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  • Future of EverQuest bright and possibly console bound

    by 
    Kyle Horner
    Kyle Horner
    01.29.2009

    Considering that Sony Online Entertainment president John Smedley has already stated he expects half of their business to manifest on the PlayStation 3, it's a no-brainer that future as-of-yet announced titles are looking at a console release. Until today we didn't have a single clue as to what game that would be, now it's looking like EverQuest is a strong candidate.Gamasutra's recent interview with the SOE prez reveals that not only has EverQuest continued to be a strong property for the developer, but that a PS3 release isn't out of the question. In fact, as far as SOE is concerned their first venture into console MMOs was simply a couple years too early -- oh the joys of using that PS2 network adapter. While we don't know the exact form a newly minted console EverQuest could take, our guess would be some kind of spin-off along the lines of EverQuest Online Adventures. The possibilities are certainly intriguing.

  • Nexon to close their Vancouver studio in economic wake

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.28.2009

    Originally reported by Kotaku and now verified by Gamasutra, Nexon is shuttering the doors on Nexon Vancouver, leaving 90 employees without jobs. The Vancouver group, also known as Humanature Studios, was unable to release one of their own games under the Nexon flag, but was involved in the development of Klei Entertainment's Sugar Rush title. The studio was headed up by Alex Garden, co-founder of PC developer Relic Entertainment (Homeworld, Company of Heroes.)Nexon is retaining their Los Angeles studio, keeping a base of operations available in North America.The company has confirmed the closure, saying that it was a difficult decision due to the dedication of the staff and all of their hard work, but necessary given the current economic conditions and the need to secure Nexon's core business.

  • Hellgate: London staying alive through free-to-play

    by 
    Shawn Schuster
    Shawn Schuster
    01.26.2009

    Always named in the popular lists of "Failures for 2007/2008", Hellgate: London may not be dying off as easily as we thought. As reported by Gamasutra, HanbitSoft has announced that they will be keeping the game alive as a free-to-play model after the initial closure date of January 31st, 2009. They can do this (despite Namco-Bandai's decision to close the game) because they own the IP, engines and source codes for the Flagship Studios title.In November of last year, we touched on this a bit, as HanbitSoft mentioned their continued efforts with the game, which might even include an expansion. At that time, the rumor was that it would be available only in Asia, yet this newest announcement is for global availability. This brings up an interesting thought though: If Hellgate: London can do it, can the others?

  • Jim Lee on his influence over DC Universe Online

    by 
    James Egan
    James Egan
    01.19.2009

    When it comes to the super-hero genre in massively multiplayer online games, two new names seem to be on the lips and hearts of all man-children (and we're hoping a fair number of women, too): Champions Online and DC Universe Online. The latter title is of particular interest, given how it builds on the DC Universe comics legacy which is significantly older than your average gamer. Given how much comics legend Jim Lee is involved with fleshing out the DC setting into an online world as the title's Executive Creative Director, Gamasutra's Brandon Sheffield interviewed Lee about the extent and scope of his influence over the game. The interview is a good read, showing us a bit about Lee's approach to DC Universe Online, both in terms of his overarching view of how the game should be, and his attention to detail. It also touches upon what it's like for Lee to step away from the flexibility he's always had with 2D, and into the more concrete 3D of game design. Did you enjoy this? We've donned our capes and tights to explore SOE's DC Universe Online in-depth. Come explore more of Metropolis and Gotham with your friends at Massively!

  • New PixelJunk in early 2009, Dungeons coming later

    by 
    Jem Alexander
    Jem Alexander
    01.13.2009

    Kentaro Yoshida, one of Q-Games' studio directors, has confirmed in an interview with GamaSutra that a new PixelJunk game will be with us soon. Sooner than we'd anticipated, in fact. Yoshida says that "a new team has started in on the next PixelJunk project. We have not yet begun publicizing the game, but it is on schedule to be released in early 2009." That's now!It seems that the game that was announced at GDC 2008, PixelJunk Dungeons, will not be the fourth in the series. It requires more development time and, as a result, will be released at some point after PixelJunk 4. Whatever that may be. Yoshida also states that "2D graphics have been a hallmark of the series so far, but we are looking to incorporate 3D graphics and take the series in new directions." An exciting prospect. Hopefully a 3D PixelJunk will retain the charm of the 2D versions.

