ghostcrawler

Latest

  • DirecTV replay still available, showing tomorrow

    by 
    Mike Schramm
    Mike Schramm
    10.22.2008

    Reader Stephen dropped us a note to let us know that if you missed the DirecTV stream of BlizzCon the first time around, you've got another chance tomorrow: they're going to show the whole thing again starting tomorrow morning. Seems pretty meh to us -- from what we heard, the stream wasn't all that great. And what you missed in terms of official panel information, you can get right from us here on the site. Anybody hear otherwise? Is this worth watching at all?Of course, even if it's not, there is still one reason to order it, and that is of course the BlizzCon bear. Apparently people who purchase this replay will still get a code good for an ingame bear, and given that the bear and the Starcraft II code from the convention is going for as high as $200 already on eBay, shelling out $40 for just the code might be worth it to you.And you'll pick up 16 hours of high-quality video along with it -- who wouldn't want to see Ghostcrawler in HD, right?

  • Divine Providence buffed, still worthless

    by 
    Eliah Hecht
    Eliah Hecht
    10.16.2008

    Many classes have interesting five-point talents immediately preceding their 51-point talents. Heck, two out of the three Priest ones are pretty good. Discipline has Borrowed Time, which brilliantly capitalizes on the new Power Word: Shield-centric healing method of that tree. Shadow has Twisted Faith which, alright, is not the most exciting, but at least it improves Shadow's main damage spells considerably, as well as letting them get a bit more out of spirit. In Holy, we're stuck with something called Divine Providence. Basically, every heal that can hit more than one target is up by +2/4/6/8/10%. Not only is this boring as heck, but it's not even good. For it to meet the benchmark of 1% improvement per talent point, fully half of your healing would have to come from these heals. I can't speak for everyone, but I'm willing to bet that at least 70% of my healing will come from Greater Heal, Flash Heal, and Renew, gimmick fights aside. These are heals that this talent does absolutely nothing for. The devs "are sympathetic to the notion that Divine Providence feels like a second Spritual Healing but with less effect" (which is exactly what it is), so they're buffing it. It will now, in addition to its previous effect, reduce the cooldown of Prayer of Mending by 6/12/18/24/30%. 30% off is 3 seconds, so PoM will be on a 7-second cooldown with 5/5 in Divine Providence. This is...nice, I guess, but I'm in agreement with the Dwarf Priest here: I'm still not taking it. 3 seconds off PoM's CD and a 10% boost to 30% of my healing is not worth 5 points at the deep end of my tree; this is the sort of stuff I expect from a tier 4 talent, not tier 10.

  • The truth about Ret fixes

    by 
    Eliah Hecht
    Eliah Hecht
    10.16.2008

    Rumors and unsubstantiated news have been floating through the ether like confetti since last night, when Ghostcrawler predicted Ret was going to be nerfed. Today he's finally out and said what they've hotfixed in and what's coming in the future: Nerfs: Divine Storm now does physical damage instead of holy (live). Repentance down to 6 seconds in PvP (from 10, live). Buff: Righteous Vengeance now applies a DoT "similar to Deep Wounds" instead of upping crit damage. GC calls it "a significant buff to the ability to make up for the damage lost to Divine Storm, but is also less bursty." The DoT will not break Repentance. (coming before Wrath) Update: "It should end up at something like 10% of the crit damage each tick for 4 ticks of 2 seconds each (+40% and 8 sec total)." Neutral: Art of War improves damage done by Judgments, Crusader Strike, and Divine storm, instead of upping crit rate. GC says "net dps should be about the same but less bursty" (coming before Wrath). Glyph of Crusader Strike now reduces mana cost, since the devs felt pallies were able to do too much damage on stunned targets (coming before Wrath). Fixed a bug with Seal and Judgment of Light that would result in too much healing. Technically a nerf, but since it's a bug fix I can't really put it in that category. (live) Overall, GC assures us that sustained Ret DPS remains the same as before this storm of changes; it's just less bursty at the front end of a PvP fight. He also says "if we overdid it, we'll be happy to back off some of the changes," so we'll just have to see how it works out, I suppose. One more thing. This isn't directly a Paladin change, but it will primarly affect Paladins, I think: the damage reduction Warlocks get from having their Felguard out with Master Demonologist is being extended to include Holy.

