goldeneye 007

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  • A screenshot of GoldenEye 007 showing James Bond walking toward the camera with an explosion in the distance. The GoldenEye 007 and Nintendo Switch Online + Expansion Pack logos are displayed.

    'GoldenEye 007' will hit Switch and Xbox on January 27th

    by 
    Kris Holt
    Kris Holt
    01.25.2023

    The Nintendo 64 classic 'GoldenEye 007' is coming to Nintendo Switch and Xbox this week. You'll need a Switch Online + Expansion Pack or Xbox Game Pass membership to play it. The Switch version has online multiplayer support.

  • Goldeneye 007

    'GoldenEye 007' is coming to Nintendo Switch Online's Expansion Pack with online play

    by 
    Kris Holt
    Kris Holt
    09.13.2022

    More N64 classics including '1080 Snowboarding,' 'Pokémon Stadium' and three Mario Party games are on the way too.

  • A screenshot of the title card from James Bond fan game The Spy Who Loved Me 64

    ‘GoldenEye 007’ fans are creating a full game mod based on ‘The Spy Who Loved Me’

    by 
    Kris Holt
    Kris Holt
    08.05.2022

    It's even possible to play the campaign on Nintendo 64.

  • Box art for GoldenEye 007 for the Nintendo 64

    ‘GoldenEra’ is a loving, if muddled, tribute to ‘GoldenEye 007’

    by 
    Daniel Cooper
    Daniel Cooper
    06.27.2022

    The documentary takes a look at the making of 'GoldenEye 007' for the N64, and everything that flows from it.

  • GoldenEye 007

    Canceled Xbox 360 'GoldenEye 007' remaster is now playable on PC

    by 
    Igor Bonifacic
    Igor Bonifacic
    02.04.2021

    Rare’s GoldenEye 007 for the N64 needs no introduction, and now it’s possible to revisit the game in a more modern form.

  • Project Ianus

    A 'GoldenEye 007' fan remake is dead after a cease and desist demand

    by 
    Kris Holt
    Kris Holt
    08.11.2020

    'GoldenEye 25' will instead become an 'original game.'

  • Jackson Parodi

    Brave musical hero speedruns 'GoldenEye' level with a piano

    by 
    Georgina Torbet
    Georgina Torbet
    07.22.2019

    The 1997 N64 classic GoldenEye 007 was a game that introduced first-person shooters to millions of new gamers, even if it did cause the occasional family squabble.

  • Fan-made 'Goldeneye 007' multiplayer-only HD remake released

    by 
    David Lumb
    David Lumb
    08.12.2016

    Veterans of the Nintendo 64 likely remember Goldeneye 007, a surprisingly great adaptation of the James Bond film released in 1997 that changed shooters forever. After the 2004 release of Half-Life 2, itself a milestone propelling the genre forward, fans started toying with remaking their favorite old game with the graphics engine powering their new one. While they've sporadically released versions of Goldeneye: Source since then, the team is finally unveiling its first update in three years, a full overhaul that's free to download and play.

  • Games of a Lifetime: Jessica's picks

    by 
    Jessica Conditt
    Jessica Conditt
    02.02.2015

    After more than ten years devoted to video games and the people who make them, Joystiq is closing its doors. We won't be reporting on the best games of 2015, so join us for one last hurrah as the Joystiq family reveals their Games of a Lifetime. Tetris Grandma can beat you at Tetris. This was a foundation of my childhood and an irrefutable truth as I was growing up. Grandma would sit in her office, in front of a bulky 90s-era television, NES plugged in, and she would dominate level after level of rapidly falling tetrominos. My cousins and I would try to do the same and always end up supremely behind her high scores, but always ready to try just one more round. To this day, I'm still ready. Here's to you, Grandma, my own Original Gamer, and here's to Tetris, my Original Game.

  • No Mr. Brosnan, we expected you to die in GoldenEye 007

    by 
    Sinan Kubba
    Sinan Kubba
    08.20.2014

    If you have former Bond actor Pierce Brosnan on your late night chat show, the only right thing to do is to put a N64 controller in his hands and make him play himself in GoldenEye 007, however terrible he is at the multiplayer. And he really is terrible at it. [Image: Nintendo]

