ghostcrawler

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  • Ghostcrawler: Wrath's difficulty is where we want it

    by 
    Mike Schramm
    Mike Schramm
    11.29.2008

    One of the biggest concerns we've heard from players since the expansion launched is that everything is too easy -- not only did the hardcore raiders burn down the PvE endgame content in a matter of days, but upgrades aren't really what they used to be, and anyone with some solid gear that blow through most of the instances without too much trouble. Which begs the question: is Wrath too easy?No, according to our buddy Ghostcrawler. He says that Blizzard's goal this time around was to avoid the Karazhan mistake from the last expansion, where players butted their heads up against tougher content in the early endgame. GC says that Blizzard certainly knows how to make tougher content, but they'd rather everyone got a turn this time around.The only question I have left is why they didn't include it all in the same release -- Blizzard seems to be saying that harder content is on the way, but wouldn't it be more prudent to have both easy and hard content in at the same time? As a casual player, I'm thrilled to hear that the endgame is easier -- I'll get to see more of it. But we've got two versions of each endgame instance now -- do they both have to be easy enough to conquer in a few days?

  • Dual spec update

    by 
    Adam Holisky
    Adam Holisky
    11.26.2008

    Ghostcrawler provided a bit of an update yesterday on the ETA of Dual Specs. He makes it clear that while they'd love to have them in patch 3.1 (which is when we'll see Ulduar and some other post Wrath), he doesn't want to say something and then not deliver – only to get players upset.Dual specs are a feature that's very much looked forward to by many players, in particular tanks and healers. No longer will players have to spend horrendous amounts of gold just to enjoy both solo content and group content. The introduction of them will truly be game changing for many folks.I'm keeping my fingers crossed that we'll see dual specs appear in 3.1. The 3.0.4 PTR should be coming around shortly, and I wouldn't be surprised to see a 3.1 PTR shortly after the beginning of the new year. So maybe if I'm lucky around February or March next year I won't be spending 400g/week respecing. Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

  • Some Paladin changes announced for patch 3.0.4

    by 
    Alex Ziebart
    Alex Ziebart
    11.25.2008

    A lot of hints and news on the upcoming patch 3.0.4 have been dropped on the forums recently, so like other WoW Insider writers have mentioned on and off, I wouldn't be surprised if we saw it on the PTR in the coming weeks. Before we get ahead of ourselves too much though, there was a lot of neat Paladin stuff announced by Ghostcrawler yesterday. A lot of it is simple stuff we've sort of expected would happen, but there's still some interesting new stuff in there. Divine Shield: Penalty changed so that all damage done is reduced by 50% instead of an attack speed penalty.

  • Ghostcrawler on long term defense changes

    by 
    Adam Holisky
    Adam Holisky
    11.25.2008

    Ghostcrawler weighed in on the intention and existence of the defense statistic yesterday. He makes two interesting criticisms of the philosophy behind defense: It might eventually prove a problem that defense functions both as a tanking statistic and prevents you from fighting mobs that are a higher level than your character. Balance might be easier to achieve if defense provided mitigation and not avoidance. This is rather cryptic to someone who doesn't often deal with the integral nature of the statistic, so let's break it down a bit.

  • Changes to AoE in patch 3.0.4

    by 
    Adam Holisky
    Adam Holisky
    11.24.2008

    Ghostcrawler let us all know today of a few changes for classes that are being left out of the "AoE fun." He's only talking in relatively broad terms right now, and will give specifics later when things are more locked down.Some of the changes include: Shaman: Removing threat from the Fire Nova Totem and Magma Totem, and increasing the damage done by the Magma Totem. Rogue: Fan of Knives cooldown removed. Daggers more useful for Fan of Knives. Druid: Swipe will now be a baseline ability. He mentions that these changes will be seen in the next minor content patch. Ghostcrawler also hints that they will be available in the next PTR push (which we're expecting relatively soon)

