gold-farming

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  • Gold Capped: How do I make money from alchemy?

    by 
    Fox Van Allen
    Fox Van Allen
    06.27.2011

    Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the auction house. Email Fox with your questions, or complain to him via the twetbox @foxvanallen social networking facepage web-point-oh! Hello again. It's shadow priest extraordinaire Fox Van Allen, filling in once more for Basil Berntsen. I guess that baby thing of his is still a baby. Hurry the hell up already, baby. Go out and get a damn job already, baby. Start pulling your damned weight around here! When I last Mind Controlled Basil and took over his Gold Capped column, I retold my story of reaching the gold cap. Though I played around in a bunch of different markets, I made the bulk of my money through inscription. That's not the only profession that made me money, however. One of the more fun markets I participated in was alchemy. There are hundreds of ways to play the alchemy market and plenty of opportunities to profit.

  • Gold Capped: How to reach the gold cap

    by 
    Fox Van Allen
    Fox Van Allen
    06.16.2011

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail! Don't mind the intrusion, folks. It's me, Fox Van Allen. I'm filling in for Basil this week while he deals with the parasite that recently burst from his wife's stomach. (That's what those baby things are, right? Am I recalling seventh grade health class correctly?) If any of you have been following me on Twitter (and if you haven't, for shame), you may already know that back in March, Heartbourne of Lore Hound challenged me to a race to the 999,999g 99s 99c gold cap. I immediately accepted. After coming up with some basic rules (no gold buying, no server transfers, no "borrowing," no interfering with each other's auctions), the race to a million was on. During the contest, I was quiet about my gold-making activities -- I didn't want to tip off the competition. But now that the contest officially ended this past week, I'm free to talk about what happened. And so, my friends, what follows is the tale of how someone with virtually no gold-making knowledge went from next to nothing at the start of Cataclysm to, as of June 10, over one million gold.

  • Chinese prisoners forced to farm gold

    by 
    Michael Gray
    Michael Gray
    05.26.2011

    The Guardian ran a heartrending story yesterday about prisoners in China forced to farm gold on behalf of their prison bosses. After spending their day doing backbreaking labor, they would spend the evenings farming gold in games like World of Warcraft. According to the report, it's likely that the prison bosses made more money from the sales of these online currencies than they did even from prisoners' manual labor. If prisoners were unable to produce enough gold during their shift, they would be physically punished. "They would make me stand with my hands raised in the air and after I returned to my dormitory they would beat me with plastic pipes. We kept playing until we could barely see things," said one prisoner in the report. Blizzard's been fighting gold farming practices for a long time; we'll likely never see "legal" gold selling if Blizzard can doing anything about it. This story illustrates one more reason you should not support these services. Note: Comments on this post will be closely monitored. Racial insults, personal attacks or any of that nonsense will be deleted. Repeat offenders will be banned.

  • Chinese prisoners forced to farm MMOs for cash

    by 
    Justin Olivetti
    Justin Olivetti
    05.26.2011

    Doing hard time in China may result in more than just back-breaking labor -- you may be called upon to join the country's growing legion of gold farmers as well. A report at Guardian.co.uk exposed an unusual side of Chinese prisons, painting a picture of gaming inmates who had to meet farming quotas in MMOs or be beaten. One prisoner said that this practice was more lucrative for the prisons than other products of forced labor: "Prison bosses made more money forcing inmates to play games than they do forcing people to do manual labour. There were 300 prisoners forced to play games. We worked 12-hour shifts in the camp. I heard them say they could earn 5,000-6,000rmb [£470-570] a day. We didn't see any of the money. The computers were never turned off. If I couldn't complete my work quota, they would punish me physically. They would make me stand with my hands raised in the air and after I returned to my dormitory they would beat me with plastic pipes. We kept playing until we could barely see things." However, prison officials denied that such activities took place. One official commented, "We do not allow our prisoners to have any contact with the outside world. If they were playing these online games they could easily communicate with other people. We would never allow that." Billions in revenue have resulted from China's virtual gold trade, which is largely unregulated. Guardian.co.uk estimates that the country holds 80% of the world's gold farming population.

