greg zeschuk

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  • BioWare bosses see potential, challenges in Move and Natal

    Speaking to IndustryGamers, BioWare head honchos Greg Zeschuk and Ray Muzyka shared some thoughts on the current state of motion controls and the potential of Move and Project Natal. According to Zeschuk, BioWare has been looking for ways that the technologies could enhance a role-playing experience. He mentioned using motions to "enhance your feeling that you're actually acting in the game." For a game like Mass Effect, Zeschuk imagined the ability to affect a conversation with a gesture, saying "you could actually pull your finger and pretend you're shooting the guy for the renegade action." Zeschuk wants to see motion controls "evolve beyond the party game." He added that "it's going to be a challenge" for developers to move past the party game mentality. "You look at the Wii, and no one's ever gotten past that, that initial stage," said Zeschuk (someone send that man a copy of Shattered Memories). Thankfully, both Natal and Move are far too sophisticated for simple bowling games. Oh, wait. For Muzyka's part, he believes motion controllers can make games more accessible, allowing developers to connect on a deeper level with players. "The challenge is finding ways to remove those barriers that doesn't create new barriers like having your arms get tired from waving the controller around, things like that," said Muzyka, adding, "If you can do that, I think there's a real opportunity."

  • Interview: BioWare's Greg Zeschuk and Ray Muzyka

    "Are you saying BioWare fast turnaround?" company co-founder Greg Zeschuk asks jokingly. The respected RPG developer has been known for taking its time with producing hits like Neverwinter Nights and Baldur's Gate, but has seemingly never been as prolific as it has been in recent months -- just over two years after being acquired by EA. How's this for fast turnaround? Dragon Age: Origins in November 2009, Mass Effect 2 in January, Dragon Age: Origins - Awakening in March and several DLC packs in-between (and more on the way). We spoke with BioWare co-founders and super-doctors Greg Zeschuk and Ray Muzyka at the Game Developers Conference about their improved production pipeline, the practical challenges of creating DLC and, of course, how fast the turnaround could be on Mass Effect 3*. *"It's not official!" - Greg Zeschuk

  • BioWare talks Warhammer Online's forthcoming expansions

    In a recent GDC 2010 interview with UGO, BioWare's Dr. Ray Muzyka said of Warhammer Online, "Right now it's [a] really profitable business unit within my group." Muzyka went on to say they've actually seen more people come into the game since enacting the free-to-play model on the game's earlier levels, and that he personally felt they were working. In fact, by the sounds of it, Warhammer Online is due for some interesting announcements in the future. Another of Muzyka's comments on the title was, "We have new content planned and all kinds of cool expansions for it." We don't know how much more clear cut a message can be than that. And hey, it's good news! We're looking forward to our playable Skaven and Lizardmen, Mythic and BioWare.

    Kyle Horner
    03.19.2010
  • BioWare says Dragon Age 2 to look 'super hot'

    Dragon Age: Origins presents strong evidence that great games can overcome gawd-awful graphics, but BioWare isn't about to test that theory -- and the limits of our forgiveness -- again in the sequel. "I think one of the key things we're working on in Dragon Age 2 is the technology," BioWare VP Greg Zeschuk recently told Joystiq. "I can confirm that we're doing a lot of work on the Dragon Age engine, and doing a lot of stuff to pump it -- to make it visually super hot." Now, to clarify, frisky rogue foursomes and lesbian alien sex are measured on different "super hot" scales, as Zeschuk conceded, "Dragon Age is, in the structural sense, a fundamentally different game than Mass Effect ... You have to make different technical considerations." Certainly, with Dragon Age: Origins, those considerations were designed to benefit the superior PC version. Still, there's hope for a console sequel makeover, since, in Zeschuk's words, the process of iteration allows a developer to "get to a much higher level." "I think the overall visual style we're going to continue to evolve in Dragon Age," Zeschuk added. "People are going to see some cool ... I can't really say too much, but I think Dragon Age as a world is interesting. It's a timeline, and you can go anywhere." Go anywhere, huh? So, like the future Ferelden, where a race of sexy blue aliens has been possessed by horny desire demons? Super hot.