  • Bear armor and FAP changes coming in 3.0.4

    by 
    Eliah Hecht
    Eliah Hecht
    11.20.2008

    Hi, Feral fans! When last we met to talk about a big Ghostcrawler post, he previewed that they were working on changing the bear armor bonus so it didn't work on jewelry, cloaks, and weapons any more, and on doing something about feral attack power (as seen on feral staves). He didn't have details at the time, but said he'd get back to us. As GC is a crab of his word, he's now come back to let us know exactly what's going to happen, and when. Only cloth and leather armor (excluding capes) will benefit from the armor multiplier on bear forms. This means armor from trinkets, rings, necks, and weapons will not be multiplied. However, Survival of the Fittest is gaining the additional effect of adding an additional 22/33/66% to your armor from cloth/leather. Net armor should stay the same. Feral attack power will be removed. Instead, attack power in feral forms will scale based on weapon DPS. As with the armor change, this should make no actual difference to your performance - the conversion will be such that your DPS remains the same. What it does do is make it so some staves might be useful to both hunters and druids (for instance), or some two-handed maces might be useful to feral druids. In Ghostcrawler's words: "This does not mean we are no longer going to create bear and cat weapons, just that those weapons will be slightly less niche than they are now." These changes will be coming sometime before 3.1 (Ulduar), which I've been referring to as 3.0.4 (though perhaps 3.0.x would be more accurate). Both great changes in my opinion; the armor change should give us more viable options for tanking jewelry and weapons, instead of being forced to hold on to whatever has armor. And the FAP change will just mean we don't always have to DE a feral piece if the one or two ferals in the raid already have it; and conversely, there won't necessarily be only one weapon in a given raid that's of use to ferals (I'm looking at you, Stranglestaff).

  • Ghostcrawler speaks! about talents, the forums, and his whiteboard

    by 
    Mike Schramm
    Mike Schramm
    11.13.2008

    Buffed.de has captured the elusive Ghostcrawler in his native habitat: answering questions about class balance. This creature has only been caught in blurry pictures and fleeting glances before, so it's awesome to get a nice, good look at Greg Street, the man who singlehandedly nerfed Paladins to the ground, baby (we kid, we kid).He talks about what it was like coming from working on Age of Empires III for Ensemble Studios, and Blizzard's theory of "concentrated coolness" -- they want there to be cool everywhere you look in the game. He says dispel and spell pushback mechanics are still due for updates, and of course he talks about talent changes (this is Ghostcrawler, what did you expect): Destruction Warlocks and Ret Pallys get mentioned, and he says there's a whiteboard in his office with a list of things he wants to fix. Affliction Warlocks, you're next. Beware of ending up on Ghostcrawler's nerfboard!We're kidding again. GC also talks about the long-awaited dual-spec feature, and says that they're thinking of building in costs like the Mage table, where everyone will have to click on something to change a spec, or there may be a consumable charge. He specifically mentions a "trash" build versus a "boss" build, so we'll have to see how that works out -- it would be a little weird to have to get a full raid together to change over to your PvP spec. And lastly, he talks about the forums -- their goal there is to have people talk to each other, not yell at each other. And good luck with that. Very nice interview.

  • Cooldown possibly coming to CoH, Wild Growth

    by 
    Eliah Hecht
    Eliah Hecht
    11.07.2008

    As a player who recently fell in love with Circle of Healing, this news hits me pretty hard: Blizzard is considering adding a six-second cooldown to CoH and its Druid analogue, Wild Growth. Basically, they're not happy with the fact that CoH often provides upwards of 70% of the healing done by a Holy priest in a raid. The design, according to Ghostcrawler, is for Holy priests to be versatile healers: we have a fast heal, a slow one, a HoT, and several group heals, as well as a couple of unique tricks. But the new, smart CoH sort of blows this out of the water, making Circle the answer to almost every situation, and making AoE healing Holy's de facto speciality (GC's phrase is that it makes our other heals "look like poo"). I'm not sure what I think about adding a cooldown to CoH as a solution to this, though. Initially, I hated it; it looked like Blizzard brute-forcing us to play the way they want us to, instead of making it more attractive by buffing other spells or pushing less AoE damage on us. On the other hand, there is talk of reducing AoE damage necessary. And the more I think about it, the more I think a cooldown might actaully feel good. I do sort of miss my other spells; I don't think I used Greater Heal more than a dozen times the fist raid I did after getting Circle. With a cooldown I could save Circle for when I really needed it. I do like the skill involved in selecting the right spell from our arsenal to deal with the incoming damage - it helps keep me awake during those late raids, and it brings an element of strategy that is missing when I'm just spamming CoH three out of every four GCDs.

  • Ghostcrawler: The rules of the role forums

    by 
    Adam Holisky
    Adam Holisky
    11.06.2008

    1st Rule: You do not talk about the role forums.2nd Rule: You do not talk about the role forums.3rd Rule: If this is your first post on the role forums, you have to fight.There are eight rules to Fight Club, and there are eight rules to the new role forums. Coincidence? Highly likely. Ghostcrawler has referenced the movie before, and for some reason I could see him kicking the crap out of himself screaming "Don't nerf me, bro!"But nonetheless, Ghostcrawler has outlined eight simple and easy to follow rules for these new discussion forums. We'll take a look at them all after the break, but the highlight of the rules is rule #4 which in part says, "Sometimes Blizzard employees, such as me, respond to threads." That along with the preamble remark that "...class designers, such as myself, visit [the class forums] less often than the role forums," makes these new forums very interesting.It looks like the discussion and back and forth we've come to see in the beta will continue on the new role forums. This can only lead to good things.The full rules after the break for all you special and unique snowflakes.

