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  • A Mild-Mannered Reporter: The replacements

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2010

    Hey, guys, did you know that Going Rogue is launching in less than a week? That's crazy. It feels especially strange to me, since this was an expansion that had barely been announced when I started here, and has since become pretty personally important. But we're not here to talk about my vague feelings about the impending launch, we're here to talk about its larger implications for City of Heroes -- namely, the obvious systemic changes that might well be coming when the expansion goes live. Now, some of you are doubtlessly going to point out that we're not even getting our first Incarnate slot, the expansion isn't changing any part of the system, and so forth and so on. But you forget that there is an interesting change to the system coming that we all know about: the fact that archetypes will no longer be allegiance-locked. That's right -- whether you're in City of Heroes or City of Villains, you'll no longer be limited to five different archetypes. And considering the fact that the archetypes are roughly analogous on both sides now, this might have just a bit of an impact.

  • Mortal Online creates exclusive guild leader forum

    by 
    Jef Reahard
    Jef Reahard
    08.05.2010

    It's no secret that certain members of MMORPG communities are quite determined in their push to influence a game's direction. Whether it's early adopters jockeying to get their ideas heard while a game is still in development, or the leaders of large and influential endgame-oriented guilds that garner developer attention via their content-clearing prowess, it's not uncommon to see small groups of customers attempting to rub elbows with decision makers. Rare individuals have even parleyed these relationships into professional careers. What is unusual is when a game company publicly endorses such behavior. Star Vault, the independent developers of the PvP sandbox title Mortal Online, has set up an invitation-only forum called the Council of Patriarchs, wherein guild leaders (and only guild leaders) can interact with developers regarding larger game matters. While it isn't unusual to solicit player feedback, it is interesting that the forum is not visible to most paying customers. Whether or not it was Star Vault's intention to open up an "us versus them" can of worms, discussion on the official boards is currently trending towards the divide between solo and group/guild players. Mortal Online isn't the first game to dip its toes into the exclusive forum club. Some of you may recall that Matrix Online had a private retreat known as the Champagne Room, which, while similar in catering to a small subset of players, was not publicly advertised by the developers.

  • Lost Pages of Taborea: Grouping basics

    by 
    Jeremy Stratton
    Jeremy Stratton
    08.02.2010

    This week, I've been thinking a lot about Runes of Magic's ability to cater to players with different MMO backgrounds. Many players may never have played a subscription game from the West, while others may never have experienced the different mechanics found in Eastern F2P MMOs. What you get is a banquet of food and all the guests aren't sure of the proper etiquette or rules or when it's time to eat. If we stick with a food analogy, the group feature would be a main dish. Lots of F2P MMOs have been imported from the East, and they don't handle grouping in quite the same way as Western subscription-based games. In fact, the ideas of raiding, pick-up-groups, and instances that can be found in almost any Western MMO, don't exist in most F2P games. This article takes a look at some specifics of grouping in RoM, including the recruitment board, experience debt, looking for a group, and etiquette.

  • TERA's Jason Mical teases politics, group balancing

    by 
    Jef Reahard
    Jef Reahard
    07.22.2010

    TERA's political system continues to be shrouded in mystery, and whether it's a proper MacGuffin or some sort of public-relations red herring designed to simultaneously titillate and obfuscate is unclear. One thing that is clear is the fact that En Masse Entertainment representatives are reluctant to do much beyond tease the fact that the system exists. The latest example comes via an interview with community director Jason "BrotherMagneto" Mical over at World of TERA. Mical talks briefly about the level of player freedom inherent in the system. "I suppose the level of freedom will in some part depend on who gets elected. Some leaders might be benevolent, while others might become outright tyrants. Some who start with the best of intentions will probably end up tyrants. In other words, it's going to be a bit like real politics," he says. He goes on to state that PvP will influence TERA's political system quite a bit, referencing Aaron Burr and Alexander Hamilton "on a much larger and more common scale."