  • Chinese prisoners forced to produce virtual gold, real profits for their guards

    by 
    Vlad Savov
    Vlad Savov
    05.26.2011

    The virtual goods economy of massively multiplayer online games may be thriving, but it's also stimulating an undesirable side-effect: exploitation. A former detainee at a prison in Heilongjiang province, China, has told the Guardian about how he was habitually forced into playing MMOs like World of Warcraft for the collection of loot, which the prison guards would then resell online for as much as ¥6,000 ($924) per day. Such totals would be the product of up to 300 inmates working 12-hour daily shifts, though predictably they saw none of the profits themselves. The unnamed source was at a "re-education through labor" camp where the usual toil would involve actual, rather than virtual, mining. The profitability of the online market has seemingly inspired prison bosses to move with the times, however, with business being so brisk that the computers "were never turned off." A Chinese government edict from 2009 is supposed to have introduced a requirement that online currencies only be traded by licensed entities, but it's believed that the practice of using prisoners in this fashion continues unabated.

  • FBI raids University of Michigan apartment over possible WoW fraud

    by 
    Justin Olivetti
    Justin Olivetti
    04.14.2011

    A University of Michigan student apartment became the focus of a recent investigation by the FBI, which conducted a raid on March 30th over "potentially fraudulent sales or purchases of virtual currency that people use to advance in the popular online role-playing game World of Warcraft." While the FBI did not make any arrests, it did confiscate several items, including computers, video game equipment, and credit cards. The Bureau is checking out whether one or both of the students were involved in a fraudulent scheme to buy or sell virtual gold, and the agency is looking for online transaction records with various online banks and websites. The two students who share the apartment claim that they do not play WoW and are confident that they are innocent. One of the unnamed students commented: "They thought we were involved in some kind of fraud. I'm pretty sure they have the wrong people, but they took all my stuff."

  • World Bank: Gold farming aids poor nations

    by 
    Justin McElroy
    Justin McElroy
    04.08.2011

    Sure, it may get old being hassled by semi-English speakers in World of Warcraft selling their virtual gold for real-world cash, but were you aware they were doing their part to bring economic parity to the globe? It's true! A new report from the World Bank says that gold farmers in China and Vietnam bring money into their economy at an even better rate than farmers of cash crops. The study estimates that 98 cents of every dollar made from gold farming stays in the nation where the work was done, an impressive number compared to the 7 cents made from the coffee industry. By cutting out middle men, poorer countries are using the $3 billion virtual goods market to funnel cash from the West into their own impoverished nations. Plus, you don't have to spend time combing Winterspring for Thorium Ore. Everybody wins!

  • BBC suggests gold farming may bolster poorer economies

    by 
    Jef Reahard
    Jef Reahard
    04.08.2011

    Who says gold farmers are devilspawn and deserving of a fate worse than death? Well, a lot of MMO gamers say that, but a news blurb on the BBC's website suggests that some virtual currency farmers may have a higher purpose after all. Citing a report at InfoDev.org, the BBC posits that gold farmers are simply filling a role in the global supply and demand economy. "Western players who have limited time for gaming are buying game cash, gear and high level characters from people in China and Vietnam that are paid to play as a job," the article states. The BBC also notes that the most recent global virtual sales estimates put the total market worth in the neighborhood of $3 billion. Approximately 30% of that is generated by legit players, 50% comes from bot farms, and the remaining 20% is pilfered from compromised accounts. Whether or not you tremble in anger at the thought of MMO gold farming or dismiss it as a modern-day reality, it seems as if it's here to stay, and according to the BBC, it might even provide economic aid to poor nations. "The virtual economy can have a significant impact on local economies despite its modest size," according to the article.

