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  • Free for All: The continued standardization of selling power

    by 
    Beau Hindman
    Beau Hindman
    03.06.2013

    Selling power is a much quieter controversy than it used to be. I've been in gaming long enough to remember when selling anything desirable at all was taboo. At the same time, it's always been OK to sell some things like subscriptions or special boxed editions, proving that MMO gamers and others are brilliant at segmenting their rage. If it's a cool, special box with a neat virtual item inside, it somehow does not fall under the same umbrella as selling powerful, useful items in game. I think it does. But geeks in general are good at justifying poor behavior if they get what they want; just ask the hackers and file-swappers. Still, it doesn't matter how we feel about selling power because the industry is already moving in the direction of selling power, lots of power. EA recently announced that every title it produces from now on will feature microtransactions. While that doesn't guarantee the sale of powerful items, I can promise that it will include some. This train ain't stopping. Sure, the console community seems a bit late to the party when it comes to the power-selling controversy, but that's likely because of MMOs' always-on multiplayer mode.

  • Age of Wushu explains battle arrays

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.05.2013

    If you're going to be taking part in group combat in Age of Wushu, you need to know about battle arrays. Despite the name, these are not organizations of various battles that serve as an index of information. Rather, they're a type of buffing formation that players can enter to improve a group's overall effectiveness in conflicts. A new article on the official site goes into detail about how battle arrays work and what players can do to maximize their effectiveness. Arrays vary in strength and scope, with the simplest array requiring only three players to execute. There are six arrays in the game without any school requirements and several more in individual schools, allowing for a variety of group-wide buffs that provide several effects in combat. And if one of the people in the array happens to be a skilled Weiqi player, arrays only get better. To get a clearer picture of these group-based buffs, dive into the full article.

  • Age of Wushu to launch on April 10th

    by 
    Justin Olivetti
    Justin Olivetti
    03.04.2013

    If the launch delay of Age of Wushu caused you to sad-emoticon all over the internet, then it's time to break out the colon-and-capital-D keys: Snail Games announced that it is releasing the martial arts MMO on April 10th in North America. Content Generation Lead Tyler Rawlins says that the extra beta testing has done a world of good for the game: "The beta has been a great way to connect with the player community and introduce a real world of Wushu to the Western audience. We received and incorporated an abundance of player feedback during beta and can now announce an official launch date for Age of Wushu." Age of Wushu was originally slated for a February 1st release in North America. It currently boasts over 10 million player registrations in China alone. You can watch the high-flying launch announcement after the jump.

  • Allods posts a preview of the upcoming Pyramid dungeon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.01.2013

    Pyramids aren't just for ancient pharaohs or Mayans. In Allods Online, a pyramid is the site of one of the game's newest dungeons coming out with the upcoming Lords of Destiny expansion. Of course, this pyramid is also covered in magical runes and filled with the sort of enemies that require a strong level 55 raid to defeat, but isn't that always the way? Pyramids never wind up being summer bungalows for retirees. All joking aside, the Pyramid is a construction of the ancient Tep, a necromancer who studied the essence of life itself and tried to capture it inside of his stronghold. His work led to the origin of the Arisen, but he still waits within his stronghold as a vengeful shade intent on harvesting more life. Allods Online players can find more information on the dungeon layout and bosses in the full rundown on the official site.

  • Penetrate the secret of Allods Online's Crystal Palace

    by 
    Justin Olivetti
    Justin Olivetti
    02.27.2013

    Allods Online's Lords of Destiny update is almost upon us, and the team has released the final preview of its content so that we can prepare. This time around, it's a look at the Crystal Palace dungeon, which will join the new skills, zones, and allods of the update in expanding this virtual world. While gaming specifics of the Crystal Palace are scarce in this article, it is long on lore and flavor. The palace is patrolled by Crystal Guards, who will do everything in their power to keep you away from the secrets of the so-called Immortals. The developers are mum on the big reveal of the dungeon, other than saying, "You will look at the stunning Pearl Ring with different eyes!" Lords of Destiny has concluded its testing phase and should deploy shortly.

  • Choose My Adventure: Quartet edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.27.2013

    It's that time again, ladies and gentlemen. After three rounds of letting my fate be chosen by the whims of my readers, I have chosen to do the exact same thing all over again. I'm getting back in the big seat and running through Choose My Adventure with a new list of games, a new set of bonus polls, and a new set of whatever else people expect when I do these columns. Plus, while the third installment usually has a lot of pressure, the fourth installment is rarely assumed to be anything special. So I feel as if I'm off the hook. This time around, I'm putting in some old favorites, some candidates that are often voted for but never make the prime time, and some games that might just raise some eyebrows. So let's meet our contestants past the break, and get your votes in here by Friday, March 1st!