  • Review: APB (Day 2: Enforcers, get enforcin')

    by 
    Mike Schramm
    Mike Schramm
    07.07.2010

    Review Diary Day 1: Welcome to San Paro Day 2: Enforcers, get enforcin' Day 3: Choose your illusion Day 4: Cards on the table This is part two of a four-part review of Realtime Worlds' new MMO APB. Yesterday, I talked about installing the game and creating a character. Today: the grind. Life in San Paro is pretty simple. Rob as a Criminal, or stop Criminals as an Enforcer. I chose to be an Enforcer, and after a short tutorial level, fell into the standard MMO grind -- go here, pick this up, go there, rinse and repeat. Unlike most MMOs, APB plays like a shooter -- there's a reticule, and you've got to line it up on your target to get anything done. But its "missions" are definitely MMO fare -- they're standard, multi-step and pretty interchangeable: hold this point, deliver this item, steal this car. But here's how APB sets itself apart: while you play the game, you're constantly being offered missions and being grouped with people on the same job, but the other side is getting offers too. When they're paired up in the same mission you are, an APB goes out, sirens flash on the screen, and then it's on, one faction against another. %Gallery-65497%

  • Finally, Bioware unveils a SWTOR multiplayer combat video

    by 
    Larry Everett
    Larry Everett
    07.02.2010

    You have got to be kidding! Star Wars: The Old Republic is a multiplayer game? It is! Bioware has finally given us a taste of what that multiplayer action feels like. In this first-glimpse video Dallas Dickinson, the Director of Production, examines the core roles for SWTOR group missions. Dickinson explains the possible functions each class can have: the Trooper can be a tank, the Jedi Knight as an off-tank, the Jedi Consular works primary healing, with the Smuggler covers the DPS and alternate healing. This video shows us that SWTOR does, in fact, contain the elements of your typical MMO, but there are also tiny hints that each classes does not have to serve the same role in every battle. If you watch the video closely, you will notice as leader of the group begins to speak to the Mon Calamari trooper, a green ring encircles a wide area, and the whole group steps in. This is the first video to expose this little tidbit of information. The ring transports the group into the dialogue instance. This way no other people in the area interrupt the dialogue sequence by jumping up and down like a rabbit on speed, over the NPC who is talking. (You know what I'm talking about, don't lie.) The most extraordinary part about this dialogue instance system is the lack of noticeable transition. Watch the full video after the break, and let us know: Is the Force with SWTOR group combat or does it fall to the Dark-side?

  • Massively's exclusive SWTOR interview: Starships, PvP, and crafting!

    by 
    Larry Everett
    Larry Everett
    06.15.2010

    E3 has been abuzz with the latest news about LucasArts' and Bioware's new MMORPG, Star Wars: The Old Republic. Yesterday, they teased us with an exciting fully rendered trailer called "Hope." The trailer showed a battle which is a precursor to one the players will be able to experience in game. Unfortunately, this trailer didn't have many answers. In fact, it seemed to present us with even more questions. So we at Massively sent our own Sera Brennan to talk to the designers of SWTOR to see about getting some answers. var digg_url = 'http://digg.com/pc_games/Massively_interviews_SWTOR_s_Rich_Vogel_at_E3'; Rich Vogel, the executive producer for Star Wars: The Old Republic, was kind enough to sit down with Sera for a few minutes in EA's gameplay booth in the LA convention center on Tuesday. Perhaps we could get some of our burning questions answered about PvP, groups, space, ships, housing, and crafting. Follow after the jump to see what they had to say!

  • The Daily Grind: How well do you know your game buddies?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.27.2010

    While it's increasingly possible to play an MMO without being forced to interact with others, it's a bit like renting a tuxedo for a trip to McDonald's. Connections get formed (however mercenary they may be at the start) and you find yourself with a circle of friends you play with. Of course, while it's helpful to know who these people are, it's not absolutely necessary to know much aside from their character names and their roles in a group. Some people are content to leave their knowledge of cohorts there; others prefer to go the extra mile and find out the players and personalities behind the avatars. And it can help the play experience to know that Swizzle the Thief is actually a CPA in Gary, Indiana who's thinking about marrying his girlfriend. It's not going to help the group in the strictest sense, though, and getting too attached can lead to some major drama. What about you? Do you tend to know a lot about the people you game with, or would you generally prefer not to know?