  • Video Interview: BioWare's Dr. Greg Zeschuk on Mass Effect 2 & 3

    "You may not even see the impact of a decision in Mass Effect 1 in Mass Effect 2, but in Mass Effect 3," BioWare's Dr. Greg Zeschuk told us while elaborating about the whole Mass Effect franchise. The pedigreed co-founder of BioWare isn't simply set on promoting the upcoming Mass Effect 2, but a vision for the entire trilogy. "In planning out the overall trilogy, we know what general story beats we want to hit along the entire thing. So we know the key events we want to have in 3, and right now the team is starting to flesh that out, fill in the spaces. And of course, we're going to be waiting for the fan response to Mass Effect 2, to see what works and what didn't work, what we can strengthen." Fan reaction is a huge part of the BioWare design, but according to Zeschuk, the Mass Effect team still goes with what they want to do. "Fan reaction is usually a really important part of what we do. We listen to everything the fans say, everything the press says. And when we make a sequel, that's one of the guiding things. Overriding that though really is the team's choice. And I think that's interesting because obviously the fans have been very vocal about who they want to see and how they want to see them. We've made our choices, and they may or may not be happy with what we did. But at the end of the day, they're going to think the experience was incredible. And you have to remember there's a third part, as well. Hey maybe you didn't see who you wanted to see in number two, but maybe you'll see them in number three. We're going to keep fans guessing." %Gallery-70022%

    Andrew Yoon
    01.22.2010
  • Mass Effect 2 DLC not only available through Cerberus Network

    The announcement of Mass Effect 2's in-game DLC pipeline, "Cerberus Network," left some details unclear. For example, will DLC through Cerberus be free, since the network itself costs money to install for those without a code from a new copy of the game ($15, to be exact, as reported by Bitmob)? And will DLC only be available through Cerberus? In a video interview with Joystiq (to be published later today), BioWare's Dr. Greg Zeschuk cleared up some of the confusion around the DLC portal. "We'll definitely have for-pay DLC down the road too," he said, revealing that the DLC through Cerberus will be free. "It's not going to be all free DLC for Mass Effect 2 -- far from that. There'll be paid DLC packs, and there'll be stuff available through Cerberus as well." The way Zeschuk puts it, there will be two separate types of DLC: free material that is offered through the Cerberus Network and paid DLC that can be purchased without Cerberus (through BioWare or Xbox Live Marketplace).

    JC Fletcher
    01.22.2010
  • BioWare: Mass Effect Trilogy will not spell end of franchise

    If you're pessimists like us, you've been looking at Mass Effect 2 not as an exciting new chapter in the trilogy but simply as "the one before the last one." But, speaking with Kotaku, BioWare co-founder Greg Zeschuk metaphorically stroked our hair and told us to put those bad old thoughts right out of our heads. "Don't worry if you love Mass Effect," he said, "There will be more Mass Effect in the future." A soothing reminder that, no matter how chaotic the world may seem, people will always keep doing something if it's making money. Consider us comforted.

    Justin McElroy
    01.21.2010
  • BioWare's Ray Muzyka on how to make single-player gaming more social

    The good folks at IncGamers had a chat with one of BioWare's founding medical doctors, Ray Muzyka, about the company's history of classic single-player gaming and its upcoming foray into the world of massively multiplayer with Star Wars: The Old Republic. Muzyka says that the line between solo and collective experiences is blurring: even traditionally single-player games are dipping into the vast realms of multiplayer co-op and competition through online social tools and downloadable content. Speaking specifically, he says that Dragon Age: Origins is a good example, with online social features for what is definitely a single-player experience. And Mass Effect 2, he says, will explore these ideas through its own DLC. In fact, he outright guarantees us that BioWare is "planning more [DLC] than in Mass Effect 1." As players who couldn't get enough of the two packs on offer for the original game, that's Muzyka to our ears.