  • Big Feral changes coming post-Wrath

    by 
    Eliah Hecht
    Eliah Hecht
    11.04.2008

    We've been hearing rumblings about Feral stuff from Ghostcrawler, but wow. These are some big shake-ups. I'd better get it out on the table before I start raving about it: Bonus armor on items (rings, necklaces, trinkets, and cloaks) will no longer be multiplied by bear forms. So while leather leg armor with 253 armor will still give us about 1190, a ring with 100 bonus armor will only give us 100 (not about 470, as now). Feral staves will no longer have armor. However, armor modifiers will be adjusted as necessary so our net mitigation does not go down. An as-yet undecided deep Feral talent (such as Primal Tenacity) will gain the added effect of reducing the cost of shifting to Cat and Bear by 50%, stacking with Natural Shapeshifter for a total cost reduction of 80%. This will help PvP druids shift cheaper if they want to. Protector of the Pack's group requirement has been dropped. It now simply increases attack power by 2/4/6% and reduces damage taken by 4/8/12%, whenever you're in bear form. These changes will not be going live with Wrath of the Lich King; instead, they will come in a patch before the 3.1 content patch that introduces Ulduar. Call it 3.0.4 for now.

  • Paladins to receive some Blizzard love

    by 
    Zach Yonzon
    Zach Yonzon
    11.04.2008

    Reader VyseV1 took some time off from lurking on the official forums to point us in the direction of a post where Ghostcrawler responds to some Paladin concerns... with love. Alright, I'm exaggerating, but at this point, after the class has been dealt some severe nerfs, his responses are more than encouraging. In particular, he mentions that the eventual plan is to put Divine Shield and Avenging Wrath on the same 30 second cooldown, indicating that the Forbearance hotfix was a mere band-aid.Ghostcrawler also mentions that Divine Shield's attack speed penalty -- a remnant of the days when Paladins largely got majority of damage from auto-attacks -- will be revised to a reduction in total damage done. This means that Sacred Duty will likely be reworked to accommodate this change. One of the more interesting points that he brought up applies to all mana-based classes but is great news for Retribution Paladins who have paltry mana pools: Blizzard will be changing mana drain effects to take away a percentage of total mana instead of a flat number.

  • Ghostcrawler and the bears

    by 
    Eliah Hecht
    Eliah Hecht
    11.02.2008

    The developers have been communicative to an unprecedented extent (for them) during the final phases of Wrath of the Lich King's development, but several classes and specs still have concerns. One of those is Feral Druids. We've been set up to tank as well as anyone, and DPS as well as most (not with the same spec, but dual specs should make this easy to handle). However, we still have some obvious weak points. For instance, take mana in PvP. Our class's defining feature is our ability to shift between forms, but if we have a puny mana pool (as most Ferals do), we can't do this very often.Ghostcrawler has a "Feral Q&A" thread up where he answers several questions that he's noticed people asking around the boards. Unfortunately, we're not necessarily going to like a lot of the answers, which (in this blogger's opinion) tend towards "working as intended" and "it's fine, learn to play." To be fair, he gives much more nuanced explanations, but that's the bottom line in most cases. That may be because Feral actually is fine, but I definitely think there are some valid concerns. Protector of the Pack is just goofy the way it is, as well as taking away the fun of being super-durable while out soloing. Swipe should really be 360°; every single other tank class has a 360° AoE, and we don't really have anything to compensate. And don't get me started about feral form customization (which GC says is coming eventually, but they've been saying that for years).

  • The Light and How to Swing It: Uncle

    by 
    Zach Yonzon
    Zach Yonzon
    11.01.2008

    Uncle.I cry uncle.Please, Blizzard, no more. I've been extremely understanding of the nerfs done to the Paladin class as a whole, intended to reduce the so-called "dominance" of Retribution in PvP. I've always said Blizzard was doing the right thing and was on the right track towards balancing the class. I celebrated the fact that Paladins were actively tuned and assessed -- it was a refreshing change of pace. When nerfs were done to the class, I supported it because I valued game balance.But now this. I'm tired. I'm broken. This latest nerf -- intended for Retribution but affects the entire class -- has brought me to my knees. Blizzard has found a way to undermine Faith, and I no longer feel the comfort and safety of my Divine Shield of naiveté. In fact, right now I feel quite vulnerable with Forbearance, and the weight is quite heavy upon my shoulders. Right now, I just feel really disillusioned, disappointed, and lost.

