gathering

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  • EVE Fanfest has totally sold out

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.08.2013

    The EVE Online gathering of fans has totally sold out, man. It's completely sold out... of tickets. Yes, this year's EVE Fanfest has already reached full capacity, with the final ticket being sold today. That means that if you were hoping to somehow make your way out to Iceland for the gathering... well, you still can go to Iceland, but you won't be getting into CCP's convention. This year's fanfest will be bigger than previous years as it includes both EVE Online and DUST 514 under its header. It's also the 10th anniversary of EVE Online, so there are sure to be all sorts of interesting events for attendees. If you already have your ticket, you can look forward to it, but if you missed it, your only chance now is to hope to catch some online coverage. On the brighter side, if you had already booked a flight and/or lodgings before tickets had sold out and you are now out of luck, you can contact CCP Games to help recover your investment.

  • The Art of Wushu: Gathering and crafting

    by 
    Patrick Mackey
    Patrick Mackey
    01.30.2013

    Life skills are the central point of Age of Wushu's player economy. All useful equipment, food, and most of the useful consumables are only available through crafting, and equipment requires lengthy production chains and an injection of tradable silver in order to make it effective. This process is fairly daunting to a new player, and even experienced players go for a long time without taking advantage of the many advantages present from trade and crafting. In Age of Wushu, life skills represent a character's day job. You'll go to work gathering materials to sell or to craft into goods to sell, and then use the money from those sales to purchase things other people make and food to sustain yourself. Because we have a limited amount of space, this column will focus on production skills and production chains so that you can make the best choice about which type of goods you want to craft.

  • Get a sneak peek at FFXIV's crafting

    by 
    Elisabeth
    Elisabeth
    12.13.2012

    There's a lot to look forward to in Final Fantasy XIV: A Realm Reborn, and now you can decide whether you're adding gathering and crafting to that list! You'll begin, as most crafters do, by gathering materials. As you run through the world, you'll have skills to triangulate gathering nodes. Upon approaching a node, you'll get to choose from a list of things you can try to gather from it -- a tree, for example, might be a place where you could find a log, or a feather, or maybe some sap. Once you've got materials, it's time to head to your crafting bench, pick a recipe, and start working. You'll have construction skills that focus on the quality and progress of your crafting. Skip below the cut to see all the fast-paced, high-octane gathering and crafting action.

  • Aventurine clarifies concerns about safe areas in Darkfall

    by 
    Elisabeth
    Elisabeth
    11.02.2012

    If there's one thing that carries across every game in every genre, it's that players excel at abusing systems. With that knowledge in mind, it's only reasonable to expect that certain fans of Darkfall expressed concerns when they were told about the no-PvP "safe zones" that will be part of the game's large-scale revamp to Darkfall Unholy Wars. Aventurine has taken the time to address some of those concerns. It "will not be possible" for people to exploit the border of no-PvP zones by switching in and out of safety as they please, because of the timer that kicks in upon entering and exiting the PvP zone. That timer controls whether or not a player is protected: Players will remain unprotected for a short while upon entering no-PvP zones and will stay protected for a short while upon exiting them. This protection prevents damage both to and from other players. Players will not be able to stay in protected areas to farm materials and skip the excitement of looking over their shoulders for a foe every time they pause to harvest a resource node. Safe zones will have relatively common resource and "next to no rare resources." The rarity and value of resources will go up depending on how dangerous the locale is, so players will have plenty of incentive to move away from safe zones. Get the full word on safe zones and how they're totally not going to be even a bit exploitable at all on the official forums.

