Gary-Gattis

Latest

  • Arcane Legends officially announced

    by 
    Justin Olivetti
    Justin Olivetti
    05.22.2012

    While we knew it was coming, it is still nice to get official confirmation: Spacetime Studios has announced Arcane Legends, its latest MMO for iOS, Android, and Chrome. With Arcane Legends, Spacetime Studios is going back to its fantasy roots. Instead of Pocket Legends' more traditional MMO combat, however, Arcane Legends will feature action combat full of combos and button-mashing. During the combat, a rage meter will allow players to activate powerful abilities when it's completely full. The three classes announced for the game are the Warrior, Rogue, and Sorcerer. Arcane Legends will support both co-op and PvP gameplay. CEO Gary Gattis thinks that Arcane Legends is different enough from previous Spacetime endeavors to justify its development: "With every Legends title we are focused on bringing something distinct to cross-platform gaming. With Arcane Legends we set out to create an action RPG with a clever and funny story, meaningful multiplayer gameplay and above all furious fast-paced tactical combat." Massively will be getting its first look at Arcane Legends at E3 next month.

  • GDC 2012: A look at Dark Legends with Spacetime Studios

    by 
    Karen Bryan
    Karen Bryan
    03.07.2012

    Life, death, and a return from the grave: That sums up the life of a vampire, but it also sums up the journey of Spacetime Studios. What do the two have in common? The studio's upcoming title called Dark Legends. At GDC 2012 this week, Massively had a chance to talk with Gary Gattis, CEO of Spacetime Studios, and we got a first-hand look at how the company successfully created a game in which people can play together on laptops, tablets, phones, and virtually any mobile device available.

  • Spacetime Studios working on new mobile MMO Dark Legends

    by 
    Matt Daniel
    Matt Daniel
    01.03.2012

    Spacetime Studios, the developer of popular mobile MMO titles Pocket Legends and Star Legends, has announced that it has begun work on a new mobile game following the Legends format. The new title, about which we know virtually nothing aside from the fact that it exists, is called Dark Legends. Ominous, right? DroidGamers reports that Spacetime Studios CEO Gary Gattis has stated that "Dark Legends will be a bit of a departure from the formula that Pocket Legends established as we innovate on lessons learned." So there's clearly a new twist to the studio's standard gameplay, but we'll just have to wait and see what that twist may be.

  • Spacetime announces industry-first cross-platform implementation

    by 
    Jef Reahard
    Jef Reahard
    12.08.2011

    If you've ever wondered about the feasibility of cross-platform MMOs, Spacetime Studios is here to tell you that it's a reality. The company announced an industry first earlier today when it removed the barriers between players who use different devices and operating systems. The company's Pocket Legends and Star Legends mobile MMOs share a single global server, and access to said server is now open to users of desktops, laptops, smartphones, and tablets. "There have always been technical walls between players on different platforms," said CEO Gary Gattis. "Now, people are free to play on the device they choose with anyone, anywhere, anytime, whether they are at home or on-the-go." [Source: Spacetime press release]

  • GDC 2011: Spacetime Studios returns to Blackstar

    by 
    Mike Schramm
    Mike Schramm
    03.07.2011

    I last spoke with Spacetime Studios' CEO Gary Gattis last year at GDC Online in Austin, and when I saw him then, he told me his company was commissioned to create a PC MMO for NCsoft called Blackstar. Spacetime spent months and months of work on the project before it was abruptly canceled, leaving the company in the lurch and requiring it to make cutbacks until it got to work on what was supposed to be a much smaller project. That project eventually became Pocket Legends, an MMO that's now thriving on the iOS App Store. The game has seen over 3 million downloads across both the Apple and Android platforms (somewhat surprisingly, the game is more popular on Android, where Gattis says he's seen "more numbers and more money" coming in), and is an unqualified success. It's so successful, in fact, that when Spacetime thought about what to do for its second game, Gattis and company decided to go back to their origins and recreate Blackstar on the mobile platform.

  • GDC Online 2010: Spacetime Studios and the making of Pocket Legends

    by 
    Mike Schramm
    Mike Schramm
    10.08.2010

    Pocket Legends has been out on the App Store for quite a while now, but if you (like me) haven't seen it in a while, you might want to check it out again. Spacetime Studios has been steadily updating the game, and the title they showed off at GDC Online 2010 this week was pretty impressive -- an instanced MMO, running in full 3D with three character classes, dungeons and loot, and almost all of the other trappings you'd expect from the genre. This week, I got to sit in on both Cinco Barnes' panel about the studio and its up-and-down background. I also chatted with the company's CEO, Gary Gattis, both about Spacetime's history and what it's done with Pocket Legends so far, and what's in store for the growing title.

