gorowyn

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  • The Tattered Notebook: Decisional paralysis in EverQuest II

    by 
    Jef Reahard
    Jef Reahard
    01.26.2013

    So the last time we talked EverQuest II, I confessed that coming back to the game felt a lot like coming home. That's still true, in more ways than I first realized. I don't know about you, but when I return after a lengthy absence I have an overwhelming urge to get things done. As I look around the place and figure out what's changed, what needs fixing, and what seems like fun, I tend to get overwhelmed, too, because there's just a lot of stuff that needs doing. That's exactly what happened to me in Norrath over the past two weeks. I logged in with my 92 Sage and my 92 Shadowknight, surveyed their vast array of abilities and possibilities, and promptly threw up my hands.

  • Reminder: The EverQuest II city festival is now in Gorowyn!

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.01.2010

    Ah, the city festival, how we love your postage collections and new mailboxes when you come to a new city in Norrath. While the event isn't listed on the main page yet, the city festival is in progress and it has moved to the city of Gorowyn in the Timorous Deep. Sure, the city may be aligned with evil (allegedly) but those who bow to the false queen are welcome in its depths as well. In the words of Agent J: "Don't start nothing, won't be nothing." You can find the festival at the lowest level of the city's core, out by the docks and near the city's main entrance to the main level. If you're looking for all of the rewards you can procure for the festival, than look no further than this wonderfully exhaustive list. Remember, some rewards are unique to Gorowyn! If you don't get them this time, you'll have to wait for the city festival to swing back 'round again!

  • The Massively EQ2: Rise of Kunark beta tour

    by 
    Dan O'Halloran
    Dan O'Halloran
    11.05.2007

    The continent of Kunark holds special memories for long-time EverQuest players. It was the focus of the first expansion of the original game, The Ruins of Kunark, and it opened up the world of Norrath in many new ways. It introduced the first level cap increase, the first zones dedicated to raid content and the best class weapons in the game through epic quests, some of which took over nine months to fully discover.EverQuest II is looking to recapture that magic with their fourth major expansion, The Rise of Kunark. And from the tour of the new expansions lands I had last week, I would say they've done a damn fine job.You've probably already heard about the level cap increase from 70 to 80, the new playable Sarnak race with a new starting city, the new Rhino mount and the return of Epic Weapons. But there may be a few things you haven't yet learned. Things revealed to me when Community Manager Grimwell led me into the jungles of continent both familiar and strange.