  • World of Warcraft Druid reaches 90 without a kill

    by 
    Jef Reahard
    Jef Reahard
    10.14.2012

    Pacifist characters have a pretty colorful history in World of Warcraft, and the latest chapter in their non-violent march to max level has been written by a Tauren Druid named Irenic. Irenic recently reached level 90 in Mists of Pandaria with a grand total of zero creatures killed, 92 total damage done, and one completed quest. "The one quest I got is a new unavoidable quest that is now auto-flagged as complete for all factions. It registered after I hit 86," Irenic explains on WoW's forums. How did he manage it without a single kill? "Since the entrance to Pandaria isn't designed to be entered without questing and killing, I spent all my time doing archaeology and gathering in Kalimdor," Irenic wrote.

  • The Mog Log: Reacting to FFXIV's relaunch information

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.06.2012

    Not so long ago I was getting upset at a lack of hard information on Final Fantasy XIV's relaunch. (All right, I was getting upset at a lack of hard information on stuff to make people currently long gone care about the game, but that was tied into a lack of hard information.) Over the last two weeks, we've received a lot of hard information on the relaunch. Well played, Naoki Yoshida. Well played. Metacommentary aside, we've actually gotten some useful bits, chiefly in the form of a fully translated Letter from the Producer LIVE and an update on what's happening with items and money when the relaunch happens. There's a lot of information to hit there, so I'm just going to take it piece by piece and cover what I see as the highlights. I wouldn't say that this information really fixes some of the communication concerns I've had, but it certainly mollifies me for the moment.

  • Gathering no longer needs tools

    by 
    Robin Torres
    Robin Torres
    09.11.2012

    Mining and skinning no longer require that you have a Mining Pick or a Skinning Knife in your bags, as of patch 5.0.4. If you're thinking you missed this change in the patch notes, you didn't. It's not there. Don't throw away your tools just yet, however; each gives +10 to your skill. The new Herbalist's Spade is now available to give +10 to your herbalism as well. And if you have a Gnomish Army Knife, all three gathering professions get +10. The Mining Pick, Skinning Knife and Herbalist's Spade can all be purchased from your local Trade Goods vendor. None of the tools have to be equipped in order to gain the bonuses, but the spade sure looks fetching, don't you think? [Thanks for the tip, Atara!] It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Flameseeker Chronicles: Tips for your first outing in Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    08.28.2012

    Welcome to Tyria, adventurer! This is the long-awaited launch day for Guild Wars 2. If you pre-purchased or pre-ordered the game, you've had a while in the world already. If not, then put on your best adventuring cloak and be sure to grab a spare handkerchief! For those of you who haven't been following the game with the feverish eyes of a true fanatic, here are some things to keep in mind when you first strike out in Tyria.

  • Pathfinder Online developer blog outlines the path of production

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.12.2012

    Everything comes from somewhere. That's one of the axioms underpinning Pathfinder Online -- almost every single object that players see will have been produced by a player. In the most recent development blog, the process for gathering and producing items is outlined, and it bears all of the detailed hallmarks of the game's other systems. This isn't a game in which players grab a pickaxe and swing at the nearest rock face for ore; instead, you construct a camp and start up an entire mining operation. The game has a basic three-tiered structure to its non-combat operation, starting with harvesting the resource, moving on to processing and refining the items in question, and finishing with crafting a usable item. And as an outgrowth of the game's open systems, these elements work in multiple directions. Starting a camp to harvest resources, for example, can generate a lot of commotion and attract hostile monsters, necessitating that players deal with the fallout or find someone else willing to do so. No one can accuse the designers of making crafting activities a secondary goal with this degree of detail involved.

  • Ask Massively: A confluence of awesome edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.29.2012

    Every so often, awesome things happen. Apparently, for reasons I cannot begin to explain, I can now dress my characters in Final Fantasy XIII-2 in N7 armor from Mass Effect 3. This makes me happy in countless ways. I'd like to have full-on armor customization for the suits, but then, I'd also like the game to be a totally separate storyline as opposed to providing a wholly unnecessary epilogue to Final Fantasy XIII. So I'm focusing on combining an awesome game system with a visual element of an awesome game. This week's Ask Massively has nothing to do with combining one thing with another thing. Or maybe it sort of does, seeing as how it's all about crafting and gathering instead of killing stuff. If you've got a question you'd like to see answered in a future installment, send it to ask@massively.com or leave it in the comments below. Questions may be edited slightly for clarity and/or brevity.