  • DC Universe Online's revenue model and development discussed

    by 
    Kyle Horner
    Kyle Horner
    12.29.2008

    DC Universe Online's senior producer Wes Yanagi recently spoke with Gamasutra about a ton of things related to the supermen title, but the big question asked was related to RMT. While he couldn't say whether or not the game would be based on a subscription or microtransactional model, Yanagi did say he thought microtransaction models had huge potential. To illustrate his point Yanagi brought up Free Realms, saying that SOE will probably see a financial success there. This echoes many opinions convinced that SOE is testing the waters with Free Realms in order to see what does and doesn't work in a western market.To us, it sounds like there's a fairly good chance we'll see some kind of microtransaction system for DC Universe Online. And why not? Superhero games with lots of costume customization make for good itemization, such as the Cyborg Booster pack in City of Heroes.It wasn't all RMT and business model discussion, though. Yanagi also brings his the team's desire to finish all the game's features before it ever hits beta, which we think is a wonderful idea. Between bad beta experiences and their effect on games and seemingly half-cooked features in launched titles, it's nice to see developers paying attention.

  • A look at the most significant MMO trends of 2008

    by 
    Shawn Schuster
    Shawn Schuster
    12.24.2008

    As we get more involved in what makes an MMO player tick, development studios are trying their hardest to keep up with the trends. Ten years ago, we were happy to have any environment in which to socialize and experience a gaming world with our friends, or meet other gamers with the same interests. Now though, if a lightsaber looks "too big", there will be riots in the streets... or at least the forums.Over at Gamasutra, our own Michael Zenke takes a look at the hottest MMO trends in 2008, and what we should watch in regards to how they'll evolve into 2009. Some of these include microtransactions in the West, user-created content and the fact that the Triple A fantasy genre has been solved. Check out the entire article, and whether you agree or disagree, let us know what you think in the comments below.

  • Red 5's upcoming MMO to be announced soon

    by 
    Shawn Schuster
    Shawn Schuster
    12.24.2008

    With a recent shuffle in management and the promise of a truly ground-breaking MMO in the works, Red 5 Studios continues their trek through our anticipated games list in stealth mode. In a recent interview with Gamasutra, Red 5's Chairman and Chief Creative Officer Mark Kern joins the company's CEO, Michael Weingartner, to discuss the studio's current status and the news that their top-secret MMO will finally be announced "in a few months".We've been following Red 5 and their upcoming game's development for a while now, and they never cease to crank up the anticipation level with what they tell us. This interview gives us a better look into their plans to not only go in a different direction than Kern's former employer and their behemoth World of Warcraft, but we get to hear a little bit about how they hope to achieve success in this fragile market.

  • Global Online Games Awards honors multiple MMORPGs

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.22.2008

    The recently held Global Online Games Awards in Seoul, South Korea, just handed out awards to World of Warcraft, City of Heroes, and EVE Online for excellence in their respective genres. World of Warcraft took the top spot in the roleplaying game category, City of Heroes took the award home for the adventure/action game, and EVE Online found an award in the strategic simulation category.The judges were formed from an international panel of game experts, including Simon Carless from Gamasutra and Game Developer magazine. Each game was rated on scenario/planning (content), graphics, music and sound, included technology, and creativity. Other winning titles included Counter-Strike Source in the first-person shooter category, FIFA '09 in the sports category, and Nexon's KartRider for best racing/casual game.Gamasutra has the whole write-up, so head on over there if you want to check out the full article.

  • Do we really ever want full immersion?

    by 
    Shawn Schuster
    Shawn Schuster
    12.20.2008

    I've caught myself saying it too: I love this game because it's so immersive! Whether it's the graphics, animation, art style, accuracy of game play or whatever; immersion is a popular explanation as to why we enjoy certain games. But is this accurate anymore? Are we past that novelty?A recent article at Gamasutra explores this topic and the whole psychology of immersion. Despite what some of the most vocal advocates of immersion might preach, the truth is that graphical realism in a game usually only applies to a niche market. For example, just look at the Nintendo Wii and its casual, yet enormous audience. One could argue that there is immersion in the motion control, yet none in the art style. This can also be carried a step further into World of Warcraft. While there are certainly strong opinions against the game's stylized graphics, 11 million people don't seem to mind.So what are your thoughts on immersion? Are realistic graphics a requirement for you, or would you play a 2D MMO if the gameplay was perfect?

  • The spirit of WoW in Resistance 2's co-op gameplay

    by 
    James Egan
    James Egan
    12.10.2008

    Much has been said on the influence of World of Warcraft on the MMO industry, but comparisons between other games and WoW don't end with massively multiplayer online games. The multiplayer cooperative mode of Resistance 2, a Playstation 3 exclusive from Insomniac Games, bears some similarities in its design to the ubiquitous Blizzard fantasy title in terms of class interdependencies. Insomniac Games co-op lead designer for Resistance 2, Jake Biegel, recently gave an interview with Christian Nutt from Gamasutra on the development of multiplayer cooperative gameplay, and the games that influenced its creation. Of course, the class-based Team Fortress 2 was cited as an influence, but Insomniac Games also looked to World of Warcraft for further inspiration. "We looked at experiences like Team Fortress 2, in which there are dependencies on classes, and games like World of Warcraft, in which there are large amounts of people working in tandem, creating this kind of epic synergy to overcome these encounters that wouldn't be overcomeable as an individual," Biegel says. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Pascal's thoughts on multiplayer games