  • Age of Wushu elaborates on crime and punishment

    by 
    MJ Guthrie
    MJ Guthrie
    02.27.2013

    While it is true that Age of Wushu has an open PvP world, that doesn't mean that players can wantonly sashay about inflicting mass murder upon others without consequence. And as beta has progressed, Snail Games has refined AoW's crime and punishment system. The color of names denoting wanted players has changed; names will first change from white to orange after players add to their infamy by performing murderous deeds. Name colors will then escalate to red and finally to purple if the killing continues. Other players can still place bounties on murderers at the orange level, and either NPC police or player constables (there can be up to 1000 per server) can collect on them. Depending on the severity of an offender's actions, different options are available once jailed. The lowest tiers -- orange and red -- can wait out the sentence, pay a hefty bribe to wipe their slate clean, or place wagers on a dice game to try and win their way out. Of course, they can also attempt a jailbreak with friends. The worst offenders (purple) are slated for death row and will be publicly beheaded if they can't afford the bribe or manage to escape. [Source: Snail Games press release]

  • Video demonstrates random encounters in Age of Wushu

    by 
    MJ Guthrie
    MJ Guthrie
    02.26.2013

    Just as life itself is full of surprises, so, too, is life in Age of Wushu. Along with the expected, such as combat, questing, and crafting, Snail Games has also tossed in some of the unexpected by way of random encounters. While carrying on with their planned adventures, players in AoW may be surprised by various vignettes including fighting, solving puzzles, or just talking with NPCs. Although players may stumble upon these encounters, they can also seek them out and try to discover their initial triggers. Want to see one unfold? The following video, which hails from an earlier AoW test version according to Snail, shows the progression of one of these random encounters that ultimately leads to acquiring a new skill. [Source: Snail Games press release]

  • Allods Online reveals new spells

    by 
    Elisabeth
    Elisabeth
    02.13.2013

    Allods Online is drawing ever-nearer to a new expansion, Lords of Destiny. We've already been shown some of the new zones for the expansion; now it's time to take a look at some of the new spells. Characters who have reached at least level 52 will be able to unlock two powerful skills, which will be useful both in monster battles and in facing off against enemy players. Each class will have two new skills available. These skills require the consumption of dragon tears, which will be available for purchase from Servants of the Light or as rewards from daily tasks. Dragon tears come in different quality levels, which will affect the effectiveness of the skills they're used to power.

  • Age of Wushu gets a UI and localization overhaul

    by 
    Elisabeth
    Elisabeth
    02.11.2013

    North American players and fans of Age of Wushu are in for a treat. In response to player feedback from the closed betas, the development team has been working on a major overhaul of the game's localization and UI. The localization and UI changes are among the updates that kept the game from its original February launch date, but Snail Games is placing more emphasis on a smooth experience at launch than pushing the game out the door as quickly as possible. These updates are in their final testing stages and will make their way into the ongoing beta soon. [Source: Snail Games press release]

  • Allods Online shows off the zones of its upcoming expansion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.08.2013

    Allods Online is gearing up for another new expansion, Lords of Destiny. Of course, a new expansion means new areas to explore, filled with exciting new animals to kill for loot. So it's not surprising that the first official preview shows off the allod of Irdrih. Players will be sent there on a top-secret mission from their faction leaders, but when they arrive, they'll be walking right into a war between two native factions that will force them to pick a side. So what else will you find? A jungle, lots of smaller islands, and a lot of lush tropical scenery. You'll also wind up meeting the Tequani, small furry humanoids that are distant relatives of the Gibberlings (one of the player races). The new region is hardly the only feature of the expansion, but if you want to take a look at the scenery and read up on the local lore, you can check out the full reveal.

  • Allods Online's 'biggest endgame expansion' to launch in March

    by 
    Shawn Schuster
    Shawn Schuster
    02.06.2013

    Gala Networks Europe has announced the largest endgame expansion for Allods Online coming March 12th to all American and European servers, including German, French, and Polish servers. Titled Lords of Destiny, this expansion will bring eight all-new astral allods with new six-man dungeons for each. The public test server will open later this month, giving interested players the chance to try the content out beforehand. Check out our gallery below showing off 11 new screenshots for the expansion. [Source: Gala Networks Europe press release]%Gallery-91331%

  • Webzen buys 100% of Gala-Net, gPotato

    by 
    Jef Reahard
    Jef Reahard
    02.01.2013

    Webzen has announced that it is acquiring MMO publisher gPotato as well as its parent company Gala-Net. According to Reuters, the transaction date is February 15th, after which Webzen will hold 100 percent of Gala-Net's shares. MMO Culture notes that Webzen has already said hello to gPotato customers by publishing Continent of the Ninth Seal on the company's portal. A translated Gala PDF document indicates that the company's second quarter sales for the fiscal year ending in March 2013 were down over 43 percent from the same quarter of the previous year. gPotato is known primarily for publishing Allods Online, Aika, and Sevencore in the west. [Thanks to everyone who tipped us.]