  • AotV, Exotics to be changed

    by 
    Eliah Hecht
    Eliah Hecht
    10.15.2008

    Aspect of the Viper is an ability that the developers have been toying with like an indecisive puppy for months now. It's been scrapped and re-written a few times, and I can barely even remember all the iterations it's gone through. Many hunters aren't happy with the current version for PvP. Fortunately for them, neither is Blizzard, so it's getting changed again. In the new version, half of AotV's regen will work passively - whether you're hitting the opponent or not, you'll get 4% of your max mana every 3 seconds. The other half will remain active, but will work on melee hits as well. This way you'll be regenerating mana whether your target is in melee or at range, and getting at least some mana even if the target is out of LoS. They're also doing some retuning of exotic pets' specials. The target is for an exotic pet to do 10% more DPS than normal pets. GC says the goal with that is to make exotics seem like a good use of a talent point (along with the 4 bonus pet talent points) without feeling like you have to choice an exotic if you're a BM hunter. I question that a little bit. Let's say a BM hunter gets between 25 and 40% of his DPS from his pet. A 10% boost on that translates to a 2.5 to 4% boost in overall DPS. What hunter is going to skip that just for pet aesthetics? Well, probably the kind that doesn't read articles with numbers in them, I guess. Still, in my book, a damage increase like that is not to be passed up without a good reason.

  • Ret to be nerfed "to the ground"

    by 
    Eliah Hecht
    Eliah Hecht
    10.15.2008

    Now Ret pallies, don't panic. Ghostcrawler was joking in that quote, but it was too good not to use for a headline. As most people have figured out by now, Retribution's damage post-patch, especially in PvP, is a little overpowered. GC says that Blizz is worried specifically about the burst damage potential, and the fact that it's Holy damage, which resistances typically do not affect. It took them a while to diagnose this particular balance issue, because there was a bug with weapon equipping; now that that's fixed, Blizz is in a much better position to figure exactly what needs to be done. GC also says that they think Ret DPS is good in PvE right now. They want to make sure that sustained PvE damage is not negatively impacted, and they don't want to over-nerf PvP either. That said, there are going to be some changes soon, "perhaps even hotfixes." I doubt anyone is very surprised. How would you adjust the situation, dear readers?

  • BigRedKitty: Defaming character since January, 2007

    by 
    Daniel Howell
    Daniel Howell
    10.15.2008

    Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary. We were much too busy "earning a paycheck" and "keeping Mrs BRK in a manner in which she demands" to attend Blizzcon. But that doesn't mean we're incapable of scoring a major, one-on-one interview with an important someone at Blizzard. When one talks with a person who controls the fantasies and desires of eleven million people, one would expect that person to have a slightly elevated ego, and perhaps a bit of pride at all he's accomplished. This was hardly the case. For most of the interview, our subject mumbled incoherent phrases like: "... 1800+ in 3v3 and he wants more cowbell..." "... I told him, I'm a Shaman, not a doctor..." "... and you will know my name is the Lord, when I strike down my Warglaive upon thee..." Yes, it wasn't very Larry King-esque, that's for dang sure. The unedited, surreal, and sometimes hair-raising conversation follows forthwith.

  • Poll: Who had the better gear?

    by 
    Adam Holisky
    Adam Holisky
    10.14.2008

    There were two distinctive t-shirts I saw at BlizzCon this year. The first was worn by Greg Street, a.k.a. Ghostcrawler. It featured his pet crab that he refers to often enough. If I recall correctly, he lost it in the Sunken Temple.The second was worn by Rob Pardo, the Executive VP of Game Design at Blizzard. It featured an image of a rainbow above the words "Diablo 3." It also had unicorns and flowers on it. Very Barbie like.While both shirts have their place, I think it'd be fun to know – which one would you rather have? Personally, I want the D3 shirt Pardo had on. Hilarious stuff there. But Ghostcrawler has gained quite a following as well. Vote for your favorite gear and be heard! %Poll-20873% Update: It's not being worn by a Blue, and therefore isn't poll-worthy, but we enjoyed this shirt, too.

