game-bakers

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  • Combo Crew lets you beat 'em up with two fingers

    by 
    Richard Mitchell
    Richard Mitchell
    06.18.2013

    This is Portabliss, a column about downloadable games that can be played on the go. There was a time when the beat-em-up was king, a time when Streets of Rage, Final Fight and Golden Axe were at the top of the heap. Combo Crew on iOS and Android looks to return to those days, offering several unique fighters, lots of combos and plenty of bosses to bruise, clobber and otherwise pummel. The impressive part is that it does all of that with just two fingers.

  • Daily iPhone App: Combo Crew does beat-em-up on a touchscreen

    by 
    Mike Schramm
    Mike Schramm
    05.24.2013

    Combo Crew is an interesting experiment that just showed up this week on iOS. Beat-em-ups and fighting games are great on consoles, where you've got plenty of buttons and d-pads to pull off various moves with. But while they've appeared on iOS a few times (Capcom's Street Fighter IV has done fairly well on the App Store), usually these games on a touchscreen tend to just fall back on virtual buttons, which are generally way more clunky and less precise than physical moving parts. Combo Crew, however, is an attempt to make a beat-em-up redesigned from scratch for the iOS touchscreen. It's a game made by the Game Bakers, a really excellent team based in France that's done a great job with the Squids turn-based combat series. Combo Crew has everything you'd want a beat-em-up game to have, including multiple characters, combination-based and counter attacks, and lots of cool super moves and punches. But the difference here is in the controls. Instead of pressing buttons, you swipe across the screen to perform your moves in sequence: Swipe once to attack, swipe and hold to charge up, swipe two fingers for a combo attack or tap the screen for a counter. It works -- mostly. Just like a traditional beat-em-up game, Combo Crew's moveset gets more complicated over time, so that once mastered, you're able to keep combos going for a long time, scoring tons of points and taking down the bad guys with ease. Unfortunately, the biggest issue is that you're swiping right across the screen you're playing on, so sometimes it can be hard to see where you need to go. Thus, precision isn't always exactly where you want it to be. If you swipe the screen, you will do an attack, but there's no way to move around the screen independently, and as a result, you don't always attack the exact enemy you want, which can be a problem at higher levels. Combo Crew is still a lot of fun, however, and The Game Bakers deserve a lot of credit for taking on such a tough genre to do on a touchscreen in such a creative way. There's even a co-op mode, and an endless-scoring game with plenty of various progression items to unlock and earn. If you like beat-em-ups and want something to enjoy on your iPhone, this one is a must-play for sure, just to see how it all works. The game is currently just $1.99, too, so if you're interested at all, give this one a download.

  • Squids Wild West hits this summer, free preview update for iOS out now

    by 
    Jessica Conditt
    Jessica Conditt
    05.23.2012

    The Game Bakers' mobile, PC and Mac RPG title Squids is getting a rough 'n rowdy update this summer with a new chapter: the Wild West.To prepare players for the Wild West, Game Bakers launched a free update on the App Store today, featuring three western-ized levels in Seawood, a new Squid hero named Cleef and a new enemy, the Buffalo Shrimp. The update also brings a higher level cap, a new Game Center achievement and improved social media functionality.We hope it also demonstrates how tumbleweeds blow across a dry dirt street in a fully underwater environment.

  • Ex-Clancy talents create new studio: The Game Bakers

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.05.2011

    The Game Bakers is a new French studio created by two folks from the Ubisoft talent pool. Emeric Thoa, former Worldwide Director of Conception for Ubisoft, who had roles in designing Rayman Raving Rabbids, Ghost Recon Advanced Warfighter and Splinter Cell Double Agent, will handle the creative impetus. Audrey Leprince, a seasoned producer who most recently worked on Tom Clancy's EndWar, will deal with operations. Thoa is looking to develop games that feel something like "PopCap meets Nintendo." The studio's first game, Squids, is an adventure game where players recruit a "team of misfit squid to banish the Black Ooze from the seas." The game is expected for mobile, PC and Mac this fall, with a beta planned for this summer.