing his usual job of outlandish claim-staking, the man now known mostly for his company Gaikai and its streaming game service recently spoke to Eurogamer about a canceled game of his, named Plague. "It was a little too big for Atari," he says. Allegedly, he was working with an author and intended to make a movie of the game. "It was a big deal," he added. He goes on to say that it included "nano-weapons" that would "generate objects and delete [them] in real-time." He even teases that the game idea is "nowhere near done." Unfortunately, he's a bit busy at the moment trying to get his unicorn-powered magic carpet off the ground to work on it.

  • Dave Perry explains Gaikai's 'bizarre genesis'

    by 
    Ben Gilbert
    Ben Gilbert
    07.28.2009

    Dave Perry's idea of a streaming game service has been a long time in the making, though the fruition of that idea, Gaikai, is less than a year into actual development. According to his latest piece for Develop, the idea for an online service with high-end game (and application) streaming has been germinating for some time in his head, starting with Airline Pilots -- an arcade flight simulator from Sega. "A friend of mine told me that we needed to buy that game, so we paid for it between us, and I stored the game in my garage," Perry explains. He found himself playing the game for hours, wondering if it would be possible to "play a real flight simulator" without having to shell out "thousands upon thousands" for it. Years later, he found himself evangelizing his theories at Leipzig 2008, where he was approached by two gentlemen (Andrew Gault and Rui Pereira) working on the very technology he spoke about. From that partnership, Gaikai was born. Perry says what separates his company's product from OnLive's is that "it's a service" and as such there is no dictating where it can go -- OnLive is technology dependent. Though we've gotten a video tour of the service and plenty of talk from Mr. Perry about Gaikai so far, we've yet to get our hands on the service, and as such will remain (understandably) skeptical until we see more.

  • Dyack: Industry making more games than consumers can handle

    by 
    Justin McElroy
    Justin McElroy
    07.17.2009

    When we first heard about Denis Dyack's vision of a single-console future, we were ready to dismiss the idea as, if you'll excuse our language, cockamamie. Now, in a world with cloud computing systems like OnLive and Gaikai in the works, it doesn't seem that nutty.He's still banging the drum and elaborating on his point, saying that the single console would help reduce a glut of games overwhelming the consumer. "There were 300 or so games released last November. We're in a state of performance over supply. We're making more games than consumers can possibly consume," Dyack told Videogamer.com. "Marketing is having a disproportionate effect over the success of games because there's so many out there people are ignoring us."Hey, you're a consumer, right? Are you feeling overwhelmed?