gear-progression

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  • Hands-on with The Secret World's Issue #8: Scoping out scenarios

    by 
    MJ Guthrie
    MJ Guthrie
    10.31.2013

    "I know your people are eager to go to Tokyo, but now is not that moment." - Arturo Castiglione, Council of Venice representative. Truer words have never been spoken. As much as players are looking forward to exploring Tokyo in The Secret World, that time is not yet at hand. (If you doubt, just look at how much Filth is still left to clear out in Agartha!) However, now is the moment for something else: the Venetian Agenda. And despite its unfortunate luck to be the DLC right before the most anticipated Secret World update ever, Issue #8 is more than just a stepping stone on the way to bigger and better things. This issue has merit in its own right; it introduces another layer of endgame as well as an entirely new mode of (replayable) gameplay. Although the update isn't live on servers until next week, I had the opportunity yesterday to travel to a sunken slice of Venice and dive into the new scenario and augment systems of Issue #8 in a special tour with Funcom Creative Director Joel Bylos and Communications Manager Tor Egil Andersen. After that hands-on experience, I've got to say that I think this DLC will keep folks sufficiently occupied, if not totally distracted from thoughts of Tokyo. And believe me -- you don't want to be distracted during these scenarios!

  • Hyperspace Beacon: Maybe SWTOR's treadmill ain't so bad

    by 
    Larry Everett
    Larry Everett
    12.11.2012

    Sometimes we need to see certain things from different perspectives in order to understand the whole truth. If detectives listened to only one eyewitness, then the totality of the crime would be missing. They could head in the wrong direction, thereby letting a criminal go free and possibly detaining an innocent person. Although game design isn't exactly like busting a criminal, it is a lot like other parts of detective work. Designers attempt to determine why certain aspects of a game work or don't work. They gather data and design a balanced system, but the totality of success isn't seen until they gather eyewitness accounts from a number of different perspectives. This is why today I want to look at the positive side of the gear treadmill. Star Wars: The Old Republic launches a new game update today -- Update 1.6: Ancient Hypergate. Along with new warzone and space combat areas, this update adds a new set of top-level PvP gear, gets rid of a PvP gear set, and makes the PvE gear progression shorter by giving level 50s a set of Tionese gear. This update pretty much defines power creep, and normally, I would say that this kind of thing should absolutely be avoided in MMOs. However, this week, I'd like to take the opposite approach and examine why this is a good thing.

  • Flameseeker Chronicles: Ascended gear in Guild Wars 2

    by 
    Elisabeth
    Elisabeth
    12.04.2012

    It's time to take a look at the new Guild Wars 2 item rarity: the Ascended tier. The first bits of Ascended gear came in with the Lost Shores patch, but we've been a little busy since then, have we not? Anyway, ArenaNet's Chris Whiteside took some time (like, the better part of a workday -- and then he went home and kept on taking time) to do an Ask Me Anything on Reddit, which largely focused on the question of Ascended stuff and what it means for the game. So let's get into it, shall we?

  • Hyperspace Beacon: Gearing up for SWTOR Update 1.5

    by 
    Larry Everett
    Larry Everett
    11.13.2012

    Star Wars: The Old Republic fans have been anticipating this week since the middle of the summer, and many players who dropped the game shortly after launch are looking forward to trying it out again. Veteran players are most likely familiar with how gear progression works in this game, but those returning will probably need a refresher course. After all, BioWare has made some significant changes, especially to PvP, since the game launched. It's quite understandable if you return to the game and are completely lost when considering how viable your current gear is. Today, I'm going to speak to the returning players and help them put their gear to rights once Update 1.5 launches. If you are a solo PvEer who hasn't looked too hard at endgame gear progression, a PvPer who hasn't looked at the PvE side much, or a raider who wants to dabble in PvP, this mini-guide will help you get started and will give you the gear-progression goals you should shoot for.

  • ArenaNet explains Guild Wars 2's new Ascended item tier

    by 
    Elisabeth
    Elisabeth
    11.13.2012

    Earlier today, Guild Wars 2 players got their first real idea of what's awaiting them in the Lost Shores content update. They responded with an collective outcry against the introduction of Ascended items, which inhabit a new tier of item rarity. The roar of outrage was a little muddled, however, as there weren't a whole lot of details about what purpose Ascended items serve. A new blog post clarifies the whole issue. Get ready for some knowledge! One of the primary design purposes for the Ascended item tier is to bridge the gap between Exotic gear (which fairly casual players can have a reasonable certainty of acquiring without too much angst) and Legendaries (which are for the hardest of hardcores). Specifically, Ascended items will be used specifically to combat new endgame mechanics. Foes within the new Fractals of the Mists dungeon will inflict Agony on players. Agony can only be mitigated by Infusions, which can be put only into Ascended armor. As players get to higher levels of difficulty within the dungeon, they will eventually find a point at which they have to counter Agony (by Infusions) before they can hope to proceed. Rather than being upgraded with normal components, Ascended gear has upgrades built-in, and upgrade slots have been repurposed into Infusion slots. November's update will include only Ascended rings and back items. More Infusions and Ascended item types will be added with time. When Ascended items are added to the game, Legendary weapons will be updated so they are still the best available option (as opposed to being on-par with Exotic weapons, as they currently are).

  • Funcom tweaking The Secret World's lairs for casual players

    by 
    Jef Reahard
    Jef Reahard
    09.04.2012

    If you're a casual player of Funcom's The Secret World, you may not be aware of the game's lair mechanics. Lairs are basically pockets of super-powerful mobs designed for three players in endgame gear. Each adventuring zone has a lair, and each currently offers signet drops and the chance to summon world bosses on par with those in the game's nightmare dungeons. With the upcoming 1.2 patch, though, Funcom is tweaking lairs to be a bit more palatable for less dedicated players. A new blog on the official site outlines the reasoning behind the changes. "Some people don't like the intense build requirements of nightmares, or don't have the time to dedicate a few hours per night to wiping on the Ur Draug. When we launched, there was not a whole lot of focused endgame content for these players to participate in," Funcom says. "The intention going forward is that lairs should offer full endgame progression for casual players of The Secret World," the company continues. The 1.2 patch will turn lairs into 5-player affairs, and it will also add a few anima wells to lessen the traveling pains associated with wiping. New missions and loot progression are the order of the day, too. Full details are yours for the reading on TSW's website.

  • The Repopulation lets players customize outfits to their hearts' content

    by 
    Justin Olivetti
    Justin Olivetti
    05.02.2012

    As The Repopulation is free from conventional MMO leveling and hews to skill-based progression instead, dealing with player gear is substantially more difficult than it would be otherwise. The team posted a five-minute dev video explaining how items, repair, and what it calls "fittings" work in the game. The long and the short of The Repopulation's gear system is that players will be able to pick the outfit (or "shells") that they like the best visually and then equip the stats they want on it. This is done through fittings, which is similar to socket systems found in other MMOs. As outfits take damage, the conditions of the fittings can and do degrade, reducing the stats associated with it. If it gets too bad, the fittings will either need to be repaired or replaced. You can check out The Repopulation's gear system after the break. The team is currently accepting signups for June's alpha testing. [Thanks to Halldorr and J.C. for the tip!]