Gesture Control

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  • Hitachi "Unlimited" CES theme shows some realistic boundaries for 2009

    by 
    Richard Lawler
    Richard Lawler
    01.06.2009

    Hitachi asked itself "what if...?" prior to CES 2009, and its best idea included a "Style-Unlimited" corner for its booth, said to feature design ideas that match the craftsmanship of its TVs with stands and frames made of Japanese lacquer and gold leaf. Immediately refocusing on "what is..." -- a questionable economy and wary buyers -- the 2009 line of UT HDTVs will expand primarily by carrying a more mainstream pricetag and now standard 1080p / 120Hz features. For those still living the dream, Hitachi's managed to narrowly beat its previous best with a 15mm thick 37-inch LED backlit display , while the 50-inch UltraThin plasma from CEDIA comes along for the ride. Also making celebrity appearances? 2010's finest Super Resolution upconverting technology plus the always hilarious Gesture Control TV demo. Excited or depressed, we can't decide.

  • Mgestyk Fusion: the Force is 6-degrees strong with this one

    by 
    Thomas Ricker
    Thomas Ricker
    11.14.2008

    Everyone and their grandma loves the Wii. But even Nintendo's new dual-axis MotionPlus struggles in 3D space due to limitations presented by the sensor bar. Mgestyk thinks it can do better by marrying its interesting gesture processing technology to the sensor data received from devices like the Wiimote. Mgestyk Fusion replaces the sensor bar with a 3D camera and image processing to translate yaw, pitch, roll, forward/back, right/left, and up/down motions from the Wiimote connected to a PC over Bluetooth. Sure, it seemed to work reasonably well at slaying clones in the video, but we're more interested to see how it holds up to the live scrutiny of a public demo when it makes an appearance at the Montreal International Games Summit next week. Until then, you'll have to feed your awkward, down-in-the-basement, lightsabering fantasies with the clip posted after the break.

  • Mgestyk system promises gesture control on the cheap

    by 
    Donald Melanson
    Donald Melanson
    11.06.2008

    As we've seen, it's not exactly all that difficult for someone with the necessary skills to whip up their own gesture-based control system, but the folks at upstart Mgestyk Technologies seem to think they've got something a bit more notable on their hands, and they're actually planning on selling it to the general public. While the complete details are a bit light at the moment, their system apparently makes use of nothing more than an "affordable 3D camera" and some custom software to capture even small hand gestures, which seems to work at least reasonably well in the video after the break -- though we doubt many gamers will be quick to ditch their Razer or SteelSeries mouse. What's more, while Mgestyk already has a waiting list going, they aren't making any promises about an actual release date just yet, or a price for that matter, with them only saying that it'll be "in the range of a high-end webcam."

  • Toshiba's Cambridge Research Lab shows off gesture-controlled TVs, image recognition

    by 
    Paul Miller
    Paul Miller
    08.29.2008

    Toshiba is pulling an EyeToy, minus a diabolical plan to actually sell the thing and make a killing off of collectable elemental decks. The company's Cambridge-based Research Lab has some new video camera-based feature they're prototyping for possible eventual TV implementation. The real highlight is a fist-based cursor control -- just stick out your hand, make a fist, and control a cursor on-screen for navigating the TV's functions. You can also put up your palm to stop the madness, and even rotate 3D images on-screen, but it's all a little shaky for now. Another thing we saw was picture recognition: hold up a cue card to the TV with an image on it and the TV recognizes it and performs a pre-assigned function. Tosh is also working on speech recognition and some other things; not really changing the world, but some fun stuff all the same.%Gallery-30760%

  • Toshiba Qosmio G55 features SpursEngine, visual gesture controls

    by 
    Ryan Block
    Ryan Block
    06.14.2008

    Looks like Toshiba's not too far out from a new Qosmio called the G55, which LAPTOP says is on sale next month for $1,550. Listed among the specs are an 18.4-inch (1680 x 945) display, Centrino 2 CPU, GeForce 9600M GT, 4GB of RAM, dual drives, and the "Quad Core HD processor" (probably the commercial name for the Cell-based SpursEngine), which powers many of the media functions, including its camera-based visual gesture control system. LAPTOP calls the gesture system groundbreaking, but we're clearly two sides to the same coin: the demo they gave looks cumbersome, inaccurate, and incredibly frustrating. And besides the fact that it requires "steady hands" and "can't be used by people with wrist problems," even if the gesture controls were well done, holding your arm in the air for minutes at a time is nowhere near a practical for regular use. Is it sad that we still kind of want it, though?

  • Samsung skips the touchscreen, patents gesture-based phone interface

    by 
    Nilay Patel
    Nilay Patel
    04.19.2008

    Samsung's been getting pretty creative with cell cameras lately -- the Instinct lets you pan around web pages by tracking movement with the camera, for example -- but the company's latest patent application, for a gesture-based phone interface, might be a little less practical. The idea is to use the phone's camera to track your hand movements, which, from the drawings, should have you looking insane on the subway in no time. Of course, we've all been guilty of waving at and even talking to our devices when they're acting up, so maybe a little feedback wouldn't be a bad thing -- there's one gesture we'd definitely like to see programmed in there.[Via Textually.org]