Ghostbusters-The-Video-Game

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  • Zootfly footage helped sell Ghostbusters revival

    by 
    Jason Dobson
    Jason Dobson
    06.18.2008

    With Terminal Reality now holding onto development of Ghostbusters like a charged particle accelerator, most eyes have turned away from Zootfly's unlicensed Ghostbusters tech demo footage that leaked into the wild earlier this year. Most, but not all, as Terminal Reality boss Mark Randel admits that Zootfly's efforts actually helped release the concept from the containment system. "What Zootfly did for us, inadvertently, is help sell the concept," said Randel in an interview with OXM. "When their footage came out, we were close to our green-light meeting, and when the executives saw the reaction from the fans, they immediately knew, 'Hey, Ghostbusters is going to be a big hit - we need to put this game into production.'" We doubt any of this will help Zootfly devs sleep at night -- though we advise if anyone asks if they're a god, they still say "Yes!"

  • Ghostbusters dev: Xbox 360 is holding us back

    by 
    Kyle Orland
    Kyle Orland
    04.30.2008

    Sony fanboys looking for absolute proof that their system is technically superior to the Xbox 360 got a boost recently when Terminal Reality president Mark Randel told VideoGaming247.com that a PS3-exclusive version of the developer's Ghostbusters game would be more technically impressive than the version being tuned to work on both systems. "If we made a PS3-only game, for example, you could double the amount of objects on screen that you're seeing," Randel told the site at a Sierra event last week. "The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3." Of course, Microsoft fanboys with a conspiratorial bent are likely to pick up on Randel's casual mention that "Ghostbusters is the property of Sony Pictures." Sure, it's possible that Randel is just badmouthing the competition to get in good with the rights-holder on his current game. Just as it is also technically possible that the 3DO will suddenly make a huge comeback this year ...

  • Joystiq impressions: Ghostbusters (360/PS3/Wii)

    by 
    Zack Stern
    Zack Stern
    04.28.2008

    var digg_url = 'http://digg.com/gaming_news/Hands_on_with_the_new_Ghostbusters_game_360_PS3_Wii'; Ghostbusters is one of those nerdy properties that when reissued, will never please all of its fans. Even in a brief demo with a few other writers, questions -- and follow-ups -- circled around "crossing the streams" and even geekier topics. I'm not at that level of spirit-stopping enthusiast, but I'm cautious about the new version, probably because it shows so much promise. I hate to get behind something, especially a beloved property, only to see it crumble. The Ghostbusters animation, graphics, settings, and physics look great. The original cast has reassembled to record for this game. It's even being written by Dan Aykroyd and Harold Ramis. But the biggest thing I didn't see was that story, and that narrative is an important part of Ghostbusters. We'll find out how well the script and setting hold up with its October, 2008 release. %Gallery-21636%

  • DS Ghostbusters to have more sim elements

    by 
    Justin McElroy
    Justin McElroy
    12.05.2007

    We all know that the Ghostbusters will be returning to consoles with a new action game soon. But what about those who are less interested in the busting of phantasms than the ins-and-outs of running their own small business? For (both of) them, there's the DS version of the game, which NGamer reports will have more management elements, requiring players to run their own ghost-busting branch. With the Ghostbusters' return still a year off, details are obviously still pretty skimpy. But, as counter-intuitive as it may seem, we're actually kind of intrigued by the business-focused concept. If we may be so bold, may we suggest the hit title of Ghostbusting Tycoon?

  • See what seems to be first footage of Ghostbusters game

    by 
    Justin McElroy
    Justin McElroy
    11.16.2007

    So we're not sure what to tell you about this supposed clip of the recently-announced Ghostbusters game from Dutch site Game1. It looks really good to us, but so did the Zootfly version we saw a few months ago, and that turned out to be a side project some company was putting together for laughs, so it's hard to say. Speaking of which, this video has a similarity to those first YouTube clips we saw of the Zootfly game, though this is way more polished. So, we present the above video to you as is, with no guarantees as to its authenticity, other than logic and our own gut instinct. Of course, it would probably be easier to tell what was going on if, you know, the whole thing wasn't in Dutch. Side note: If you want to see something that we know is official, check out this teaser for the game.

  • Variety details new Ghostbusters game

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.15.2007

    Game Informer may have the cover for December, but Variety is dropping the details now about the new Ghostbusters game. Harold Ramis and Dan Aykroyd are teaming up to write the game's script, which will act as sequel to the movies. Ramis, Aykroyd, Ernie Hudson and Bill Murray will reprise their roles as the Ghostbusters by providing their voice and likeness on the project and, most importantly, Annie Potts will provide the voice of the secretary, Janine Melnitz. It's also worth mentioning that this game has nothing to do with the impressive looking Zootfly Ghostbusters game from earlier this year, which has since been erased from the intertubes. The game will be created by Vivendi's Sierra label. Vivendi's videogame adaptation of Scarface has apparently sold over 2.5 million units and grossed $125 million for the company, which now claims that Scarface and Ghostbusters were in the top five movie franchises that gamers asked to see turned into video games -- wouldn't we love to know what the other three are now? Estimates have it that Vivendi spent "tens of millions" for the Ghostbusters license from Sony Pictures. Mark Caplan, VP of Sony's consumer products division said, "This brand is a very important asset for the studio, and we feel it's prime time for it to be rediscovered through videogames," Almost every console and handheld will be supported, and release is expected by fall of '08, which is awfully quick in current-gen game development time.

  • Dan Aykroyd busts out Ghostbusters info

    by 
    Jared Rea
    Jared Rea
    02.03.2007

    The Ghostbusters drama just keeps on coming as Dan Aykroyd himself (who starred in and wrote the original film) has revealed just what is going on with our favorite revived franchise. From Dr. Raymond Stantz himself: "Universal purchased the rights from Sony for a game. I'm actually going to have to perform and do some motion capture for them. That will be next year." So now we know exactly why Sony had to drop the hammer on ZootFly and their Ghostbusters prototype. But why the sudden amount of interest in such an obscure property? It should be obvious by now that this is no mere coincidence. The moment the theme song itself resurfaced in a soon to be released Beatmania title, we knew something had to be up. And that something is a new feature film. In yet another interview, Aykroyd reveals that not only is Ghostbusters III in production, but it's a computer animated film in which he lends his voice. All that's left for this resurrection is some new toys and Ecto Cooler, because in 2007 Ghostbusters is all up in our grills, and we're loving it.