    Mike Schramm
    12.28.2009
  • Interview: BioWare's Greg Zeschuk on Dragon Age, DLC, and more

    Here's a Thanksgiving treat from the vault – we've dug out the following interview with BioWare co-founder (and Group Creative Officer of EA's newly formed RPG/MMO Group) Greg Zeschuk from earlier this year at PAX. But don't let the date fool you! Our discussion of multiplatform console development, DLC strategies on future BioWare titles like Dragon Age: Origins and Mass Effect 2, and Greg's recommendation that everyone buy two copies of the game (one on console and one on PC) defies time. Read on! Joystiq: Dragon Age is the first PS3 game that BioWare's developed. Can you talk about that process? Greg Zeschuk: We did partner with Edge of Reality, so we partnered with folks who have had the experience, and that was a good process where we actually had some folks that knew how to do it but also, in general, just worked together with them. A lot of it ended up being like we needed a lot of work to get done and a lot of stuff very fast and everyone was very busy on Dragon Age itself. Collectively, on the console, I would say it was very interesting and challenging to take the richness of the PC game of Dragon Age, with all these different powers and everything else, and actually try to transpose it to the consoles. And the interesting thing about that, or where it worked out really well, is that we literally set ourselves a goal: We didn't want console players to fell like we ripped them off by taking anything away, by minimizing or simplifying. We want them to feel they have all the power at their fingertips, but it's very accessible. It's got the multiple rings that sort of have subsets to them, and you can actually pretty much access any power just a couple little joystick twiddles and button presses. And so with that experience, I think we succeeded there. Another place where we succeeded on both the PS3 and 360 versions: it feels very different from the PC. Where the PC has got the traditional Baldur's Gate top-down [perspective], the PS3 and 360 are over-the-shoulder and they do have that kind of, very KOTOR feel and that's probably what I play, and that's what I feel most familiar with is KOTOR -- and it actually feels more action-y than the PC does, so I think people will find a very different experience. I recommend both platforms actually, PC and console versions. %Gallery-28224%

  • PlayStation UK Blog brings BioWare doctors in for Dragon Age live chat

    BioWare fans should start polishing up their Dragon Age: Origins related questions, because the good Canadian doctors from the famed studio will be on hand for a live chat with fans this Friday, October 23, on the PlayStation UK Blog. Beginning at 7PM BST (2PM EDT), BioWare co-founders Ray Muzyka and Greg Zeschuck will be on hand taking questions about its latest role-playing game. The hour-long event will give fans a chance to ask about upcoming content, exclusive bonuses and what it's like working with that evil clown from Steven King's It Tim Curry.

    Xav de Matos
    10.22.2009
  • BioWare's Greg Zeschuk on the Mythic merge

    The merging of BioWare with Mythic Entertainment announced in June created a combined RPG and MMO group within Electronic Arts, and since then we've been wondering what will come of this pairing. Chris Remo at Gamasutra interviewed BioWare co-founder Greg Zeschuk about his role as a Creative Officer for the new RPG/MMO group, which sheds a little more light on the inner workings of this new division.The interview subject matter is heavier on RPG discussion than it is on MMOs, but Zeschuk gives readers a look into how the BioWare-Mythic "merger" is working out so far. It also touches upon the company's continued focus on the PC platform. Check out "Building Experiences the BioWare Way: Greg Zeschuk Speaks" at Gamasutra to read about BioWare's approach to making games in a constantly changing industry.