  • [UPDATED] Invincible vengeance no more

    by 
    Zach Yonzon
    Zach Yonzon
    10.31.2008

    Retribution Paladins continue to take a beating. As much as Ghostcrawler tried to soften the blow in his post, there just isn't any nice way to go about this -- Blizzard is looking for a way to make Divine Shield and Avenging Wrath to be mutually exclusive once again. He says that the combination of both spells contribute to the impression that the spec is overpowered. Blizzard might do this through Forebearance, but says that they're also looking to reduce the duration of Forebearance through a hotfix. This means it's a pretty serious issue considering the duration of Forebearance was also intended to balance or space out the use of Divine Shield and Divine Protection. They have no timetable for the change, although it should be expected that it will be applied soon. Blizzard doesn't seem to hold back on nerfing the Paladin class, stating that "the last round of pretty severe nerfs didn't seem to do enough to Ret's dominance of PvP".These are very fast reactions to nerf a spec that was "dominant" for all of a few weeks in a metagame that is tuned for Level 80. This is an extremely disappointing course of action in comparison to the complete absence of nerfs to Druids despite their utter dominance of the Arena format for three seasons (reducing Cyclone's range wasn't quite the solution, was it?). Paladin representation in Arenas went on sharp decline through all four seasons -- and this includes the Holy spec.[UPDATE: The nerf has been applied on live realms. So much for the advanced warning Ghostcrawler was talking about. Avenging Wrath now causes Forebearance, and Forebearance's duration has been reduced to 2 minutes.]

  • A very crabby Hallow's End

    by 
    Alex Ziebart
    Alex Ziebart
    10.29.2008

    Yeah, I know, more Ghostcrawler love. We all look like a bunch of fanboys, don't we? Well, what can I say, we love developers that communicate, even if they make mistakes and end up wrong sometimes. We're not the only ones that love him, either.The fabulous crab-o'-lantern above was made by Isana of Lightning's Blade-US. As far as we know, there's no huge story behind it, it's just downright cool. It's made even more cool by the fact that my jack-o'-lantern skills don't go beyond triangle eyes and crescent moon mouths, so this just blows my mind. I think it's about time I pick a quirky mascot so people start carving me pumpkins. I'm cool too, right? ...Right?Guys? Why are you leaving?

  • Some Paladin nerfs to go live before 3.0.3

    by 
    Zach Yonzon
    Zach Yonzon
    10.27.2008

    Ghostcrawler announced on the Beta forums earlier that some aspects of the much dreaded -- yet somehow expected -- Paladin nerfs are going to be hotfixed into the game immediately, in order to enable more testing of the nerf in PvP and PvE. This comes in the midst of the Paladin community's uproar at the severe adjustments to the class, with some players calling Blizzard out on their numbers and the data from which they concluded that the spec needed such severe -- and not surgical -- tuning down.The changes that will go live are the 20% damage reduction to Seal of Command and its Judgement, as well as the reduction of Judgements of the Wise mana return from 33% of base mana to 15%. To further illustrate that the nerfs are intended for PvP, Ghostcrawler also happily announces that Seal of Blood / the Martyr will be un-nerfed to about "95% of where the (sic) used to be" in Patch 3.0.3. He says that, "hopefully this will compensate PvE Retadins for relying less on more expensive AE abilities that risk putting them out of mana."The statements are curious on several points. In his lengthy response to the community, Ghostcrawler shot down accusations that the spec was being nerfed because of PvP by saying, "Ret PvE dps was also too high." If that's true, it's interesting that Blizzard is un-nerfing Seal of Blood / the Martyr. Both are PvE Retribution DPS Seals, and higher damage coefficients from the spells will result directly in higher DPS. This is good news, no question about it. It's just confusing.