    by 
    Alexis Kassan
    Alexis Kassan
    12.07.2008

    Pascal Luban at Gamasutra is now up to part three in his series on the multiplayer megatrend in the game industry. Part one explored how game creators use multiplayer modes, online distribution, and downloadable content to increase the life span of the game. Microtransactions are also used to increase the money-making potential and also increase the speed at which "fast games" can be consumed. Finally, he explored how more interactive, believable environments enhance the gaming experience and will continue to do so as rendering abilities increase over time.The second article explored the accessibility of games and the need to play them in smaller bursts rather than long marathon sessions. This stems mainly from the types of players (meaning more casual and older players). The latest discussion is around cooperative games, quality control, mobile gaming. And then, buried on page 4 of the article, is the bit that hits us hard - asking once again if MMOs are a public health risk. There have been claims for years now that gaming addiction is a very real problem - and there have been many answers over that time. For us, we just know that we love the games and are going to continue playing them... and looking forward to the last part of this article series.

  • NCsoft third quarter profits sliced in half

    by 
    James Egan
    James Egan
    11.13.2008

    MMO industry giant NCsoft has seen better weeks than this. First there was Richard Garriott's announcement that he's leaving the company for new horizons. Then came the news that NCsoft's third quarter profits fell by 50 percent. Gamasutra reported today: "In the three months ending September 30th, the South Korean company's profit was down from 10 billion won ($7.2m) in 2007 to just 5 billion ($3.6m) in this year's third quarter." Gamasutra goes on to cite some additional figures in regards to NCsoft's operations, namely that its Korean titles are still the big earners, with Lineage and Lineage II comprising roughly 84 percent of its overall revenues. MMO titles popular in North America and EU account for roughly 15 percent of NCsoft's revenues. For further details, be sure to check out Gamasutra's piece on NCsoft's third quarter revenues for more statistics linked to the company's revenue dip.

  • Todd McFarlane talks about 38 Studios and Copernicus

    by 
    James Egan
    James Egan
    11.11.2008

    Massively has been watching what's happening with 38 Studios and their upcoming MMO codenamed 'Copernicus' -- and the most recent bit of info we turned up comes through today's interview at Gamasutra by Christian Nutt. Gamasutra has interviewed 38 Studios Executive Art Director Todd McFarlane, well-known to most of us for his work in the comics industry and for the numerous offerings of McFarlane Toys.Indeed, a fair amount of the Gamasutra interview focuses on McFarlane Toys and its success in the action figure industry, but McFarlane spoke a bit about 38 Studios and its MMO project as well. He touched upon how 38 Studios hopes to differentiate their game from what's presently offered: "But the question is, can we make ours feel better than the other guys? And the stuff that I'm seeing relative to what's out there in the open market, the answer is absolutely, right now." While McFarlane doesn't exactly spill details on what we can really expect from Copernicus, he does offer up some hints as to what 38 Studios is doing, and more importantly, why they're taking a different approach to the MMO space than some of their competitors. For more info on Copernicus, or just to read up on what a comics legend is doing these days, check out the full interview with Todd McFarlane over at Gamasutra.

  • HanbitSoft plans Hellgate: London relaunch and new expansion

    by 
    James Egan
    James Egan
    11.03.2008

    The Hellgate: London IP saga continues. While we had some dire news that the servers will go dark at the end of January, we also know that development for the title is still being done in Redbana's California office... just not for which region. The latest word we've received on this seems to indicate the continuity of Hellgate: London, but to date this is only confirmed for service in Asia -- so we cannot (yet) offer a definitive, "Yes, HG:L will continue for North America and EU." That being said, Gamasutra has picked up on company blog posts by HanbitSoft's Global PR Manager, Janelle. One is a definitive announcement that HanbitSoft owns both the Hellgate: London and Mythos IP, while the other is more telling. Janelle republished an email sent from Hellgate: London's Product Manager about the future of the title.The message in its entirety, as shown on the Game Espresso site for HanbitSoft, is reprinted below the cut.

