gold-farming

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  • World Wide WoW: The New York Times, gold farming, and righteous anger

    by 
    David Bowers
    David Bowers
    06.21.2007

    The New York Times has an interesting article about gold farming, which does a lot to help us understand what gold farming is really like. The author is very insightful, both in his grasp of how WoW works (though he seems confused on details, like "night-elf wizards"), and he is able to communicate well with the Chinese who work as gold farmers. The article goes into greater depth than I've seen so far in any report on the issue, and even includes a video, apparently part of the gold-farming documentary we reported on a while back, to give you a first hand look at what the farmers' lives are like.There are many interesting things in the article, but I'd like to highlight one particular insight here, regarding our relationship to these seemingly strange people in a far away country. "On the surface," the Times reporter observes, "there is little to distinguish gold farming from toy production or textile manufacture or any of the other industries that have mushroomed across China to feed the desires of the Western consumer. The wages, the margins, the worker housing, the long shifts and endless workweeks - all of these are standard practice." Many of the Chinese who moved to the cities from the poor villages scattered all about are facing the same problem. The system provides little to no opportunity to arise out of poverty fueling the demand for cheap products to be sold in the West. Understood in this context, gold farming looks just one of many industries arising out of the relationship China has with the US, providing everything they can as cheaply as possible -- a relationship neither country is quick to change. (Some of my own friends from the countryside work under similarly grueling conditions running their own small restaurant near where I live in China. They seem happy enough but it may be that they just put a good face on things for me every time I see them. Their lives are not easy.)This is different from the usual textile sweatshop job, however: these people work in the same virtual space that we play in, and we the players are not happy about it: "In the eyes of many gamers, in fact, real-money trading is essentially a scam - a form of cheating only slightly more refined than, say, offering 20 actual dollars for another player's Boardwalk and Park Place in Monopoly." So true.

  • Why the botters do it

    by 
    Amanda Rivera
    Amanda Rivera
    06.13.2007

    Frybread over at Notaddicted yesterday posted about a chat that he had with the owner of an American gold botting company. Evidently the massive gold farming bans that went through on Monday hit his company especially hard. First of all it's interesting to note that there are such companies in the US as well, so China doesn't have complete monopoly on the illegal gold selling market. So what is it like inside a botting business? Well, the anonymous business owner runs an office with about 150 computers. It sounds like a lot for a guy who runs his business using bots, but he explains that all tells need to be made by actual people since they are monitored constantly. When asked how many accounts he lost in the ban sweep on Monday, he says 100. All of his characters were between levels 40 and 70, which answers a lot of questions I've been having about all those people I have been competing with over primals. The question came up, why do it if you risk losing your business? The reply was clear and without hesitation: I'd rather deal with the risks then [sic] work a normal office job. This is now the third time I have read an interview enlightening the reader to the plight of the poor goldfarmer just trying to make a living at the game he loves. But if you love the game that much, why do you abuse its rules and harm the player base to make a profit? Sure he lost 100 accounts, but he'll have those back in a month, and will be out skewing economies once again. [via Notaddicted]

  • Who's buying all that gold, anyway?

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.11.2007

    Really, I'm curious. Who's buying this stuff? I've seen goldsellers advertising gold in amounts of up to 11,000 -- for over $1600. Perhaps you're doing a double-take at that number, but it's not a typo -- I do mean sixteen hundred dollars. Now, I paid $50 for the game itself, another $50 for the expansion, $15 a month to play, and the occasional $25 to move characters around, which means I've spent over $500 on this game in the two years I've played it. That already seems like a huge amount of money to me -- but if gold sellers are out advertising $1600 worth of gold, that must mean that at least a few people are interested in spending that much. All I can think of are the cries of agony that surely follow when the buyer is inevitably banned from the game. Blizzard does keep track of gold transfers, and I imagine that transfers in such high amounts set off red flags in their system. So what happens when you've just spent $1600 on virtual property that Blizzard has politely reminded you belongs to them? (Yes, Blizzard does hold on to the idea that all in game items are their property, and thus cannot be bought or traded for real money.) I can think of less risky ways to invest!

  • Is real money for game items in our future?