  • Blizzard strikes gold sellers with Paypal notices

    by 
    Mathew McCurley
    Mathew McCurley
    01.28.2011

    Last week, Blizzard sent out strongly worded complaints to Paypal, accusing many gold-selling companies and resellers of "intellectual properties violations" for selling World of Warcraft goods. After receiving these complaints, Paypal sent notices off to the gold sellers Blizzard had complaints against, stating that if these activities continued through their websites and the Paypal service, Paypal would revoke their ability to use the popular payment site as a payment option. Here is Paypal's letter to the gold sellers: You were reported to PayPal as an Intellectual Properties violation by Blizzard Entertainment Inc. for the sale of World of Warcraft Merchandise. If you feel your sales do not infringe upon the intellectual property rights of the Reporting Party, please complette the attached Objection to Infringement Report by January 21, 2011. The completed form should be faxed to the attention of the Acceptable Use Policy Department at [number removed] or emailed to [email removed]. Should you choose not to object to the report, you will be required to remove all World of Warcraft Merchandise from the website [url removed] in order to comply with the Acceptable Use Policy. What's very interesting is that Blizzard is claiming intellectual property violations in the face of the most recent decision in the Glider case. Where Blizzard lost on intellectual property concerns under the EULA, they could have a better shot over their game assets being sold, if somehow it ever went to court. Still, Paypal is the easiest route to go for Blizzard's plan of attack against gold sellers, since most of them are run outside of the country. Suffice to say, it's nice to see some action being taken against gold selling.

  • The Lawbringer: The lessons of globalization and gold farming

    by 
    Mathew McCurley
    Mathew McCurley
    01.21.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Back in 2008, I wrote an article for The Escapist titled Crossing Boundaries, a piece all about globalization as the greatest issue facing video game developers and producers at the time. Guess what, ladies and gentlemen? It's 2011, and globalization still takes the top spot as the prime issue challenging video game development and production. Rather than rewrite an article on the effects of globalization and the problems the phenomenon causes for the video game industry at large, I thought it might be fun to use globalization as a rubric for discussing the very global industry of gold farming, especially when it comes to the legal nature of things, whatever things may be. We will talk about the lack of predictability in the global market, gold farming as globalization, and the problems with fighting the good fight against the grey market. Won't you join me?

  • Breakfast Topic: How do you get rid of more money than you need?

    by 
    Fox Van Allen
    Fox Van Allen
    01.17.2011

    Back in Wrath, you could hardly call me a wheeler-dealer type. I had a couple max-level characters with about 10,000 gold between them. Frankly, it was more money than I needed. I had good gear, plenty of bags, and 280% flight speed. My alts were well taken care of. Not that I'm complaining. So far as problems go, having too much money is a good problem to have. I planned to use it all to power level my professions in Cataclysm. And that's precisely what I did. It cost a lot of scratch to grind tailoring, alchemy, and inscription to 525. But as I was powerleveling professions, I was creating saleable products. And making money. Like an Azerothian version of Brewster's Millions, the harder I tried spending my money, the more money I wound up making. I couldn't spend away my money even if I tried. Now, I'm "stuck" with even more gold than I had in Wrath. After reading up on what rich people do with their money, I decided to take my own best shot at getting rid of it. Sadly, despite my best efforts, I couldn't find a realtor to help me buy up Cathedral Square and turn the place into condos. I couldn't self-finance a bid for Congress. And I couldn't get my own reality show on E! If you were thrown into your own Azeroth-centric version of Brewster's Millions, how would you empty your bank account? If you had more gold than you knew what to do with ... what would you do with it all? Make an army of well-geared alts? Corner the Vial of the Sands market? Or maybe you'd just plain give it away?

  • Gold Capped: How much can I automate?

    by 
    Basil Berntsen
    Basil Berntsen
    09.08.2010

    Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil any comments, questions or hate mail! Today's inbox contained something that got me thinking about the definitions of botting and how weird the economy would be without the rules. Pat writes: I am looking at basic auction and mass-mail answering mods. I've just had a problem where I've found a good deal (Saronite Ore often drops below the vendor trash price once you forge it into bars), but it requires a titanic load of time to watch things. Time I could be using for other things, like sleeping at 4:00 a.m. when prices are super-low. Plus, it's a nuisance just to sit around and answer the mail to pick up the items. When you buy 500 stacks, even quick operations take a long time. Are there any tips or mods you could spotlight? I have tips and mods a-plenty, but I do not ever advocate making purchases while you sleep. The written rule is that this is Blizzard's world, and they can and will kick you out for "economic manipulation" without needing to provide any justification. The unwritten rule (discovered empirically through hundreds of auctioneer interactions with Blizzard CS reps, as well as letters sent to some mod authors who are on the line between just enough and too much automation) is that you can not have more than one batch run per hardware event.

