gathering

Latest

  • BlizzCon 2009 Insider Trader: Cataclysmic professions

    by 
    Amanda Miller
    Amanda Miller
    08.23.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Over the course of several BlizzCon panels, we've been treated to a preview of how professions will be changing in Cataclysm, the next expansion pack. Pass through the break to learn all about: The new title and level cap. Revamped skill gains. Archaeology, the new profession! Reforging, a new dimension to crafting professions. Hints about the future of Engineering, Fishing, and Gathering. Information about things we wanted to see, but won't.

  • Insider Trader: Zapping in the North

    by 
    Amanda Miller
    Amanda Miller
    02.20.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Engineers have plenty of fun tricks up their sleeves, and that includes a hip, quirky means of gathering. Specifically, they ride around on fancy machines zapping clouds into Crystallized elements, at least in the far North. Such elements are used in crafting, or combined in stacks of ten to form Eternal elements, which are also a common reagent in patterns and schematics. Both forms of these elements sell for handsome sums on the Auction House, and can be stockpiled for one's own needs, such as updating item enchants. This week's Insider Trader is devoted to helping you find those clouds and zap them with a vengeance!

  • Why you should be playing Runes of Magic: Open Crafting

    by 
    Shawn Schuster
    Shawn Schuster
    01.30.2009

    "Why you should be playing ..." is a freeform column from Massively.com intended to inform you about our favorite parts of our favorite games. We want you to know why we're playing them, so you can know what to play.Runes of Magic is enjoying some well-deserved attention lately as it's wrapping up its open beta and preparing for a launch in March. To offer some more incentive for interested gamers to check out the game, we figured we'd let you in on a little secret: this game is awesome! How awesome? Although this would be a 10,000-word essay if that question were to be answered entirely, we're going to give you some information on just one of our favorite features of the game: open crafting professions.What exactly is open crafting? It's a crafting system with no restrictions and no limits. The crafting profession system in Runes of Magic is the gathering and manufacturing of materials to create in-game items. It's the process of creating these items with special recipes and selling them on the Auction Hall. This is something we're accustomed to in most of our favorite big-name MMOs, but in RoM, you can take all crafting and gathering professions right from the start.

  • 15 Minutes of Fame: House party!

    by 
    Lisa Poisso
    Lisa Poisso
    01.27.2009

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.Wrath of the Lich King marked a turning point for WoW guild life. In a raiding environment based on smaller groups, Wrath allows players to gobble up endgame content in much more intimate groups. Many guilds have grown smaller, and many friendships have grown tighter. Many gamers who've been around the block with MMOs a time or two care a little less now about being in it to win it (with a rotating cast of a thousand relatively anonymous guildmates) and a little more about kicking back for some good times with their buddies.Meet the members of Vivid (Frostwolf-H, US) – literally. Meeting in real life is the glue that has cemented the friendships in this energetic young guild. Vivid has gathered four times over half as many years, from a "small kegger at Chico State" to a recent New Year's house party with more than 20 guildmates cozying up at a cabin in North Lake Tahoe.We visited with some of Vivid's real-life friends to find out why their meetups have become integral to their guild life.

  • 10 things I learned from a destitute alt on an RP realm

    by 
    Allison Robert
    Allison Robert
    01.17.2009

    I have a few alts on an RP realm that I visit from time to time, and I remember thinking to myself at one point: "These characters are a bunch of deadbeats." I'd gotten too used to the alts on my main realm being a bunch of pampered brats, spoiled rotten by the presence of a hardworking main, so financial discipline had grown to be a thing of the past. Not so on another realm where you don't have a main, and I realized that unless I went back to a few monetary basics, my alts would wind up dancing naked on mailboxes in pursuit of gold. This is a fine tactic with a long and storied history, but when your most promising alt is a level 16 Undead Mage, you're up the proverbial creek. No one wants to see a rotting, naked corpse.So I started not being a deadbeat, and it was with surprise and delight that I logged on to find the little tyke sitting on a pretty respectable pile of gold by level 21 -- as in, he can afford to pay for his level 30 mount and training several times over, and still have enough left over to train himself all the way to 45 even if he doesn't make another penny.

  • Patch 3.0.2 guide to the new Gathering Profession Abilities

    by 
    Robin Torres
    Robin Torres
    10.16.2008

    The new gathering profession abilities were undocumented in the patch notes, but they are definitely live in Patch 3.0.2. I was very pleased to discover that my Herbalist Druid has a new self heal and that my Skinner Rogue and Miner Paladin also had some unexpected goodies. Over the summer, Blizzard experimented with some abilities for all of the professions, but all that are live in the patch are the ones for the gathering professions. At least Mixology is trainable, and other ones may be available, though undocumented in the patch notes. This will be covered in a later post.Each ability can be found in your Spellbook under the General Skills tab. They have 6 ranks, with 5 being the maximum you are able to achieve before Wrath of the Lich King. The first rank is acquired with Journeyman or the skill of 75 and scales with your profession's rank. So, for example, a Master Herbalist will have Rank 5 of Lifeblood. Details for each ability are after the break.