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.09.2007

    No, this isn't something Blizzard is telling us -- they're still out there fighting with the issue of people buying and selling gold. However, Jeffrey Steefel, executive producer of Lord of the Rings Online, who seems to think that in the future, how MMO's handle the secondary market of gold, item, and character sales is going to have to change. In an interview with Eurogamer, he says:But, we all know that something will happen in the next two to five years to business models in general, so we're paying attention to what's going on [with the secondary market]; watching what's going on with Sony Station whose servers support and manage this.Does Steefel have a point? In the long run, is the only way to fight the secondary market to legalize it and integrate it with our games? But even if you look at Everquest II, where Sony provides an official method for selling gold, items, and characters for real cash, there's still a secondary market. And I've got to say, if Sony's method doesn't stop secondary market gold sales, I've got to wonder if any method of legitimizing the trade will. And while we wait to see what Steefel decides to do with Lord of the Rings Online, we can watch Blizzard approach the problem in their own way -- in the courts.[Via Joystiq]

  • Class-action lawsuit filed against IGE

    by 
    Elizabeth Harper
    Elizabeth Harper
    05.31.2007

    Speaking of lawsuits, Terra Nova is reporting that there's been class-action lawsuit filed in Florida against IGE for... well, I'll let you read for yourself:The case involves IGE's calculated decision to reap substantial profits by knowingly interfering with and substantially impairing the intended use and enjoyment associated with consumer agreements between Blizzard Entertainment and subscribers to its virtual world called World of Warcraft.The lawsuit seeks both monetary damages and a stop IGE's gold farming activities. (If you just can't get enough legalspeak, you can take a look at the entire text of the lawsuit here, via Terra Nova.) Now, I have to admit that I am not a lawyer and cannot tell you whether this lawsuit has any substance to it. However, I can assure you that over here at WoW Insider we'll be looking for any updates on this -- so we can pass them right on to you.

  • Interview with a farmer

    by 
    Elizabeth Harper
    Elizabeth Harper
    05.31.2007

    No, not a farmer in World of Warcraft gold farmer, but an Everquest 2 plat farmer. When EQ2 player Ogrebear received a tell from someone trying to sell him plat, he responded how he usually did -- with a threat. However, this particular plat seller actually responded to Ogrebear's tell, resulting in an interesting conversation that gives us a bit of insight into the industry.So what does this farmer make? About $100 a month for seven hours work a day. (Ogrebear notes that that's 71 cents an hour if he only works five days a week.)How many characters does this farmer go through in a week? Seven. But apparently it's profitable enough to keep at it.What's this mean to those of us playing World of Warcraft? It means that Blizzard has an uphill battle ahead of them -- the farmers are making enough money to keep at this, despite bannings. And I've got to wonder if they can ever ban enough of them. Perhaps this explains Blizzard's recent push to resolve this issue via legal methods.[Via PlayNoEvil]

  • NPR sympathetic to goldfarmers

    by 
    Amanda Rivera
    Amanda Rivera
    05.17.2007

    When Friiv tipped us to the recent NPR interview dealing with goldfarming, I was eager to take a listen. Finally, a non-gamer media outlet will hear our frustration. How wrong I was. The interview, which ran on May 14th takes a completely different view of the goldfarming phenomenon. A lot about what bothers me about goldfarming is imagining the conditions in which the farmers must be working, and indeed the interview did liken the goldfarming companies to Nike sweatshops. Tens of thousands of Chinese workers sit for 12 hours shifts hunched over computer screens, standing in the same spot in game and killing the same monster over and over. The gold they make in a day's work goes for around $13.00 in the , but would only sell for $4.00 in .

  • April Fools Alert #3: Blizzard gets rid of gold farmers

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.01.2007

    Tobold reports that in patch 2.1.0 Blizzard is planning on getting rid of gold farmers in just three simple steps. So in patch 2.1.0, you should expect the following: The ability to send items, gold, or CoD packages via mail will be removed. You will only be able to send letters via the in-game mail system. The ability to freely set prices in the auction house will be removed. Since players could transfer gold by putting up a worthless item for a high-price buyout, the minimum bid and buyout amounts will now be set automatically. The ability to transfer gold via the trade window will be removed. However, to allow people to market tradeskills, the trade window will be transformed into a tradeskill window -- allowing the crafter to select a recipe and the buyer to insert materials, for a pre-set fee. When the buyer provides materials and the money, the crafted item winds up directly in the buyer's pack after crafting. With no ways to transfer gold to potential buyers, the gold farming industry will quickly go out of business. Huzzah to Blizzard for finally solving this problem!