  • Engadget Eurocast 044 - 11.20.13

    by 
    Jon Turi
    Jon Turi
    11.22.2013

    Dan Cooper is back in the captain's chair this week, joined by the inimitable Matt Brian to bring you the "I Love the '90s" podcast. Actually, that's not really the name, but while the conversation does lead off with the Xbox One, it seems Dan would prefer to chat about GoldenEye 007 on the Nintendo 64. Matt even joins in the tangential reverie and lets slip that he was once the third best player in the UK of said game at 13. All that and even some tech news to boot; so get your game face on and hoist your controllers in the air to celebrate another episode of the Engadget Eurocast. Hosts: Daniel Cooper, Matt Brian Producer: Jon Turi Hear the Podcast:

  • Goldeneye director will Aim For Love with experimental matchmaking system at GameCity

    by 
    S. Prell
    S. Prell
    10.06.2013

    Goldeneye 007 for N64 has quite a legacy regarding its multiplayer, but game director Martin Hollis has a different kind of multiplayer game he wants to try: in Aim For Love, players will take on the role of matchmaker (see what we did with the title now?) and try to set up real-life couples. The game will be part of the GameCity festival in Nottingham, England, which runs October 19-26. Two giant screens erected in a public plaza will provide the play area. Aim For Love will task players with picking out individuals from the plaza crowd and pairing them with a match that's good for them. Individuals being picked will see themselves being selected via the screens at the plaza. Matches can be platonic or romantic in nature, and the newly-formed pair work together to pick the next couple. "A massive challenge in the design of this thing is forecasting people's behavior," Hollis told Gamasutra. "You'll see, if you take the role of being a matchmaker seriously, how the two people react to each other, and how the crowd reacts ... the whole game is an experiment." Hopefully bad matches won't go all "slappers only" on each other.

  • Watch the entire GoldenEye 007 postmortem from GDC Europe

    by 
    Richard Mitchell
    Richard Mitchell
    09.06.2012

    We've already covered ex-Rare developer Martin Hollis' GoldenEye 007 postmortem presentation quite a bit, but the GDC Vault has now made the entire presentation available for free. We managed to note the highlights in our previous piece, but Hollis covered much more ground in the hour-long talk than we could condense into a single article.The GDC Vault version also features direct feed of all the presentation slides, which include heaps of behind-the-scenes (and in some cases never publicly shared) information about the landmark N64 shooter. If you're a game history buff, or just a dedicated GoldenEye fan, it's definitely worth a look. Find the presentation after the break (note: video will automatically play).

  • James Bond meets Virtua Cop: The development of Rare's GoldenEye 007

    by 
    Richard Mitchell
    Richard Mitchell
    09.03.2012

    During GDC Europe 2012, former Rare developer Martin Hollis recounted his experience directing GoldenEye 007, one of the most fondly remembered games of its time and a landmark title in the history of console first-person shooters. Hollis had only worked on one game for Rare at the time, the arcade version of Killer Instinct. When the opportunity arose to pursue a James Bond game in early 1995, Hollis jumped at the chance; as the video above demonstrates, he was a pretty big fan.The rest is gaming history. Hollis went over far too much for us to condense into a single piece (in fact, we've already written two others), but we've compiled some of the highlights after the break. Read on to discover how one of GoldenEye's primary influences was actually Sega's Virtua Cop. In the gallery below, you'll find images of some of GoldenEye's original design documents and some behind the scenes stories from the original team. %Gallery-164095%

  • GoldenEye at GDC

    GoldenEye 007's multiplayer was added last minute, unknown to Rare and Nintendo management

    by 
    Richard Mitchell
    Richard Mitchell
    08.14.2012

    You might know that the multiplayer mode for GoldenEye 007, the seminal N64 shooter, was only added to the game late in development. What you probably don't know is that the mode was also added unbeknownst to the management at developer Rare and publisher Nintendo. The revelation comes by way of GoldenEye 007's director Martin Hollis, who delivered a postmortem presentation on the game at GDC Europe.Hollis' presentation included stories from many of GoldenEye 007's developers, including Steve Ellis, who was responsible for programming the multiplayer mode, a feat he accomplished in a month. Wrote Ellis: One of the things that always strikes me as crazy in retrospect is that until something like March or April of 1997, there wasn't a multiplayer mode at all. It hadn't even been started. It really was put in at the last minute – something you wouldn't dream of doing these days – and it was done without the knowledge or permission of the management at Rare and Nintendo. The first they knew about it was when we showed it to them working. However – since the game was already late by that time, if we hadn't done it that way, it probably never would have happened.Hollis said that "quite a few features" were "snuck in" throughout development, which he chalked up to management trusting the team. "I'm sure there were six-month stretches where no member of Rare or Nintendo management came into the team offices," he said. "Which is really quite extraordinary, and all credit to them that they felt able to take that much of a leaned-back approach and place that much trust in the team."So there you have it, GoldenEye 007's multiplayer mode – a vital, fondly-remembered component of a landmark game – was unplanned, coded in a month and might never have existed at all if it weren't for some serendipitous managerial oversight.