  • Making/Money: Hurry Up and Wait

    by 
    Alexis Kassan
    Alexis Kassan
    07.24.2008

    It took a few weeks, but I finally made it to level 20 in Age of Conan. It was an intense time getting through quest after quest, killing random mobs, and starting to mark my map with waypoints in anticipation. Though the levels did seem to go quickly, they just could not be fast enough for me as I was trying to get to... resource gathering. Yes, resource gathering is that important. It's the first look you get at the crafting system and a great opportunity to start hoarding money for later use (like for purchasing the lowest level horse in AoC, which costs a seeming fortune at 75 silver). That's especially true of games that put level minimums on skills as is seen in both AoC and World of Warcraft. But AoC takes a new tack in the way that they approach leveling crafts. Keep reading as I take a look at what the pros and cons of this new system are for the crafting system and the economy overall.

  • Professional benefits in Wrath

    by 
    Zach Yonzon
    Zach Yonzon
    07.20.2008

    Thanks to the information slowly (we just can't get them fast enough around here...) leaking out from the Wrath of the Lich King Beta, we already learned that the professions trend started in The Burning Crusade will continue in the new expansion. The Burning Crusade (or Patch 2.0) introduced new items or enchantments that confer bonuses exclusively the character with the profession, such as ring enchants for Enchanters or Bind-on-Pickup gems for Jewelcrafters. This was a welcome change that rewarded players with their choice of profession -- almost to the point where such profession-only bonuses compelled many to choose professions somewhat incongruous with their class. Hardcore PvP players pursued Enchanting for the ring enchants, for example, while hardcore raiders leveled their Leatherworking for the Drums of Battle. In Wrath of the Lich King, the different professions get even more exclusive goodies designed to keep professions more or less in tune with their intended classes. Eliah reported about the passive buffs for gatherers, and they seem to be in thematically tuned to some classes. Take Master of Anatomy, for example, which seems to be a benefit given to Skinners. Traditionally, Rogues, Hunters, and Shamans were the classes who pursued Leatherworking and its complementary profession, Skinning. The passive benefit to critical strikes are certainly welcome to those classes, so players who chose to stick to their Skinning will actually receive a pleasant boost in Wrath.

  • Passive buffs for gatherers

    by 
    Eliah Hecht
    Eliah Hecht
    07.18.2008

    We've seen some interesting things come out of the Wrath beta already for some of the crafting professions, including Jewelcrafting, Alchemy, Enchanting, and the new Inscription. But what about us humble gatherers? Skinners, Herbalists, and Miners need love too. Well, it looks like Blizz is ready to give us some of that love, at least for Skinners and Miners. Check out the following spells: Toughness (categorized under Mining) Master of Anatomy (categorized under Skinning) Note that those buffs are passive. 35 stam all the time for all grand master miners, and 25 crit rating for grand master skinners. Each of those abilities have six ranks, which I take to correspond to the six ranks of profession skill: apprentice, journeyman, expert, artisan, master, and the new grand master. This is awesome stuff, if you ask me. My analysis is that these benefits are meant to stand in for the epic BoP items that the production professions get access to. Why there is no benefit for herbalism is something of a mystery; it might not be implemented yet, or it might be absent on purpose. Natalie pointed out that it might be because several herbs already give buffs when you pick them, so that's another possibility. I think these benefits are low enough that people with maxed-out professions aren't going to be dropping them just to get the extra 35 stam, but high enough to provide a meaningful, stabbity perk for those who've just about had it with skinning their ten-thousandth beast (who am I kidding, skinning is fun). Good change, and I do hope we see something for herbalism.

  • Insider Trader: Professions from the Wrath alpha

    by 
    Amanda Miller
    Amanda Miller
    06.27.2008

    This week, Insider Trader will be taking a further look into the future of professions in World of Warcraft. Although Wrath of the Lich King is still only in alpha testing, what little we do know, though it might change, helps us anticipate the direction Blizzard is taking. In fact, we can even begin to see what the army of Death Knight Inscribers might take as their second profession, which will undoubtedly have repercussions on the market. Not only will the amount of competition skyrocket, but opportunities to make a buck selling to lazy Death Knights will abound. For these and more details, head on through the break.