  • EVE Evolved: Medic ships, part 1: The healers of EVE

    by 
    Brendan Drain
    Brendan Drain
    03.21.2010

    The holy trinity of tank, healer and damage-dealer is present in every MMO, including EVE Online. While most MMOs dedicate these roles to specific classes, ships in EVE can do all three at the same time. When running missions solo, for example, a ship will need to tank incoming damage, repair it and deal damage themselves. Setting up a ship for solo PvE becomes a balancing act between the three roles. Too little tank and you'll find yourself in trouble, but too little damage and you'll take forever to kill NPCs. As part of a gang, however, remote armour repair and shield transfer modules allow pilots to specialise into a traditional healer role. Rather than having each player repair their own damage, it can be much more effective to have a dedicated medic ship to repair anyone that gets shot at. There are even specialised ships for would-be healers in EVE, from entry-level cruisers to advanced Tech 2 Logistics ships and massive capital ships. Medic ships can be an effective part of any gang, whether you're tackling a tough level 4 or 5 mission or engaging in large-scale gang PvP. In this first part of a two-part look into dedicated healers in EVE Online, I look at the more affordable ships and modules available and the best strategy for healing in PvE.

  • Apple patent reveals iGroups location-based social networking for iPhone

    by 
    Nilay Patel
    Nilay Patel
    03.19.2010

    Apple patent applications are usually pretty dry, but it looks like a new one turned up by Patently Apple has a bit more user-focused meat to it -- it describes a location-based social networking app called "iGroups," which lets groups of people share data amongst themselves using a service like MobileMe. Once group members are identified and linked up, they can securely share information and users carrying devices without GPS-abilities will be able to triangulate their position using the positions of other GPS-enabled devices in the group. Of course, the actual patent itself is focused on the cryptographic key system that protects all the data, and we're pretty sure the "iGroups" name is just a placeholder for now -- we'd guess the developer of the iGroups app currently in the App Store hopes so too -- so how this winds up in a shipping product is totally up in the air, but our interest in what iPhone OS 4.0 may hold has certainly been piqued once again.

  • New Square Enix RPG coming to the iPhone this year

    by 
    Mike Schramm
    Mike Schramm
    03.18.2010

    A job posting on a Japanese developer's site has hinted that Square Enix will be releasing a brand new RPG on the iPhone sometime later this year. Media.Vision has posted that they're seeking to fill a number of positions related to building an RPG on Apple's platform in conjunction with Square Enix. The Final Fantasy Ring fansite says that the game will be called Chaos Ring, and will by produced by the same team that made the popular Wild Arms console series. FFRing also says (via Japanese translation) that the game will be a 3D title, and it will feature a storyline concerning five pairs of warriors who fight to the death for the right to eternal youth. Each game stage will consist of a ring of battles with a boss in the center, and some choice in how the player takes on enemies -- more challenge for more risk. It sounds intriguing. Square Enix has been seeing some success with its older titles on the iPhone, and we know it's got a few original titles already in the pipeline for Apple's platforms. It'll be great to see what they can cook up for the App Store. [via TA]

  • The Mog Log: Those grapes were probably sour anyway

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.13.2010

    So, guess what beta I didn't get an invitation for. You can go consult with the instant replay if you want, I can wait. I know that everyone is stunned. I certainly was. Of course, I assuaged my sadness by telling myself that I didn't really want to be in their stupid beta anyway, because I bet it smells bad and it sets my computer on fire. That line of reasoning worked real well. I don't honestly think my column got me kicked from the running for a Final Fantasy XIV beta slot, but it's a bit more reassuring than the idea that I just didn't get picked for some other reason. (I'm putting money on Square-Enix not knowing I exist, for the record.) All things considered, I can live without the beta, even though I'm chomping at the bit to play the game. But I'm not the only person, place, or thing not currently darting about the world of Eorzea. And as long as I'm on a streak of making long-winded predictions, why break with formula? There are three other things that I suspect aren't in the beta either, and I intend to make a guessing game out of seeing how close I am to the truth.