    James Egan
    09.30.2009
  • BioWare 'caught up' and 'pumped' on PS3 development

    BioWare's Greg Zeschuk (and the team behind Dragon Age: Origins) is totally psyched to be developing on the PlayStation 3. Speaking to VideoGamer.com recently, Zeschuk expounded the team's excitement at BioWare, saying, "People on the team were really pumped to work on it ... we have a lot of people that like doing new stuff and trying new things, and they were like, wow another platform, can't wait!" He added that the EA-owned development studio doesn't have "anything against Sony," it's just that "we [BioWare] worked with Microsoft for five years - that made it so easy to focus on Xbox and we didn't have to worry about the PlayStation platforms." Looks as though BioWare are warming up to new platforms, eh? Hang on to your butts, folks, it's a new world.%Gallery-28224%

    Ben Gilbert
    07.08.2009
  • BioWare says Mythic will help with Star Wars: The Old Republic

    We told you a couple of weeks ago about Mark Jacobs' departure from EA and the formation of a new (as yet unnamed) studio which will absorb BioWare and Mythic. Well, Eurogamer got the chance to talk to Greg Zeschuk, who has revealed Mythic will help out with Star Wars: The Old Republic but BioWare might not reciprocate on Warhammer Online: "Ray (Muzyka) and I (have) both played Warhammer, and actually I've still been playing it on and off for a while, so I think for us it's not to much a popularity boost as just the fact that we can probably bring perspectives to the table that will be new and perhaps helpful to the guys from Mythic in the same way from an online perspective they can certainly share with us. To give credit to the Austin team [making Star Wars: The Old Republic], we have a number of serious MMO veterans on there, so it's certainly not neophytes, but there's absolutely opportunities to share and learn things back and forth."

    Lesley Smith
    07.08.2009
  • A game without violence? BioWare thinks it's possible with the right audience

    Skimming through the Interweb this morning, we stumbled upon statements made by BioWare's Greg Zeschuk and Ray Muzyka, spelling out their interest in creating games more reliant on story than combat. Well no duh, guys. However, digging deeper, we found that the BioWare docs aren't just talking about the usual marriage of story and gameplay that their studio focuses on, but removing combat nearly entirely from games in the future."We talk a certain amount internally about whether you need to have combat as part of the experience ... are there possibilities to actually start separating pieces of the game and actually tailor it to the audience," Zeschuk said to GamesIndustry.biz. "There are different audiences that would maybe just enjoy the story," he continued, hinting at the possibility of future BioWare games without any violent actions whatsoever. Though we're inclined to point to the plethora of adventure games out there, we're more hopeful for a Jade Empire sequel with extra spoonfuls of violence rather than too much reliance on story. We can hope, can't we?

    Ben Gilbert
    07.06.2009
  • Mythic's Mark Jacobs leaves EA

    Mark Jacobs, the former General Manager of Mythic Entertainment and Lead Designer of Warhammer Online, has left EA on 23rd June, the company announced today. This comes as part of restructuring plans within EA which includes both Mythic and BioWare and have culminated in the formation of a new, as-yet-unnamed, studio which will focus on RPGs and MMOs. The new studio will be led by BioWare co-founder and General Manager Ray Muzyka, who will become Group General Manager. BioWare's other co-founder Greg Zeschuk will become Group Creative Officer while Rob Denton will succeed Jacobs as General Manager.You can certainly expect more from us as this story develops.[Via The Examiner]

    Lesley Smith
    06.24.2009
  • BioWare's founders emphasize the importance of storytelling in their games

    BioWare co-founders Ray Muzyka and Greg Zeschuk were the keynote speakers at Game Developers Conference Canada in Vancouver, British Columbia yesterday. Their speech was titled Emotionally Engaging Narrative: Gaming's New Frontier. Given BioWare's huge portfolio of successful story-driven games, it's no surprise they had a lot to talk about.Not all game-types need a good narrative to be successful or fun (e.g., Bejewelled, Tetris, etc.), but MMORPGs could probably benefit from a greater emphasis on compelling and engaging storytelling. Both Ray and Greg talked about various types of narrative, including linear and non-linear, active and passive, and internal and external.We know that story will be the fourth pillar of design in Star Wars: The Old Republic and here's an example of external narrative they say we'll see when it releases: "Manipulation of world server data based on a broad range of user activities can actually change the game world." We're not quite sure what that means, but here are a couple guesses: Online voting to determine the next expansion race or fan fiction making it into the game's narrative.