  • Warhammer Online's party hits 750,000 players

    by 
    Kyle Horner
    Kyle Horner
    10.10.2008

    It seems like the forces of Order and Destruction have been busy recruiting, because Gamasutra is reporting that Warhammer Online is now partying hard at 750,000 subscribers strong. This news comes after the announcement of the title hitting 500,000 players in late September. The pace of Warhammer Online's subscriber increase has certainly been an impressive thing to behold. Mythic has got to be pretty excited to see their labor of love continue its upward march.If you're one of the three quarters of a million players crushing some skulls in WAR be sure to keep an ear pressed to our news feed for the game. Or, if you're a World of Warcraft player who's still unsure of trying the game, check out our handy guide that was made with you in mind. Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • Game Developer's top 20 publishers list has many MMO connections

    by 
    Michael Zenke
    Michael Zenke
    10.02.2008

    Game Developer Magazine's Top 20 Publishers For 2008 is a fascinating look at the best of the games industry. Every year the CMP site collates its numerous survey responses into a whole, given readers a sense of which companies are truly the best of the lot. The positions of the companies are weighted carefully based on first-hand feedback from survey participants. The companies on the list, the article says, "seems to have been influenced somewhat by which companies could adapt with the times, and capitalize on the so-called 'emerging markets' of casual and online games." The MMO industry is well-represented on the list, with several major players cracking that top 20. Here they are: 2. Electronic Arts - Publisher and owner of EA Mythic and BioWare, the company already plays host to two big-name MMOs. Their adoption of casual and online titles, without a doubt, keeps them nailed near the top of this list. 10. Square Enix - The FFXI developer has been on the list for quite some time; strong console and handheld offerings will likely ensure it stays there. 12. Vivendi Games - Blizzard, as a wholly-owned subsidiary of Vivendi, likely had just a little bit to do with the company's place on this list. In fact, feedback on the company basically indicated that Vivendi had little to offer outside of World of Warcraft prior to the merger - a moot point now. 15. NCSoft - The only all-MMO company on the list, here's hoping they stay on the list; user feedback was indicative of the big changes and transitions at the company. 18. Codemasters - Primarly known for non-MMOs, this EU company acts as the 'across the pond' publisher for a number of US MMOs. It's worth noting that Activision and Vivendi are listed as seperate entities for the purposes of this list. To be sure, Activision/Blizzard will almost certainly be near the top of this list come 2009. Read on through to the Gamastura site for full analysis of these mighty game makers.

  • The how and why of LEGO Universe's early focus testing

    by 
    Kyle Horner
    Kyle Horner
    09.23.2008

    Gamasutra has an interesting article up concerning the reasons and implementations of early focus testing; two and a half years early in the case of NetDevil's LEGO MMO. They speak at length with LEGO Universe lead producer Ryan Seabury about why NetDevil has been taking the early approach to testing and how they do it in a way that actually helps the game. The biggest piece of the puzzle seems to be that LEGO itself has been treating the upcoming game like any of its other projects by offering its own consumer testing group to support LEGO Universe's development. Although there's a lot more to getting helpful results out of the process.It sounds like NetDevil has learned a hard lesson from their time spent on creating Auto Assault, which didn't receive any focus testing until the end of its development cycle. This isn't an entirely new tune from the MMO developer out in Denver. They've been taking a similar approach with the sci-fi space shooter MMO, Jumpgate Evolution. Things are looking pretty positive for both games if our impressions from time spent playing and seeing Jumpgate Evolution at PAX 08 is any indication. Hopefully we'll soon begin to hear some information on the actual game part of LEGO Universe and not just the development of the game.

  • NPD reveals Top 5 console games of '08 ... so far

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.23.2008

    As we head into the last stretch of the year, which is synonymous with a glut of titles flooding the market, it's worth seeing what the top titles in 2008 were up to this point. Gamasutra, using data from NPD, has posted the Top 5 titles for consoles up until August. Don't expect any surprises: Grand Theft Auto IV is in the top spot for PS3 and Xbox 360, while Super Smash Bros. Brawl is champion on the Wii.The Wii certainly is the most interesting of the lists, with four out of the five SKUs belonging to games with included with some sort of peripheral (Mario Kart, Wii Fit, Wii Play and Guitar Hero III). Gamasutra also estimates that the software sales of the top five Wii titles combined is about 12 million units, nearly double that of the top five on the other consoles (separately). Of course, the year isn't over yet.

  • Braid creator rips on WoW, talks artificial rewards and social gaming

    by 
    Samuel Axon
    Samuel Axon
    09.13.2008

    In an interview with Gamasutra, game designer Jon Blow (who created the critically acclaimed Xbox Live Arcade game Braid) had a few things to say about World of Warcraft. His criticisms could be just as easily leveled against any Diku-based, WoW-like MMO.He began by saying that WoW employs "artificial rewards" as opposed to "natural rewards." In other words, players play WoW for achievements like leveling up that have little real meaning, and they'll sit through a lot of boredom to reach those goals. That's not an unfair analysis; leveling up is a very empty and artificial kind of catharsis. Perhaps the most controversial statements he made were related to the social aspect of the game. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!