  • Forum Post of the Day: Angry title and coffee with gin

    by 
    Adam Holisky
    Adam Holisky
    10.27.2008

    I don't know why I laughed out loud when I read the following quote from Ghostcrawler on a trollish forum post, but I did: DESPERATE ATTEMPT TO EXERT A CALMING INFLUENCE WHILE NOT ACCIDENTALLY INSULTING ANYONE AND/OR SHOUTING EXPLITIVES AND/OR REVEALING THAT I HAVE GIN IN MY COFFEE MUG.Yup. Just like that. Caps spam and all. Throw in a "Don't nerf me, bro!" or "To the ground, baby!" at the end of that and you have yourself a real Ghostcrawler statement.Now this might be some unabashed fanboi-ism on my part, but the question I have after reading that is "What kind of gin do you drink?" I have to imagine Ghostcrawler is the kind of guy who enjoys some top shelf liquor. I'm sure he's making enough at Blizzard to afford it. Perhaps some Tanqueray Rangpur? Or some Anchor Junipero?Personally I enjoy Bombay Sapphire and the Rangpur, though I've been known to grab some Beefeater if that's all that's available. If Ghostcrawler is reading this, we'd love to know what kind of gin you drink. Feel free to drop us a note on our tip line and we'll update this post.

  • Ghostcrawler talks about Paladin nerfs

    by 
    Zach Yonzon
    Zach Yonzon
    10.27.2008

    "Don't nerf me, bro!" was a bad joke. It turned out to be an ominous statement because Retribution Paladins are being nerfed -- how shall we put it -- to the ground. Ghostcrawler has bravely come on to the Paladin Beta and live forums to address some concerns and answer some questions about the forthcoming nerfs to the class.In the Beta forums, which players seem to be unable to post on at the moment, Ghostcrawler outlined the nerfs and explained the reasoning behind each one. Over at the live forums, he answered some questions fielded by players from several upset posts. It's a very illuminating read, and here are some of the interesting points: On Retribution burstiness as part of design - "Yes, that's the design. It's also a tough design to nail because if you're too bursty the opponent doesn't even get to respond." On Paladins running out of mana - "we might as well take the mana bar off the UI because it was just irrelevant to hitting any buttons." On why they said Retribution was fine (even during BlizzCon, where the now-famous joke quote was uttered) - "Because we didn't want to have to nerf the spec. Ret players were having fun." On other classes now laughing (again) at Retribution - "Well, they're jerks." Retribution has long been the butt of jokes of the game, with players coining the often-heard terms 'lolret' and 'retardin' pertaining to the spec. I wrote at length about my thoughts on the nerfs, and while I agree with most of them -- even the nerf to Judgements of the Wise to a degree -- I think it was incredibly irresponsible of Blizzard to have released the class in that condition with the Echoes of Doom patch. He acknowledges that Retribution players were having fun... to nerf the spec now is akin to taking candy away from a baby after the baby already tasted the candy. It actually feels like some cruel joke.

  • Paladins nerfed on the beta

    by 
    Adam Holisky
    Adam Holisky
    10.25.2008

    MMO-Champion is showing a good run down of the recent paladin changes. We knew these were coming. While many of the changes don't seem like they're nerfing the Paladin class to the ground, the changes are definitely a nerf.Most of the changes are centering around the Retribution tree. Some are pretty crazy, like Seal of Corruption dealing holy damage, and Divine Storm dealing physical damage. There is no indication if these changes will make it into patch 3.0.3 or arrive in a later update.There's a couple of other changes that stick out for me. Seal of Command lost about 20% of it's overall damage Most other seals were reduced by around 13% to 21% Judgement of the Wise grants 15% of base mana instead of 33% Most other judgement effects are reduced by about 15% Art of War was retooled to increase damage of Judgement, Crusader Strike, and Divine Storm instead of increasing critical strike damage In the glyph department, the Glyph of Crusader Strike now reduces the mana cost of Crusader Strike by 20%, instead of increasing the damage dealt by 20%.And finally, Blessing of Might now increases AP by 306. It used to be 305. So it's not a total nerf...

  • Ghostcrawler: Healing is next for an update

    by 
    Mike Schramm
    Mike Schramm
    10.23.2008

    Ghostcrawler just popped up on the beta forums with some good news for healers: while tanking has gotten the focus lately in terms of mechanics and tweaking, healing is apparently next on the docket.It's nothing to hold your breath over (you'll pass out way before we see any changes on the realms), but Ghostcrawler says that healing is due for a revamp in terms of "fun," and while he says it'll be "a more challenging fix because what people think is fun about healing varies and some people are pretty happy with it already," he also hints that it'll be a pretty big change. Right now, healing is basically whack-a-mole -- when someone gets hurt, you cast a heal on them -- but Blizzard may be rethinking that mechanic completely. We'll have to wait (probably quite a while) and see.It's also interesting to note that Death Knights are a tanking class, and tanking got the revamp in Wrath of the Lich King. While some healers probably won't want to wait all the way until the next expansion, could this be a hint that we're looking at an Emerald Dream expansion, with an Arch Druid healing Hero Class, and an accompanying revamp of healing mechanics? Obviously, that's a stretch, but it makes sense, doesn't it?