  • Why I Play: Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.29.2012

    From the moment I set foot in the beta to Final Fantasy XIV, I was hooked. This, if you somehow managed to miss everything going on around the game's launch, was the exact opposite of most players' reactions. Most people found the interface clunky and counterintuitive, the main form of content repetitive, and the combat system awkward and frequently frustrating. Here's the thing: None of those statements is wrong. The game has made enormous progress over the past year toward fixing those issues, but the players like yours truly who do enjoy the game don't love these elements. They love the game that lies underneath all of that, the design elements that shine through despite a lot of hoops you have to jump through first. I enjoyed the game at launch. I enjoy the game now, and based on what I've seen so far, I'm going to enjoy the game in the future. There's something very special about the game amidst all of the downsides, something that made me decide back in beta that even if this game is going to take extra work to play, it's going to reward the effort.

  • Flameseeker Chronicles Extra: Guild Wars 2 crafting explained

    by 
    Elisabeth
    Elisabeth
    02.22.2012

    Remember how I wanted to talk to you about crafting in Guild Wars 2? Let's do that now. I made a video while I was fiddling around with the weaponsmithing and armorsmithing disciplines in the recent Guild Wars 2 closed beta press weekend, and I've included it in this extra edition of Flameseeker Chronicles. Let's take a look at exactly what's going on for your first 25 points or so in these disciplines.

  • City of Heroes sets the date for the next Freedom Player Summit

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.18.2012

    Did you miss the first City of Heroes player summit? It's understandable -- no matter how much of a fan you might be, a trip to California in November is hard to swing sometimes with the holidays fast approaching. But perhaps you'll have better luck in April, as that's the announced month for the second Freedom Player Summit taking place (once again) in the San Francisco Bay Area. Specifically, the summit is planned for Saturday, April 28th, 2012. It's also quite possible, of course, that you did attend the first summit and found certain areas of the event to be sorely lacking. That's something that the staff at Paragon Studios is looking at very seriously; it's made a change to a single panel track rather than multiples and will host more interactive panels instead of static ones. Keep an eye over the next few weeks for more details on pricing and location if you're interested in going; for fans of the game, it's a great chance to get your feedback heard in person.

  • The Mog Log: Adventures equal battles

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.14.2012

    One of the big selling points of Final Fantasy XIV before launch was that there were many classes devoted to doing things other than fighting. The promise was made, more than once (if memory serves), that even non-combat classes would get to take part in the main story, and it was also stated that these classes would still be useful to an adventuring party even if not quite as good as another Disciple of War or Magic. At this point, of course, we can confidently say that part was a lie. A Botanist is about as useful in combat as an actual botanist in a fistfight. But Naoki Yoshida has gone on record that the former part is a lie as well -- that if you want to take part in the main storyline, you really do need to level a combat class. It wasn't something that was really highlighted, but it was still there, and it's worth unpacking as we look forward to another year of the game's ongoing development. If you came in expecting to only craft and gather, you're no longer going to have your run of the place.

  • Double XP weekends coming soon to an Aion server near you

    by 
    Jef Reahard
    Jef Reahard
    11.17.2011

    It's a good time to be an Aion fan, what with the recently released 2.7 update adding some new content to the world of Atreia and the buzz surrounding the forthcoming 3.0 patch building day by day. It's also a good time to return to Aion if you've been away for a while, as NCsoft is throwing a gaggle of bonuses your way over the next few weeks. Every weekend from now through December 6th, you'll enjoy double gathering, crafting, and slaying XP. There are also time-played bonuses that reward arena tickets, enchantment stone boxes, and manastone boxes in two-, four-, and six-hour increments each day. Finally, the Daru Days festival starts on November 23rd, and daevas who are willing to complete the Daru quest series will receive a Silver Fur Daru clothing set for their trouble. Head past the cut to see NCsoft's new Aion promotional video (if you dare!). [Source: NCsoft press release]