  • Age of Wushu delays launch to 'spring 2013'

    by 
    Justin Olivetti
    Justin Olivetti
    01.25.2013

    Time to put on your lemon faces, folks, because this news is going to make you pucker up: Snail Games has announced that Age of Wushu is delaying its launch. The release, which was originally scheduled for February 1st, has now been moved to a more nebulous "spring 2013." The studio says that the delay is the result of testing: "Based on player feedback and data from the second closed beta, we have decided to revise the launch timing to spring 2013. This will allow us to better address community feedback and continue to update the game. When a more precise update on the release timing is available, we will share that information."

  • Allods Online Russia opens up subscription-based server

    by 
    Elisabeth
    Elisabeth
    01.16.2013

    The Russian branch of Allods Online made an interesting move and opened up a subscription server for an otherwise free-to-play MMO. The catch and selling point of the server is that its players won't be able to access the cash shop at all. Every character will be on an even playing field in terms of perks and boosts. Certain quality of life items will be available for gold or as quest rewards, but no one will be able to just buy perks outright. You can read the full FAQ here. (If you don't read Russian, we suggest a translator.) [We don't speak Russian, so thanks to intrepid tipster Tandarighttanon for bringing this to our attention.]

  • The Art of Wushu: The right martial arts school for you

    by 
    Patrick Mackey
    Patrick Mackey
    01.16.2013

    Normally at Massively, we start off a column by linking to relevant community sites and information resources for a game. Things are a bit different with Age of Wushu, however. Aside from the main community site and the wiki currently under construction, there isn't much information about the game available in English. Running biweekly, The Art of Wushu will help you navigate the sprawling Wushu sandbox. This week, we'll be looking at the various martial arts schools in the game and which schools to select in order to fit your preferred playstyle. While we can't go over each school's intricacies in depth, we'll do our best to give you a brief primer on what you can expect as a member of a particular school.

  • Age of Wushu CEO talks localization, cash shop, and more

    by 
    Jef Reahard
    Jef Reahard
    01.15.2013

    Massively weighed in with its multi-headed opinion on Age of Wushu's public beta a couple of weeks back. We also had an opportunity to forward some questions along to the sandbox title's dev team, and we're happy to report that Snail CEO Shi Hai took the time to answer them. Head past the cut to hear what he has to say about localization issues, a customizable user interface, possible Western cash shop changes, and more.

  • New Age of Wushu trailer highlights game's eight schools

    by 
    MJ Guthrie
    MJ Guthrie
    01.15.2013

    One of the first major decisions a player comes to in the free-to-play martial arts sandbox Age of Wushu is which of the eight different schools to join. Have a penchant for panhandling? Perhaps you'd prefer the Beggars. Maybe the muses inspire you; then Scholars would be the best bet. Or if you prefer poisons, you'd fit in with the Tangmen. If none of those tickle your fancy, you can belong to the Wudang, Royal Guards, Wanderer's Valley, Emei, or Shaolin. Still undecided? Snail Games has released a trailer of the schools, giving players get a glimpse of each one. Take a peek after the cut.

  • Age of Wushu early access beta extended

    by 
    Jef Reahard
    Jef Reahard
    01.08.2013

    Age of Wushu fans, Snail has some good news for you. Originally the company planned to power down its servers on January 9th at the end of the game's second closed beta test. According to a new forum post, though, this is no longer the case. Snail's fantastical version of Ming Dynasty China will continue "until further notice." The beta test is essentially functioning as an early access period for pre-order customers since all game progress will carry over to the martial arts MMO's official launch. Age of Wushu was originally scheduled to launch on February 1st in North America.

  • The Daily Grind: What's your favorite non-combat feature?

    by 
    Jef Reahard
    Jef Reahard
    01.07.2013

    Non-combat features don't get a lot of love in popular MMOs these days, but there have nonetheless been some interesting experiments in this department over the years. From RIFT's housing to Star Wars Galaxies' Entertainers to Lord of the Rings Online's music system, several genre titles have strayed from the straight and narrow of violence and character progression. Upcoming titles like Age of Wushu and ArcheAge are adding new wrinkles as well, so for today's Daily Grind we'd like to hear your thoughts on non-combat MMO features. Specifically, which one is your favorite? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!