  • Crafting, what is it good for?

    by 
    Chris Chester
    Chris Chester
    06.20.2008

    Crafting in MMOs is a complex and widely varying thing. While most games include crafting in some form or another, it doesn't seem like there's much of a consensus on what purpose crafting is supposed to serve, and similar systems are often received radically differently depending on the title in question. Brian Green of Psychochild has had crafting on the brain recently and simplified the perceived goals of crafting into three areas (which I have further simplified): fun, utility, and money sink. His analysis is pretty in-depth, but he stops short of offering his own version of a crafting system, which we would have liked to have heard.It's interesting that something as valuable to a rewarding MMO experience as crafting is so routinely put on the back-burner. Age of Conan and Tabula Rasa are both glaring examples of recent releases whose crafting systems are either incomplete or mostly useless as they exist in the game. We'll be interested to see whether Warhammer Online's crafting system will be as interesting as it seemed when it was explained to us, or whether it will join the ever-growing pile of time wasting duds.

  • Insider Trader: Gathering, the final stretch

    by 
    Amanda Miller
    Amanda Miller
    05.30.2008

    As we round out the final stretch series, I thought it fitting to end with the three gathering professions; mining, herbalism and skinning. While these are fairly self-explanatory in terms of maximizing one's skill, there are tips for the most profitable avenues available. For miners, I've compiled a list of where mining deposits are to be found, what else they drop, and what level you'll need to have in order to mine the ore up and smelt it. I've broken down each of the Outland herbs for herbalists, including the buffs they might award, which provinces have which herbs, and where the herbs tend to grow. Many herbs also drop motes and other herbs, as well. Skinners will be interested in the list of the types of leather, hides, and scales, where best to farm them, and how profitable such a venture might be. Along with a brief discussion of the benefits of gathering daily quests, you should leave with all the information you need to plot a quick and profitable route to skill 375.

  • Making/Money: Flawed by Design

    by 
    Alexis Kassan
    Alexis Kassan
    05.18.2008

    Last week your intrepid blogger was caught up in the other kind of beta testing - a Statistics final. Yeah, that was a bad pun. Oh well. Back to the money talk!In the last column, we discussed value chains and how, in World of Warcraft, they work when dealing with NPCs but not the auction house. Today we are looking at another game and how it deals with value chains to ensure that they do not work when crafting by NPC purchases/sales alone.Lord of the Rings Online offers players vocations - sets of three linked professions that cannot be chosen by themselves. In any given vocation, there is usually one "useful" gathering profession which supports one of the craft professions in the set and another, unsupported, profession. In other words, vocations are structured to enforce cooperation and trade between players by ensuring that no one can gather all the raw materials they will require to level their craft. But that doesn't mean that the supported profession is good to go from the start.

  • Making/Money: My value chains are broken

    by 
    Alexis Kassan
    Alexis Kassan
    04.27.2008

    There's a person out there who claims that all they need to know about business can be learned from World of Warcraft. A fine sentiment, to be sure, but I take issue with its accuracy. Today we are discussing the first of their eleven business topics: value chains – and why they don't work. In brief, value chain analysis states that for any good requiring multiple stages of production (meaning you don't just rip it out of your backyard and eat it), value is added at each level of refinement. Therefore the price should increase along its path to becoming a finalized product.

  • SOE promotes player-run events

    by 
    Shawn Schuster
    Shawn Schuster
    04.11.2008

    Socialization is the key ingredient in any MMO, I think we can all agree with that. So why is it we don't hear about more in-game events run by the players in our favorite MMOs? Everquest's Community Manager Lydia Pope has recently made a plea for the players of any SOE game to advertise for their special events and let the world know about them. She also states that if the SOE community runs more events, SOE will find new ways of supporting them. This includes SOE's help in spreading the word for you, and even the chance for someone at SOE to attend these gatherings.If you're interested in doing something like this, but you're wondering what type of event to do, there are many fine examples cited. For example, you could create a scavenger hunt across a wide area of your favorite game map, or hold a performance where players can act out their favorite scene from a play. The possibilities are almost limitless, but no matter what you decide, be sure to check out the EQ guide entitled Tips on Player-Run Events. As with any MMO, be sure to also contact the appropriate community manager for more information or advice on running your very own event.

  • Insider Trader: Crafting speculation in the Flower Kingdom

    by 
    Amanda Miller
    Amanda Miller
    04.01.2008

    Insider Trader is your inside line on making, selling, buying and using player-made products.To celebrate the kick-off of HKO-Insider, Insider Trader will be doing a bonus column this week! As the closed beta has only just been put in the works, there are understandably few details floating around.Currently, we have confirmed at least the following professions: Mining. Gathering fruit from the wild. Tailoring. Furniture-crafting. Farming. Cooking. House-building. This week we will speculate on what we might see, and compose a wishlist for what we would like to see. Join us on Friday as we resume our normal schedule and delve deeper into the concept of mining as a profession, building on today's overview as well as player feedback.