  • Korean gold farmers organize

    by 
    Kyle Orland
    Kyle Orland
    01.23.2007

    Maybe it's to more effectively protest anti-gold-farming legislation. Maybe it's to form a stronger front against Chinese competition. Maybe it's to combat their association with "cyber whores" in the popular press. Whatever the reason, it seems that some of Korea's most powerful gold-farming and in-game item reselling businesses are banding together to form a "Digital Asset Distribution Promotion Association" according to Korea's ETNews. Gold farming is reviled by many gamers and gaming companies for unfairly skewing the playing field and ruining in-game economies. Still, despite calls for boycotts and advertising bans, the market for illicit in-game currency continues to thrive. Can we really blame the gold farmers for filling a need that the market obviously demands? [Via Boing Boing] Read -- Commentary from Raph KosterRead -- Korean ET News story (paid. reg. required)

  • Anti-gold farming bill proposed in South Korea

    by 
    Ross Miller
    Ross Miller
    12.28.2006

    The Ministry of Culture and Tourism in South Korea has proposed a bill prohibiting the sale or purchase of virtual currency for anyone gaming in the country. According to the Ars Technica article, no limits would be imposed on trading.Never mind how logistics of trying to enforce such a law, a full prohibition on a billion-dollar industry is simply a reaction to a trend which legislators have little understanding of. Even if enacted, virtual consumerism would continue to grow. A bill that taxes virtual economies would be more realistic, but could such a bill be enforced?

  • Breakfast Club: Gold buying is naughty

    by 
    David Nelson
    David Nelson
    12.20.2006

    We have had a lot of Breakfast Topics over the course of the past year. Some subjects are more popular than others. Some topics only appeal to certain classes. Some only to PVP junkies or the Naxx raiding crew. And then some topics completely explode and become the most commented on Breakfast Topic thread of the year. Gold buying and you is the topic that inspired more comments, and more arguments, than any post this year. It started innocently enough. One of my guildies mentioned he had bought gold, was promptly tossed from my guild, and I wrote a post about it. You guys took it from there. There seemed to be three camps of folks in the comment thread... People who don't condone gold buying under any circumstance. Shadowbrand hopes that those that buy gold get "ganked until the end of time." Pretty harsh! They blame the overpriced economy on gold farmers, and ultimately on the gold buyers. Gold buying is bad! Another, more neutral group, that while they don't buy gold, can see why someone might. Lykaon makes the point that gold farming equals time and time equals money. He thinks gold is easy to get, so he doesn't buy any, but he could see the rationale behind those that do. If you don't have the time to farm it, why not buy it? A rather vocal minority who believe that buying gold is just fine, and that everyone else is on the wrong page on this issue. Forsaken points out that he has bought plenty of gold, and having a wife and kids makes it too time consuming to spend hours and hours mindlessly farming. So there you have it. If you haven't read the comments in the gold buying Breakfast Topic, you really should. A lot of our readers went out of their way with some really excellent comments. Of course, some of the conversations get a little heated, but hey, it's still fun to read! And if you have any new opinions on gold buying, by all means, leave your comments right here!

  • The truth about gold farming

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.16.2006

    MTV has posted a brief, but revealing look at life within China's gold farming "workshops." Sales of virtual goods will reportedly reach $9 billion by 2009, overtaking sales of actual games, but at the expense of hundreds of thousands of exploited workers, who may earn as little as 500 Yuan per month (roughly $65). The featurette, taken from a documentary in-progress, turns a critical eye toward brokers like Interactive Game Entertainment (IGE), which allegedly support China's so-called sweatshops.MTV also has an interview with filmmaker Ge Jin, which provides further insight into the range of conditions one might experience working as a gold farmer. As it turns out, many of these "factories" are not as perilous as we imagine.

  • Breakfast Topic: Dealing with Bots

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.02.2006

    Last week we saw a couple of entertaining ways to deal with bots. However, the entertaining is not always the practical - and if you don't play a priest on a PvP server, the methodology contained in those videos isn't going to help you much. For my part, if I encounter an obvious bot I'll tend to look for somewhere else to grind - it's not always easy to beat the speed of an automated hunterbot, and trying to tends to just be frustrating. But how do you deal with bots? And do you, perhaps, have advice for the rest of us?

  • MMOs and the Secondary Market

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.01.2006

    The Escapist has a good article discussing the secondary market of various MMOs. It doesn't focus on World of Warcraft, but gives an interesting broader picture on the practice of buying and selling currency in virtual worlds. The question of whether players can remain competitive at this point without the aid of additional financial is a curious one. In Azeroth, additional gold, BOE items, or power-leveling can certainly be of help, but are they necessary to keep up with the rest of the players? For PvP, I'm tempted to answer "yes" - as the bar to reach the upper ranks of the honor system is so high as to make it neigh impossible for many players to reach - unless they do nothing but take short breaks for sleeping and eating between play sessions for weeks on end.

