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Open-world adventure game 'Rime' comes to the Switch this November
Tequila Works' highly-anticipated indie game Rime, formerly planned as a PS4 exclusive, is also headed to PC, the Xbox One and Nintendo Switch. While some were worried the open-world adventure would cost more on the Switch (it won't), Rime will still take longer to arrive on Nintendo's portable console. The publishers have finally announced a release date for the title: November 14th for North American Switch owners and November 17th for European ones.
Command a spaceship fleet in the 'Dreadnought' PS4 open beta
Ever dreamed of commanding a whole fleet of giant spaceships? You now have your chance. Six Foot, Yager and Grey Box have launched the PS4 open beta for Dreadnought, their long-in-the-making tactical space battler. The test expands on the long-running closed tests on PC and PS4 by giving everyone access to eight new maps, a new vessel (the Trident Hero Ship), an in-game friends list, squads and a slew of PS4-specific additions like PS4 Pro support and Remote Play. An expanded beta like this wouldn't normally garner so much attention, but the closed betas (and the open beta on PC) have racked up some positive buzz -- this is a game concept that appears to work well in practice.
Switch players won't have to pay more for 'Rime' after all
Back in March, fans of Nintendo's latest console and open-world puzzle adventure games got some tough news: Tequila Works' highly anticipated indie title Rime would cost extra and arrive later on the Switch. Luckily for cash-strapped players who want to explore Rime's island environments on the go, a digital copy of the Switch port will now carry the same $29.99 price tag as the PS4 and Xbox One editions.
BioWare's Erickson talks about creating MMO story
Story is on everyone's mind when it comes to discussing Star Wars: The Old Republic, and who better to talk to than one of the devs primarily responsible for creating it. PC Gamer does just that in a new interview with BioWare writer Daniel Erickson. The development process is quite complex, and it's also one that takes some time given the hundreds of hours of dialogue required, not to mention the interplay between quest NPCs and players. Erickson says that the world-building team uses "greybox" placeholders to connect story quests together while the technical and narrative details are ironed out, and there's a lot less room for error than there is in a typical single-player RPG. "You can teleport people around in a normal RPG, you can fake things, you can make it look like you went from one place to another because there's a secret room hidden in the wall – you can do all sorts of chicanery that, if you tried to do in an MMO somebody's gonna find that room, somebody's gonna teleport out. We have to cheat a lot less, and that takes more time," Erickson explains.