    Brooke Pilley
    05.15.2009
  • BioWare talks EA acquisition, Dragon Age perception

    With a sequel, an original IP and now an MMO in the pipeline, it's a wonder that anyone at BioWare gets any sleep these days, least of all company head honchos Ray Muzyka and Greg Zeschuk. Still, if there's one benefit to insomnia it's that it leaves you with a lot of time on your hands to talk about any number of things, including what life is like after being gobbled up by a publishing giant. "Honestly, I don't think there have been too many changes at all," reflected Muzyka on the state of BioWare following the company's acquisition by Electronic Arts in 2007. "If anything, we feel enhanced." The BioWare co-founder added that given that the company is now a publisher as well, "we control our destiny in terms of both development and marketing now."Part of that destiny includes Dragon Age: Origins, a game that Zeschuk admits has been a challenge to market as something more than just a Lord of the Rings clone. One difference is the role of elves, which are described as "not special" and "second-class citizens" in the eyes of humans, promising a stark contrast to those scampering about in Middle Earth when Dragon Age rolls onto retail shelves later this year.

    Jason Dobson
    04.21.2009
  • BioWare's Muzyka, Zeschuk keynoting GDC Canada 2009

    With jetlag only just starting to subside from attending the recent Game Developers Conference, plans are already in place for the annual gathering's sister event in Canada. Taking place next month, the show will feature a keynote address by BioWare co-founders Ray Muzyka and Greg Zeschuk speaking on what the pair describe as gaming's "new frontier."The keynote, titled "Emotionally Engaging Narrative: Gaming's New Frontier," will likely build on comments made in April regarding the impassioned Mass Effect sequel, which according to BioWare won't "shy away from emotionally engaging moments." The event will also feature a keynote by Microsoft's Don Mattrick, as well as speakers from EA's Black Box and Maxis studios, both of which have been looking noticeably thinner of late. GDC Canada is scheduled to take over the Vancouver Convention & Exhibition Centre from May 12-13, leaving us a little time to find a way out of these tauntaun husks and brave the chilly north.

    Jason Dobson
    04.13.2009
  • Mass Effect 2 won't 'shy away from emotionally engaging moments'

    In response to the dumb, dumb controversy surrounding the original Mass Effect's thoroughly non-erotic, two-minute-long sex scene, Bioware co-founders Ray Muzyka and Greg Zeschuk recently addressed the inclusion of further intergalactic sexcapades in Mass Effect 2 during an interview with VG247. In short, they said the sequel won't "shy away from emotionally engaging moments," provided they're "contextually appropriate."Before you start planning another crusade to tear some poor psychologist's new book's Amazon rating asunder, it's important to discern what the two men meant when they said "emotionally engaging moments." While deep space lovemakin' seems a safe bet, they could just as easily be referring to a quick-time event in which you must euthanize your trusty space-dog, who has contracted a serious case of space-rabies.We're just kidding, of course. They're definitely talkin' 'bout bonin'.

    Griffin McElroy
    04.09.2009
  • Rumorang: More Mass Effect DLC on the way

    You remember, eight freaking months ago, when we reported on BioWare talking about" more DLC for Mass Effect? Well, while you were vicariously experiencing the New York Comic Con through our virtual window into the Jacob Javits Center last weekend, BioWare community manager Jay Watamaniuk was dropping bombs on CinamaBlend.com's Pete Haas regarding that very same DLC, though remaining notably vague. "Watamaniuk mentioned earlier in our chat that a second Mass Effect DLC episode was on the way," reads the piece, noting that Watamaniuk quickly redirected the conversation. We've reached out to BioWare for comment and have yet to hear back, but will update this post accordingly as word comes in.

    Ben Gilbert
    02.09.2009