  • Insider Trader: A disenchanted profession

    by 
    Lisa Poisso
    Lisa Poisso
    01.11.2008

    Insider Trader is your inside line on making, selling, buying and using player-made products.Back in the early days of the Azerothian economy, enchanters performed enchants with their own mats. You didn't sell anything you didn't have all the mats for, with the exception of special items such as Righteous Orbs for exclusive, high-end enchants like Crusader. When you were out of mats, you closed up shop for the day. Players laughed in your face if you asked them to provide their own mats, and anything for sale on the Auction House was overpriced to the nth degree. Enchanters developed relationships with crafters in other professions to create items that disenchanted into useful components. Players who leveled enchanting purely to disenchant items and sell the resulting reagents were frowned upon and hid their identities behind banker alts and mules.Today, it's a disenchanter's market. Disenchanting has become a profitable "gathering" profession in and of itself. Groups expect enchanters to "shard" items on the spot during instance runs so that members can choose a more valuable shard instead of an undesirable BoP drop. Disenchanting is a whole new "profession"! Read on for Insider Trader's look at disenchanting as a money-making venture in its own right.

  • Insider Trader: Connect-the-dot gathering

    by 
    Lisa Poisso
    Lisa Poisso
    12.28.2007

    Insider Trader is your weekly inside line on making, selling and using player-made items. The experienced gatherers among us know something we don't know – they know where to find stuff. The real old hands know where the nodes are based on years (yeah, literally) of experience. They've collected so much for so long that they've developed time-tested, favorite routes for every zone. And then there are the tech-savvy gatherers who let technology map things out for them. We all know there are mods out there that show you where the nodes that you've gathered are, and most of us even know that you can download data packs that show where other players have found nodes. There's yet another tool out there that puts all that information together. This mod maps out the easiest route from node to node, connecting the dots in a single, efficient path. All you do is follow the path! Find out how after the break, as well as how to nab a pattern for Green Winter Clothes or Red Winter Clothes if you didn't receive one in the mail at the start of the Winter's Veil season.

  • Taking the production out of itemcrafting

    by 
    Mike Schramm
    Mike Schramm
    06.25.2007

    Here's an interesting suggestion from Mystic Worlds: take the production process out of crafting.When I used to play Dark Age of Camelot, the crafting setup was my least favorite part of the game-- it seemed like crafting materials were expensive, the crafting process took way too much time (I having long conversations with others standing around the crafting area), and the stuff you made (at the early levels anyway) just wasn't that great. So WoW's system may not be perfect, but it seemed like a breath of fresh air after that-- materials come from actually playing the game, and putting things together is something you can generally do as an afterthought rather than as, well, a profession. The gathering is the important part.So Mystic Worlds says, why not make the gathering the whole thing? You still go out and get mats from the world, crafters turn those raw mats into usable mats, and then you'd actually take the bolts and gems and tanned leather that crafters made to NPC crafters, who would turn them into items. That way, if you want a Robe of the Void but you aren't a tailor, you just take the mats to an NPC tailor who can hammer one out for you.

  • Gamecock: former 'G.O.D.' heads launch indie-friendly publisher

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.12.2007

    Former Gathering of Developers executives Mike Wilson and Harry Miller are buck-buck-bucking the trend of safe bets (major licenses and sequels), founding an "independent, artist-driven" game publishing company dubbed Gamecock Media Group. "At least they're not infringing on my trademark: Gamepecker," approved Joystiq's Chris Grant. The Gamecock brand is symbolic of Wilson and Miller's "keep it fun" attitude, explained a rep from the 'cock pen,' adding that "Gamecock will just be a little name on the back [of the box]." This is an effort to spotlight independent developers and offer these studios the necessary freedom and financial incentives to contribute original content to the industry. "[Things] are getting stale. We aim to change that," vowed Wilson. Gamecock has announced the following five titles, which it plans to publish during the next few years, spanning PC, consoles, and handhelds: Fury (Auran) - PvP MMO game for PC; scheduled for release during 2007 holiday season Insecticide (Crackpot Entertainment) - film noir action-adventure game set in a decaying world run by bugs; available for the 2007 holiday season on handheld (TBA) and PC Mushroom Men (Red Fly Studios) - set in an incredibly detailed, stylized world where mushrooms have taken on human-like features and are now embroiled in a civil war; slated for a spring 2008 release on a "next-gen" console and handheld (both TBA) Hail to the Chimp (Wideload Games) - impossible-to-classify party game based on politics in the animal kingdom; scheduled for release in spring 2008 for "next-gen" consoles (TBA) Hero (Firefly Studios) - a brutal, but comical romp through the "real" world of medieval dungeons; coming to a "next-gen" console (TBA) and PC in spring 2009 %Gallery-1590%