  • 15 Minutes of Fame: Cory Doctorow on gold farming

    by 
    Lisa Poisso
    Lisa Poisso
    08.04.2010

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. digg_url = 'http://wow.joystiq.com/2010/08/04/15-minutes-of-fame-cory-doctorow-on-gold-farming/'; A conversation with Cory Doctorow plunges into the matter at hand so quickly that it's almost impossible not to imagine yourself falling through an internet-era rabbit hole of pop culture and technology. Doctorow is all about synthesizing ideas and spitting them out in as accessible a fashion as possible, and the ground he manages to cover in a single stride can be mind-boggling; he's a science fiction author, activist, journalist and blogger, father, gamer ... A former WoW player and husband of gaming standout Alice Taylor (also previously profiled here in 15 Minutes of Fame), he's widely known as the co-editor of Boing Boing and author of the bestselling young adult novel Little Brother. Doctorow's latest young adult novel, For the Win, pries open the seams of the shady scene behind MMO gold farming. Its young protagonists are gold farmers and gamers themselves. Doctorow has woven his own experience and sensibilities with focused research to outline a world of gold farming that sprawls far beyond the lines of cartoon-image gold farmers that most of us have painted in our heads. We chatted by phone with Doctorow for this lengthy conversation on gold farming and game economies, plus a companion piece at our sister publication Massively.com on gaming culture and his recent fiction.

  • 15 Minutes of Fame: Cory Doctorow on gold farming, part 2

    by 
    Lisa Poisso
    Lisa Poisso
    08.04.2010

    Cory Doctorow: Well as practical matter, I think that you can't not. At the same time, here in World of Warcraft, we have the dungeon finder system that some people say may be actually helping to break down some of the server communities and relationships that exist in the game.

  • The Daily Grind: Would you play a game with no economy?

    by 
    Justin Olivetti
    Justin Olivetti
    07.13.2010

    In the bullet-point list of most every MMO on the market, a "functioning in-game economy" comes as a standard feature, much like AM/FM radio and power steering, er, I mean like PvP and spacebar-as-jump-button. Being able to buy and sell goods and the occasional service between players adds a layer of depth and strategy to the game world that -- for once -- isn't solely about killing something. A few select players even eschew the rest of the game to focus on playing the auction house or crafting goods to sell. Unfortunately, like the Force and the moon, in-game economies always come with a dark side. Economies are tricky to balance, and the longer a game runs, the higher the risk for it to spiral out of control due to mudflation. Late-comers to the game often find themselves at an economic disadvantage in comparison to extremely wealthy veterans. Economies also need the support of a lot of desirable things to sell and a useful interface through which to do it (such as an auction house), creating a lot of work for the dev team. And, of course, with any economy comes the headache of gold farming and selling. Out of curiosity, would you play a game with no real economy? Some games such as Free Realms and Guild Wars de-emphasize their economies greatly in favor of other parts of the game. Do you find MMO economies to be more of a bother than a blessing? If a fun game came out that lacked this "essential" feature, would it be a deal-breaker?

  • The Lawbringer: Why you'll never buy gold from Blizzard

    by 
    Mathew McCurley
    Mathew McCurley
    06.29.2010

    Welcome to The Lawbringer, WoW.com's weekly examination of the intersection of law and the World of Warcraft. Amy is being attacked by the Bar Monster, so there's a new, temporary sheriff in town. Greetings, Lawbringer readers! As you'll soon notice, I am not Amy. Amy is currently studying for the bar and I've been asked to fill in for a bit while she studies for that hellish exam. I've been there -- it's a rough road. Her readers, however, are in good hands. So, please excuse me while I do my best to fill in. After I wrote my feelings about the Celestial Steed and heard many awesome responses, I wanted to talk a little bit more about buying and selling merchandise parallel to the World of Warcraft.