  • 59,000 More Accounts Closed

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.25.2006

    In their continued effort to rid Azeroth of hackers and gold farmers, Eyonix announced this evening that 59,000 accounts were closed during the month of June for terms of use violations. Have you seen anyone behaving suspiciously on your server? An account that's being controlled by a bot isn't too difficult to spot if you spend a bit of time paying attention - and Blizzard investigates all reports. So if you suspect such behavior, report it to a GM, and help the community be rid of the annoyance of hackers and bot farmers.

  • The Economics of Warcraft

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.17.2006

    This interesting article attempts to explain the economics of Azeroth in terms of real life economic theory. As players, I'm sure we can all poke holes in this theoretical view of our favorite game, or perhaps find the lack of game knowledge frustrating. For example... Goods rarely cost less in the neutral auction house (though sometimes lower prices will reflect lower prices on the Alliance or Horde side - but usually neutral prices are jacked up to the highest possible profit rate), due to the higher cut the Goblins take out of the transaction. Trade-skill items are of less economic importance than seems to be placed on them - very few craftable items being desirable, long-term, over bind on pickup drops found in dungeons. And it does not consider Blizzard's continued efforts to rid the game of gold farmers, which has an ongoing (though variable) impact on the available supply of gold in the economy. However, it is always interesting to see how real economic theory can apply to a virtual game world, and I would say the article is worth a read.Update: The comments below may well shed more light on the subject than the initial article - so read on!

  • Interview With Author of Synthetic Worlds

    by 
    Mike D'Anna
    Mike D'Anna
    04.24.2006

    We reported a while back on Edward Castranova, one of the prominent economist studying the economy of MMO's.  Businessweek Online has a featured interview with Mr. Castranova (I wonder if he's related to the new drummer for Journey?), in which he discusses his new book on the subject, and the future of online MMO economies.The economic aspects of MMO's are a fascinating subject for me, as I've said before, and this article is a great read for anyone interested in the subject. You can find the full interview here.

  • Breakfast Topic: Have your say about our ads

    by 
    Jennie Lees
    Jennie Lees
    04.07.2006

    We've had a few discussions here about gold farming, and we're well aware that thanks to some of the keywords on this site, the Google AdSense ads displayed here can be incongruous with the message we are trying to get across. While we've had to leave the adverts as-is so far, we want your feedback on this issue, and we're prepared to act -- how important is the content of our advertisements to you?Technologically speaking, we can block certain ads based on their URLs, but as more sites spread and more domains spring up, this isn't going to help too much. Of course, we know that most of you aren't going to buy gold, so if you do click on the adverts you're costing the gold sellers money -- doing this, and making advertising expensive for them, could be one way to combat the problem.What would you do in our position?

  • Breakfast Topic: Fun with campers

    by 
    Jennie Lees
    Jennie Lees
    04.06.2006

    The humble camper is a life-form frequently encountered amongst the many zones -- often found in great numbers throughout high-level areas in particular. By sticking to one particular spot based on a number of factors -- primarily aiming to harvest particular drops for fun and profit -- campers cause high-level questers a lot of trouble. I've had numerous encounters with level 60 campers who decide that pulling every mob in the area, all at once, is a good tactic to maximise drops -- indeed it is, but when there are other players there waiting to complete a quest, it's not a particularly nice tactic. Of course, on PvP servers you can add ganking into the equation, making it often more fun for the would-be quester to give up rather than waste several hours on one quest.Have you had bad camping experiences? Any tips to deal with those who just refuse to budge? Or are you a camper, and willing to defend your stance?Asking politely is one way to deal with campers, but it only gets you so far -- nowhere, when it comes to the opposite faction. Irritating them so that they'll give up is another tactic that I've seen employed, but can't bring myself to try. Ultimately, there isn't much you can do to stop people camping, especially when they ignore you -- but don't dismiss them all as gold farmers without a second glance. Some may be questers just like you.

  • Gold farming mogul comes clean

    by 
    Jennie Lees
    Jennie Lees
    01.20.2006

    It's rare to hear gold farmers speak up and give details on their business, which is exactly what the folks at Terra Nova have unearthed. Despite the stereotype, not all gold, plat or gil farmers in massively multiplayer games are Chinese; an American farmer who made something approaching $150,000 in a year from platinum harvesting has come forward on an Everquest board to speak out.This history of gold farming in Everquest, from a first-person perspective, is fascinating. However, if this farmer is indicative of the profession, then it seems that foreign competition and the use of exploits are seriously threatening "home-grown" farmers' businesses. As Terra Nova points out, the question is whether anyone other than the farmers really cares.