  • The Classifieds: Buttering up the Panera Bread WoW Man

    by 
    Lisa Poisso
    Lisa Poisso
    01.27.2010

    The Classifieds brings you weekly updates on guild recruiting, rankings, splits and merges, progression and more. Have guild news or a Random Act of Uberness to share? E-mail TheClassifieds@wow.com. Remember back during the holidays, when we had a nice cozy Breakfast Topic chat about the fellow who's been spotted schlepping his entire iMac to the local Panera Bread to play WoW? Sharp-eyed reader Paul discovered a followup article at Gizmodo, featuring five questions with the Panera Bread WoW Man. It's no headline news, but it's an interesting peek into how a fellow WoW player gets his fix. Let's open up The Classifieds ...

  • The Classifieds: WoW player/MMA fighter on the mend

    by 
    Lisa Poisso
    Lisa Poisso
    01.20.2010

    The Classifieds brings you weekly updates on guild recruiting, rankings, splits and merges, progression and more. Have guild news or a Random Act of Uberness to share? E-mail The Classifieds. In news from the WoW community, guildmates of MMA grappler Haydn Clasby, aka Croc of <Defiant Hearts>, US Bloodscalp-H, are rallying in support after he suffered a broken neck in what was called a freak accident during a match in New Zealand last month. Friends and fans are publicizing a Recovery Fund to help Croc out with the medical costs of the devastating accident. Our friend Jens "Little Evil" Pulver, also an MMA fighter and inveterate WoW player (and seen in yesterday's 15 Minutes of Fame), offered these words of support for Croc: "My heart and thoughts go out to you, brother. Make sure you keep your spirits up and tackle this with the same grit and guts you used to get in there in the first place. Take the time to heal and get well soon. Chin down, hands up and always come out fighting; don't let this stop you. I wish you all the best." Best wishes, Croc, for your continued recovery! Let's open up The Classifieds ...

  • The Classifieds: News briefs on guilds and players

    by 
    Lisa Poisso
    Lisa Poisso
    01.13.2010

    The Classifieds brings you weekly updates on guild recruiting, rankings, splits and merges, progression and more. Have guild news or a Random Act of Uberness to share? E-mail The Classifieds. Welcome to our first installment of The Classifieds, an evolution of our former Guildwatch feature. As more and more players move into endgame raiding, we thought it fitting that our guild news should evolve, too. The Classifieds gives you more of the news you can use: who's progressing, who's marking milestones, who's recruiting. But it's not only about guilds. Because we're all down there in the trenches of Dungeon Finder groups at every opportunity, The Classifieds lets you send a shout-out to that player who made your last PUG a thing of real beauty (whether through pure technical finesse or a winning attitude). And if you're curious about how WoW intersects with the world at large, we'll be passing along links to academic research studies seeking participants, as well. Editor's Note: One thing you might notice missing in Guildwatch's new incarnation is the "Drama" section. In the interest of fostering community growth and positive interaction, we're checking the drama and negativity at the door. Let's open the Classifieds!

  • How reputation governs the game

    by 
    Mike Schramm
    Mike Schramm
    12.11.2009

    Ravius over at Kill Ten Rats ruminates on the importance of reputation in these very social games that we're playing with each other, and it resonated with me in terms of a few different things going on in World of Warcraft right now. We've talked lots before about ninjas and how that back-and-forth works -- in that case, karma is directly driven by what other people think of you, and of course that's seen more weakly in lots of other places around the game, including guild recruitment, your friends list, and just the general server at large. Ravius talks mostly about the negative reputations we earn, and certainly that's a powerful motivator for a lot of people. But positive reputation is also a strong force in this game -- I'm interested to see how we deal with earning and keeping positive reputation in the new Dungeon Finder and eventually the Battle.net system. Gone may be the days when you build up a good reputation by saying "remember me if you need a good DPS" at the end of a run. It'll be interesting to see what methods we replace that one with.