  • Breaking News: Patch 3.0.2 will not contain all major class changes [Updated]

    by 
    Adam Holisky
    Adam Holisky
    10.14.2008

    var digg_url = 'http://digg.com/pc_games/World_of_Warcraft_will_be_bugged_for_a_month_says_Blizzard'; Many people, including yours truly, was scratching their head in disblief this morning when the official patch notes for 3.0.2 looked rather off. There were spells and abilities missing, talents not enumerated, and generally the notes looked as if they were lifted from a version of the game done a few weeks ago.Apparently this was intentional.Ghostcrawler made a post moments ago stating that patch 3.0.2 does not have all the class changes in it. In particular, "those that affect high level abilities" and some more recent changes are not included. He goes on to say that people will get them before November 13th.Bornakk has confirmed Ghostcrawler's post applies to the retail non-beta / non-ptr version of WoW.

  • Mounts to be usable in water

    by 
    Zach Yonzon
    Zach Yonzon
    10.11.2008

    During the Q&A Panel at BlizzCon, Blizzard surprised the audience by responding obtusely to the question of when mounts will be usable in dungeons. One of the most annoying things in the game is probably those times when you're trying to cross a stream or something, only to get dismounted and have to summon your mount again after you cross. Well, Ghostcrawler Tigole -- in a BlizzCon exclusive -- says that will soon be a thing of the past. All ground mounts will be usable in water in the first patch following Wrath of the Lich King. It took us a bit to confirm this because, well, it sounded like a joke. You all know how Blizzard loves to kid around.This probably means you'll be able to submerge with your mount. In one of the older patches in The Burning Crusade, flying mounts were adjusted so that you are no longer dismounted when coming into contact with water. That also made it impossible to dive into the water without manually dismounting from your flying mount. A different behavior will probably happen for ground mounts. Thanks to the change, we can happily cross this off the list of annoying things in the game. Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

  • BlizzCon 2008: WoW Q&A Panel Liveblog

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.11.2008

    Hello Everyone! The Panel is about to start, and we have a front row seat. Check out the latest updates behind the break.

  • BlizzCon 2008: WoW PvP Panel

    by 
    Mike Schramm
    Mike Schramm
    10.11.2008

    We're liveblogging the PvP panel from the floor of BlizzCon. Updates start after the break.

  • BlizzCon Roundup: Day 1

    by 
    Zach Yonzon
    Zach Yonzon
    10.11.2008

    Whew. What a dizzying first day that was, wasn't it? Ok, well, I wouldn't know myself since I'm halfway across the world, but judging from the conference hangovers my colleagues have got, it's safe to say it was one whirlwind of an opening. If you weren't here yesterday to watch -- er, read -- the play-by-play, here's a quick recap of BlizzCon '08 Day One: Our tenacious guys at BlizzCon liveblogged the opening ceremonies, although nothing really spectacular happened here other than the announcement of the Wizard, a hot new class for Diablo III. It was mostly trailers, recaps, and a reminder for everyone that something historic will happen in November. And it's not the elections. Mike gave us all a preview of the people milling about in costume earlier in the day, but that was just a preview for the totally phenomenal costume contest this year. While past years have been pretty cool, this year's crop blew all the past ones out of the water. You'll have to check out the gallery for yourself to see what I mean. Can you imagine a turtle mount? Yes. A turtle mount. Krystalle snapped quite a bunch of shots from the convention floor just to give everyone an idea of how BlizzCon feels. Looking through the general floor gallery, it almost felt like I was there. Minus the trademark convention smell, I presume, and the sad inability to purchase any of the cool swag. The first World of Warcraft panel of the day dealt with the game's UI. It's pretty cool and was a proper teaser for the even cooler things that would pop up later in the day. Our man Alex did the liveblogging duties for this one. Itemrack will have to wait, unfortunately. More stuff from yesterday after the jump!