  • The Daily Grind: Money money money! Money!

    by 
    Justin Olivetti
    Justin Olivetti
    05.25.2010

    Money: it makes the world go 'round. It's also one of those necessary staples to keep your character happy and well-outfitted. Whether used to get that sweet piece of loot on the auction house, fund a mount, pay for skills and repairs, or just to feel (for once) like a billionaire, it doesn't hurt to amass as much money in game as possible. So what's your trick, your technique for raking in the dough? Are you a minimal earner, vendoring all of your loot and just getting by? Do you farm crafting components to auction off, or are you a crafty crafter who makes high-demand products? Do you complete every quest possible -- not for the XP, but for the cold, hard cash? Have you tip-toed down the dark side of RMT for easy gold? We'd love to hear your secret for becoming an in-game Scrooge McDuck. So how do you make your money?

  • Time Is Money: Overcutting in times of scarcity

    by 
    Basil Berntsen
    Basil Berntsen
    03.22.2010

    Welcome to Time Is Money! This is the column where Basil "Euripides" Berntsen is occasionally allowed to post stuff that's too short for Gold Capped, but too long for Twitter! Also, don't forget to drop by the Call To Auction in game event next Sunday! As a bit of a follow up from my recent post about deep undercutting, I'd like to take this opportunity to explore the other side of the equation. When there's more supply than demand, deep undercutting is more money for you, but less for your competitors. What about when there's a lot of demand, but little supply, though? Obviously, this is when you should raise your prices. Overcutting is a term coined by Tim in the comments of that last post. Thanks Tim; I'd been looking for a word for this. When you have something for sale and it is literally flying off the shelves, there's no reason to undercut. At least, not the lowest price on the auction house. When there is lots of demand, you can take the opportunity to maximize your profit margins!

  • The Lawbringer: Legal gold sales? Not a Blizzard's chance in Hell

    by 
    Amy Schley
    Amy Schley
    03.16.2010

    Welcome to The Lawbringer, wow.com's weekly feature on the intersection between World of Warcraft and the Law. I am a third year law student acting as your crossing guard and trying not to get run over myself. As an introduction to our promised discussion on gold farming, I wanted to address an idea that's been circulating in the WoW blogosphere. There has been some talk that Blizzard could solve the problem of gold farming and hacked accounts in one fell swoop by simply selling the gold themselves. It's an attractive idea on its face, as some feel as though Blizzard's current ban on Real Money Transaction for gold ("RMT") is nothing but an ill advised Prohibition. Permit people to buy gold through Blizzard, the argument goes, and the keyloggers, site spoofers, hackers, and spammers will go back to the rock from under which they came, just like the Mafia disappeared after alcohol sales were permitted in 1933. Oh wait... The obvious problems have been pointed out before, including: rich brats will have more advantages over folks with jobs and bills; inflation will cause Azeroth to resemble Zimbabwe, the Weimar Republic, or -- God forbid -- Norrath; players will be forced to pay up to stay competitive; WoW-clone MMOs will follow Blizzard's lead, leaving players with few refuges from RMT markets; Blizzard devs will be "encouraged" to design the game around acquiring and spending more gold; players who can't remember website names will still think "www.l3g!t-w0rlduvw0wcr@ft-g0ld.c0m" is Blizzard's website and download keyloggers, etc. Some don't believe this parade of horribles is enough to discourage Blizzard from creating this quixotic market. To the doubters, let me add some legal issues that would affect Blizzard and players, namely: property rights, taxation, and investment advice. Any of that sound like improvements to you?

  • Why Blizzard can't (and won't) sell gold

    by 
    Allison Robert
    Allison Robert
    03.04.2010

    In any discussion concerning botting, farming, hacking, or gold-buying, someone inevitably makes the argument that Blizzard should cut out the middlemen and sell gold to players themselves. I wanted to use this article to explain why this would not necessarily be a good idea. We don't need to get into the legal situation, or examine why assigning a real-world price to in-game currency edges us closer to a world where in-game property can be taxed. All I have to do is tell you a story from the not-too-distant past that involves: Prices that would make Zimbabwe look like a model of inflationary restraint, and: What happens when money -- in this case, gold -- loses meaning.