  • The Daily Grind: Do you hate being left behind?

    by 
    Rubi Bayer
    Rubi Bayer
    12.11.2009

    Real life happens, and as unreasonable as it seems, it even happens when we're gaming. The phone rings, a parent needs you to take the garbage out, a child gets out of bed for a drink of water, the cat wants out and in and out again, the spouse needs help carrying something in. That kind of thing takes precedence over a game -- we all (should) know that. When it happens, you afk to take care of it. Chances are that this has happened to you, and you returned from afk to find that your group has raced ahead without waiting, leaving you to catch up as best you can. We've all been there, so what are your feelings on it? Are you okay with being the straggler trying to find the group if you are called afk or have to stop to sort inventory, or do you prefer the "stay with the group" approach?

  • How many wipes does it take to end a raid?

    by 
    Mike Schramm
    Mike Schramm
    11.22.2009

    This is probably a good question to revisit since we're heading into a patch where lots and lots of us will be running pickup raids and groups. Souldreamer on WoW Ladies LJ asks: "just when do you give up on a raid?" It's a good question, and unfortunately, the answer probably depends on the raid itself. If, going in, you're not sure just how much DPS the raid can do, and your healer says he's actually specced prot, and you were planning on going to bed anyway, one wipe is probably enough to call it. On the other hand, if you've dropped a few bosses and have an issue with the tank losing aggro for a second on a boss, you'll probably go back for another few wipes just to see. Do any of you have an actual policy? I tend to not get involved in PuGs at all if I think there's a chance they won't make it -- there are too many fish in the sea, and too many other things for me to work on rather than beating my head up against a boss. But maybe it would be good to set up a rule that most of us can agree on, something like, "three wipes and you're out." That might save a lot of time and frustration in the new Dungeon system.

  • Breakfast Topic: The ninja problem

    by 
    Mike Schramm
    Mike Schramm
    10.31.2009

    The new LFG system is certainly great, but there's one problem with random PuGs that I'm sure it won't fix, and that is of course the problem of ninjas. As long as random people are getting into groups (and with the new rewards system in place, there'll be plenty of that), some of them will always find the loot more tempting than keeping their reputation clean. So what's the solution? Obviously, over on Guildwatch, we've been covering people shouting out names and guilds on the forums for a while, but as we've also reported a few times over there, that barely helps -- even if people do remember a ninja on their server, one name change later and they're gone. A few guildleaders over on Jubei'thos have tried putting a site together to track known ninjas on the server, but even that has issues; it's tough to avoid false positives, even if you do require screenshots. But surely there must be a solution, so let's put our heads together: a debuff? Something like the group vote-kicking system that's coming in patch 3.3? If Blizzard wanted to really go for fair, they could just take the Need-before-Greed system and turn it into straight Need: if an item matches your class and spec, you get a roll (with items everyone can use giving everyone a roll), and the best roll always wins. You can turn it off (for a Master Looter-style raid), but for PuGs, why even bother with a Need/Greed difference? What do you think?

  • Breakfast Topic: How to be realm-famous

    by 
    Mike Schramm
    Mike Schramm
    10.08.2009

    I like this post on the General forums about being "realm-famous" and how to get there. World of Warcraft has a gigantic community around it, but sometimes my favorite part of the game is that there are all sorts of little micro-communities in that big one. There's the player base at large, and then groups of people who read WoW.com or other sites. Then you've got the realm forums denizens, and that's a different group than the factions on either side of each realm in-game. And then you've got your guild, and then within that, your raiders and maybe even your friends list. We're all part of one big group -- we all play the game together -- but there are all sorts of little identities in all of these little micro-groups as well.And people can become "famous" in these groups. It's tough for us at a macro level to cover all of that stuff, though I like trying to keep up with some of it in our Guildwatch column (and the picture above shows what happens when someone can become "realm-famous," or realm-infamous as the case may be. What's your experience with realm-fame -- can you name people on your own server, or have you ever gotten "famous" for nabbing a realm first or earning a reputation?