gaming-platform

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  • Leaderboard: What's your favorite MMO platform?

    by 
    Jef Reahard
    Jef Reahard
    06.03.2013

    OK, this morning's Daily Grind got me thinking about gaming platforms, and given the rising popularity of smart phones, tablets, laptops and possibly even consoles for MMO playing in recent years, a Leaderboard focused on your favorite MMO platform might be a fun exercise. It might also result in PCs winning by a landslide, but hey. Who can tell until we actually do it, right? So, I'll see you in the voting booth after the cut. Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Perfect World creates its own gaming platform

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2013

    Is your gaming world a Perfect World? If you're one of the publisher's legion of players, then prepare to encounter Perfect World's latest initiative. It's called Arc, and it's a gaming platform that seeks to tie together PWE's account system, games, and news. Similar to Steam, Origin, and other such digital distribution platforms, Arc will allow players to install and access games through a unified interface (assuming, of course, that the only games you're going to want to play are PWE's). Arc uses players' current login information to access it and offers access to billing, support, friend messaging, and coupons. There's also a browser so you can check out the forums and whatnot, although if you really need a gaming platform to do that for you in 2013, one has to wonder how you're reading this in the first place.

  • Woven's wearable platform for gaming, cool points and a whole lot more (video)

    by 
    Jamie Rigg
    Jamie Rigg
    08.31.2012

    TshirtOS showed us one take on wearable gadgetry earlier this month, and now it's Woven's turn. This particular e-garment packs quite the selection of hardware, as you can see above -- a trio of LilyPad Arduino boards (and some custom ones), a Bluetooth module, 12 x 12 RGB LED "screen", speakers, bend sensors, a heart rate monitor, shake motors and a power pack. You'll need to accessorize, of course, with a smartphone for hardware harmony and to run companion apps. So what's it for, you ask? Well, the creators are touting it primarily as a "pervasive" gaming platform, and even seem to have a working first title in the form of SPOOKY (think gesture-based ghost-fighting). Other uses (which appear a little more conceptual) see Woven as a workout companion, TV remote, Wii controller, social network alerter or simply a fashion accessory. Check out the videos below to see it in action and imagine all the fun you could have in the five minutes before you're ushered into that padded room.

  • Autodesk Scaleform lets you use Flash to build high-end portable device games for $299 (video)

    by 
    Steve Dent
    Steve Dent
    07.10.2012

    Got some great smartphone game ideas and Flash talent, but no budget and little to no programming savvy? Autodesk's Scaleform for Mobile Platforms could let you launch those ideas from a catapult, cannon or any game weapon of your choice -- all you'll need is Adobe creation tools and $299. That's the price per platform (iOS, Android or Windows 8,) giving you tools to convert your Flash assets and animations into a full blown Unity game, as well as the engine necessary for the mobile OS. That would let your creation take full advantage of the latest smartphone graphics and multi-processing capabilities, giving users smoother play and sharper looking games -- according to the company. The software is heavily based on the console and PC versions of Scaleform, optimized for the small devices and costing thousands less. So, if you think you've got the mad Flash skillz to create the next Infinity Blade, check the PR and video after the break to see how to power up.

  • Leaderboard: Gaming on desktops vs. laptops

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2012

    I have both a desktop and laptop computer that I use regularly. My desktop is my mainstay; a gaming fortress with loads of power and storage space with a 22" screen. My laptop is the best portable gaming machine that $650 could buy, which was surprisingly quite a lot. While it doesn't have the muscle of my desktop, it will run most everything just fine -- and let me do so while I'm reclining on the couch, in bed, or in line at the DMV (their wifi is awesome). It strikes me that there's no gold standard when it comes to gaming platforms for MMOs. Excluding mobile and console devices for the moment, I'm vastly curious how many of you prefer to game on a desktop or a laptop. Do you enjoy the extra bang for the buck that desktop machines give you, or is your trusty laptop with its size and portability all the technology you'll ever need? Let's hash it out on the Leaderboard today: Is it better to go with a gaming desktop or laptop? Vote after the jump and then back up your opinion in the comments!

  • Glitch developer says mobile gaming is dominating the games industry

    by 
    Justin Olivetti
    Justin Olivetti
    10.24.2011

    Forget consoles and PCs -- mobile gaming is prepped to be the number one gaming platform for the next decade, according to Glitch developer Tiny Speck. Vice President of Product and Operations Kakul Srivastava says we're already seeing it everywhere: "It is what is happening right now. I think the killer console is going to be your mobile device. That is absolutely where people will play more rich and involving, and even graphically intensive games." With the newest editions of smartphones outpacing their predecessors and coming out much faster than the next console generation, Srivastava thinks it's not surprising that mobile gaming has momentum in the industry. "That pace of change is why mobile devices are going to be the console of the future. The way player interaction and player needs are changing, it's much faster than the five to seven years [of console development] that we're talking about," she said. She points to BioWare's comments that the studio would be looking into mobile versions of its established franchises as an example of this shift.

  • Windows Mobile and Xbox Live coming together, according to Microsoft job ad

    by 
    Vlad Savov
    Vlad Savov
    12.30.2009

    The hints were already pretty strong on this one, but now Microsoft has come right out and said it, albeit in a job posting -- the Xbox Live gaming platform is extending beyond the console and specifically onto WinMo phones. Seeking a Principal Program Manager who would be responsible for bringing "Xbox Live enabled games to Windows Mobile," Redmond is particularly interested in "avatar integration, social interaction, and multi-screen experiences." That leaves an awful lot of room for imagination as to how the two modes of gaming will complement each other, but at least we now (sort of) know that it's going to happen. [Thanks, Jessy]