  • Spacetime announces cross-platform mobile play, prepares to license game engine

    by 
    Jef Reahard
    Jef Reahard
    10.01.2010

    Spacetime Studios, the makers of the wildly successful Pocket Legends MMO, has just announced a new influx of funding that will enable continued development on the Spacetime Engine and licensing of said development platform to other game makers beginning in 2011. Gamasutra reports that Spacetime is also claiming an industry first for Pocket Legends in terms of the ability for players on Windows PC, Android, and iOS systems to play on the same shared servers. "Providing players, no matter where they are, with a single deep, seamless 3D MMO gaming experience on multiple devices has been a dream of ours since the company was founded. We feel we're at the forefront of a whole new market for MMO game developers," said Spacetime CEO Gary Gattis.

  • Spacetime's Pocket Legends hits Apple's app store

    by 
    Justin Olivetti
    Justin Olivetti
    04.04.2010

    While there have been many attempts at reproducing the MMORPG experience on Apple's incredibly popular iPhone and iTouch devices, the limitations in technology and connection speed have kept these applications from hitting the big time. Spacetime Studios hopes to change all that, as they just revealed a new MMO for the app store: Pocket Legends. Boasting 3D graphics, three classes and accessibility across iPhone, iTouch and iPad devices, Pocket Legends might be considered an "MMO-lite," but it still contains all the necessary ingredients. Players can choose from one of three anthropomorphic animal classes -- a cat sorceress, a bird archer, and a bear tank -- and head off for a career full of dungeon running, chest looting, and stat leveling. Grouping is also possible (and encouraged!), with thousands of players connecting over a server. Spacetime promises that players can not only play Pocket Legends on almost all of Apple's portable devices (except the first edition of the iPhone), but the game can be accessed via WiFi, 3G and even EDGE networks.

  • Blackstar exclusive interview

    by 
    Akela Talamasca
    Akela Talamasca
    05.16.2008

    We've spoken previously about the unique-looking space-combat MMO Blackstar, being developed by Spacetime Studios -- how previous publisher NCsoft had chosen to cancel their connection with the title, and how Spacetime recently regained the IP, to continue development on their own. From the look and sound of everything that's been shown to the public so far, this game has the potential to be NCsoft's "one that got away".Intrigued by the goings-on with the studio, we contacted Spacetime's President and Executive Producer Gary Gattis to see if he could give us a peek behind the curtains -- or photon displacement cascade, as the case may be -- at how development on Blackstar is progressing. Mr. Gattis not only graciously consented to the interview request, but also gave us 4 pieces of concept art to share with our readers; art that has only made us long even more for the game's eventual release. Read the full interview after the jump!%Gallery-23010%

  • Spacetime Studios regains Blackstar rights from NCsoft

    by 
    Akela Talamasca
    Akela Talamasca
    05.09.2008

    Earlier this year it was reported that NCsoft had cancelled development on Blackstar, Spacetime Studios' intriguing science fiction MMO. Unwilling to let that deter them, the studio continued to develop the title, hoping that an enterprising (no pun intended) backer would com along to rescue the studio from limbo.Well, there's even better news: Spacetime has newly acquired the rights to the IP, meaning that complete creative control is in their hands. From the press release: "After two years of development, the Blackstar universe is quite near and dear to our hearts" said Gary Gattis, executive producer and co-founder of Spacetime Studios. "Owning the IP as well as the engine and tool set puts a tremendous amount of potential in our hands. With all the developed components under the Spacetime team's control, the options for the IP are diversified." Congratulations, Spacetime! Expect an exclusive interview to appear on Massively very soon.[Thanks, Gary!]

  • First look at Space Time Studios

    by 
    Louis McLaughlin
    Louis McLaughlin
    11.21.2007

    TenTonHammer have an interview up with Space Time Studios, discussing their brand new "epic science fantasy" MMO. This is the first serious bit of news to come out of the studio, other than their art director visiting China.Space Time Studios are still keeping quiet about major details of their new MMO, but we now know that the primary focus will be real-time space flight & combat, and it's epic science fantasy. Whatever that means. Presumably kobolds riding beholders and firing laser rifles at each other. Formed in late 2005, Space Time Studios includes many game industry vets that have worked on such titles as Star Wars Galaxies, Jump to Lightspeed, Wing Commander ... and even a Duke Nukem Forever escapee.Major details and a name for their project shouldn't be too far off, so stay tuned.