  • Ghostcrawler introduced to BlizzCon

    by 
    Adam Holisky
    Adam Holisky
    10.10.2008

    One of everyone's favorite people in the beta is Ghostcrawler. He's out there all the time interacting with fans, talking to developers, bringing back good information and discussion. Today Tom Chilton introduced him at the class panel. He got the largest applause of the day. Everyone was very excited to get to see him and hear what he had to say.Ghostcrawler, a.k.a Greg Street, is the lead game systems designer for WoW. Basically that's designing the classes and other systems in the game.He handled the crowed very well. He probably could do some stand up with his wit. When people booed about something they didn't like he'd make a joke and have them laughing the very next second. Perhaps the best moment is when he jokingly said to a question about retribution paladins: "Don't nerf me, bro!"

  • When is it fair for classes to share?

    by 
    David Bowers
    David Bowers
    10.07.2008

    Recently an interesting thing happened in the world of game design. To non-WoW players, it may seem like a minor detail, but it really shows an insight into the way that Blizzard designs their games.Rogues have, of course, been stealthy for a long time, and when word first dropped that hunters might be getting Camouflage in Wrath of the Lich King, we were pretty excited that some element of stealth might be added to our class too. Blizzard went back and forth on this ability, first putting it in, then taking it out, then putting it in again, and finally taking it out again. In the end they decided that it was just too similar to the rogue ability, and they didn't want to blend the classes together too much. This was about the same time that they gave rogues a new ability, called Tricks of the Trade, which looks a lot like the hunter's ability, Misdirection.To one player who asked what was up with this unfairness, Ghostcrawler spoke up and explained some of their design philosophy. She started by saying that they have 10 classes now, and they have to add more in every expansion. The "lazy-designer" way to handle this kind of situation is just to find an ability that works for one class and just give it to another. This would end up leaving the classes without enough to distinguish them all individually, and it's something they wanted to avoid. So why was Misdirection an okay ability to share, while Stealth was not?...

  • More on dual specs at Blizzcon

    by 
    Eliah Hecht
    Eliah Hecht
    10.07.2008

    In the midst of a mostly unrelated post about the Druid Balance tree, Ghostcrawler let slip the following: "The dual-spec feature will shine more light on talent design (more on that at Blizzcon) and we'll have a better idea of what we want to do with trees when that goes live." Now I don't know about you all, but as someone who plays a healing class for a main, I am very interested in the dual spec idea. Knowing that we'll get more information on it at Blizzcon, just a few days away, makes me a happy priest indeed. But what could she mean by the dual-spec feature shining more light on talent design? It's a slightly mysterious statement, but my interpretation is that when everybody can have two specs and switch between them either freely or at least cheaply, the load each spec needs to carry lessens. It's OK if Holy can't solo, because you can just switch to your Shadow spec for that. It's not such a big deal if Combat isn't as strong in PvP; just swap out to Assassination for the BG weekend, and swap back in time to raid. The trees no longer have to be strong in all areas of the game. But that's just guesswork on my part; GC may well have meant something else entirely. Either way, we'll see in Anaheim this weekend, and WoW Insider will keep you posted with live reports.

  • Look! Up in the sky! It's Shaman changes!

    by 
    Matthew Rossi
    Matthew Rossi
    10.07.2008

    Tipster VyseV1 hit us up with a mail pointing to Ghostcrawler's latest post on the beta shaman forums, and it's chock full of shaman changes. Some of them aren't really changes at all, but rather things that didn't change, interestingly enough. As an example, Ghost says:"Maelstrom Weapon -- We have a concern that the proc per minute frequency is too often. According to our numbers, it's balanced for a two-handed weapon and a bit generous for a dual-wielder. However, this would be a nerf to Enhancement dps overall that we'd have to make up elsewhere, and it seems to be a fun change shamans are enjoying. So we're going to let this ride for now. It's something to keep an eye on, but we aren't going to change it yet. "For the complete post in case you can't get to the forums, hurtle across the dark void with me now! Hurtle!