  • Seen@GDC Europe: The adorable video that led to GoldenEye 007

    by 
    Richard Mitchell
    Richard Mitchell
    08.14.2012

    When Martin Hollis first pitched GoldenEye 007 to Rare boss Tim Stamper in 1995, he had worked as a programmer on the arcade version of Killer Instinct. That wasn't, however, his greatest credential to direct the project, he told an audience at GDC Europe. No, his greatest credential was a video he created with his brothers when he was 18.We managed to record the video during the GoldenEye 007 postmortem and, as you'll see, Hollis has been a Bond fan for quite some time. We'll have more from the postmortem soon.

  • Rare studio tour shows that Kinect is the centerpiece these days

    by 
    Mike Schramm
    Mike Schramm
    09.20.2011

    Here's the thing: The stuff you loved when you were a kid changes as you grow up. Mr. Rogers passed away after a long and full life. The Smurfs got turned into a terrible movie starring Katy Perry. And Rare, the creators of all those games you loved way back when, are really, really into Kinect Sports. That's the lesson from this quick tour of the company's studios, where you can see lots and lots of wall-sized displays of Kinect avatars, but only two mentions of the company's storied and prosperous history with Nintendo. Goldeneye 007 and Banjo and Kazooie may sit front and center in many gamers' hearts, but at Rare HQ these days, they mostly just sit as unmarked cartridges inside a glass history case. That's fine -- Rare is doing quite well under Microsoft's leadership, and as the article says, the company is very proud of what it's done with Kinect and Xbox Live. But that won't keep us from remembering the good old times, and all of the fun we had together way back when.

  • GoldenEye 007: Reloaded gets special Move bundle for PS3

    by 
    Christopher Grant
    Christopher Grant
    09.14.2011

    If you didn't buy all the PlayStation Move hardware yesterday thanks to GameStop's 50% off sale, you might be interested in Activision's special Move-only GoldenEye 007: Reloaded bundle, called the "Double 'O' Edition." The first 'O' is surely the game, which has unsurprisingly remapped the original Wii controls to the Move. That means the second 'O' must be referring to the bundled hardware, which includes a Move motion controller, the navigation controller, a PlayStation Eye camera, and the SharpShooter peripheral. But there's also a PS3-exclusive downloadable character, Moonraker's Hugo Drax ... is that a third 'O'? There's no word on price, but we're going to guess it matches Resistance 3's very similar Doomsday bundle at $150. Depending on your income, that could certainly elicit yet another 'O.' You can find any other missing 'O's on November 1, when both the regular edition and the Double 'O' Edition shake up your local supervillain's subterranean shopping fortress.%Gallery-133668%

  • Goldeneye 007 'Classic Edition' unlocks Classic Conflict multiplayer mode early

    by 
    JC Fletcher
    JC Fletcher
    10.04.2010

    An ostentatious Classic Controller Pro isn't the only bonus you'll get for picking up Goldeneye 007's "Classic Edition" bundle. You'll also get immediate access to the "Classic Conflict" multiplayer mode, in which players will pick from eight classic characters (Jaws, Oddjob, Baron Samedi, Dr. No, Scaramanga, Red Grant, Rosa Klebb and Blofeld), respawning as a different character after each death. Non-Classic Edition buyers will get to play Classic Conflict as well, but they'll have to wait until they reach level 35 in online multiplayer to unlock it. And why spend all that time playing the game you bought, when you can just pay more to avoid that nuisance?

  • Wii Classic Controller Pro gets gilded for revamped GoldenEye 007

    by 
    Darren Murph
    Darren Murph
    08.11.2010

    Alright, gamers -- time to fess up. Even if you're a self-proclaimed new schooler, there's no way you're passing up the option to flash back to yesteryear in order to play GoldenEye 007 the way it was meant to be played. The Wii remake of the game actually doesn't look all that different than the original when it comes to polygon count, but for those who aren't keen on taking control of Pierce Brosnan (let us dream, okay?) with a Wiimote, there's the gilded Classic Controller Pro. The limited run controller itself is a familiar beast, but rather than being coated in a standard black hue, this one will be doused in much the same color as 007's Golden Gun. It'll reportedly ship later this year within a "Classic Edition" game + accessory bundle for $69.99 (a $20 upcharge over the software alone), but it's still unclear if it'll be available as a standalone peripheral. Not like it matters -- you know you're buying this game, anyway.