  • Massively Exclusive: WindSlayer 2 dev diary gets economic

    by 
    Matt Daniel
    Matt Daniel
    10.28.2011

    Now that we've gotten a look at the basics of WindSlayer 2's melee and ranged classes, it's time to delve into what makes the game's economy tick. So if you're a shrewd businessman, head on past the cut to the dev diary and find out how you can play the market in WindSlayer 2.

  • Some Assembly Required: An early look at Dawntide

    by 
    Jef Reahard
    Jef Reahard
    10.28.2011

    Hey folks, and welcome back to Some Assembly Required. The column's been around for a little bit now, and we've done everything from developer interviews to opinionated rants to sandbox and player-generated content feature spotlights. One thing we haven't done is an impressions piece on new sandbox titles, and I aim to fill that void today with an early look at Dawntide. The title is an open-world fantasy sandbox under development by Working as Intended, an indie outfit that calls Copenhagen, Denmark home. Dawntide has been under construction for quite a while now (we first spoke with the devs way back in the summer of 2009), and after a series of funding and development challenges, the end of the long beta journey is in sight.

  • Age of Wulin videos show life skills, combat

    by 
    Jef Reahard
    Jef Reahard
    10.10.2011

    More Age of Wulin beta news is on tap courtesy of MMO Culture, and more video footage is available as well. The free-to-play fantasy sandbox just opened its initial closed beta phase to the Chinese market, and as a result we're getting a first look at some of the game's unique features and skills. While most MMOs focus completely on combat, Age of Wulin features some very intriguing non-combat aspects, many of which are found in the life skills tree. In addition to traditional gathering and crafting disciplines, there are also sewing, musician, artist, chess, fortune teller, and beggar skills, just to name a few. Combat isn't forgotten, course, and you can view a basic combat tutorial video and some life skill clips after the break.

  • Massively exclusive: Luvinia Online enchants, crafts, enhances and reshapes

    by 
    Justin Olivetti
    Justin Olivetti
    08.27.2011

    On the last exciting episode of Luvinia Online Exposé, Outspark shared with us some of the design plans and interesting mechanics behind its gear system for this upcoming title. Today, it's all about enchanting -- the interesting art of taking something and pimping the heck out of it -- and other cool ways to customize the items in your inventory. So what does Luvinia's system for gear upgrades look like, and how can players best utilize these features to fine-tune their characters' potential? We'll let the devs at Outspark answer this for themselves: You gotta have options Last time we talked a little bit about some ways to make what you've got even better with energy stones. While the energy stones are temporary and add quite a bit of personalized bang for the buck, there are also a few ways to permanently update your gear to better suit your role. The two big ones we'll cover are enchanting and card placement, but there are a few other tricks in game to help you too.

  • Final Fantasy XIV talks about the new stealthy gathering

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.22.2011

    It's not always easy being a gatherer in Final Fantasy XIV. Sure, you get all of the features of a full-fledged class, and that's pretty nice. You are sent out into the wild amidst hordes of ravenous beasts, however, and you aren't given many defensive options beyond "try to throw a rock at things." At least, that's the case at the moment. Patch 1.19 is bringing a major change to the way Disciplines of the Land handle their trade, with a new ability known as Coeurl Step. Named after the cat-like monsters found across the series, the new ability permits gatherers to enter an undetectable state for various tiers of levels at the cost of a severe drop in movement speed. Stealth can be maintained even while gathering, however, allowing players to sneak right past aggressive monsters and take their bounty from the land with ease. While Coeurl Step is exclusive to the gathering classes, there are few players who haven't picked up one gathering class or another, so most of the playerbase will benefit from the option to go incognito.