  • What's the point of resist gear?

    by 
    David Bowers
    David Bowers
    10.06.2008

    Ghostcrawler stopped by the beta mage forums the other day in order to address the issue of resists and immunities on the part of certain bosses. The problem here is that are sometimes special bosses in one raid instance or another that require players to temporarily put aside all the normal gear they've been working so hard to get and put on special gear just for that fight. For example if the boss is a fire elemental, then perhaps they all have to get a separate set of gear with fire resistance on it, and put it on when they get to that boss -- without it they don't have a chance of success. For other boss fights, they may find that the boss is immune to one type of damage or another, and this requires them to respec to a different talent build, or else play a supportive role whereas before they might have been the star damage dealer.There are clear reasons why many players don't like these mechanics. Who wants to go to all the trouble of collecting a whole set of gear that you use only for one fight? Who wants to let that gear take up all that bag and bank space? Who wants to be shut out of their favorite talent build or sit somewhat on the sidelines just because the bosses they're fighting are immune to their prefered style of damage?So Ghostcrawler comes in with the developer's logic on this issue: They don't want the raid instance to be a simple thing where you just move from one boss to the next boss, to the next, and so on. They want to break it up a bit so that different bosses require not only different strategies, but different gear, and different abilities, too. This adds a bit of anticipation, of having to get ready for the challenge rather than just stumbling into it and accidentally getting it right on the third or fourth try.

  • Mage mana costs to be slashed across the board

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.05.2008

    So Mages. Do you think you spend way too much mana to cast your spells? If you answered yes, here's some good news: The dev team agrees. However, says Ghostcrawler, they didn't want to reduce the cooldown on Evocation anymore, nor did they want to make Mage Armor so powerful that other Mage armors were no longer worth using. Thus, they simply lowered the mana cost on Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.Of course, we still won't know exactly how much until the next build hits the Beta servers, but it seems like it's got to be good news if it's anything of a significant cost reduction. Of course, some Mages are still hoping for a more active mana regeneration mechanic such as the Warlock's Life Tap, but in the meantime, hopefully this reduction is enough to make a difference. [Thanks to VyseV1 for the heads up!]

  • Divine Plea changed once more

    by 
    Alex Ziebart
    Alex Ziebart
    10.01.2008

    Last night's beta patch introduced a quite absurd change to Divine Plea (which you can see in the tooltip there), rendering it more or less worthless for Holy Paladins, useful only to Retribution and Protection. In one of the faster turnarounds in the beta, Ghostcrawler has already posted a new version of the spell.In response to player feedback (mana issues, boredom) Divine Plea will now only reduce your healing by 20% (instead of this patch's 100%), but the tradeoff is that it will be able to be dispelled. As someone who primarily plays PvE, this seems like a much, much better version of the spell. I mean, come on. Last night's version of the spell was, "You take a nap for 15 seconds while some of your mana comes back." That's not exactly how you make an engaging and entertaining class. People who PvP heavily may disagree with me, but I'm not sure. I have a feeling naptime is as unwelcome in PvP as it is in PvE.Paladins also seem to be concerned about mobility while healing. There are some potential changes that could come, but Ghostcrawler and the developers seem to want to see the current state of things in action a little more before they make any updates there.

  • Death Knight tanking overhaul

    by 
    Allison Robert
    Allison Robert
    09.30.2008

    The ever-helpful Ghostcrawler hit the forums late yesterday with a slew of changes to Death Knight tanking in the form of both bug fixes and buffs. The single biggest "buff" is actually a fairly significant bug fix; Death Knights had half the untalented, ungeared dodge of a Warrior or Paladin, and that was definitely never intended. Between that and a change to Blade Barrier (it's currently activated with all runes on cooldown; it's being changed to activate with only Blood runes on cooldown), Death Knights should see a significant improvement to their avoidance. Threat generation is also getting a nice boost, as Blizzard recognized that Death Knights suffered badly whenever key moves failed to land. Rune Strike is becoming a reactive ability like the Warrior's Revenge, and Frost Strike can no longer be dodged, blocked, or parried. Death and Decay has also been changed to be more competitive with Consecration and Thunder Clap, which is consistent with the overall trend toward AoE tanking effectiveness.I've healed a number of Death Knight tanks in 5-mans now (you'll be hearing from my grumpy self about this soon) and recognized a few early versions of these issues, certainly in the form of Blade Barrier's often-spotty uptime. While I'm glad that DK's are getting more consistent threat generation, I have to admit that my real concern is the amount of burst they seem to take (something others have noticed as well), so I'm keeping an eye on the tweaks being made.Thanks to Doug for writing in!